It takes 30 seconds to recharge. In Battle for Neighborville, the cooldown will reflect on how much ammo was spent. The less ammo spent, the quicker cooldown the ability will have. The formula to calculate the recharge time is .
The Sunflower can dig into the ground and root herself in place. This allows her to unleash a devastating beam of sunlight at the Zombies.
Battle for Neighborville
Switch to a high powered beam turret in a rooted position.
Associated upgrades
Stuffy Sundrop
● 4
Create Sundrops at enemy's location by vanquishing them with Sunbeam.
Creates 5 sundrops at Sunflower's location by dealing damage with Sunbeam 10 times.
Recharge
● 2
Deal damage with Sunbeam to extend its duration.
Statistics
Battle for Neighborville
Weapon stats
Internal data
Ammo capacity
Fire mode
Rate of fire
Damage (DPS)
Damage falloff
Cooldown time
100
Full auto
625 RPM
7 – 9 (72.92 – 93.75)
Variable (30 s max)
Projectile speed
Projectile lifetime
Projectile travel distance
Projectile gravity
2000 m/s (6561.68 ft/s)
0.1 s
200 m (656.17 ft)
0 m/s² (0 ft/s²)
Base recoil
Minimum x-axis recoil angle
Maximum x-axis recoil angle
Minimum y-axis recoil angle
Maximum y-axis recoil angle
Minimum z-axis recoil angle
Maximum z-axis recoil angle
0
-5
-0.05
0
0
0
Minimum FOV recoil
Maximum FOV recoil
Recoil recovery time
0
0
0.003
Projectile spread (unzoomed)
Minimum angle
Maximum angle
Increase per shot
Decrease per second
0.2
0.2
0.025
15
Sway recoil (unzoomed)
Maximum vertical amplitude
Vertical increase per shot
Maximum horizontal amplitude
Horizontal minimum increase per shot
Horizontal maximum increase per shot
Amplitude decrease factor
10
0.1
10
-0.05
0.05
18
Projectile spread (zoomed)
Minimum angle
Maximum angle
Increase per shot
Decrease per second
0.1
0.1
0.025
15
Sway recoil (zoomed)
Maximum vertical amplitude
Vertical increase per shot
Maximum horizontal amplitude
Horizontal minimum increase per shot
Horizontal maximum increase per shot
Amplitude decrease factor
10
0.05
10
-0.05
0.05
18
Strategies
With
Similar to the Pea Gatling, using Sunbeam can be both powerful, but dangerous to the player. Unlike Peashooter, Sunflower cannot easily get into high areas, and the only high spots are ones that most characters can easily access, and you cannot move while using the ability. A useful trick is to place a Heal Flower before you root in, as, even if you are hurt, if you can vanquish the enemy hurting you, the Heal Flower can quickly heal you. The Sunbeam can be very effective against Z-Mechs due to its high DPS and the Mech being a large target.
Against
The Foot Soldier and Engineer are great choices for going against the Sunflower, while using Sunbeam.
The Foot Soldier can use Zombie Stink Cloud or Super Stink Cloud to blind a Sunflower, making it harder for the Sunflower to aim, or use their ZPG to easily destroy the Sunflower, as there is a low chance they would be able to escape in time from the attack.
The Engineer needs to be more sneaky though. They can use Sonic Grenades to stun the Sunflower, giving them a few free hits. The Jackhammer can actually damage the Sunflower and force them out if they collide, even if the Sunflower has not used all of their ammo.