Yeti Chomper is able to shoot snowballs which slow opponents, and eventually freeze them in place. However, these snowballs have limited range, as they curve downward the farther they are shot, similarly to the Engineer's projectiles.
This variant was the only unlockable Chomper variant available in the beta.
The Yeti Chomper is based off of the yeti, an ape-like cryptid who is said to inhabit the Himalayan mountain range. The yeti is usually depicted as a bipedal ape-like creature with white fur and sharp teeth. The Yeti Chomper's use of ice in his attacks stems from the yeti's association with ice due to it's snowy habitat. The Yeti Chomper's horns may be based off of rams such as the dall sheep which dwell in subarctic regions and possess curled horns.
Descriptions
Stickerbook description
The Yeti Chomper hails from the frozen north. A frigid, barren tundra full of maple syrup, game developers, hockey pucks and bagged milk.
In-game description
His Arctic Belch can freeze Zombies from a distance, allowing him to close in for an icy snack!
The Yeti Chomper's primary weapon is called the Arctic Belch. It is different from the other Chomper variants as instead of a chomp or a spray, he spits snowballs as a ranged attack. This creates different strategies to use this character correctly and effectively. The snowballs he spits out also arc, similar to the Engineer's weapon. If the player can hit a zombie enough times, it will freeze the zombie, temporarily preventing it from using its weapon or abilities.
If you're sick of being harassed by Zombies on rooftops, the Chomp Cannon is for you. Hock a loogie in their direction with this disgustingly explosive attack!
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole!
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap.
Strategies
Playing as this Chomper well requires a somewhat different, but possibly better, play style. Combining his ranged attack with freezing capabilities will greatly benefit experienced players.
Firstly, know the range of your Arctic Belch. Although its range is clearly greater than that of a spray, it is not as good as that of some Scientists such as Marine Biologists or Zoologists. However, the range from which you shoot determines your role in battle. Shooting from maximum range means you will primarily be support, slowing and freezing enemies so your allies can vanquish them. But, however, this definitely makes him the worst Chomper variant out of them all, not including Chomp Thing and Toxic Chomper. At mid and short range, you will be primarily offensive, using your slowing capabilities to close in for the chomp, or simply trying to do damage to weaken the enemy. Never stop shooting at a target, as even the small splash damage counts towards freezing an enemy.
Second, target groups of enemies. Generally, doing this as most other chompers means instant death. However, if you approach correctly, you may be able to get multiple chomps/vanquishes before you go down. Stay at range and use your Arctic Belch to weaken and freeze the group. Close in quickly and set up as many Spikeweeds as possible among the members. This will hold any enemies who happen to unfreeze for a few seconds longer. Proceed to chomp, using your Goop and Burrow to pick up anyone who should get away from the initial feast.
Also, remember that you have no true close ranged attack other than your insta-killing chomp. Beware of Engineers, as they can easily take you down both at range and up close.
Yeti Chomper has the most lobbed primary in the game. With his lobbed projectile, you want to use it behind walls, and shoot over them, which is better in Turf Takeover.
Combos:
Goop freeze (ice upgrade required for true combo) - goop the opponent and then land three hits on them for it to work. When the opponent is frozen, you can deal out three more hits.
Sticky goop freeze - goop the opponent and then land four hits on them for it to work. When the opponent is frozen you can deal out three more hits (if you have the ice upgrade on, then have only one of the first three shots do splash damage only. This is because splash doesn't freeze zombies as much as direct hits). Without the ice upgrade on, it does more damage.
The first two goop combos can be started with a Spikeweed.
Freeze chomp cannon - after freezing the opponent, you have enough time to use chomp cannon on them. This combo is best used when the opponent is frozen. Just don't use this one on a imp and just hit them with your weapon instead.
Spikeweed freeze - this combo is started by placing someone on a spikeweed and stepping back to freeze them. It does 150 damage + spikeweed damage and does 168 damage + spikeweed damage with the damage upgrade on. This combo can only be performed when a zombie steps into your spikeweed.
He uses one gesture in the trailer. It resembles the leg part of the Gangnam Style dance. The first one uses the audio of the gesture "Happy Puppy" from the first game, but the second one has new audio.
He is the last Chomper variant to be added who has an elemental effect, as the Chomper already had a fire variant (Fire Chomper), a power variant (Power Chomper) and a toxic variant (Toxic Chomper).
He is the first (and only) Chomper variant to have a means of mid-range combat besides Goop or Chomp Cannon.
Yeti Chomper's Stickerbook description implies that his nation of origin is Canada.
Tattoos barely show on him due to his fur, they just taint his fur.
If the player puts a hat on him, his horns will go away, even when the hat isn't covering the horns.
According to Frost Rose's Stickerbook entry, the Frost Rose once rode him into battle.
If the player looks closely, when he fires a snowball, the snowball appears a light lime green color for a few milliseconds before changing to its usual color.