July 2020 patch
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The July 2020 patch is an update for Plants vs. Zombies: Battle for Neighborville that was released in July 2020.
Changelog
New features
- Added station markers within Giddy Park to improve navigation to points of interest.
- New Weekly Events featuring playable horde characters
- Adding Private Play; available through the Multiplayer Terminal
Balancing changes
Common
- Revive
- ▲ No longer ends Pea Suped or Space Force
- ▲ No longer ends healing if Super Savior upgrade is equipped
- Plant visual indicator set to green to not get confused with Sunflower healing
- Upgrade Rough Patch
- ▲ Increase time before Overhealth starts to decay, 10->30
Chomper
Spikeweed
- ▲ Increased rate of damage so it is easier to identify if victim is ensnared
- ▼ Decreased damage to offset rate of damage from above
- ▲ Decreased arming delay 2->1 sec
Grody Goop
- ▼ Decreased initial damage when acquiring toxic, 45->40
- ▼ Decreased duration of toxic 15->13 sec
- ▼ Toxic element is removed on victim vanquish
Kernel Corn
- Upgrade Shogun Guard
- ▲ Increased projectile final velocity post drag, 420->500 m/s
- ▲ Increased shield regen rate 10->12.5 health/sec
- ▲ Decreased regen delay when lowering shield 2->1 sec
- ▲ Decreased regen delay when shield is destroyed 5->1 sec
- ▼ Increased minimum health requirement after shield has been destroyed 12.5->25 health
Shuck Shot
- ▲ Increased movement speed when firing, speed multiplier 0.5->1.0x
- Upgrade Happy Feet
- ▼ Fixed issue with upgrade not getting removed after being vanquished
Husk Hop
- ▲ Removed camera restriction for improved aiming
Night Cap
- Spore Strike
- ▲ Increased accuracy, 3.2->2.8
- ▲ Increased air accuracy, additional jump angle 3->1
- AI
- ▼ Fixed issue with Night Cap using abilities and primary weapon while in Shadow Sneak
Fung Fu
- ▼ Fixed issue with Fung Fu being activated while in Shadow Sneak
Cactus
- Upgrade Calibrated
- ▲ Decreased decay time that upgrade is active, 0.075->0.5 per second
- ▲ Increased charge rate per damage event, 0.15->0.35
Snapdragon
Blue Blazes
- Adjusted projectile spawn location to better match mouth location when firing
- ▼ Decreased how much movement affects projectile speed, 0.35->0%
- ▲ Decreased time until homing starts, 0.85-> 0.35 sec
Citron
- Upgrade Juiced
- ▲ Fixed issue with weapon taking longer to start, deploy time 1.5->1.05
Acorn
- Treetop Turret
- ▲ Increased damage 4.6->5
- ▲ Decreased overheat rate 0.0175->0.0115 heat/shot
- ▲ Fixed issue with not dealing critical damage
- Upgrade Nutty Feedback
- Updated text to read "Gain ammo for Shell Shot or Wood Grief by dealing damage." as old text did not reflect the effect on Oak's weapon
Acorn Dash
- ▲ Now has two charges
Lumber Support
- ▲ Can now grant overhealth
Oak
- Upgrade Nutty Feedback
- Updated text to read "Gain ammo for Shell Shot or Wood Grief by dealing damage." as old text did not reflect the effect on Oak's weapon
Imp
- Imp Blasters
- ▲ Increased rate of fire 700->725 rpm
- ▲ Increased accuracy in air, additional jump dispersion 3->1.2
- ▼ Decreased projectile velocity post drag 200->150 m/s
- ▼ Decreased accuracy when aiming, dispersion multiplier 0.5->0.65
- ▲ Decreased recoil when aiming, recoil multiplier 1.0->0.85
- ▼ Fixed aim bug that was increasing rate of fire
Gravity Grenade
- ▼ Fixed gameplay effects lasting on victims after being vanquished
Robo Call
- ▼ Fixed issue with Imp not taking damage while calling in Mech
Super Brainz
- Upgrade Brainium Basher 9001
- ▼ Charge attack no longer happens if Super Brainz is caught in a Spikeweed
- Heroic Fists
- ▲ Fixed issue with Alpha Better Shield canceling attack follow-through for each punch
- Alpha Better Shield
- ▲ Can activate sprint while shield is up, removing the need to lower shield first
- Upgrade Speed Bag
- Updated text to read "Heroic Fists punch faster and Brainium Basher 9001 charges faster by earning a vanquish. Upgrade can stack up to three times." as the old text did not reflect the effect on Legendary Upgrade
Super Ultra Ball
- Upgrade Extra Special
- ▲ Fixed issue with shield being lost post-Super Ultra Ball if it was used throughout the ability
80s Action Hero
- Bow Blaster
- ▼ Now has camera recoil
Electric Slide
Funky Bouncer
- ▲ Now restricts victims from using sprint
Space Station
- Orbital Strike
- ▼ Fixed issue with enemy homing weapons not homing to the correct location
All-Star
- Upgrade Applying Pressure
- ▼ Fixed the issue with screen effects not getting removed when enemy is vanquished
Scientist
- Upgrade Steam Blaster
- ▼ Decreased overall damage per blast 71->60, shifting damage from initial blast to latter part of blast
- ▼ Decreased ammo 5->4
Wizard
Co-Star
- ▼ Fixed issue with Goatify making Wizard not attach and get stuck in Co-Star mode, making him invincible
- Upgrade Two-Headed Dragon
- ▼ Fixed issue with Wizard becoming stuck in Co-Star mode, making him invincible
Bug fixes
- Wizard's Upgrade Two-Headed Dragon is fixed
- Fixed Water in Turf takeover Resort
- Performance improvements to Resort TT + map being put back into playlist rotation
- Mount Steep gnome button fixed
- Wizard invincibility fix
- Wizard default gestures second fix attempt
Detailed Challenge tuning
- Action Hero: "Land Hits with the Bow Blaster" Completion Value 500 --> 250
- Scientist: "Deal Primary Weapon Damage" Completion Value 5,000 --> 3,000
- Scientist: "Revive Allies" Completion Value 20 --> 15
- Citron: "Land Hits with Spin Dash" Completion Value 100 --> 50
- Citron: "Defend with Peel Shield" Completion Value 5,000 --> 3,500
- Peashooter: "Score Direct Hits with Pea Cannon" Completion Value 200 --> 100
- Peashooter: "Pea Suped Damage" Completion Value 2,500 --> 2,000
- Pirate: "Full Charge Spyglass Shot Vanquishes" --> "Land Fully Charged Spyglass Shots" (50)
- Pirate: "Deal Damage with Barrel Blast” Completion Value 300 --> 1500
- Pirate: Deal Damage with Parrot Pal” Completion Value 800 --> 500
- Pirate: Post-Anchor Shot Vanquish Completion Value 15 --> 5
- Mushroom: Vanquish Support Heroes Completion Value 30 --> 15
- Added Wizard to viable target
- Sunflower: Sunbeam Vanquishes Completion Value 100 --> 25
- To bring the challenge more in line with Peashooter's Pea Gatling Challenge
Unlisted Changes
- Health bar changed from red to blue