TV Head
- For the spawnable zombie, see TV Head (Spawnable).
TV Head is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Swarm class who specializes in grouping up with AI zombies to gain armor and trick enemies into thinking that he is one of them, as well as sending out minions to attack the enemy.
TV Head is purchasable from Rux for 500,000 coins, or for 1,000 Rainbow Stars. His plant counterpart is the Wildflower.
Description
In-game description
TV Heads may be unassuming when they are on their own, but as a group they become overwhelmingly powerful. When they are near ally TV Heads, bots, or minions they receive armor.
Weapons
Primary Weapon
“ | ” | |
—In-game description |
TV Head's primary weapon is the Unkind Rewind, which deals 11 damage (51.33 DPS) and 13 critical damage (60.67 DPS), with a rate of fire of 280 RPM, and 25 rounds.
Melee
TV Head's melee attack is the Snack Attack, it deals 50 damage to all plants in a very short range in front of the TV Head. After attacking, TV Head will be left vulnerable for 3 seconds, being unable to attack. If you land a hit with Snack Attack, a message saying "Smack!" will appear and the TV Head will earn 10-30 XP.
Unlike most other weapons, the Snack Attack is activated by pressing the right stick on consoles and the scroll wheel on PC.
Statistics
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage (DPS) |
Reload time | |
25 | Full auto | 280 RPM | 11 (51.33) |
1.5 s | |
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
350 m/s (1148.29 ft/s) |
3 s | 1050 m (3444.88 ft) |
15 m/s² (49.21 ft/s²) | ||
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | -1 | 0 | -0.2 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.0055 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0 | 0.35 | 0.065 | 5 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 1 | 0.08 | 5 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.75 | 1.5 | 0.03 | 15 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
2.15 | 0.17 | 1.6 | -0.225 | 0.225 | 10.5 |
Projectile spread (zoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.4 | 0.15 | 0.015 | 5 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.2 | 0.5 | 0.05 | 5 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 0.85 | 0.03 | 15 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
6.6 | 0.19 | 1.6 | -0.2 | 0.2 | 10.5 |
Abilities
Left abilities | |
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Commercial Break |
Place your next respawn location with a bucket. |
Center abilities | |
Yeti, Set, GO! |
Control a fast frozen friend who explodes on command. |
Right abilities | |
Overheated Dinner |
Toss an explosively overheated dinner that hurts enemies and knocks them into the air. |
Upgrades
Channel Blocker Stalker
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● 1
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Reveal the enemy who destroys your Commercial Break bucket
The spotting effect lasts for 5 seconds. |
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Zero Chill
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● 2
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Faster movement of Yeti Imp.
Yeti Imp moves faster, with the following modifiers: Forward constant = 1.5x, Backward constant = 2x, Left and right constant = 1.578947x. |
Cathode Kaboom
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● 2
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Explode when vanquished.
Upon TV Head's death, cause an explosion at their position with the following stats: Blast damage = 40, Inner blast radius = 4.74999 m, Blast radius = 4.75 m, Shockwave damage = 10, Shockwave radius = 5 m. |
Frost and Found
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● 2
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Reveal enemies who are damaged by Yeti Imp.
The spotting effect lasts for 6 seconds. |
Drop in the Bucket
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● 2
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Additional health for Commercial Break bucket.
Increases Commercial Break bucket health from 30 to 125 points. |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Stampede
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● 2
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Gain more armor from each nearby ally TV Head, bot, or minion.
Armor per-TV Head is increased from 20, 35, 45, 55, 60 to 30, 50, 60. |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Big Bite
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● 3
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Stun enemies hit with your Snack Attack.
Using the Snack Attack melee weapon stuns enemies for 0.25 seconds, slows them down by 67%, and slows down AIs by 60%. It also cancels Swoop Slam. |
Dinner for Two
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● 4
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Throw a volley of two Overheated Dinners.
Increases the ammo count for Overheated Dinner from 1 to 3, with a rate of fire of 60 RPM. |
No Fail Pail
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● 4
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Gain increased max health by wearing head protection.
TV Head has 25 more health points and the Yeti Imp has 10 more health. |
Strategies
With
The TV Head is decent on his own, but he has much more of an advantage in groups or with AI. Stay near other TV Heads to receive an armor buff. Launch devastating attacks as a swarm.
Unlike Wildflower's Bloom Boom, TV Head's Overheated Dinner will stay on the ground for a little bit before automatically detonating if it doesn't hit an enemy. You can use this to your advantage by throwing an Overheated Dinner at the ground while someone is chasing you, and let them get hit by the explosion to ambush them by surprise. You can also throw an Overheated Dinner near an unsuspecting enemy if they're not moving and wait for it to explode to vanquish them.
TV Head's Big Bite upgrade for Snack Attack (TV Head's melee attack) is a good way to attack your enemy and essentially 'combo' them if you move around enough. Don't expect this to work all the time, however, since the stun duration is very short.
Builds
Revolts of the TV — by DreamyImpy This build is for players who play aggressively, when the enemy team is composed of high-healthed opponents such as Citron and Oak, or those who are playing in Team Vanquish. Pop down a Yeti Imp, then steer it into a large crowd of plants, dealing high damage and slowing them down. Then, run up to them and throw your Overheated Dinners, dealing an instant 150 damage to them. Take out any survivors with your Unkind Rewind. Revive any fallen allies to alleviate the issue of your abilities' high cooldown. | |||||||||||||||
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NPCs
- The Advertiser - Battle Leader
Gallery
- PvZ Battle for Neighborville First Look at TV Head In-Game!
In other languages
Please note that only official translations are used.
Language | Name | Description |
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English | TV Head | |
Simplified Chinese | 电视头 | |
Traditional Chinese | 電視頭 | |
Dutch | TV-hoofd | |
French | Zombie TV | |
German | Fernsehkopf | |
Italian | Tele-zombi | |
Japanese | 顔面テレビ | |
Korean | TV 헤드 | |
Polish | Telewizombie | |
Brazilian Portuguese | Cabeça-de-TV | |
Russian | Зомби с телевизором | |
Spanish | Caratele | |
Latin American Spanish |
Cabezatele |
Tips and facts
- Being swallowed by a Chomper should be avoided as it prevents the player from using the Commercial Break bucket.
- The Yeti Imp is very effective against multiple Acorns sitting on an Oak, which can be done by jumping and exploding it when close to the Oak's top part.
See also
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |