November 2019 patch

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The November 2019 Patch is a patch for Plants vs. Zombies: Battle for Neighborville that was released on October 30, 2019.

Full patch notes

General

  • Updated Matchmaking to prevent groups from splitting during auto-balancing
  • Enabled guest accounts to play in split-screen mode with regular accounts
  • Battle Arena:
    • Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
    • NIS gesturing: Players may now gesture during the intro NIS
    • Increased earn rates
  • Added Weekly Challenge progress info next to weekly event titles
  • End-of-Round Podium Updates:
    • Better communication for boasts
    • Improved podium layout
  • Added physical station in Giddy Park to view your Challenges
  • Improved friend zones at spawn points in Team Vanquish Mode Maps
  • Tuned and improved Challenges to make them more balanced to achieve
  • Scavenger Hunt! Do you like Pies?
  • Peachy District Turf Takeover - Adjusted the mini game so it's more fair for attackers (Pause Timer when zombies are controlling points)
  • Improved line of sight Crosshair to be accurate at a distance

Major Bug Fixes

  • Fixed split-screen issue where second player encounters a black screen and can't join
  • Updated Battle Arena issue where players got stuck on a black screen during round one
  • Fixed the ultra combo perk after the player is revived by an ally
    • This also fixes a bug where the Super Brainz's Ultra Combo upgrade gets disabled when you respawn until you disable and reenable them in the upgrades screen

Character Balancing

General

  • Added support for weapons that have homing to hit quest-related world objects (i.e. [sic] Boogie Traps, Walnut Blockade, etc.)
  • Adjusted sniper aim sensitivity tuned for PC
  • Improved audio for landing critical hits
  • Sensitivity Option can now be set to nearest hundredths

Taking Damage & Mobility

  • Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height
  • Sprint speed is now reduced after taking damage
  • In-air movement speed has been reduced after taking damage, which now impacts characters who are goatified

Explosion Shockwave

XP Event Assist as Vanquish

  • Reduced damage requirement from 9/10 of victim's health to 2/3 of victim's health

Chomper

  • Grody Goop:
    • Ability icon now shows active state while gas is active
  • Spikeweed:
    • Additional check to guarantee victim is within proper range before being trapped

Night Cap

  • Upgraded Fleet Footed:
    • Fixed an issue with not being able to jump

Snapdragon

  • Flame Blower:
    • Improved projectile size and trajectory
  • Initial velocity increased from 52.5 m/s to 62 m/s
  • Fix issue with burn DOT healing zombies back up to min life burn threshold
  • Flare Ball:
    • Increased number of shots before overheating. Heat value per shot reduced from 0.24 to 0.18
  • Swoop Slam:
    • Updated ability camera to be easier to aim

Cactus

  • Upgraded Alacrity:
    • Equip cost reduced from 3 to 2
    • Duration reduced from 5 seconds to 2 seconds
    • Charge multiplier reduced from 10x to 3x
  • Upgraded Sustenance:
    • Fixed an issue with not checking that Garlic Drone was alive to apply upgrade
  • Upgraded Spud Spotting
    • Fixed an issue with spotting not being removed properly

Citron

  • Peel Shield:
    • Increased base ammo gain rate from 7 to 10
    • Movement speed multiplier increased from 0.7 to 0.8
    • Sprint now cancels shield
  • Juice Cannon:
    • Does additional damage at close range. Added muzzle flash damage, with 2.55 damage per shot
  • Spin Dash:
    • No longer stops sprint

Rose

  • Magic Thistles:
    • Improved Homing target acquisition and flight:
      • Maintain lock time increased from 0.1 to 0.2 seconds
      • Acquire lock angle increased from 1.65 to 2.5
      • Lock distance increased from 38 m to 45 m
      • Turn angle increased based off distance from target
    • Increased projectile range
  • Arcane Enigma:
    • Cannot cancel ability until 1 second has elapsed
    • Activating Arcane Enigma now reloads Magic Thistles
    • XP earned from Arcane Enigma has been increased from 1 to 10 XP
  • Jinx:
    • Duration and AOE have been increased from 8 to 9 seconds and from 3 m to 3.25 m respectively
    • Weapon switch delay decreased from 0.7 to 0.2 seconds
  • Goatify:
    • Switch back to primary time decreased from 0.4 to 0.2 seconds
  • Upgrade Locked and Loaded:
    • Range modifier increased from 1.3x to 1.5x
  • Upgrade Thistle Missile:
    • Projectile speed modifier increased from 3.5x to 5x

Soldier

  • Super Stink Cloud:
    • Adjusted spawn location and trajectory to be better aligned with center screen

Imp

  • Robo Call:
    • Initiall refresh reduced from 120 seconds to 60 seconds
    • Subsequent refresh reduced from 120 seconds to 90 seconds

Super Brainz

  • Ultra Flying Fist:
    • Damage and range reduced:
      • Reduced damage on small from 37 to 25
      • Reduced damage on medium from 54 to 40.8
      • Reduced damage on large from 80 to 70
      • Reduced lifetime of projectiles to reduce distance from 36.75 m to 27.3 m (actual lifetime decreased from 0.35 to 0.26 seconds)
      • Reduced projectile size on small from 0.45 m to 0.35 m
      • Reduced projectile size on medium from 0.525 m to 0.425 m
      • Reduced projectile size on large from 0.7 m to 0.6 m
  • Heroic Fists:
    • Updated with faster speed and increased range:
      • Increased speed multiplier when punching from 0.75 to 0.85
      • Adjusted hitbox size of punches
      • Length increase from 3.2 m to 3.75 m
      • Near width increase from 3.2 m to 3.5 m

Electric Slide

  • Fixed an issue with Jazz Hands upgrade making plant ability UI flicker on stun
  • Fixed an issue where arcing lighting wouldn’t jump if enemy was vanquished

Scientist

  • Upgrade Dolphin Blasting:
    • Fire rate multiplier now functions as intended
    • Fixed an issue with lifetime of active state not resetting on vanquish

Engineer

Unlisted changes

  • Subsequent completion of Bounty Hunts only rewards you 1/10th of the bonus (i.e. only 50 XP and 500 coins) and no longer rewards tacos/marshmallows/medals. This was done to discourage farming strategies to easily gain XP and coins such as Bitey Brothers or Solar Sisters.
  • Critical vanquishes now makes a higher-pitched "ding" sound to differentiate it from non-critical ones.
  • Pop-up texts on lower-left hand corner now has a glow effect on them.
  • Newly spawned enemies now have their health bar gleam for a few seconds within spawning. This is most noticeable during the start of a Bounty Hunt.
  • Captain Deadbeard has a new, louder reload sound.
  • Night Cap's Fung Fu ability generates a loud noise when winding up to alert nearby enemies of the attack.
  • Removed Sergeant Peel's line "Age is just a number, sprout!"

November 14, 2019 hotfix

The November 14, 2019 hotfix is an update that reduced the XP requirement to earn a prize bulb from 15,000 XP to 5,000 XP after numberous complaints from the players that it was too difficult to earn them, especially after the earlier Bounty Hunt nerf.

A bug occured after this hotfix in which XP machines would no longer work and a message "You can't use that right now!" would pop up every time the player attempts to use it. This was later fixed on November 18.