Z-Mech (Plants vs. Zombies: Battle for Neighborville)
- For other versions, see Z-Mech (disambiguation).
Z-Mech is a playable zombie class in Plants vs. Zombies: Battle for Neighborville as as alternate form for the Imp. Just like the Imp, the Z-Mech is also an Attack class.
Description
In-game description
The Z-Mech is great at attacking enemies at all distances. They just need to be careful because they are a large target
Primary Weapon
“ | ” | |
—In-game description |
The Z-Mech's primary weapon is the Robo Laser. It deals 5 damage (6 critical) and fires at a rate of 825 RPM (rounds per minute). The Robo Laser overheats if fired for too long. When it is overheated, the weapon cannot be fired for a few seconds. Once it has cooled down, it can be fired again.
Abilities
Left ability | |
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Missile Madness |
Launch a large volley of explosive missiles. |
Center ability | |
Explosive Escape |
Detonate Z-Mech to cause massive damage to nearby enemies. |
Right ability | |
Bionic Bash |
Punches the ground, damaging and knocking back enemies back. |
Upgrades
Combo
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● 2
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Faster refresh time for all abilities by earning multiple vanquishes rapidly.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) for earning multiple vanquishes. |
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Low Life
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● 2
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Gain health by earning a vanquish when at low health.
Grants 1.666667 health every 0.2 seconds for 3 seconds (25 total health) upon vanquishing an enemy at 20% HP or lower. |
Butt Booster Booster
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● 1
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Second Jump hovers longer.
Extends the duration of the second jump by 2 seconds. |
Aftershock
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● 2
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Enemies are knocked into the air by Bionic Bash.
Enemies are knocked 5m (16.4 ft) upward and 7m (22.97 ft) backward when hit by Bionic Bash. |
Multiplying Madness
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● 2
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Missile Madness duration extended by earning a vanquish.
Decreases Missile Madness refresh time by 9 seconds upon earning a vanquish. |
Pod Powered
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● 1
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Move faster for a short time after ejecting from Explosive Escape.
Increases movement speed by 25% for 5 seconds after using Explosive Escape. |
Ripcord
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● 2
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Increased rate of fire while using Impkata.
Increases Impkata's rate of fire by 25% (to 1750 RPM). |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Arm Day
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● 3
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Reduced recoil of Imp Blasters.
Reduces Imp Blasters' recoil by 25%. |
Supermassive
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● 2
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Increased size of Gravity Grenade.
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Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Vampiric
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● 3
| ||
Gain health by earning a vanquish.
Grants 1.666667 health every 0.2 seconds for 3 seconds (25 total health) upon vanquishing an enemy hero. Can grant overhealth if no health is lost. |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Ready Up
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● 2
| ||
Use weapons and abilities faster just after sprinting.
Reduces sprint exit delay by 6.67x. |
Energize
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● 3
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Gain Mech fuel by damaging enemies with Bionic Bash.
Gain 12.5 seconds of fuel, gain 25 health per-enemy. |
Mech Hunter
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● 4
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Faster refresh time of Robo Call when dealing damage.
Dealing damage decreases Robo Call's cooldown time by up to 5.5 seconds. |
Centripetal Force
|
● 4
| ||
Move faster when enemies are near while using Impkata.
Increases movement speed by 100% and allows jumping during Impkata. |
Strategies
With
Missile Madness- Try not to waste this on one enemy as it can take down a large group easily and effectively. this can also be used as a psudo-Explosive Escape as it will keep firing even when in breaking animation. Explosive Escape- This can be useful in two ways. If you are out of abilities and run into a large group of plants, you can use this and trap all the plants near the explosion with your Gravity Grenade as it ensures the Plants don't escape. It's also useful when your mech is low on health and you want one last push, or to put up a wall of death so you can escape safely. Gravity Grenade and Explosive Escape is one of the most deadly combos in the game.
Bionic Bash- This is good for taking down smaller plants instantly like Night Cap or Acorn as it's normally hard to aim at them, or doing finishing damage to groups of plants. This is also useful for unburrowing chompers, sunflowers and peashooters.
Against
Tips & Tricks
If you can tell your Z-Mech is about to be destroyed, and for some reason, don't use the explosive escape to gravity grenade combo, then you can simply use missile madness, because it will continue firing even after the mech has reached 0 HP.
Balancing changes
October 2019 patch
- ▲ Fix issue with Mech Robo Laser projectile not maintaining damage at distance
- ▲ Fix issue with Explosive Escape projectile being visible for a few frames
November 2019 patch
- ▲ Initial refresh of Robo Call reduced to 60 seconds
- ▲ Subsequent refresh of Robo Call reduced to 90 seconds
December 2019 patch
- ▼ Decrease Robo Laser damage 6->5
- ▲ Decrease Robo Laser overheat penalty 2.0->1.0
- ▲ Decrease Robo Laser camera shake
May 2020 patch
- Missile Madness
- ▼ Decrease blast radius 6->2.8
- ▼ Decrease shockwave radius 6.02->3.05
- Fix the issue that Mech death was not stopping Missile Madness
- Explosive Escape
- ▼ Decrease inner blast radius 14.9->7.5 m
- ▼ Decrease outer blast radius 14.9->14.75 m
- ▼ Decrease shockwave damage 40->15 m
- Bionic Bash
- ▲ Decrease refresh time 15->10 sec
- ▼ Decrease shockwave 6->5.75 m
September 2020 patch
- Z-Mech
- ▲ Mech has 15% armor
- ▲ Mech has sprint
- Adjusted base camera location to fix issue with target preservation
- Robo Laser
- Adjusted zoom camera to fix issue with target preservation
- Missile Madness
- ▲ Increased direct damage 8.5->14
- ▲ Increased splash damage 8.5->14
- ▲ Increased rate of fire 275->350
- ▼ Decreased active time 5.2->3.5 seconds
- ▼ Increased deploy time 1->1.25 seconds
- ▲ Decreased dispersion per shot from 1.5->1.25 degrees to make it more accurate
- Explosive Escape
- Fixed issue where explosion was knocking enemies in the wrong direction
- Bionic Bash
- ▲ Decreased refresh time 10->8.5 seconds
- Camera rework
Gallery
Plants vs. Zombies Wiki has a gallery for Z-Mech.
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In other languages
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Z-Mech | |
Simplified Chinese | Z机甲 | |
Traditional Chinese | Z機甲 | |
Dutch | Z-Mech | |
French | Méca-Z | |
German | Z-Mech | |
Italian | Z-Mech | |
Japanese | Z-メカ | |
Korean | Z-메카 | |
Polish | Z-Mech | |
Brazilian Portuguese | Robô-Z | |
Russian | Z-мех | |
Spanish | Z-Mech | |
Latin American Spanish |
Z-Mech |
Trivia
- In the Plants vs. Zombies Battle for Neighborville trailer the Z-Mech can be seen using Robo Stomp instead of Bionic Bash.
See also
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |