November 2019 patch
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The November 2019 Patch is a patch for Plants vs. Zombies: Battle for Neighborville that was released on October 30, 2019.
Full patch notes
General
- Updated Matchmaking to prevent groups from splitting during auto-balancing
- Enabled guest accounts to play in split-screen mode with regular accounts
- Battle Arena:
- Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
- NIS gesturing: Players may now gesture during the intro NIS
- Increased earn rates
- Added Weekly Challenge progress info next to weekly event titles
- End-of-Round Podium Updates:
- Better communication for boasts
- Improved podium layout
- Added physical station in Giddy Park to view your Challenges
- Improved friend zones at spawn points in Team Vanquish Mode Maps
- Tuned and improved Challenges to make them more balanced to achieve
- Scavenger Hunt! Do you like Pies?
- Peachy District Turf Takeover - Adjusted the mini game so it's more fair for attackers (Pause Timer when zombies are controlling points)
- Improved line of sight Crosshair to be accurate at a distance
Major Bug Fixes
- Fixed split-screen issue where second player encounters a black screen and can't join
- Updated Battle Arena issue where players got stuck on a black screen during round one
- Fixed the ultra combo perk after the player is revived by an ally
- This also fixes a bug where the Super Brainz's Ultra Combo upgrade gets disabled when you respawn until you disable and reenable them in the upgrades screen
Character Balancing
General
- Added support for weapons that have homing to hit quest-related world objects (i.e. [sic] Boogie Traps, Walnut Blockade, etc.)
- Adjusted sniper aim sensitivity tuned for PC
- Improved audio for landing critical hits
- Sensitivity Option can now be set to nearest hundredths
Taking Damage & Mobility
- Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height
- ▼ Sprint speed is now reduced after taking damage
- ▼ In-air movement speed has been reduced after taking damage, which now impacts characters who are goatified
Explosion Shockwave
- Updated travel time of shockwave damage to better match VFX explosion growth, which affects:
- Acorn Sap Trap
- Oak Super Sap Trap
- Peashooter Pea Cannon
- 80s Action Hero Bow Blaster fully charged shot
XP Event Assist as Vanquish
- ▲ Reduced damage requirement from 9/10 of victim's health to 2/3 of victim's health
Chomper
- Grody Goop:
- Ability icon now shows active state while gas is active
- Spikeweed:
- ▼ Additional check to guarantee victim is within proper range before being trapped
Night Cap
- Upgraded Fleet Footed:
- ▲ Fixed an issue with not being able to jump
Snapdragon
- Flame Blower:
- ▲ Improved projectile size and trajectory
- ▲ Initial velocity increased from 52.5 m/s to 62 m/s
- Fix issue with burn DOT healing zombies back up to min life burn threshold
- Flare Ball:
- ▲ Increased number of shots before overheating. Heat value per shot reduced from 0.24 to 0.18
- Swoop Slam:
- Updated ability camera to be easier to aim
Cactus
- Upgraded Alacrity:
- ▲ Equip cost reduced from 3 to 2
- ▼ Duration reduced from 5 seconds to 2 seconds
- ▼ Charge multiplier reduced from 10x to 3x
- Upgraded Sustenance:
- Fixed an issue with not checking that Garlic Drone was alive to apply upgrade
- Upgraded Spud Spotting
- ▼ Fixed an issue with spotting not being removed properly
Citron
- Peel Shield:
- ▲ Increased base ammo gain rate from 7 to 10
- ▲ Movement speed multiplier increased from 0.7 to 0.8
- Sprint now cancels shield
- Juice Cannon:
- ▲ Does additional damage at close range. Added muzzle flash damage, with 2.55 damage per shot
- Spin Dash:
- No longer stops sprint
Rose
- Magic Thistles:
- ▲ Improved Homing target acquisition and flight:
- Maintain lock time increased from 0.1 to 0.2 seconds
- Acquire lock angle increased from 1.65 to 2.5
- Lock distance increased from 38 m to 45 m
- Turn angle increased based off distance from target
- ▲ Increased projectile range
- ▲ Improved Homing target acquisition and flight:
- Arcane Enigma:
- ▼ Cannot cancel ability until 1 second has elapsed
- ▲ Activating Arcane Enigma now reloads Magic Thistles
- ▲ XP earned from Arcane Enigma has been increased from 1 to 10 XP
- Jinx:
- ▲ Duration and AOE have been increased from 8 to 9 seconds and from 3 m to 3.25 m respectively
- ▲ Weapon switch delay decreased from 0.7 to 0.2 seconds
- Goatify:
- ▲ Switch back to primary time decreased from 0.4 to 0.2 seconds
- Upgrade Locked and Loaded:
- ▲ Range modifier increased from 1.3x to 1.5x
- Upgrade Thistle Missile:
- ▲ Projectile speed modifier increased from 3.5x to 5x
Soldier
- Super Stink Cloud:
- Adjusted spawn location and trajectory to be better aligned with center screen
Imp
- Robo Call:
- ▲ Initiall refresh reduced from 120 seconds to 60 seconds
- ▲ Subsequent refresh reduced from 120 seconds to 90 seconds
Super Brainz
- Ultra Flying Fist:
- ▼ Damage and range reduced:
- Reduced damage on small from 37 to 25
- Reduced damage on medium from 54 to 40.8
- Reduced damage on large from 80 to 70
- Reduced lifetime of projectiles to reduce distance from 36.75 m to 27.3 m (actual lifetime decreased from 0.35 to 0.26 seconds)
- Reduced projectile size on small from 0.45 m to 0.35 m
- Reduced projectile size on medium from 0.525 m to 0.425 m
- Reduced projectile size on large from 0.7 m to 0.6 m
- ▼ Damage and range reduced:
- Heroic Fists:
- ▲ Updated with faster speed and increased range:
- Increased speed multiplier when punching from 0.75 to 0.85
- Adjusted hitbox size of punches
- Length increase from 3.2 m to 3.75 m
- Near width increase from 3.2 m to 3.5 m
- ▲ Updated with faster speed and increased range:
Electric Slide
- Fixed an issue with Jazz Hands upgrade making plant ability UI flicker on stun
- Fixed an issue where arcing lighting wouldn’t jump if enemy was vanquished
Scientist
- Upgrade Dolphin Blasting:
- Fire rate multiplier now functions as intended
- Fixed an issue with lifetime of active state not resetting on vanquish
Engineer
- Bullhorn Swarm:
- ▼ Reduced stun duration
Unlisted changes
- ▼ Subsequent completion of Bounty Hunts only rewards you 1/10th of the bonus (i.e. only 50 XP and 500 coins) and no longer rewards tacos/marshmallows/medals. This was done to discourage farming strategies to easily gain XP and coins such as Bitey Brothers or Solar Sisters.
- Critical vanquishes now makes a higher-pitched "ding" sound to differentiate it from non-critical ones.
- Pop-up texts on lower-left hand corner now has a glow effect on them.
- Newly spawned enemies now have their health bar gleam for a few seconds within spawning. This is most noticeable during the start of a Bounty Hunt.
- Captain Deadbeard has a new, louder reload sound.
- Night Cap's Fung Fu ability generates a loud noise when winding up to alert nearby enemies of the attack.
- Removed Sergeant Peel's line "Age is just a number, sprout!"
November 14, 2019 hotfix
The November 14, 2019 hotfix is an update that reduced the XP requirement to earn a prize bulb from 15,000 XP to 5,000 XP after numberous complaints from the players that it was too difficult to earn them, especially after the earlier Bounty Hunt nerf.
A bug occured after this hotfix in which XP machines would no longer work and a message "You can't use that right now!" would pop up every time the player attempts to use it. This was later fixed on November 18.