Agent Pea is a Super Rare variant (Rare in Garden Warfare 2) of the Peashooter in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. Unlike the normal Peashooter, the Agent Pea does not deal splash damage with the Pea Silencer, but instead gets increased damage at headshots. The Agent Pea fires a lot quicker, zooms in more, has a more accurate crosshair, and reloads slightly faster. However, he is the most fragile Peashooter variant, having only 100 health compared to most other Peashooters having 125 health, upon being decreased in the Legends of the Lawn DLC.
The primary weapon of the Agent Pea is the Pea Silencer. It deals 10 to 15 impact damage and 20 to 30 critical damage. It deals no splash damage but compensates for this by having a faster reload speed and a higher rate of fire than most other variants of the Peashooter. It has 12 ammo.
Agent Pea launches a Chili Bean Bomb, which explodes after a short amount of time and deals 175 damage. It attracts all nearby Spawnable Zombies, making it a way to vanquish lots of zombies quickly.
An alternate ability of Chili Bean Bomb, Sombrero Bean Bomb launches a Chili Bean Bomb wearing a sombrero that has a longer fuse than the normal Chili Bean Bomb, but in return, gives off 250 damage and a bigger explosion radius.
An alternate ability of Pea Gatling. With the Retro Gatling, the Agent Pea roots itself into a special form of Pea Gatling. It has only 50 ammo and shoots slower but each ammo is stronger.
Agent Pea launches a Chili Bean Bomb, which explodes after a short amount of time and deals 175 damage. It attracts all nearby Spawnable Zombies, making it a way to vanquish lots of zombies quickly.
An alternate ability of Chili Bean Bomb, Sombrero Bean Bomb launches a Chili Bean Bomb wearing a sombrero that has a longer fuse than the normal Chili Bean Bomb, but in return, gives off 250 damage and a bigger explosion radius.
An alternate ability of Pea Gatling. With the Retro Gatling, the Agent Pea roots itself into a special form of Pea Gatling. It has only 50 ammo and shoots slower but each ammo is stronger.
Dark Bean Bomb is an alternate ability for the Peashooter's Chili Bean Bomb. The player is able to have two beans in stock, however, they will deal less damage than the normal Chili Bean Bomb, at around 80 damage and they have a smaller radius. The time before detonation is 2 seconds, making it the fastest detonating bean bomb. It takes 35 seconds to recharge.
An alternate ability of Pea Gatling, which was sold in Rux's Bazaar by Rux as well as the Rux Bling Bundle 2 for 9.99$USD. The Bling Gatling is identical to the Retro Gatling except in appearance, sounds, ability icon, name and stickerbook description (same gameplay, different visuals).
Upgrades
Garden Warfare
Top Secret Plant Food
Grown from top secret plant food, the Agent Pea's reload time has now decreased.
Extra Top Secret Ammo
Discovered a secret cache of top secret peas-increases ammo capacity for all Agent Peas.
Pea-Pea-7 Special Ammo
Top secret peas do more top secret damage.
Garden Warfare 2
Health Regeneration Delay Upgrade
This upgrade decreases the delay before health regeneration begins!
Zoom Upgrade
This upgrade increases the zoom distance of your primary weapon!
Health Regeneration Upgrade
This upgrade increases how quickly your health regenerates!
Speed Upgrade
This upgrade allows you to move faster!
Reload Upgrade
This upgrade decreases your reload time!
Ammo Upgrade
This upgrade increases the number of times you can fire before reloading!
Damage Upgrade
This upgrade increases your primary weapon damage!
Health Upgrade
This upgrade increases your maximum health!
Strategies
Players that can reliably land headshots as the Peashooter may find the Agent Pea to be an ideal character to use. His crosshair allows for accurate shots, which aids him in sniping. The damage per second value for his primary weapon is the highest out of any character in the game at any range, making him extremely annoying in 1v1 situations.
While the Agent Pea is capable of dealing damage at such a high rate that he practically vanquishes weaker zombies almost outright, he possesses the lowest health out of all Peashooters, at just 100 HP. This makes him very vulnerable to ambushes and surprise attacks. With this in mind, always be aware of your surroundings, do not let the zombies catch you by surprise, for if they do, they can vanquish you before you even gain a chance to react, so be cautious when you play.
Basic close quarters combat tips:
Keep in mind that you have the lowest starting health (100) of any Peashooter variant in the game. Keep this in mind when choosing your battles. Ideally, attack enemies from behind, attack them while they are fighting another plant or catch them off guard and utilize the massive damage multiplier for headshots and always stay moving.
You are vulnerable while reloading. An easy tip to help survive this process is jumping during the reload period, as it will become slightly harder for an enemy to expect where you will be. Alternatively, duck in behind cover.
Do not be afraid of All-Stars if they recently used their Sprint Tackle. The Agent Pea is one of the most annoying characters at taking down All-Stars due to their massive head hitbox which is the critical hit area. When engaging All-Stars, use their critical hitbox to your advantage. Agent Pea can take an All-Star out at extreme speeds. However, watch out for their Sprint Tackles as it will take away a lot of your health while Ultra Tackles have the risk of vanquishing you outright. Exploit props, obstacles and other physical objects that block tackles.
Engineers are somewhat harder to deal with due to their Sonic Grenades, which can stun you for long enough to become your undoing, Jackhammers give the Engineer a mobility boost high enough to make headshots extremely difficult to land, yet jumping up to a high enough vantage point can counter both of these abilities. The Engineer has a rather large head hitbox and less health than the All-Star, meaning they are easier to take out health-wise.
Super Pea Jump may be one of the most useful, but worse abilities to use when in a pinch since if you manage to get up to a vantage point that cannot be reached by jumping and is not vulnerable to splash damage, you have a high chance to survive and even win the fight since headshots are easy to land even at long range (with enough skill) while most zombies will be left on the ground with no other chance than to either try to shoot back (and exposing themselves to headshots), running away (allowing you to survive) or trying to reach the vantage point (which can in most cases only be done as the Foot Soldier and will still leave them vulnerable to headshots).
Try not to get a whole group of enemy players by yourself, as having no splash damage makes it hard to take down the whole group, unless you are pea Gatling in a good spot, and if you try to take down small groups, ( 2-3 ) if there’s a scientist, take it out first as it’s healing ability’s will make it difficult for you.
Do not be afraid to go one-on-one with other zombies, as you can usually fire quicker than them if you spam the fire button.
With
The Agent Pea's main trump card is his elevated headshot damage, a successful headshot gives a 2x damage boost. Due to the fact that the Pea Silencer deals moderate damage for headshots and pitiful damage otherwise, you should try to locate a zombie that is already fighting another plant, aim for the head and shoot. Try to stay at a reasonable distance from your targets and zoom in while aiming to minimize bullet spread and to gain maximum accuracy.
If you are forced into close range fight, ignore zooming in and just "hip-fire" for the head. Try to dodge incoming fire and when reloading, quickly take cover before resuming the fight, your low health means that every hit you sustain will be too much. If the situation gets critical, use Hyper to run away or Super Pea Jump to jump up to a high vantage point and use it to either flee or harass your opponent, or if you are skilled, headshot them.
If he's not reacting to you while he's attacking your teammate or reviving his vanquished allies, you should vanquish him safely enough without letting him attack you in quick succession. Fortunately, the Engineer's Sonic Grenades are very useful for stunning him, but for a short duration. Remember, the Chemist is extremely perfect for attacking him in quick succession. If you vanquish him, you should be very proud and relieved.
Fire variants and characters with high burst-damage such as Engineers and/or Scientists hard counter Agent Pea since he only has 100 health (as opposed to the 125-health pool that most of the other Peashooters have).
Please note that only official translations are used.
Language
Name
Description
English
Agent Pea
Traditional Chinese
特務豌豆
"Special Agent Pea"
French
Agent 00Pois
lit "Agent 00Pea" Agent 007 (the codename of fictional spy James Bond) + Pea
German
Erbsenagent
Japanese
エージェントピー
English name transliterated into Japanese
Polish
Agent Groszek
Brazilian Portuguese
Agente Ervilha
Spanish
Agente guisante
Agent Pea
Trivia
His "hair" is made up of black leaves.
His cuffs have bow ties on them while he is already wearing one on his stem.
The "Pea-Pea-7 Special" takes its name from a weapon in the Nintendo 64 video game Goldeneye, based on the James Bond movie of the same name. It was the name used for the Walther PPK, James' iconic weapon of the film series, with a changed name for copyright reasons.
He is one of three Peashooter classes whose mouth is shaped like a gun or attachment. The other two are Law Pea and Commando Pea.
Specifically, Agent Pea's mouth resembles a gun's silencer (known as a suppressor).
In his game files, his weapon name is "silencerpea".
He, along with Law Pea, have much more accurate crosshairs than other Peashooter variants.
He, Law Pea, and Commando Pea are the only Peashooter variants that do not deal splash damage.
His description saying "Licensed to Vanquish" references the 1989 007 film Licensed to Kill.
He is the only peashooter to actually have an attachment in his mouth, resembling a Gatling pea.