He can attack solo and function as a fast moving scout class, transform into an Oak and operate as a slow-moving explosive class, or ride on top of an Oak as an Acorn Passenger and function as a playable mounted-turret.
Acorns work best when they attack in groups. Transform into Oak, and load up with Acorn passengers who'll get increased firepower and survivability.
Primary Weapons
Shell Shot (Solo)
“
Short-range rapid-fire weapon.
”
—In-game description
Acorn's primary weapon is the Shell Shot, which rapidly fires wood chunks, each chunk dealing 6.6 damage each (8 critical). Can fire 45 times before needing to reload.
Treetop Turret (Passenger)
“
Deal lots of damage or use to suppress enemies.
”
Acorn Passenger's primary weapon is the Treetop Turret, which fires wood chunks, but each chunk only deals 4.6 damage (6 critical) and fires at a rate of 800 RPM (rounds per minute). To compensate for the reduced damage, Treetop Turret has infinite ammo. It can't be fired for too long though, as it can overheat (similarly to the All-Star's Football Cannon).
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived.
Rough Patch
● 1
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived.
Log Jam
● 1
Cover larger area with Roll for Damage.
Roll for Damage's log is 50% wider and is twice as fast.
Molasses
● 2
Slow enemies who are near Super Sap Trap.
Enemies near Super Sap Trap and Sap Trap are slowed down by 60%.
Natural 20
● 2
Knock enemy away when hit by Roll for Damage ability.
Enemies hit by Roll for Damage are knocked 12m (39.37 ft) backwards and 10m (32.80 ft) upward.
Best Defense
● 3
Briefly reduce incoming damage by earning a critical vanquish. Can stack 3 times.
Reduces incoming damage by 10% for 10 seconds upon vanquishing an enemy. Stacks up to 3 times for a total of 27.1% damage resistance.
Little Friend
● 2
Hold more Shell Shot and Wood Grief ammo. Treetop Turret overheats more slowly.
Increases Shell Shot ammo to 56 rounds and Wood Grief ammo to 14 rounds.
Health Regeneration
● 2
Faster health regeneration.
Doubles health regeneration rate.
Health Regeneration Delay
● 2
Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half (4 seconds).
Slap Back
● 2
Knock enemies farther away with Acorn's Sap Trap.
Sap Trap and Super Sap Trap knocks enemies 10m (32.80 ft) backwards and 10m (32.80 ft) upward.
Critical Blow
● 3
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy.
Quickdraw
● 3
Gain ammo for Shell Shot weapon by using Acorn Dash ability.
Adds 22 rounds to Shell Shot upon using the Acorn Dash ability.
Fallback
● 3
Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below.
Hardened
● 3
Increased max health.
Acorn has 25 more health points and the Oak has 75 more health.
Speedy
● 3
Move faster, except when sprinting.
Increases walking speed by 12.9032%.
Rewind
● 3
Sap Trap refreshes faster if it doesn't deal any damage.
Reduces the cooldown duration of Sap Trap to 1 second if it does not hit an enemy.
Leveling Up
● 2
Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park.
Party Supplies
● 3
Heal yourself and the Oak at faster rate with Lumber Support.
Heals yourself at a rate of 16.667 HP per 0.1 seconds for 0.8 seconds and the Oak at a rate of 40 HP per 0.1 seconds for 0.5 seconds, armor duration is increased by 4 seconds.
Nutty Feedback
● 4
Gain ammo for Shell Shot by dealing damage.
Adrenaline Rush
● 3
Move faster for a short time by earning a vanquish.
Increases movement speed by 40% for 3 seconds upon vanquishing an enemy.
Bugs
Using the Invoke Oak ability in tight spaces may cause the player to go through walls.
The same ability, in certain spots can launch the Oak up in the sky. Both this bugs can be seen often in Dave Manor.
As an Acorn Passenger, you can make an Oak much more dangerous. Acorn can attack zombies that the Oak is ignoring or add up extra firepower against the same target. Use Lumber Support to keep an Oak in the fight longer and to prevent you, the Oak, or any other passengers unrevivable. Getting three Passengers on a single Oak can make the Oak a lot tankier.
However this doesn't make you invincible. Acorns can take damage while riding an Oak and even be vanquished before the Oak itself, so make sure to use your Lumber Support to heal yourself as well as Oak so you can keep riding and supporting it.
This entire build is focused on all-out attacking as an Oak and retreating as an Acorn. Rush into enemy lines as an Acorn, deal as many vanquishes as you can, then transform into an Oak while you are armored. Deal heavy damage as an Oak, supported by your increased Ammo clip and more-deadly Log. If you're low on health, deal as many vanquishes as you can, and then eject and use Acorn Dash like your life depends on it.
Best Defense
● 3
Briefly reduce incoming damage by earning a critical vanquish. Can stack 3 times.
Reduces incoming damage by 10% for 10 seconds upon vanquishing an enemy. Stacks up to 3 times for a total of 27.1% damage resistance.
Log Jam
● 1
Cover larger area with Roll for Damage.
Roll for Damage's log is 50% wider and is twice as fast.
Little Friend
● 2
Hold more Shell Shot and Wood Grief ammo. Treetop Turret overheats more slowly.
Increases Shell Shot ammo to 56 rounds and Wood Grief ammo to 14 rounds.
The strategy behind this Bulid is to mantain a certain position in Herbal Assaults, and be an huge menace at Gardens&Graveyards. Especially in a Herbal Assault with a payload, your team will need tankers that can mantain crucial positions to win. Either a Citron, or a loaded Oak can perform this decently. However, instead of just being vanquished and go back to spawn, eject and use the mobility of Acorn to maintain the control of the area until the rest of the plants arrive. For people that don't want to really use it as an tanker upgrade, can use it to be an scout in advanced positions.
Health Regeneration
● 2
Faster health regeneration.
Doubles health regeneration rate.
Health Regeneration Delay
● 2
Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half (4 seconds).
Hardened
● 3
Increased max health.
Acorn has 25 more health points and the Oak has 75 more health.
Tips & Tricks
While playing as a standalone Acorn, detonate your Sap Trap to launch yourself in the air, making you harder to hit and disorienting your enemies. Combining your Sap Trap jump with Acorn Dash can greatly increase your mobility, and using them in unexpected ways is essential to evading your enemy’s shots.
When facing Super Brains with the Branium Basher 9001 upgrade, try to evade in diagonals, making it dificult for Super Brains to land a fatal hit on you. This tip is even more useful when combined with a jump. This tip also works for Night Cap.
As Lumber Support can now give overhealth, it may be recomended to join a Oak as a passenger and use the ability to gain extra HP. This can be really useful in a match without Sunflowers. Furthermore, if the player is using the Hardend upgrade, the extra HP can make the player survive a hit from Yeti, Set, GO!, an ability from the character TV Head.
It's recomended to use Sap Trap to gain a advantage in a fight. Using it to finish enemies can be a good ideia, given that the opponent will not have time to run away.
Be extra careful when dealing with 80s Action Hero or Captain Deadbeard, as they can land a hit-kill on their full-charged shots.