The Scientist's technical wizardry allows him to warp in close to his enemies, where he can cause the most damage. He can also drop a Zombie Healing Station for himself and his teammates.
In-game description
His close-range Goo Blaster and all-new Heal Beam of Science make for a crazy fun combination!
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target.
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.
Upgrades
Garden Warfare
Description about the Scientist's weapon upgrades in GW
Perfect Rapid Reloader
A perfect rapid reloader is the most optimized and energy efficient way to reload quickly.
Higher Capacity Goo Tanks
Goo tank capacity increased resulting in more ammo capacity.
Zomboss Enhanced Goo
Zomboss enhanced goo scientifically designed to cause more damage and tastes better too!
Garden Warfare 2
Health Regeneration Delay Upgrade
This upgrade decreases the delay before health regeneration begins!
Zoom Upgrade
This upgrade increases the zoom distance of your primary weapon!
Health Regeneration Upgrade
This upgrade increases how quickly your health regenerates!
Speed Upgrade
This upgrade allows you to move faster!
Reload Upgrade
This upgrade decreases your reload time!
Ammo Upgrade
This upgrade increases the number of times you can fire before reloading!
Damage Upgrade
This upgrade increases your primary weapon damage!
Health Upgrade
This upgrade increases your maximum health!
Strategies
With
Playing as the Scientist takes a bit of practice. You need to know when to retreat, when to heal yourself and your team, and when to attack. A good loadout for offensive scientist use is the Warp ability, the Armored Heal Station, and the Sticky Explody Ball. Try to keep an eye out for any flanks you can in the plants defenses. Doing so can catch the enemy off guard, disrupting whatever it is they were doing. Also try to have two Warps available on you before you try to attack. Use the first warp to get close to your target, and the second warp to flee if you need to. Heal. Repeat. Also be sure to heal any teammates you can. Useful healing abilities for the Scientist include the Mega Heal Bomb and the Zombie Heal Station.
Against
One of the key factors when engaging a Scientist is the range you engage them. Depending on the type of Scientist, be it an Astronaut or a Chemist, you will want to be either a long or medium distance from him. Since the Scientist and his variants achieve maximum damage at close range, you want to keep a good distance when engaging. Try not to let the Scientist get too close to you, as that is when he becomes a real threat.
In this mode, Scientists are vital to the team's success, as they revive much faster than other zombies. Reviving a zombie subtracts a point from the other team, so because of this, the Scientist should try reviving every vanquished zombie he sees. The Scientist should try sticking their Sticky Explody balls onto zombies that get close to plants, like the All-Star. If the Scientist is in a combat situation, he should warp closer to the offending plant in order to get more damage. Scientists are easy prey for the Peashooter, as they move very quickly, and are hard to hit. Cacti are dangerous at long range but the Goo Blaster makes short work of them at close or mid range. This class is useful against Chomper, as Chompers need to get close to deal damage, the Scientist Zombie deals more damage than Chomper at close range, so they should take advantage of getting Gooped, and shoot down the carnivorous plant when they get close.
The Scientist has two possible roles in this mode: being the zombie team's Medic or a fast-moving close-range attacker. The Scientist's high damage at close range makes it a good class for assaulting the garden since the plants have to stand within the garden's capture zone to block the capture, which forces them to come close to you, allowing you to gun them down. Keep track of your teammates' health and deploy Zombie Heal Stations near groups of injured zombies. If you wish to maximize your healing power, use the Mega Heal Bomb to provide healing more liberally.
At longer ranges, the Scientist is highly vulnerable to the Cactus, Stay behind cover and use Warp to avoid the Cactus' line of sight. Once you enter close range combat with the Cactus though, the Scientist can make short work of it.
Peashooters are a little harder to deal with, they can use rooftops like the Foot Soldier to avoid close range combat while attacking you with their superior range and they have Hyper which allows them to, should they be forced into close range combat, avoid your shots while retaliating with their splash damage. Sunflowers are merely a nuisance at long range since their weapons suffer from a noticeable damage fall-off and at close range, their below-average attack power makes them weak at self-defense.
It is at mid range where they are dangerous since if they can keep out at an arm's length distance from themselves, they will be able to deal large amounts of damage to you while your weapon's damage fall-off will play against you. Forcing plants into cramped corridors and tight spaces allows you to use your high close range power to gun them down almost regardless of their health.
Scientist creates his own technology, that Dr. Zomboss patents.
This effectively means that the Scientist's primary weapon, as well as all his ability items, are made by the Scientist himself.
The Scientist is one of the three zombies which starts with their Y/2/Triangle button ability, the other being the Foot Soldier and the All-Star.
In Garden Ops, he has a special wave called For Science where he and all of his variants (except for Dr. Chester) appear.
When the player is standing on top of a Heal Station, burrowing Chompers cannot always eat them and sometimes, they can. It is unknown whether or not this is a glitch or just game mechanics. This works better with the Armored Heal Station due to it being larger than the default.
When a Scientist character obtains a damage upgrade, the weapon model will change to appear more advanced.
Specific to Garden Warfare
He has the most abilities out of all characters with a total of nine abilities.
The Scientist's Goo Blaster used to deal up to 83 critical damage at close range, but was changed in the Tactical Taco Party DLC.
The changes made in the DLC are to ensure it never exceeds 73 critical damage due to the weapon "being stronger than intended."
The Scientist's long range non-critical damage was also reduced from 33 to 22.
Specific to Garden Warfare 2
He can now also heal zombie bosses (Gargantuar, Giga Gargantuar, Mech Gargantuar, Disco Zombie, Yeti Zombie). However, since the player cannot see their HP on display, like with the other zombies, the player use the Heal Beam of Science, and the boss will have +2 HP constantly healing it. The player would know once the boss is fully healed if there is no more +2 HP healing.
If the Scientist heals a Mech Gargantuar, the player will only heal him by 1 HP instead of 2.
He can now revive all zombies at 100% of HP from 50% of health.
His irises are a lot bigger. This is because of the goggles he wears producing a magnifying effect, making his eyes look bigger than normal.
He is one of the two classes in Garden Warfare to have a Legendary variant in the sequel, the other being the Chomper.
All Scientist variants (excluding Dr. Chester) have special weapon skin names that are considered different Scientist blaster names ("Crocophin Blaster" is an examples), as some are Rare appearances and some are Super Rare appearances.
When equipping a Scientist variant's weapon skin, then exiting the Customization Booth, it will say the same primary weapon name and the shooting particles of it, despite the weapon skin name.