All-Star (Plants vs. Zombies: Battle for Neighborville)
- For other uses, see Football Zombie (disambiguation).
All-Star is a playable Zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Defend class.
Description
In-game description
All-Stars are the zombie team defender. They can provide dummy shields for safe firing, or suppressing fire to keep enemies at bay.
Primary weapon
“ | ” | |
—In-game description |
All-Star's primary weapon is the Football Cannon, which fires footballs that deal 7 damage each (8 for crits) and fires at a rate of 570 RPM (rounds per minute). All-Star is slower and cannot jump while firing the Football Cannon. To compensate for this, it has infinite ammo (firing for too long can cause it to overheat though). After overheating, All-Star cannot fire the Football Cannon for a short amount of time. There is a short delay before and after firing as the Football Cannon needs to spin up/stop spinning.
Statistics
Football Cannon
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage (DPS) | ||
Infinite (overheats) | Full auto | 570 RPM | 7 (66.5) | ||
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
480 m/s (1804.46 ft/s) |
2.2 s | 1056 m (3464.57 ft) |
10 m/s² (32.81 ft/s²) | ||
Overheat data
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Heat increase per second | Max amount of shots before overheat | Heat drop per second | Heat drop time from full overheat | Heat drop delay | Overheat penalty time |
0.135 | 71 | 0.4 | 3.5 s | 0.4 s | 1 s |
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | -3 | 0 | -1 | -0.005 | 0.005 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.008 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0 | 0.4 | 0.0025 | 25 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.25 | 1.2 | 0.008 | 25 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
1.2 | 2 | 0.03 | 20 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
10 | 0.032 | 10 | -0.185 | 0.185 | 18 |
Projectile spread (zoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.15 | 0.75 | 0.0025 | 25 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.15 | 1.85 | 0.008 | 25 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.85 | 2 | 0.03 | 20 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
10 | 0.035 | 10 | -0.25 | 0.25 | 18 |
Abilities
Left abilities | |
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Imp Punt |
Kick an explosive Imp who detonates after a short delay. |
Center abilities | |
Sprint Tackle |
Dash forward to send enemies flying. A vanquish with Sprint Tackle reduces ability refresh. |
Right abilities | |
Dummy Shield |
Protect your team by placing a dome-shielded dummy. |
Upgrades
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Spin Class
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● 2
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Football Cannon spins up faster.
Reduces Football Cannon's spin up time by 67%. |
Long Bomb
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● 2
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Imp Punt flies farther.
Imp Punt flies 22.5% further. |
Shoot The Gap
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● 2
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Travel further when using Sprint Tackle.
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Health Regeneration
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● 2
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Faster health regeneration.
Doubles health regeneration rate. |
Health Regeneration Delay
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● 2
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Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half (4 seconds). |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Tennis Skills
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● 3
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Move faster when aiming or firing.
Remove speed penalty and can jump while aiming or firing. |
Star Struck
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● 3
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Deploying Tackle Dummy knocks enemies away.
Deploying Dummy Shield knocks enemies 10m (32.80 ft) upward and 7m (32.80 ft) backward and the Shield refreshes in 4 seconds. |
Fallback
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● 3
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Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below. |
Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Supercharged Football Coolant
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● 3
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Reduce overheat for Football Cannon by earning a vanquish.
Vanquishing enemies reduces the overheat percentage by 30 percentage points. |
Applying Pressure
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● 3
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Near misses with Football Cannon reduce enemy vision.
Reduces enemy vision by 7.5% for every near misses. Effect decays at a rate of 50% per second. |
Injury Time
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● 2
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Allies get revived faster when inside Tackle Dummy shield.
Reduces the time to revive an ally by 50% when inside the Dummy Shield. |
Huge Fuse
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● 4
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Deal additional damage when directly hitting an enemy with Imp Punt.
Deal an additional 50 damage by directly hitting an enemy with Imp Punt. |
Adrenaline Rush
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● 3
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Move faster for a short time by earning a vanquish.
Increases movement speed by 40% for 3 seconds upon vanquishing an enemy. |
Strategies
With
All-Star is the zombie team tank, as he has the most health out of all the zombies (besides a Z-Mech or a docked Space Station). All-Star excels at defending objectives, teamates and winning 1-on-1s with his Dummy Shield and high health and power. The Football Cannon can do excellent damage, especially at a close to mid-range, but do remember that it takes about a second for All-Star to charge the cannon and begin firing. All-Star functions great on his own or with a group.
Combining the upgrades Health Regeneration and Health Regeneration Delay makes for a great combo on All-Star. With them, if he starts to become injured, he can quickly hide or take cover in a Dummy Shield and regenerate all of his health very quickly, allowing him to swiftly get back into action. Supercharged Football Coolant is also a good choice, especially in Graveyard Ops, as it allows him to take out hordes of enemies without worrying about the weapon overheating as quickly.
All-Star performs exceptionally well in Graveyard Ops as a defender of the Grave-O-Matic. His high rate of fire and damage output allows him to easily take out groups of weaker enemies and can put heavy pressure on larger singular enemies such as bosses. Dummy Shield can defend the Grave-O-Matic from ranged attacks, though it is ineffective against Weeds as they will attack the Dummy itself, destroying the shield rather quickly. Imp Punt can do large damage to groups, such as those attacking the Grave-O-Matic. Sprint Tackle is effective in knocking back singular strong threats such as Citrons. Overall, All-Star performs best when he sticks close to the Grave-O-Matic to defend.
Against
Proceed against All-Star with extreme caution. He has a decently powerful primary weapon, Imp Punt and Sprint Tackle to devastate Plants at close range, and his Dummy Shield to hold ground and protect himself as well as his teammates from long-range attacks. Essentially, All-Star is a very difficult target, with his powerful tools and higher than average health, but he doesn’t fare particularly well against groups of plants. He relies on his allies to dispel groups, as his Imp Punt isn’t the best at crowd control due to its unpredictable physics. Typically, it’s best to attack an All-Star with a group of plants backing you up, especially if you’re a small, weak plant like Acorn or Nightcap. All in all, All-Star can be quite dangerous to attack head-on, due to his close-range dominance, but his weaknesses become glaring when attacked by a group.
Tips & Tricks
- Sprint Tackle is effective when being hit by Fung Fu. Chances are you will either hit the Night Cap and knock it away (or possibly vanquish it), or you will escape the center of the attack.
- Some of All-Star's upgrades have unmentioned features, such as Thread the Needle allowing several enemies to be hit with a single Sprint Tackle if they are close enough and Huge Fuse making Imp Punt instantly explode should it hit an enemy head-on.
Balancing changes
October 2019 patch
- ▲ Football Canon damage increase 4.75->6.4
- ▲ First connect fuse delay for Imp Punt decreased 0.675->0.4s
- ▲ Blast radius for Imp Punt increase 2.75->3.2m
- ▲ Football Canon priming time reduced 0.9->0.675 after successful connect with Sprint Tackle
December 2019 patch
- ▲ Increase Football Cannon damage 6.4->8
- ▲ Decrease Football Cannon overheat penalty time 2.0->1.0
- ▲ Decrease Football Cannon camera shake
- ▲ Decrease Football Cannon projectile spread when aiming
- ▼ Decrease Football Cannon projectile drag start distance 50m->25m
- ▼ Decrease Football Cannon projectile drag end distance 70m->45m
- ▼ Decrease Football Cannon projectile final speed post drag 500->350
January 2020 patch
- ▼ Decreased velocity and drag distance of Football Cannon
- Decreased projectile speed from 620 m/s (2034.12 ft/s) to 480 m/s (1574.8 ft/s)
- ▼ Increased recoil of Football Cannon
- ▼ Increased minimum spread angle from 0.15 to 0.22
- ▼ Increased maximum spread angle from 2.2 to 2.75
- ▲ Decreased spread increase per shot from 4.7 to 4.65
- ▼ Increased minimum horizontal recoil increase per shot while unzoomed from -0.1 to -0.185
- ▼ Increased maximum horizontal recoil increase per shot while unzoomed from 0.1 to 0.185
- ▲ Decreased minimum moving gun sway angle while unzoomed from 0.5 to 0.25
- ▲ Decreased maximum moving gun sway angle while unzoomed from 1.85 to 1.2
- ▲ Decreased minimum base gun sway angle while unzoomed from 0.25 to 0
- ▲ Decreased maximum base gun sway angle while unzoomed from 0.75 to 0.4
- ▼ Increased vertical recoil increase per shot from 0.02 to 0.035
- ▼ Increased minimum horizontal recoil increase per shot while zoomed from -0.1 to -0.185
- ▼ Increased maximum horizontal recoil increase per shot while zoomed from 0.1 to 0.185
- ▲ Decreased first shot recoil multiplier from 2.5 to 1.8
- ▼ Decreased Football Cannon damage from 8 to 7
- ▼ Sprint Tackle refresh doesn’t start until the ability is done
- ▼ Increased Dummy Shield cooldown time from 25 seconds to 30 seconds
May 2020 patch
- Imp Punt
- ▲ Increase blast radius 3.2->4.5 m
- ▼ Decrease shockwave radius 5.5->4.75 m
- Sprint Tackle
- ▼ Decrease contact explosion 4.25->4.15 m
- Remove the camera lock after the first couple frames of dash
- ▼ Shoot the Gap upgrade now recharges after Sprint Tackle ends instead of when the ability starts
Related achievement
Gallery
Plants vs. Zombies Wiki has a gallery for All-Star.
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In other languages
Please note that only official translations are used.
Language | Name | Description |
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English | All-Star | |
Simplified Chinese | 全明星僵尸 | |
Traditional Chinese | 全明星 | |
Dutch | All-Star | |
French | Sportif | |
German | All-Star | |
Italian | Fuoriclasse | |
Japanese | オールスター | |
Korean | 올스타 | |
Polish | Gwiazda Sportu | |
Brazilian Portuguese | All-Star | |
Russian | Звезда | |
Spanish | All-Star | |
Latin American Spanish |
All-Star |
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |