The standard clip of the Camo Cactus is up to five shots, and six shots when upgraded in GW1. She has improved zoom, allowing you to snipe enemies easily. The Camo Cactus can easily vanquish opponents with headshots.
The primary weapon of the Camo Cactus is the Camo Shot. She has a further zoom than any other character. All facts below apply to a fully upgraded weapon.
The base damage per hit at all ranges is 33 and the critical is 66.
The max DPS at all ranges (without upgrades) is 70.6.
The weapon deals no splash damage.
The ammo in a clip is 6. (5 in Garden Warfare 2)
The reload time is 3.4 seconds.
The projectile speed is fast.
The weapon is a semi-precision weapon.
The bloom is low.
Garden Warfare 2
The Camo Cactus's primary weapon is the Camo Shot. It is different from the Spike Shot as it zooms in much further than the Spike Shot, deals slightly more damage and deals double the damage on headshots, but has a slower rate of fire, lower magazine, and much longer reload speed. It deals 30 impact damage and 60 critical damage (33 and 66 when upgraded).
Potato Mines force Zombies to look down. If a Zombie sets foot on a Potato Mine, it will explode and they will experience the full force of a "SPUDOW!"
These little nuggets are small, have a great sense of humor and enjoy sitting around waiting to blow Zombies sky high. While not as damaging as their potato cousins, these little nuggets still pack a spudow!
The Artichoke Drone has a really thick skin. This gives it more health and helps it last longer in a fight. However, it does not have the same firepower as its Garlic counterpart.
Tallnut Battlements have many uses. They can be shields and they can block paths to stop the Zombies in their tracks. They're terrible card players, though.
Encased in iron armor, these Iron Maiden Tallnuts will stare at Zombies with an unmatched intensity. They are very hard to destroy and enjoy getting in the way.
Potato Mines force Zombies to look down. If a Zombie sets foot on a Potato Mine, it will explode and they will experience the full force of a "SPUDOW!"
These little nuggets are small, have a great sense of humor and enjoy sitting around waiting to blow Zombies sky high. While not as damaging as their potato cousins, these little nuggets still pack a spudow!
The Artichoke Drone has a really thick skin. This gives it more health and helps it last longer in a fight. However, it does not have the same firepower as its Garlic counterpart.
Tallnut Battlements have many uses. They can be shields and they can block paths to stop the Zombies in their tracks. They're terrible card players, though.
Encased in iron armor, these Iron Maiden Tallnuts will stare at Zombies with an unmatched intensity. They are very hard to destroy and enjoy getting in the way.
This Tallnut is encased in solid bling gold armor! How did a Tallnut even afford such expensive armor though?
Weapon upgrades
Description of the Camo Cactus's weapon upgrades
Enhanced Cactus Training
Superior survival training offers a faster way to load spikes.
Secret Spike Stash
A secret stash of ammo is useful for increasing ammo capacity.
Perfect Spikes
Perfect spikes obviously result in dealing more damage to Zombies.
Unlocking (Garden Warfare only)
In order to unlock this variant, you must reach rank 10 with the Cactus class. You need to do this by completing challenges with the Cactus and any of her variants. You earn a character piece for each time you level up, starting at level 6 all the way to level 10.
Strategies
With
Camo Cactus is a more extreme version of Cactus specializing in long-range kills. The Camo Cactus can make many vanquishes from a distance. You can zoom in more than other variants, so you can see ahead and snipe zombies from extreme distances. Always aim for a headshot, as it deals the most damage. The Camo Cactus deals enough damage per shot to kill an All-Star in four headshots, a Scientist in two headshots, and any other zombie in three (two when upgraded). The Camo Cactus deals 30 per body shot and 60 damage per headshot (33 and 66 when upgraded).
Camo Cactus' overwhelming strengths, however, are held back by her equally glaring flaws. In close-quarters combat, Camo Cactus arguably performs the worst out of any character in the game due to her slow rate of fire and her slow reload speed, and the fact that she is even more inaccurate when not zoomed in than the default Cactus. The only way to take advantage of the Camo Cactus' primary weapon damage at close range could be to zoom in for a quick short-range headshot, but this is difficult to pull off, even for skilled players. To counteract the Camo Cactus' slow zoom, drop a Potato Mine after zooming in entirely, and it will instantly zoom in and stay like this until you die. Using this can help you get out of situations when caught off-guard at medium or even close ranges.
Another blaring downside to Camo Cactus is her slow aiming speed. When zoomed in, the Camo Cactus will move very slowly, both movement-wise and aiming-wise, meaning it can be tricky to hit fast-moving opponents. Combining this with Camo Cactus' terrible fire rate and reload time makes it challenging to vanquish foes at full health since they can typically hide after one shot and be safe.
Learn the high points on each map and get to them quickly. High places with a good view of the surroundings are familiar places for the Camo Cactus to be found (though this is true with practically all Cactus variants). However, be on the lookout for Zombot Drones or Parrot Pals, as they can easily vanquish you.
The Chemist is perhaps the Camo Cactus' exact opposite. Whereas the Camo Cactus can be lethal at long range, she is almost harmless at close range (if you keep moving), while the Chemist can be lethal at close range but is harmless at long range.
Against
From a distance, the Camo Cactus can zoom in more than any of her variants and easily vanquish you. Also, be careful not to stick your head out when not in a safe area, as the Camo Cactus can line up an easy vanquish from a distance. It only takes a part of your head to be exposed for the heavy damage of the Camo Cactus to hit you, so be wary of your position.
The Camo Ranger could be the most practical approach for countering the Camo Cactus since he is also a sniper. His weapon, the Camo Surprise, also has more ammo and is better equipped for close-quarters combat than the Camo Cactus. Bear in mind, however, that the Camo Cactus does more damage per shot and can zoom in a lot further than the Camo Ranger. You can also use the ZPG or Zombie Stink Cloud to weaken, blind, suppress, or harass her.
Any Scientist variant can quickly get to the Camo Cactus using a Warp (or both) and then make short work of her at close range. You can also use his Energy Warp, in which he is invincible, and vanquish her once you come out of Energy Warp.
The All-Star can deploy his Long Bomb if the Camo Cactus is in range. Imp Punts are less helpful against this plant since they are best used at mid to close range, where your Football Cannon is more reliable than Long Bomb. In fact, given all of her disadvantages in close quarters, it is scarce to see a Camo Cactus trying to fight at close range, but if you do encounter one doing so, use your Sprint Tackle or Imp Punt to attack her.
The Engineer can use his Zombot Drone or Rocket Drone to find a Camo Cactus and harass her or vanquish her (but be careful not to get spotted and shot down). Otherwise, utilize close combat with her using any of your other abilities, particularly the Jackhammer.
Imps are excellent at disposing of the Camo Cactus alone due to the Imp's size. It will be tough for a Camo Cactus to hit an Imp, especially at short range. If there is a group of plants, consider using Gravity Grenade to bundle them together to save time. Move around frequently, as the Imp only has 75 health. In addition, try not to use Impkata near a Camo Cacti, as the Impkata is slow and can potentially put you at risk of being vanquished if the Camo Cacti is near teammates or is accurate enough. The Z-Mech is likely the most effective way to deal with the Camo Cactus due to its high health and powerful attacks.
Super Brainz has the hardest time with the Camo Cactus, as they are big targets and can easily be vanquished before getting to the Camo Cactus or even vanquish her. Super Brainz should use the Super Ultra Ball to try and weaken the Camo Cactus for teammates. However, look out when using the Super Ultra Ball, as it will leave Super Brainz in the air motionless, making him easy for the Camo Cactus to hit.
Captain Deadbeards should fight fire with fire. Try and outsnipe the Camo Cactus and make it so she is not safe sniping, allowing teammates to easily fight without worrying about her sniping them. Try not to use your Barrel Blast or Cannon Rodeo as they are poor options to use from long range. Only use Barrel Blast if you are about to be vanquished, as damage taken is reduced in the barrel. The Parrot Pal is the best option since it will be difficult for the Camo Cactus to hit it. Just make sure they are not near Crystal Guardians or other teammates like Sunflowers that can easily snipe you down.
Please note that only official translations are used.
Language
Name
Description
English
Camo Cactus
French
Cactus camouflé
"Camouflage Cactus"
German
Tarnkaktee
Italian
Cactus mimetico
"Camouflage Cactus"
Japanese
迷彩サボテン
"Camouflage Cactus"
Brazilian Portuguese
Cacto Camuflado
"Camouflage Cactus"
Spanish
Cactus de camuflaje
"Camouflage Cactus", lit. "Cactus of Camouflage"
Trivia
The Diamond Select figure of her description refers to her as male.
In the Tactical Taco Party DLC, her primary attack was nerfed, dealing 25% less damage (headshot damage was lowered from 88 to 66 and body shot damage was lowered from 44 to 33).
This was probably due to her being very overpowered, as three body shots would vanquish any zombie except for an All-Star (five body shots to vanquish a full-health All-Star).
She is one of the two plants in the game to have holes in their "nose." The other is Commando Pea.
Coincidentally, they are both based on positions in the army.
When not zoomed in, her crosshairs are so spread out that they actually zoom in slightly when jumping.
This is the opposite of what happens with other characters, where their crosshairs spread out slightly when jumping.