Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.
Weapon upgrades
Makeshift Reload Thingy
By making a Zombie Makeshift Thingy, reload time has decreased.
Extra Stash of Ammo
Ammo capacity increased through hiding extra stashes of hidden ammo.
Homemade Special Ammo
Forget Zomboss Pellets, Commando makes his own ammo, providing a boost to damage.
Strategies
With
The Z4 Crossbow's burst fire behavior requires greater accuracy than the Z1 Assault Blaster. It cannot sustain fire for as long as the latter but is quite versatile. At long range, the bursts are quite accurate and deal decent damage, while at close range, the bursts and the short reload time make for a rather dangerous weapon as the DPS value is very close to that of the Z1 Assault Blaster. If you have great accuracy, you can get three (or four, if upgraded) critical hits in one burst, which can deal massive damage to plants. In other words, the Super Commando can be considered a bit of a combination between the default Foot Soldier and the Camo Ranger, but on the contrary, it performs worse than either one in exchange for being much more versatile.
Against
Despite him being only a Rare Zombie variant, the Super Commando is an extremely tough Foot Soldier variant to deal with, as his Z4 Crossbow can make him a serious threat at almost any range, especially at close quarters. He is less accurate at longer ranges; try vanquishing him before he gets close, as it can be lethal if all four (or even three) of his bullets hit you up close.
In Garden Warfare 2, there is a Super Commando with the Brain Slug customization. That is called Brain Slug when you talk to him, and he says that the brain slug on his head is controlling him. He gives missions to the player when the player is playing as a Zombie to vanquish Plant Champions in the Backyard Battleground. The brain slug attempts to conquer the world but is hindered by plants and promises to spare the player if they assist him. After completing the missions, the player earns the "Brain Slug" customization, the same hat that the Super Commando was wearing.
This is a reference to the Futurama series, in which Brain Slugs are alien slug-like creatures that latch onto a person's head and control their actions so the Brain Slugs can take over the world.
In Garden Warfare 2, he fires three projectiles instead of four. This explains why the primary weapon name is changed to Z3 Crossbow.
Therefore the Super Commando does not get an ammo upgrade in Garden Warfare 2. Instead, he receives two reload upgrades.