February 2020 patch

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The February 2020 patch is an update for Plants vs. Zombies: Battle for Neighborville that was released on February 25, 2020.

Changelog

General

  • Updated Turf Takeover to include 24 players (12v12)
  • Optimized all Turf Takeover Maps: VFX, World Scripting, Textures
  • Fixed Issue with Coin Rewards displaying the incorrect number after completing an activity
  • Weekly Challenges now offer Rainbow Stars as a reward for every Challenge (not just the final Weekly Challenge)
  • Loggy Acres Turf Takeover Mini-Game - Exploding Marshmallow audio update
    • Loggy Acres Turf Takeover Mini-Game exploding marshmallows have better proximity audio to alert the attacker they are in danger of being damaged

Gameplay

Snapdragon (unlisted)

  • Fixed an exploit where Snapdragon's Flare Ball rate of fire could be sped up by rapidly pressing the aim and fire buttons.

Citron

  • Fixed Citron's invincible exploit

Electric Slide

  • Fixed the Electric Slide’s Defibrillated Perk – Now properly triggers health regeneration when using “Outta Fight!” ability

Space Cadet

  • Fixed an issue with "Big Bang Beam" Character Challenge not recording progress when "Bullseye" upgrade equipped

Scientist

  • Scientist Healing Hose ability - Increased Healing
    • Increase heal rate 20 -> 22 health/sec
    • Add lingering healing after target zombie was directly being covered with hose

Wizard (unlisted)

  • Orbracadorbra:
    • Decrease uncharged shot damage 20.4 -> 18
    • Decrease charged shot radius 3 m (9.84 ft) -> 1.4 m (4.59 ft)
    • Increase charged shot blast damage 0 -> 5
    • Decrease charged shot inner blast radius 3.5 m -> 0.6 m
    • Decrease charged shot blast radius 4.5 m -> 0.7 m
    • Decrease charged shot shockwave radius 4.51 m -> 0.8 m
  • Bottle Bouncer upgrade cost reduced 4 -> 3
  • Elder Alchemist upgrade cost reduced 4 -> 3
  • Blinders Off upgrade cost reduced 4 -> 3
  • Wizard Needs Help upgrade cost reduced 4 -> 2
  • vE-O-sa upgrade:
    • Blast damage reduced 100 -> 40
    • Shockwave damage reduced 45 -> 10
    • Shockwave time increased 0s -> 0.2s
    • Intro time increased 0.6s -> 0.95s