December 3, 2019 TTK patch

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The December 3, 2019 TTK patch was released on December 3, 2019 to improve the game's time-to-kill stats.[1]

Changelog

Peashooter

  • Pea Cannon
    • Direct damage increased from 12.5 to 20.0
    • Splash damage increased from 12 to 14
    • Reduce camera recoil
      • (unlisted) Maximum x-axis recoil reduced from -4.5 to -3.25
      • (unlisted) Recoil recovery time reduced from 0.38s to 0.275s

Chomper

  • Chomp
    • Damage increased from 28.8 to 40.55
  • Slobber Shot
    • Damage increased from 22.66667 to 34
    • Projectile speed post drag period reduced from 400 to 250
  • Upgrade Halitosis
    • Splash damage increased from 5.45 to 9

Kernel Corn

  • Cob Busters
    • Damage increased from 3.86 to 5.2
    • Reduce projectile spread when moving
    • Ammo capacity increased from 46 to 52
    • Reduce camera recoil
      • (unlisted) Maximum x-axis recoil angle reduced from -5 to -3.5
      • (unlisted) Reduced zoom recoil multiplier from 1 to 0.5

Night Cap

  • Spore Strike
    • Damage increased from 12.24 to 17
    • Ammo capacity increased from 16 to 20

Snapdragon

  • Flame Blower
    • Damage increased from 4.5 to 6.5
    • Reduce overheat penalty from 1.25 to 0.75
  • Flare Ball
    • Direct damage increased from 11.66667 to 21
    • Decrease heat gain rate
      • (unlisted) Decreased from 0.18 to 0.1
    • (unlisted) Increased heat drop delay from 0.5s to 1s
    • Decrease overheat penalty from 1.25 to 0.75

Cactus

  • Spike Shot
    • Increase ammo capacity from 32 to 40
    • (unlisted) Changed recoil
      • (unlisted) Increased recoil increase per shot from 0.5 to 0.55
      • (unlisted) Increased minimum horizontal recoil increase per shot from -0.5 to -0.75
      • (unlisted) Increased maximum horizontal recoil increase per shot from -0.5 to 0.75
      • (unlisted) Increased recoil decrease factor from 18 to 22
  • 1st charge
    • Ammo cost increase from 1 to 2
  • 2nd charge
    • Ammo cost increase from 2 to 4
  • 3rd charge
    • Ammo cost increase from 3 to 7
  • Full charge
    • Ammo cost increase from 4 to 8
  • Spike Strike
    • Damage increased from 4.533333 to 6.5
    • Rate of fire increased from 450 to 480
    • Increase ammo capacity from 32 to 40
    • Reduce camera recoil
      • (unlisted) Decreased minimum vertical recoil from -0.05 to 0
      • (unlisted) Increased maximum vertical recoil from 0 to 0.0075
      • (unlisted) Decreased maximum x-axis recoil from 5 to 1.8
      • (unlisted) Increased minimum horizontal recoil angle from 0 to -0.005
      • (unlisted) Increased maximum horizontal recoil from 0 to 0.001
      • (unlisted) Decreased minimum standing projectile spread from 2 to 0
      • (unlisted) Increased standing spread increase per shot from 0.25 to 0.5
      • (unlisted) Increased standing spread decrease per second from 8 to 20
      • (unlisted) Decreased moving projectile spread from 4-7 to 1-4
      • (unlisted) Increased moving spread increase per shot from 0.4 to 0.7
      • (unlisted) Increased moving spread decrease per second from 15 to 20
      • (unlisted) Decreased minimum jumping projectile spread from 10 to 5
      • (unlisted) Decreased base spread increase per shot from 2.075 to 1.65
  • Garlic Drone
    • Needle Shot
      • Damage decreased from 10.0 to 8.8
        • (unlisted) Decreased initial damage from 10 to 8.8
        • (unlisted) Increased final damage from 8 to 8.8
      • Decrease overheat penalty from 3.0 to 1.0
      • Increase projectile speed from 250 to 350

Citron

  • Juice Cannon
    • Increase damage per projectile from 2.55 to 2.6
    • Decrease muzzle damage from 2.55 to 2.2
    • Decrease projectile spread per shot
      • (unlisted) Decreased from 1.5 to 0.8
      • (unlisted) Increased spread decrease per second from 8 to 12
      • (unlisted) Decreased minimum horizontal recoil increase per shot from -0.2 to -0.1
      • (unlisted) Decreased minimum standing projectile spread from 0.6 to -0.25
      • (unlisted) Decreased standing spread increase per shot from 0.03 to 0.02
      • (unlisted) Increased standing spread decrease per second from 5.5 to 12
      • (unlisted) Decreased moving projectile spread from 1.1-1.85 to 0-1.55
      • (unlisted) Increased moving spread increase per shot from 0.02 to 0.04
      • (unlisted) Decreased moving spread decrease per second from 15 to 6
      • (unlisted) Decreased minimum jumping projectile spread from 2 to 0
      • (unlisted) Increased moving spread increase per shot from 0.03 to 0.055
      • (unlisted) Decreased moving spread decrease per second from 15 to 6
  • Peel Shield
    • Increase shield regen delay from 2.0 to 3.5
    • Increase shield regen delay when destroyed from 2.0 to 5.0
  • E.M. Peach
    • Decrease stun duration from 2.25 to 1.4
  • Upgrade Peached
    • Decrease stun duration from 4.5 to 2.9

Acorn & Oak

  • Shell Shot
    • Increase damage from 4.8 to 6.6
    • Increase projectile speed post drag period from 250 to 350
    • Decrease projectile spread when jumping
    • Decrease recoil when moving
    • Decrease recoil when aiming
    • Increased ammo from 40 to 45
  • Treetop Turret
    • Damage increased from 3.25 to 4.6
    • Increase heat drop delay from 0.4s to 0.6666667s
    • Decrease overheat penalty from 2.0 to 0.75
    • (unlisted) Switched overheat method from increase per second to increase per bullet, making it overheat faster
      • (unlisted) Heat increase per second decreased from 0.18 to 0
      • (unlisted) Heat increase per bullet increased from 0 to 0.01754386, thus increasing the heat per second to 0.234
  • Sap Trap
    • Reduce ability refresh time from 15 to 9
    • Increase splash damage from 60 to 65
  • Wood Grief
    • Increase direct damage from 16.8 to 24
    • Increase splash damage from 12 to 16

Sunflower

  • Sun Pulse
    • Increase damage from 5.585714 to 8
    • Reduce ammo capacity from 50 to 40
    • Decrease projectile drag start distance from 25m to 20m
    • Decrease projectile drag end distance from 45m to 40m
    • Decrease projectile final speed post drag from 375 to 300
    • Decrease projectile spread per shot
    • Decrease camera recoil
    • Decrease camera shake
  • Heal Beam
    • Increase heal rate from 18 to 25
  • Upgrade Vampire Flower
    • Increase heal rate from 6 to 6.25
  • Upgrade Blossom
    • Increase equip cost from 3 to 5
    • Increase heal rate from 18 to 25
  • Upgrade Sunslinger
    • Increase additional heal rate from 5 to 6.25
    • Upgrade Pocket Protection
    • Increase self heal rate from 6 to 10

Rose

  • Magic Thistles
    • Increase damage from 7.08 to 12
    • Decrease rate of fire from 240 to 200
      • Note: Internal stats from this patch shows that Magic Thistles' rate of fire has not been changed in this update and the subsequent December 17, 2019 patch, despite what the patch note suggests.
    • Decrease ammo capacity from 32 to 20
    • Decrease target acquire angle from 2.5 to 2.0
    • Adjust camera recoil
      • (unlisted) Increased minimum vertical recoil from 0 to 0.2
      • (unlisted) Increased maximum vertical recoil from 0 to 10
      • (unlisted) Increased recoil recovery time from 0.0015s to 0.0027s
      • (unlisted) Decreased unzoomed base recoil increase per shot from 0.3 to 0.17
      • (unlisted) Decreased unzoomed minimum horizontal recoil increase per shot from 0.1 to 0
      • (unlisted) Increased unzoomed maximum horizontal recoil increase per shot from -0.1 to -0.47

Foot Soldier

  • Z-1 Assault Blaster
    • Increase damage from 4.4 to 6.1
    • Increase ammo capacity from 40 to 45
    • Decrease camera recoil
    • Decrease projectile spread when jumping

Imp

  • Imp Blasters
    • Increase damage from 3.5 to 4.95
    • Increase ammo capacity from 50 to 56
    • Decrease projectile final speed post drag from 350 to 300
    • Decrease camera recoil
    • Decrease camera shake
  • Impkata
    • Increase damage from 1 to 1.2
    • Decrease time until damage increase from 3.0 to 1.75
  • Robo Laser
    • Decrease damage from 6 to 5
    • Decrease overheat penalty from 2.0 to 1.0
    • Decrease camera shake
  • Upgrade Ripcord
    • Decrease time until damage increases from 2.25 to 1.5

Super Brainz

  • Heroic Fists
    • 3rd punch
      • Increase damage from 40 to 42
  • Ultra Flying Fist
    • 1st charge
      • Decrease damage from 25 to 22.9
    • 2nd charge
      • Increase damage from 40.8 to 50
    • Full Charge
      • Increase damage from 70 to 71.4
  • Alpha Better Shield
    • Increase shield health from 100 to 120
  • Super Ultra Ball (unlisted)
    • Fixed a bug where equipping the Scorched upgrade causes the Super Ultra Ball to have the pre-nerf stats from before the December 2019 patch.

80s Action Hero

  • Bow Blaster
    • 1st charge
      • Increase center bolt damage from 7 to 17
      • Increase small bolt damage from 1.1 to 1.5
    • 2nd charge
      • Increase center bolt damage from 22.8 to 32
      • Increase small bolt damage from 3.8 to 4.1
    • Full charge
      • Increase direct damage from 45 to 50
      • Increase splash damage from 12 to 15

Electric Slide

  • Boogie Bolt
    • Decrease damage from 18 to 16.8
    • Increase rate of fire from 129 RPM to 190 RPM
      • Note: Internal stats from the December 2019 patch shows that the rate of fire was decreased to 129 RPM instead of the listed 140 RPM in the patch notes
    • Increase ammo capacity from 14 to 18
    • Decrease camara recoil
    • Decrease projectile spread per shot
    • Decrease min time to stun from 2.0 to 1.5
  • Upgrade Jazz Hands
    • Decrease min time to stun from 1.5 to 1.0
  • Outta Fight!
    • Can not cancel ability until 1 second has elapsed

Captain Deadbeard

  • Spyglass Shot
    • Increase ammo capacity from 12 to 20
  • Scurvy Scattershot
    • Increase ammo capacity from 12 to 20
    • Increase damage per projectile from 1.61 to 1.9
  • Barrel Blast
    • Barrel health increased from 85 to 100
  • Parrot Drone
    • Parrot Pulse
      • Increase damage from 7 to 8.2
      • Decrease overheat penalty from 3.0 to 1.0
      • Increase initial speed from 150 to 350
      • Added bullet speed fall off
    • Eggsplosion
      • Decrease initial blast damage from 65 to 50

All-Star

  • Football Cannon
    • Increase damage from 6.4 to 8
    • Decrease overheat penalty time from 2.0 to 1.0
    • Decrease camera shake
    • Decrease projectile spread when aiming
    • Decrease projectile drag start distance from 50m to 25m
    • Decrease projectile drag end distance from 70m to 45m
    • Decrease projectile final speed post drag from 500 to 350

Space Cadet & Space Station

  • Cosmo Shot
    • Increase damage from 4.25 to 6.9
  • Big Bang Burst
    • Increase damage from 5.8 to 10.5

Scientist

  • Goo Blaster
    • Increase ammo capacity from 8 to 10, thus reverting the pre-TTK nerf.
  • Healing Hose
    • Increase heal rate from 11 to 20
  • Upgrade CPR
    • Increase additional heal rate from 5 to 6.25
  • Upgrade Reflexive
    • Increase self heal rate from 6 to 10
  • Upgrade Power Wash
    • Increase additional heal rate from 4 to 6.25

Engineer

  • Concrete Launcher
    • Increase direct damage from 5.2 to 12.8
    • Increase splash damage from 22 to 25
    • Decrease splash damage radius from 3.5 to 2.5
    • Decrease shockwave radius from 3.75 to 3.2
    • Increase ammo capacity from 8 to 10
  • Bullhorn Swarm
    • Decrease initial stun time from 0.5 to 0.35
    • Decrease additional stun time from 0.35 to 0.175
  • Heavy Helper (unlisted)
    • Decreased maximum range from 45m (147.64 ft) to 40m (131.23 ft).
    • Increased optimal range percentage from 20% to 22.5%.

Unlisted changes

  • Fixed the Leg Day and Bullseye upgrade bugs from the December 2019 patch.

References