July 2020 patch

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The July 2020 patch is an update for Plants vs. Zombies: Battle for Neighborville that was released in July 2020.

Changelog

New features

  • Added station markers within Giddy Park to improve navigation to points of interest.
  • New Weekly Events featuring playable horde characters
  • Adding Private Play; available through the Multiplayer Terminal

Balancing changes

Common

  • Revive
    • No longer ends Pea Suped or Space Force
    • No longer ends healing if Super Savior upgrade is equipped
    • Plant visual indicator set to green to not get confused with Sunflower healing
  • Upgrade Rough Patch
    • Increase time before Overhealth starts to decay, 10->30

Chomper

Spikeweed
  • Increased rate of damage so it is easier to identify if victim is ensnared
  • Decreased damage to offset rate of damage from above
  • Decreased arming delay 2->1 sec
Grody Goop
  • Decreased initial damage when acquiring toxic, 45->40
  • Decreased duration of toxic 15->13 sec
  • Toxic element is removed on victim vanquish

Kernel Corn

  • Upgrade Shogun Guard
    • Increased projectile final velocity post drag, 420->500 m/s
    • Increased shield regen rate 10->12.5 health/sec
    • Decreased regen delay when lowering shield 2->1 sec
    • Decreased regen delay when shield is destroyed 5->1 sec
    • Increased minimum health requirement after shield has been destroyed 12.5->25 health
Shuck Shot
  • Increased movement speed when firing, speed multiplier 0.5->1.0x
  • Upgrade Happy Feet
    • Fixed issue with upgrade not getting removed after being vanquished
Husk Hop
  • Removed camera restriction for improved aiming

Night Cap

  • Spore Strike
    • Increased accuracy, 3.2->2.8
    • Increased air accuracy, additional jump angle 3->1
  • AI
    • Fixed issue with Night Cap using abilities and primary weapon while in Shadow Sneak
Fung Fu
  • Fixed issue with Fung Fu being activated while in Shadow Sneak

Cactus

  • Upgrade Calibrated
    • Decreased decay time that upgrade is active, 0.075->0.5 per second
    • Increased charge rate per damage event, 0.15->0.35

Snapdragon

Blue Blazes
  • Adjusted projectile spawn location to better match mouth location when firing
  • Decreased how much movement affects projectile speed, 0.35->0%
  • Decreased time until homing starts, 0.85-> 0.35 sec

Citron

  • Upgrade Juiced
    • Fixed issue with weapon taking longer to start, deploy time 1.5->1.05

Acorn

  • Treetop Turret
    • Increased damage 4.6->5
    • Decreased overheat rate 0.0175->0.0115 heat/shot
    • Fixed issue with not dealing critical damage
  • Upgrade Nutty Feedback
    • Updated text to read "Gain ammo for Shell Shot or Wood Grief by dealing damage." as old text did not reflect the effect on Oak's weapon
Acorn Dash
  • Now has two charges
Lumber Support
  • Can now grant overhealth

Oak

  • Upgrade Nutty Feedback
    • Updated text to read "Gain ammo for Shell Shot or Wood Grief by dealing damage." as old text did not reflect the effect on Oak's weapon

Imp

  • Imp Blasters
    • Increased rate of fire 700->725 rpm
    • Increased accuracy in air, additional jump dispersion 3->1.2
    • Decreased projectile velocity post drag 200->150 m/s
    • Decreased accuracy when aiming, dispersion multiplier 0.5->0.65
    • Decreased recoil when aiming, recoil multiplier 1.0->0.85
    • Fixed aim bug that was increasing rate of fire
Gravity Grenade
  • Fixed gameplay effects lasting on victims after being vanquished
Robo Call
  • Fixed issue with Imp not taking damage while calling in Mech

Super Brainz

  • Upgrade Brainium Basher 9001
    • Charge attack no longer happens if Super Brainz is caught in a Spikeweed
  • Heroic Fists
    • Fixed issue with Alpha Better Shield canceling attack follow-through for each punch
  • Alpha Better Shield
    • Can activate sprint while shield is up, removing the need to lower shield first
  • Upgrade Speed Bag
    • Updated text to read "Heroic Fists punch faster and Brainium Basher 9001 charges faster by earning a vanquish. Upgrade can stack up to three times." as the old text did not reflect the effect on Legendary Upgrade
Super Ultra Ball
  • Upgrade Extra Special
    • Fixed issue with shield being lost post-Super Ultra Ball if it was used throughout the ability

80s Action Hero

  • Bow Blaster
    • Now has camera recoil

Electric Slide

Funky Bouncer
  • Now restricts victims from using sprint

Space Station

  • Orbital Strike
    • Fixed issue with enemy homing weapons not homing to the correct location

All-Star

  • Upgrade Applying Pressure
    • Fixed the issue with screen effects not getting removed when enemy is vanquished

Scientist

  • Upgrade Steam Blaster
    • Decreased overall damage per blast 71->60, shifting damage from initial blast to latter part of blast
    • Decreased ammo 5->4

Wizard

Co-Star
  • Fixed issue with Goatify making Wizard not attach and get stuck in Co-Star mode, making him invincible
  • Upgrade Two-Headed Dragon
    • Fixed issue with Wizard becoming stuck in Co-Star mode, making him invincible

Bug fixes

  • Wizard's Upgrade Two-Headed Dragon is fixed
  • Fixed Water in Turf takeover Resort
  • Performance improvements to Resort TT + map being put back into playlist rotation
  • Mount Steep gnome button fixed
  • Wizard invincibility fix
  • Wizard default gestures second fix attempt

Detailed Challenge tuning

  • Action Hero: "Land Hits with the Bow Blaster" Completion Value 500 --> 250
  • Scientist: "Deal Primary Weapon Damage" Completion Value 5,000 --> 3,000
  • Scientist: "Revive Allies" Completion Value 20 --> 15
  • Citron: "Land Hits with Spin Dash" Completion Value 100 --> 50
  • Citron: "Defend with Peel Shield" Completion Value 5,000 --> 3,500
  • Peashooter: "Score Direct Hits with Pea Cannon" Completion Value 200 --> 100
  • Peashooter: "Pea Suped Damage" Completion Value 2,500 --> 2,000
  • Pirate: "Full Charge Spyglass Shot Vanquishes" --> "Land Fully Charged Spyglass Shots" (50)
  • Pirate: "Deal Damage with Barrel Blast” Completion Value 300 --> 1500
  • Pirate: Deal Damage with Parrot Pal” Completion Value 800 --> 500
  • Pirate: Post-Anchor Shot Vanquish Completion Value 15 --> 5
  • Mushroom: Vanquish Support Heroes Completion Value 30 --> 15
    • Added Wizard to viable target
  • Sunflower: Sunbeam Vanquishes Completion Value 100 --> 25
    • To bring the challenge more in line with Peashooter's Pea Gatling Challenge

Unlisted Changes

  • Health bar changed from red to blue