User blog:Sucksthemost/PvZ1 expansion levels
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- Wave progressions: For every 1 wave:
- If there is one zombie, the next wave will be triggered when the zombie loses half or more of its original health, or gets insta-killed.
- If there is more than one zombie, the next wave will be triggered if half the number of zombies get killed. (if there are odd number of zombies, letting the no. be x, then no. of zombies needed to be killed before progressing to the next wave = x/2-1)
- If these conditions are not fulfilled, then the next wave will be triggered after a certain time limit. This time limit is the same as the original pvz1.
will drop a new plant or 1 diamond (after being killed for the first time, or if there are no plants to be unlocked in that level) when killed for this mode. These yetis will appear in every level.
- To unlock this mode, player must complete the entire adventure mode at least once, AND purchase the 7 seed slots perk from the store.
- For all levels in this mode, the player always starts off with 75 sun.
Level 1
- Here, the Zombie Yeti drops the plant
when killed for the first time.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Level 2
- No new plants to be collected from this level.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Level 3
- Here, the Zombie Yeti drops the plant
when killed for the first time.
slows the rate of which Gatling Pea Zombie fires its peas.
- Pre-placed: Graves at C1,2,8,9, however, they can be damaged by attacking plants and absorb 30 peas worth of damage.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Note:Zombies with "^" means they spawn facing and walking backwards, functioning similarly to a Digger Zombie.