September 2020 patch
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The September 2020 patch is an update for Plants vs. Zombies: Battle for Neighborville that was released on September 29, 2020. It is the last update of the game, as it was discontinued shortly after it was released.
Changelog
General
- Swarm characters (Wildflower and TV Head) will become available for purchase from Rux and can now be used in all game modes.
- Wildflower and TV Head have gained a melee attack
- (unlisted) Additionally, the upgrades for the melee attack, Petal Powered Punch and Big Bite, were added into the game and is unlocked after reaching the Elite rank.
- Added a new icon for vanquish feeds.
- Text to speech button changed to Hold instead of Press.
- Battle Arena is now available as one of many weekly events, it is no longer a default option within the Multiplayer Terminal.
- The Time Warp crazy option was removed from Private Play.
- Modified bot AI field of vision and accuracy so that they behave more like an average player.
Gameplay
- Character upgrades have undergone a major balance pass.
- Added a new VFX to each character when an upgrade triggers.
- Added in a multiple vanquish XP event.
- Improved directional damage indicators.
- Improved aim assist camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement.
- Improved hit box collision to help balance size differences between Plants and Zombies
Bug Fixes
- Fixed issue that caused players to get stuck waiting for the game to start
- Fixed issue that allowed Chomper to attack faster
- Fixed players getting into enemy spawn zones in Giddy Park
- Private Play will be accessible to console players without requiring PS+ or Xbox Gold
- Fixed Levelling Up upgrade not working
Balance Changes
- Added a new VFX to each character when an upgrade triggers
- Improved Directional Damage Indicators
- Improvements to Aim Assist including improved camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement
- Hitbox Collision improvements to help balance size differences between Plants and Zombies
- Size increases to Foot Soldier, Action Hero, Electric Slide, Scientist, Captain Deadbeard, Goat, and all Brown Coat Zombies
- Size decrease to Kernel Corn
- Vanquish Streak XP event grants 500 XP for every 5 vanquishes against players
- Added in a Multi Vanquish XP event
- Decreased multikill window from 2->1 seconds
- New “Jinx Vanquish” XP event for vanquishing a Jinxed enemy
- Assist XP event triggers for any amount of damage dealt
- Change logic of oak log roll XP event to not use multi-vanquish time
- Heal Flower pot drops sun drops at a faster rate to match the heal rate of Dr. Heals.
- Heal Zombie heals slower to match the heal rate of Heal Weed.
Common Upgrades
Upgrade Rough Patch
- Increased maximum overhealth granted from 1.3->1.47x
Upgrade Critical Blow
- Increased refresh speed multiplier from 2->2.75x
- Increased refresh multiplier duration from 1->2 seconds
Upgrade Refreshing Revive
- Increased refresh speed multiplier from 1.5->5x
Attack Upgrades
Upgrade Low Life
- Increased equip cost from 1->2
- Now heals over time for 3 seconds instead of granting a chunk of health
- Increased health threshold that is considered “low health” from 14%->20%
Upgrade Ready Up
- Decreased equip cost from 3->2
- Transition out of sprinting multiplier increased from 4->6.67x
Upgrade Vampiric
- No longer triggers on Minion or Pot/Bot vanquishes
- Now heals over time for 3 seconds instead of granting a chunk of health
- Now gives overhealth
Upgrade Fearless
- Now gives overhealth
- Number of nearby enemies required to start healing decreased from 2->1
- Healing now scales up based on number of enemies that are close to a max of 4
Upgrade Combo
- Increased equip cost from 1->2
- Increased refresh speed multiplier from 2.5->5x
Defend Upgrades
Upgrade Best Defense
- Increased equip cost from 2->3
- Increased armor duration from 5 seconds to 10 seconds. Achieving another critical vanquish restarts this duration
- Armor value is now shown on health bar
- Armor value now stacks up to 3 times (10%, 19%, 27%)
Upgrade Adrenaline Rush
- Decreased equip cost from 4->3
- No longer triggers when vanquishing Minions or Bots/Pots
- Decreased multiplier from 1.55->1.4x increased move speed
Support Upgrades
Upgrade Revive Reward
- Also gain 10% armor while reviving
Upgrade Hard Target
- Decreased speed multiplier 1.25->1.15x
Upgrade Rollout
- Always have max health when revived
- Increased duration from 6->7 seconds
Upgrade Combat Aura
- Decreased equip cost from 4->3
- Damage multiplier increased from 1.2->1.25x
- Increased duration from 7->15 seconds
- Increased vanquish streak requirement from 3->5 vanquishes
Peashooter
Pea Cannon
- Adjust base camera location to fix issue with target preservation
Chili Bean Bomb
- Moved spawn offset up and forward so it doesn't get caught on the ground
Upgrade Homing Pea
- Increased equip cost from 3->4
- Increased range of homing from 35->43 meters
- Decreased time to get a lock from 1->0.75 seconds
- Increased time to lose a lock from 0.25->0.33 seconds
Upgrade Escape Roots
- Decreased speed multiplier from 1.55->1.2x
Upgrade Last Ditch
- Decrease final Pea damage from 96->90
Upgrade Reload Gatling
- Increased ammo gain from 10->25
- Triggers every 5 critical hits instead of every 16
Upgrade Party Time
- Vanquishes don't track towards streak when Party Time is active
- Increased duration from 5->15 seconds
- Minions and Bots don’t count towards vanquish streak
- Decreased speed boost from 1.55->1.1x
Upgrade Feed the Beast
- Triggers on critical vanquish instead of on damage dealt
- Decreased equip cost from 4->3
- Increased refresh multiplier from 2x->4x
Upgrade Combat Adrenaline
- Triggers on damage dealt instead of on vanquish
- Increased duration extension from 2.5->4.25 seconds
- Increased equip cost from 3->4
Chomper
Slobber Shot
- Increased gravity force 10->34 meters/second
- Increased initial upward velocity so projectile doesn't drop down too aggressively, 0.4->1.0
- Decreased accuracy when in air. Dispersion angle increased from 0->1.
Grody Goop
- Increased victim movement speed when in cloud, speed multiplier 0.65->0.78x
- Increased initial velocity 35->60 m/s
Upgrade Halitosis
- Grouped damage numbers on direct hit
Upgrade Chomp Thing
- Health regeneration delay multiplier changed from 0.4->0.3x so health regeneration will begin sooner
Upgrade Vampire Spikeweed
- Now gives overhealth
- Decreased equip cost from 2->1
- Now also triggers when destroyed by an enemy
Upgrade Dirt Bath
- Lasts for 5 seconds after exiting Grody Goop
- Decreased equip cost from 4->3
Upgrade Mastication
- Increased digestion speed multiplier from 1.4->1.6x
Upgrade Hot Rod
- Decreased equip cost from 3->2
- Removes speed penalty from digestion
Upgrade Upset Stomach
- Increased duration of Grody Goop from 10->12 seconds
Upgrade Symbiosis
- Decreased equip cost from 3->2
- Can now spawn multiple spikeweeds with this upgrade as opposed to just one Each has a lifetime of 90 seconds
Kernel Corn
- Auto Aim anchor point moved down slightly so recoil doesn't instantly lift you above his head
Cob Busters
- Adjust zoom camera to fix issue with target preservation
Upgrade Super Spin
- Triggers on any vanquish, not just from Cob Busters
- Increased active time 4.5->10 seconds
- Decreased rate of fire multiplier per level 1.07x
- Increased equip cost from 3->4
Upgrade Rapid Recob
- Increased reload speed, multiplier 0.5->0.25x
- Increased equip cost 2->4
Upgrade Mob Cobs
- Decreased equip cost 3->2
- Now receive a damage multiplier with a power of 1.5 after they have pierced an enemy
- Gain ammo and increased magazine size when projectiles pierce
- Fix compatibility issue with Shogun Guard
Upgrade Buttered Branches
- Now doubles speed, 1.6->2x
- Decreased equip cost 3->2
Upgrade Re-Corn-naissance
- Increased duration 2->4 seconds
Upgrade Reaping Leap
- Decreased equip cost 3->1
- Decreased angle 2->1.5 angle
Upgrade Corn-acopia
- Now triggers on damage and vanquish
- Decreased refresh rate multiplier 7->4x
Upgrade Happy Feet
- Decreased speed multiplier 1.8->1.5x
Night Cap
Spore Strike
- Adjust base camera location to fix issue with target preservation
Shadow Sneak
- Can reload while using Shadow Sneak
- Can use Casting Shadows while using Shadow Sneak
Fung Fu
- Increased duration from 1.75->2 seconds
- Decreased critical damage area 4.5->3 meters
- Increased times critical damage is applied 3->8
Upgrade Shadow Sling
- Warp forward when activating Shadow Sneak instead of getting a speed boost when it ends
- Increased equip cost from 2->4
Upgrade Corrode
- Decreased equip cost from 4->3
- Now also pauses ability refresh timer on enemies
Upgrade Piercing Power
- Now grants maximum ammo capacity for a duration when triggered, up to a max of 60 ammo
Upgrade Clear Coating
- Increased armor from 20%->50%
- Now uses armor UI and audio
Upgrade Uppercut
- Decreased equip cost from 5->3
- Added knockback on final ground slam explosion of Fung Fu
- Added slight horizontal knockback to enemies
- Decreased vertical knockback from 1.2->0.65
Upgrade Shadow Tribute
- Gain a charge of shadow sneak after a vanquish
Snapdragon
Flame Blower (unlisted)
- Fixed a bug where pressing reload would "reload" the weapon and not allowing the player to shoot the weapon until it ends.
Burn Damage Over Time
- Duration Decreased 3.5->1.5 seconds
Swoop Slam
- Offset explosion on land slightly backwards to make the ability more forgiving if you overshoot your target
- Inner and outer explosion now both do the same amount of damage.
- Increased explosion radius from 2.75->4.75 meters
- Increased explosion damage from 55->100
- Decreased front cone damage 55->50
- Increased in-air control
Upgrade Quake
- Increased knockback force magnitude from 8.6->16.55
- Decreased equip cost from 3->2
Upgrade Incendiary
- Now also decreases refresh of Swoop Slam when earning a vanquish
Upgrade Ventilation
- Now also decreases the refresh timer on all abilities when Blue Blazes is used.
Upgrade Campfire
- Fire Column now spawns after each vanquish
- No longer does burst of 25 damage after 1 second of victim standing in the AOE
Upgrade Coolant
- Increased heat reduction 0.15->0.25
Upgrade Engulf
- Increased duration 8->10 seconds
Upgrade Backdraft
- Decreased equip cost 4->3
Cactus
- Aim Assist anchor point lowered so recoil doesn't instantly lift you above her head
Spike Shot
- Increased dispersion angle when in air from 0->1.6
Potato Mine
- Increased total active mine count from 4->6
Petal Propeller
- Using Zoom now cancels out of Petal Propeller
Big Bulb Barrage
- Removed speed penalty when firing
- Increased direct damage 15->20
- Increased explosive damage 15->25
Needle Shot
- Increased damage 8.8->10
- Decreased rate of fire 350->312 rounds per minute
- Increased initial velocity 350->450 meters/second
- Increased overheat rate 0.16->0.18 heat/second
- Increased projectile drag start distance 15->25 meters (not true)
- Increased projectile drag stop distance 30->50 meters (not true)
- Increased final velocity post drag 200->300 meters/second (not true)
- (unlisted) No longer ignores armor
Upgrade Bon Voyage
- Time to live on mines increased 15->30 seconds, allowing a max of 3 mines active from this perk at once
- Can now be deployed from up to 15 meters in the air
Upgrade Spud Spotting
- Now reveals enemies to your team
Upgrade Spotlight
- Now reveals enemies to your team
Upgrade Mirage
- Decreased equip cost 3 > 2
Upgrade Calibrated
- Now stacks until reload instead of depleting over time.
Upgrade Looting
- Now triggers on critical vanquish
- Gives variable ammo depending on which charge shot did the most damage
Citron
Peel Shield
- Decreased time to start regenerating shield health 3.5->2.5 seconds
- Decreased time to start regenerating shield health after it’s been destroyed from 5->2.5 seconds
- Decreased shield health requirement to re-enable shield from 200->50
- Decreased ammo amount returned when blocking damage from 10 > 8
EMPeach
- Now interrupts Super Brainz’s Turbo Twister
- Now interrupts Imp’s Impkata
Spin Dash
- Increased distance from 20->30 meters
- Decreased speed from 55->45
- Reworked camera
Upgrade Quenching Cover
- Ammo returned increased 7 > 8
Upgrade Peachy
- Decreased equip cost 4 > 2
- Shield HP return increased 100->200
Upgrade Bowling
- Dealing damage with Ball Dash now decreases the refresh timer of Ball Dash
- Increased knockback removed
Upgrade Emergency Exit
- Increased multiplier 1.3->1.5x
Upgrade Kinetic Energy
- Increased the number of damage events required to trigger from 9->30
- Increased the health gained from 12.5 ->40
Upgrade Juiced
- lvl 1 0.9->0.5 seconds
- lvl 2 2.0->1.5 seconds
- Decreased ramp up time of Navel Laser
Acorn & Oak
Sap Trap
- Increased knockback force magnitude on self from 7->15
Lumber Support
- Displays how much armor is given to Oak
- Armor is now also applied to Acorn
Super Sap Trap
- Increased knockback force magnitude to enemies from 9.89->16.55
Upgrade Party Supplies
- Also increases duration of armor granted by Lumbar Support by an extra 4 seconds
Upgrade Log Jam
- Now shoots a bigger log instead of spreading out the pieces
- Now also increases the projectile speed of Roll for Damage
Upgrade Slap Back
- Increased knockback force magnitude on self from 7->20
- Increased knockback force magnitude of enemies from 9.89->16.55
- Also applies to Super Sap Trap
- Oak can now launch himself with Super Sap Trap
Upgrade Molasses
- Also applies to Acorn’s Sap Charge
Upgrade Quick Draw
- Increased ammo gain from 16->22
Upgrade Natural 20
- Increased knockback force magnitude from 8.06->29.56
Upgrade Rewind
- Increased refresh multiplier from 3.25->4.25x
Upgrade Little Friend
- Decreased rate of heat removal for Treetop Turret 0.35->0.18 heat/sec
- Fixed an issue where this upgrade wasn’t working for Treetop Turret
Sunflower
Upgrade Vampire Flower
- Increased equip 2->3
Upgrade Shove
- Increased knockback force magnitude from 8.6->16.55
- Increased area of effect radius from 5->9 meters
Upgrade Quick Egress
- Decreased speed multiplier from 1.25->1.15x
Upgrade Recharge
- Decreased equip cost 4 > 2
- Ammo now gained on Vanquish instead of Damage
Upgrade Sunslinger
- Decreased equip cost from 3->2
Upgrade Stuffy Sundrop
- Increased equip cost from 2->4
- Sundrops now spawn on Sunflower instead of Victim
- Sundrops now spawn on every 10 instances of damage instead of on vanquish
- Decreased number of spawned sundrops 10 > 5
Upgrade Cocoon
- Decreased equip cost from 4->3
Rose
- Aim Assist anchor point raised from neck to head to better match player’s intended target
Magic Thistles
- Increased projectile speed from 120->250 meters/second
Jinx
- Increase AOE 3.25->5.0 meters
- Increase damage modifier 1.25->1.3x
Goatify
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area
- Enemies can no longer interact while inside the gigantic goat area
- Legendary Upgrade Thorn Apart
- Level 1 200->100
- Level 2 400->250
- Level 3 600->450
- Level 4 800->700
- Decreased power needed to gain charges
- Decreased Jinx Assist power gain 200->150
- Decreased Goatify power gain 200->150
- Increased Arcane Enigma power gain 40->75
- Decreased damage per projectile 25->20
- Decreased power gain of goatify assist 200->150
- Increased power gain of revive 200->400
- Power gain for new Jinx Vanquish stat event = 350
Upgrade Time Snare
- Decreased number of hits to trigger from 7->4
- Increased radius of speed reduction effect from 5->5.5 meters
- Decreased equip cost from 4->3
- Increased speed of slow down effect, speed multiplier changed 0.33->0.565x
- Decreased area affected 7->5.5 meters
- Increased rate that Time Snare triggers, 0.3->0.34 power/hit
Upgrade Goatality
- Increased duration of goatify from 10->12 seconds
Upgrade Carpool
- Increased duration gain from nearby allies from 0.1->0.25 seconds/tick
- Rose now receives maximum benefit from this upgrade when near 4 allies as opposed to 11
Upgrade Locked and Loaded
- Increased homing range multiplier from 1.5->2x
Upgrade Photosynthesis
- Decreased equip cost from 4->3
- Decreased health from 35->25
- Now gives overhealth
Upgrade Pollination
- Decreased equip cost from 3->2
- Now triggers anytime a Jinxed enemy is vanquished, including if you are the vanquisher
Upgrade S-Cape
- Decreased forward move speed multiplier from 1.15->1x
- Increased backward move speed multiplier from 1.5->2.5x
- Increased strafe move speed multiplier from 1.2->1.4x
Upgrade Thistle Missile
- Increased equip cost from 2->4
- Decreased speed multiplier from 5->2x
Upgrade Psychedelic Goatify
- Decreased equip cost from 4->3
Wildflower
Dandelion
- Decreased explosion damage 125->110
- (unlisted) Fixed an exploit where rapidly pressing the fire button allows the Dandelion to explode more than once.
Foot Soldier
Z-1 Assault Blaster
- While not zooming
- Increased recoil per shot from 0.15->0.16 degrees
- Decreased recoil recovery factor from 16->10 degrees
- While zooming
- Decreased the maximum recoil from 15->12 degrees
- Increased recoil per shot from 0.159->0.165 degrees
- Increased horizontal recoil per shot from 0.12->0.13 degrees
- Decreased recoil recovery factor from 50->7 degrees
- Adjust base camera location to fix issue with target preservation
- Increased recoil overall
- Decreased ammo capacity from 45->40
Upgrade Ammo Thing a ma bob
- Increased ammo gain 16->18
Upgrade Bottomless
- Increased ammo gained from 7->22
Upgrade Sticky!
- Enemies that are stuck will now be able to see spotting icons and health bars of nearby enemies so that they aren’t totally incapacitated
Upgrade Rapid Fire
- Increased equip cost from 3->4
Upgrade Shockwave
- Increased knockback force magnitude from 8.6->13.89
Upgrade Propellant
- Decreased equip cost from 3->2
Upgrade Liftoff
- Increased inner blast damage from 40->50
- Decreased equip cost from 4->2
Upgrade Smelling Salts
- Fixed issue where the revive multiplier would only last 1 second.
Imp
Imp Gun Blasters
- Decreased recoil multiplier while zooming from 0.85->0.65x
- Decreased in air dispersion angle from 1.2->0.75 degrees
- Adjusted base camera location to fix issue with target preservation
- Adjusted zoom camera to fix issue with target preservation
- Increased accuracy
Z-Mech
- Mech has 15% armor
- Mech has sprint
- Adjusted base camera location to fix issue with target preservation
Robo Laser
- Adjusted zoom camera to fix issue with target preservation
Missile Madness
- Increased direct damage 8.5->14
- Increased splash damage 8.5->14
- Increased rate of fire 275->350
- Decreased active time 5.2->3.5 seconds
- Increased deploy time 1->1.25 seconds
- Decreased dispersion per shot from 1.5->1.25 degrees to make it more accurate
Explosive Escape
- Fixed issue where explosion was knocking enemies in the wrong direction
Bionic Bash
- Decreased refresh time 10->8.5 seconds
- Camera rework
Impkata
- Can be triggered from in air
- Camera rework
Upgrade Centripetal Force
- No longer requires proximity to enemies
- Grants a flat 2x speed boost
- Allows jumping during Impkata
Upgrade Aftershock
- Enemies are now knocked upwards instead of away and hang in the air for a short duration
Upgrade Multiplying Madness
- Vanquishes with Missile Madness decrease refresh of Missile Madness instead of extending its duration
Upgrade Pod Powered
- Decreased equip cost from 2->1
Upgrade Energize
- Increased fuel gain from 5->12.5 seconds
- Also grants 25 health
- Can stack if you hit multiple enemies
Upgrade Supermassive
- Decreased equip cost from 3->2
Super Brainz
Alpha Better Shield
- Moved position up and pitch slightly up so it is harder for enemies to jump and shoot over
Super Ultra Ball
- Camera rework so you don’t lose sight of your target
- Legendary Upgrade Brainium Basher 9001
- Lvl 1: from 1.0->1.2 seconds
- Lvl 2: from 0.75->1.1 seconds
- Lvl 3: from 0.5->1.0 seconds
- Increased refresh time per each charge
- Increased refresh time for uppercut 2.5->3 seconds
Upgrade Reach
- Now works with Brainium Basher
Upgrade Speed Bag
- Increased equip cost from 2->4
- Now triggers and any weapon vanquish
- Increased duration and window to chain 5->10 seconds
Upgrade Stick and Move
- Increased duration 2->3.5 seconds
- Decreased speed multiplier 1.75->1.5x
Upgrade Extra Special
- Decreased equip cost 3->1
Upgrade Recuperate
- Fix issue with it not granting health on a per victim trigger
- Now gives overhealth
Upgrade Scorched
- Increased active time 4->6 seconds
- Decreased damage from 4->2.67
Upgrade Hero's Moment
- Increased health gain per victim 5->15
- Now gives overhealth
- Increased max overhealth cap 1.33->4
- Overhealth increase only lasts 4.5 seconds
- Fix issue with only one instance of health being applied
Upgrade Fallback Plan
- Increased refresh rate multiplier from 2->3x
- Increased duration of multiplier from 2->3 seconds
- Increased equip cost 2->3
80s Action Hero
Bow Blaster
- Lvl1: 550->350 m/s
- Lvl 2: 650->400 m/s
- Lvl 3: 850->450 m/s
- Lvl 2: 0.42->0.5 seconds
- Lvl 3: 1.6->1.75 seconds
- Decreased projectile speed
- Increased charge times,
Dynamite Dodge
- Can be used to interrupt Rocket Ride
- Camera rework
Rocket Ride
- Decreased max dispersion angle of projectiles from 7->5 degrees
- Decreased accuracy loss per shot from 20->2.9 degrees
- Decreased accuracy re-gain per second from 20->10 degrees
- Allow movement while in air
- Increased projectile speed from 55->65 m/s
- Increased accuracy
Upgrade Targeting Arrows
- Decreased equip cost 2->1
Upgrade Bow Master
- Increased equip cost 2->4
- Decreased charge rate time, multiplier 0.5->0.25x
- Decreased duration 5->3 seconds
Upgrade The Huntsman
- Decreased equip cost 5->4
Upgrade Track Star
- Additional tags increased from 1->3
- Now tags nearby enemies
- Increased equip cost 2->3
Upgrade Leg Day
- Increased equip cost 1->2
Upgrade Remarkable Rockets
- Increased marks from 1->2
Upgrade Free Ride
- Increased duration extension from 1->3 seconds
- Increased equip cost 2->3
Upgrade Improved Tracking
- Increased equip cost 1->3
- Additional tags increased from 1->3
- Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
Upgrade Super Payload
- Increased additional missiles per target from 2->4
Electric Slide
Outta Fight!
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify.
Upgrade Amplification
- Decreased equip cost from 3->2
Upgrade Conduction
- Decreased equip cost 4->3
Upgrade Cooling Sparks
- Decreased equip cost 4->3
Upgrade Malfunction
- Chance to trigger is now 100%
- Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
- Increased damage 25->35
- Increased explosion radius 5->6.1 meters
Upgrade Defibrillated
- Decreased equip cost from 5->4
Upgrade Jazz Hands
- Decreased equip cost 4->3
- Decreased time until stun can be re-applied 2.5->0.5 seconds
- Increased power that stun accumulates per damage instance 0.421->0.5
Upgrade Jumper Cables
- Increased equip cost 2->3
- Increased jump range 10->12 meters
Captain Deadbeard
Scurvy Scattershot
- Decreased pellet spread, multiplier 0.1->0.07x
- Increased damage 1.9->2.36 per pellet
Spyglass Shot
- Increased dispersion when in air from 0->1.6 degrees
Parrot Pulse
- Decreased damage 8.2->8
- Increased rate of fire 370->390
- Increased overheat rate 0.125->0.2 heat per second
- Decreased time until heat dissipates 0.4->0.2 seconds
- Decreased accuracy loss per shot from 1->0.04 degrees
- Increased initial velocity of projectiles 350->400 m/s
- Increased projectile drag start distance 15->20 meters (not true)
- Increased projectile drag stop distance 30->45 meters (not true)
- Increased projectile velocity post drag 200->250 m/s (not true)
- Adjusted base and aim camera position
- (unlisted) No longer ignores armor
Upgrade Scuttle Shot
- Decreased equip cost 3->2
- Now only knocks back enemies who are close
Upgrade Long Barrel
- Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
- Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
Upgrade Plunder
- Triggers every 4 critical hits instead of on every critical hit
- Increased refresh rate multiplier from 1.5->2x
Upgrade Aye Spy
- Decreased equip cost 3->2
Upgrade Shore Leave
- Decreased equip cost 4->2
Upgrade Heavy Metal
- Decreased equip cost 4->2
- Added VFX to signify that max zoom damage is active
Upgrade Freebie
- Increased ammo gain 4->7
All-Star
Dummy Shield
- Increased health of the dome from 200->300
Upgrade Follow Through
- Increased equip cost from 2->3
- Vanquishes with Sprint Tackle decrease its refresh
- Increased knockback force magnitude from 15->21.93
Upgrade Star Struck
- Knocking enemies away with Dummy Shield decreases shield refresh time
- Increased knockback force magnitude from 8.6->16.55
Upgrade Tennis Skills
- Completely removes the speed penalty of priming, firing, and aiming.
- Can now jump while priming and firing
Upgrade Super Charged Football Coolant
- Increased heat reduction from 0.15->0.30
Upgrade Injury Time
- Decreased equip cost from 4->2
Space Cadet
Cosmo Shot
- Decreased target lock time 1->0.6666 seconds
- Increased target unlock time 0.25->0.3333 seconds
Big Bang Burst
- Decreased damage 9.9->9.2
- Decreased projectile drag start distance 30->20 meters (not true)
- Decreased projectile drag end distance 60->50 meters (not true)
Asteroid Shield
- Decreased shield health 125->100
Hands-On Torpedo
- Decreased FOV change on Hands-On Torpedo
- Increased speed 12->25 m/s
- Decreased duration 15->10 seconds
Upgrade Efficiency
- Triggers on any vanquish, not just from Cosmo Shot
- The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds.
- Reloading no longer resets the effects.
Upgrade Feedback Loop
- Triggers on 50 critical damage instead of every critical hit
- Duration increased 1.25->3 seconds
- Decreased ROF multiplier 1.25->1.2x
Upgrade Longshot
- Increased homing range multiplier 1.325->2x
Upgrade Bullseye
- Increased total max damage 45->75
- Increased equip cost 1->2
Upgrade Target Acquired
- Decreased equip cost from 3->2
- Increased speed boost 1.3->1.5x
Upgrade Titanium Plating
- Increased health 20->25
Upgrade Rocket Fueled
- Now grants a longer duration instead of a speed boost, additional 20 seconds
- Increased equip cost 1->2
Upgrade Afterburners
- Decreased equip cost 3->2
Upgrade Assimilation
- Increased additional time 2->4 seconds
Upgrade Ammo Eater
- Decreased equip cost 3->2
Scientist
Upgrade CPR
- Decreased equip cost from 3->2
Upgrade Evolution
- Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
Upgrade Reanimate
- Increased revive speed multiplier from 1.5->2x
- Fixed issue where it wasn't applying to allies
- Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
Upgrade Diffusion
- Increased radius of Sticky Healy Thing on attach from 5->6 meters
Upgrade Power Wash
- Decreased equip cost from 3->2
Upgrade Materialize
- Decreased equip cost from 4->2
- Increased ammo gain from 2->5 when Steam Blaster is not equipped
- Still grants 2 ammo when Steam Blaster is equipped
Upgrade Wormhole
- Decreased equip cost from 3->2
Upgrade Dolphin Blasting
- Increased duration from 4.5->15 seconds
Upgrade Precision
- Decreased equip cost from 4->3
Engineer
Bullhorn Swarm
- Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
- Improved homing logic of mines when multiple targets are present so they don’t just pick one target
- Increased collision size so they are easier to shoot
Double Time
- Updating placement checks to make it easier to place on ramps
Heavy Helper
- Increased refresh time from 12->18 seconds
Upgrade Seismic
- Increased vertical knockback from 2->5
Upgrade Rally the Troops
- Increased refresh modifier duration from 1->3 seconds
- Decreased refresh rate multiplier 5.5->2x
- Decreased equip cost from 3->2
Upgrade Progress Report
- Increased duration of spotting 3->6 seconds
- Now reveals enemies through obstacles
Upgrade Reinforced
- If the initial blast from Bullhorn Swarm hits an enemy, Heavy Helper heals for 25 health.
- Increased health of mines 20->25
Upgrade Dispersion
- Increased area size 9->11 meters
Upgrade Turbo Charge
- Now also provides a knockback aura to both Engineer and allies for a short duration
Upgrade Breakthrough
- Increased projectile speed from 62.8->78 m/s
- Increased equip cost 2->3
Upgrade Rubber
- Increased time to live after first bounce 6->8 seconds
- Increased bounce count before detonation 5->8
- Decreased gravity force after a bounce 27->12
Wizard
Orbracadorbra
- Decreased drag start distance 20->15 meters (not true)
- Decreased drag end distance 40->35 meters (not true)
- Decreased final velocity post drag 230->200 m/s (not true)
- Increased charged shot damage per tick 4->5
Zee-lixir
- Decreased invincibility time from 1.5->1.25 seconds
Co-Star
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
Starz Align
- Decreased range that Wizard can reveal enemies 50->42 meters
Upgrade vE-O-sa
- Increased damage of explosion from 40->50
- Increased explosion radius from 4.5->8 meters
Upgrade Dust and Echoes
- Decreased equip cost from 4->2
Upgrade Bottle Bouncer
- No longer bounces, but instead detonates on self before throwing
- Increased equip cost from 3->4
Upgrade Drive By Head Rub
- Decreased equip cost from 4->3
Upgrade Wizard Needs Help
- Decreased equip cost 2->1
TV Head
- (unlisted) Fixed a glitch where TV Head would become invisible if the player uses Yeti, Set, GO! and the Yeti drone gets burrowed by Chomper.
Yeti
- Decreased explosion damage 125->110
Unlisted changes
- Reaching Grand Master 5 no longer shows "0 XP to Next Level" on the character selection screen. Instead, it's replaced by the text "Max Level Reached"
- Added the Itchy gesture to TV Head
- The Vengeful Flower gesture can now be properly set as favorite without being reset upon restarting the game.
- Added sounds to gestures that lacked it in the prior update, such as Boom Town, Milking It, and Vengeful Flower.
- Added sounds to Wildflower and TV Head in the character selection screen.
- Public multiplayer matches will once again require at least 4 players to start the match.
- Certain Rux items are now purchasable for coins. Legendary costumes cost 500,000 coins, while Super Rare costumes cost 400,000.
- Fixed a bug where activating an ability while All-Star's weapon is overheating would cause the overheat sound to continue playing until respawning.