User blog:TSRITW/If PvZ2 Zombies were in Heroes
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Yes. It's time for the zombies. If you want plants, click here. Note that I will also include the ones from Pinata Parties and the Chinese version.
New Stuff!!!
New Tribes
Cowboy: Applies to most Wild West Zombies.
Beach: Applies to most BWB Zombies.
Cave: Applies to most Frostbite Caves Zombies.
Lost: Applies to most Lost City Zombies.
Fighter: Applies to most Kongfu World Zombies.
International Version
Player's House
Basic Zombie
Conehead Zombie
Buckethead Zombie
Flag Zombie
Gargantuar
Vase Gargantuar
- Cost: 6
- Class:
Beastly
- Tribe: Gargantuar Zombie
- Rarity: Super-Rare
- Stats: 5
/5
- Ability:
Frenzy. Start of turn: This turns into a Boss Vase.
- Description: He's even more smashing than the other one.
Boss Vase
- Cost: 5
- Class:
Beastly/
Brainy
- Tribe: Gargantuar Zombie
- Rarity: Token
- Stats: 2
- Ability: When destroyed: Make a Vase Gargantuar here. It does a
Bonus Attack.
- Description: Are you sure you want to unleash the beast?
Ancient Egypt
Mummy Zombie
- Cost: 1
- Class:
Hearty
- Tribe: History Zombie
- Rarity: Uncommon
- Stats: 1
/2
- Ability: When another History Zombie gets hurt, this gets +1
/+1
. When played: Conjure a History card.
- Description: Is he a mummy? Is he a zombie? It turns out he's a zombie who's rolled himself in toilet paper to protect his fair skin. True fact!
Conehead Mummy
- Cost: 2
- Class:
Hearty
- Tribe: History Zombie
- Rarity: Uncommon
- Stats: 2
/3
- Ability:
Armored 1.
- Description: Prefers the circular cone shape over the typical pyramid shape.
Buckethead Mummy
- Cost: 4
- Class:
Hearty
- Tribe: History Zombie
- Rarity: Rare
- Stats: 3
/4
- Ability:
Armored 1. When destroyed: Conjure a History card that costs 5
or less.
- Description: He graduated Magna Zom Louder from Zombie Academy where he learned to utilize his diaphragm during groaning lessons.
Pirate Seas
Pirate Zombie
- Cost: 2
- Class:
Sneaky
- Tribe: Pirate Zombie
- Rarity: Uncommon
- Stats: 1
/2
- Ability:
Anti-Hero 2. When played: Conjure a Pirate, and it gets
Anti-Hero 2.
- Description: He was planking before it was cool.
Conehead Pirate
- Cost: 3
- Class:
Hearty/
Sneaky
- Tribe: Pirate Zombie
- Rarity: Uncommon
- Stats: 2
/3
- Ability:
Anti-Hero 2,
Armored 1.
- Description: When asked what his favorite dish is, he'd think for a moment, straighten his ascot, and say "Rrurrarrbrains."
Buckethead Pirate
- Cost: 6
- Class:
Hearty/
Sneaky
- Tribe: Pirate Zombie
- Rarity: Rare
- Stats: 4
/4
- Ability:
Anti-Hero 3,
Armored 1.
- Description: He is looking for his bucket. Have you seen it? It's where? Up where? Speak up, he can't hear you.
Wild West
Cowboy Zombie
- Cost: 2
- Class:
Hearty
- Tribe: Cowboy Sports Zombie
- Rarity: Rare
- Stats: 2
/3
- Ability:
Frenzy. When a Cowboy Zombie does damage, this gets +1
/+1
.
- Description: He's the roughest, toughest, meanest zombie varmint in the west, south, and east.
Conehead Cowboy
- Cost: 3
- Class:
Hearty
- Tribe: Cowboy Sports Zombie
- Rarity: Uncommon
- Stats: 2
/3
- Ability:
Frenzy,
Armored 1.
- Description: The sheriff of these here parts. Please pull over the horse and pull out your driver's license, registration, and proof of brains.
Buckethead Cowboy
- Cost: 4
- Class:
Hearty
- Tribe: Cowboy Sports Zombie
- Rarity: Uncommon
- Stats: 3
/3
- Ability:
Frenzy,
Armored 1.
- Description: A five-time winner of the temporal chili cook-off. Those Egyptian zombies don't know their chili, but Cowboys love their beans. The more you eat, the more you brains.
Far Future
Future Zombie
- Cost: 3
- Class:
Brainy
- Tribe: Science Zombie
- Rarity: Rare
- Stats: 3
/3
- Ability:
Bullseye. When played: All Science Zombies in your hand get +1
/+1
.
- Description: Future zombies look good in red shirts. Future fact #23: Nothing bad happens to red shirts.
Future Conehead
- Cost: 2
- Class:
Brainy/
Hearty
- Tribe: Science Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability:
Bullseye,
Armored 1.
- Description: Has tried to calculate the volume of his mathematically perfect cone, but he always ends up dreaming about brain π.
Future Buckethead
- Cost: 4
- Class:
Brainy/
Hearty
- Tribe: Science Zombie
- Rarity: Uncommon
- Stats: 3
/3
- Ability:
Bullseye,
Armored 1.
- Description: Other zombies call him old-fashioned for being nostalgic for the year 2008. It was a simpler time when brains were brains, zombies were zombies, and those punk plants kept to themselves.
Dark Ages
Peasant Zombie
- Cost: 2
- Class:
Crazy
- Tribe: History Zombie
- Rarity: Super-Rare
- Stats: 2
/3
- Ability: Start of turn: All History Zombies get +2
.
- Description: Someone shouted, "Bring out your undead!" and then he found himself here.
Conehead Peasant
- Cost: 2
- Class:
Crazy/
Hearty
- Tribe: History Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability:
Armored 1. When played: Draw a card. It gets +2
.
- Description: He's just happy to have a cone over his head.
Buckethead Peasant
- Cost: 4
- Class:
Crazy/
Hearty
- Tribe: History Zombie
- Rarity: Uncommon
- Stats: 3
/3
- Ability:
Armored 1. When played: Draw a card. It gets +2
.
- Description: Sure, his bucket makes for a great battle helmet. But just last night, he cooked a truly divine brain stew in it. And next time you see his band, check out what he's using for a kick drum.
Big Wave Beach
Pompadour Zombie
- Cost: 3
- Class:
Hearty/
Sneaky
- Tribe: Beach Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Amphibious. When played: Zombies here and next door get +2
.
- Description: Recently noticed that he was wearing only one flip-flop.
Bikini Zombie
- Cost: 3
- Class:
Crazy/
Sneaky
- Tribe: Beach Zombie
- Rarity: Rare
- Stats: 2
/2
- Ability: Amphibious. Zombie Evolution: Zombies here and next door get +2
.
- Description: She didn't know that there are WAY more female Zombies in this game.
Pompadour Conehead
- Cost: 4
- Class:
Hearty/
Sneaky
- Tribe: Beach Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability:
Armored 1, Amphibious. When played: Zombies here and next door get +2
.
- Description: Go to the beach, they said. Put a cone on your head, they said.
Bikini Conehead
- Cost: 4
- Class:
Crazy/
Sneaky
- Tribe: Beach Zombie
- Rarity: Rare
- Stats: 2
/2
- Ability:
Armored 1, Amphibious. When played: Zombies here and next door get +2
.
- Description: See that starfish on Bikini Conehead's cone? She put it there herself.
Pompadour Buckethead
- Cost: 5
- Class:
Hearty/
Sneaky
- Tribe: Beach Zombie
- Rarity: Uncommon
- Stats: 3
/3
- Ability:
Armored 1, Amphibious. When played: Zombies here and next door get +2
.
- Description: He tried to learn to play the ukelele. He figured it would be easier to learn than the guitar on account of how small it is. But his stiff fingers ... they just weren't made for it. Now he just bangs on his bucket. And he's not half-bad either.
Bikini Buckethead
- Cost: 5
- Class:
Crazy/
Sneaky
- Tribe: Beach Zombie
- Rarity: Rare
- Stats: 3
/4
- Ability:
Armored 1, Amphibious. When played: Zombies here and next door get +2
.
- Description: Her life's dream: to perform internationally with a synchronized swimming team. Sadly, the nose plug was her undoing. If she only had a nose ...
Frostbite Caves
Cave Zombie
- Cost: 2
- Class:
Brainy
- Tribe: Cave Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Unfreezable. When a Cave Zombie gets
frozen, this does a
Bonus Attack.
- Description: He's not sure why he's fighting plants, but he hopes he can get back to painting soon. He was feeling inspired. He had plans for some big pieces. Art school was finally paying off.
Cave Conehead
- Cost: 3
- Class:
Brainy/
Hearty
- Tribe: Cave Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability:
Armored 1, Unfreezable.
- Description: He was the first zombie to invent the cone.
Cave Buckethead
- Cost: 4
- Class:
Brainy/
Hearty
- Tribe: Cave Zombie
- Rarity: Uncommon
- Stats: 3
/4
- Ability:
Armored 1, Unfreezable.
- Description: He likes rocks A LOT. He strapped a rock to his head and called it a bucket. None of the other Cave Zombies know a "bucket" is, but they like his style.
Lost City
Adventurer
- Cost: 3
- Class:
Brainy/
Sneaky
- Tribe: Lost Zombie
- Rarity: Rare
- Stats: 3
/2
- Ability:
Bullseye, Escape.
- Description: Adventurer Zombie just went looking for jolly good show and somehow ended up in the Lost City. "Hmm. Yes. Quite," is all that he would say on the matter.
Adventure Conehead
- Cost: 4
- Class:
Hearty/
Sneaky
- Tribe: Lost Zombie
- Rarity: Rare
- Stats: 3
/3
- Ability:
Armored 1, Escape.
- Description: No one ever presumes that he's Dr. Unlivingstone. Just once, though he wish that someone would.
Adventure Buckethead
- Cost: 5
- Class:
Hearty/
Sneaky
- Tribe: Lost Zombie
- Rarity: Rare
- Stats: 4
/4
- Ability:
Armored 1, Escape.
- Description: His greatest discovery was that one morning, without warning or reason, there was a bucket on his head.
Neon Mixtape Tour
Neon Zombie
- Cost: 3
- Class:
Crazy
- Tribe: Dancing Zombie
- Rarity: Rare
- Stats: 2
/2
- Ability: When played: Conjure a Dancing card, and it gets +2
.
- Description: He's cutting down on his head-banging so as not to bang his head clean off.
Neon Conehead
- Cost: 2
- Class:
Crazy/
Hearty
- Tribe: Dancing Zombie
- Rarity: Super-Rare
- Stats: 2
/2
- Ability:
Armored 1. Plants can't do
Bonus Attacks.
- Description: He used to be a big believer in de-evolution, but then he forgot what it meant.
Neon Buckethead
Jurassic Marsh
Jurassic Zombie
- Cost: 2
- Class:
Brainy/
Hearty
- Tribe: History Professional Zombie
- Rarity: Super-Rare
- Stats: 1
/5
- Ability: When this does damage, conjure a Colossal Fossils or Triassic Triumph card, and it gets
Armored 1.
- Description: He is NOT primitive. See, he's wearing a tie and everything!
Jurassic Conehead
- Cost: 2
- Class:
Brainy/
Hearty
- Tribe: History Professional Zombie
- Rarity: Rare
- Stats: 2
/2
- Ability:
Armored 1. When played: Conjure a History or Professional card, and it gets +1
/+2
.
- Description: He is trying to get the jump on the whole "traffic cone" idea.
Jurassic Buckethead
- Cost: 4
- Class:
Brainy/
Hearty
- Tribe: History Professional Zombie
- Rarity: Rare
- Stats: 3
/4
- Ability:
Armored 1. When played: Conjure a History or Professional card, and it gets +1
/+2
.
- Description: The real question, the burning mystery, is: where did he find blue fur for his outfit?
Chinese Version
Kongfu World
Kongfu Zombie
- Cost: 3
- Class:
Brainy/
Hearty
- Tribe: Fighter Zombie
- Rarity: Rare
- Stats: 2
/4
- Ability: Clustershot,
Frenzy.
- Description: He does not like to be treated just as weak in character he likes to be treated according to his facial hair.
Kungfu Conehead
- Cost: 3
- Class:
Brainy/
Hearty
- Tribe: Fighter Zombie
- Rarity: Rare
- Stats: 2
/3
- Ability:
Armored 1, Clustershot,
Frenzy.
- Description: He wears a road cone as a protection so that he looks more fashionable.
Kungfu Pothead
- Cost: 4
- Class:
Hearty
- Tribe: Fighter Zombie
- Rarity: Uncommon
- Stats: 3
/4
- Ability:
Armored 1,
Frenzy.
- Description: "Don't get me wrong, the original purpose of simply performing my acrobatic overhead teapot."
Monk Zombie
- Cost: 3
- Class:
Hearty
- Tribe: Fighter Zombie
- Rarity: Uncommon
- Stats: 2
/4
- Ability:
Frenzy.
- Description: He was trained in the temple of the great master but yearning to eat their brains have put in maximum penalty is losing his facial hair.
Monk Conehead
- Cost: 3
- Class:
Hearty
- Tribe: Fighter Zombie
- Rarity: Uncommon
- Stats: 2
/3
- Ability:
Armored 1,
Frenzy.
- Description: Did you think that he didn't wear armor? You are wrong. In fact, he thought it was the hat he used for his lifetime.
Monk Pothead
- Cost: 4
- Class:
Hearty
- Tribe: Fighter Zombie
- Rarity: Uncommon
- Stats: 3
/4
- Ability:
Armored 1,
Frenzy.
- Description: In addition to Zombies' martial arts, he is responsible for the work of the temple boil.
Sky City
Pilot Zombie
- Cost: 2
- Class:
Beastly
- Tribe: Science Zombie
- Rarity: Rare
- Stats: 2
/3
- Ability: Amphibious, Hunt.
- Description: Do not underestimate the common pilot zombies.
Conehead Pilot
- Cost: 3
- Class:
Beastly/
Hearty
- Tribe: Science Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Amphibious,
Armored 1, Hunt.
- Description: In order to conquer the strong wind in the air, he purchased a new super glue.
Pinata Parties
Birthdayz
Party Zombie
- Cost: 2
- Class:
Brainy/
Crazy
- Tribe: Party Professional Zombie
- Rarity: Uncommon
- Stats: 1
/4
- Ability: When a Party Zombie does damage, that Zombie gets +1
.
- Description: "I'm NOT a Conehead!"
Lawn of Down
Lawn of Doom Zombie
Witch Conehead
- Cost: 4
- Class:
Brainy/
Hearty
- Tribe: Party Professional Zombie
- Rarity: Legendary
- Stats: 4
/5
- Ability: Start of turn: Conjure a Superpower.
- Description: He just really likes conjuring.
Feastivus
Feastivus Zombie
- Cost: 2
- Class:
Sneaky
- Tribe: Party Professional Zombie
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Freezing.
- Description: He doesn't want to let it snow, but he's forced to.
Springening
Springening Zombie
- Cost: 2
- Class:
Beastly/
Crazy
- Tribe: Pet Professional Zombie
- Rarity: Rare
- Stats: 2
/3
- Ability: When played: Do 2 damage to a Plant. When this gets hurt: Bounce this Zombie.
- Description: The non-Gargantuar version of the Hippity Hop Gargantuar.
Big Brainz
Big Brainer
- Cost: 2
- Class:
Brainy
- Tribe: Professional Zombie
- Rarity: Rare
- Stats: 2
/3
- Ability: When destroyed: You get +3
next turn.
- Description: He thinks that he is smarter than the other Zombies.
Food Fight
Food Fighter
- Cost: 3
- Class:
Beastly
- Tribe: Gourmet Zombie
- Rarity: Super-Rare
- Stats: 3
/4
- Ability: Hunt,
Frenzy. When this destroys a Plant, conjure a Gourmet card.
- Description: He's always hungry for more.
Conehead Foodie
- Cost: 3
- Class:
Beastly
- Tribe: Gourmet Zombie
- Rarity: Rare
- Stats: 2
/2
- Ability:
Armored 1, Hunt. When played: Conjure a Gourmet card.
- Description: Whenever he yells "FREE FOOD!!!!!", for some reason, an eraser comes.
Heroes Event
Boogaloo Zombie
- Cost: 3
- Class:
Crazy
- Tribe: Dancing Zombie
- Rarity: Super-Rare
- Stats: 3
/4
- Ability: When this does damage, shuffle two Stayin' Alives into your deck.
- Description: He's Electric Boogaloo's biggest fan.
Luck o' the Zombie
Lucky Zombie
- Cost: 3
- Class:
Brainy
- Tribe: Professional Zombie
- Rarity: Super-Rare
- Stats: 4
/5
- Ability:
Untrickable. When played: Conjure a Zombie that costs 4
or more.
- Description: "I'm not a duck."
Lucky Conehead
- Cost: 3
- Class:
Brainy/
Hearty
- Tribe: Professional Zombie
- Rarity: Super-Rare
- Stats: 3
/4
- Ability:
Armored 1,
Untrickable. Start of turn: Conjure a random Zombie, and it gets +1
/+1
.
- Description: "Why can I only conjure random Zombies? Why can't I conjure anything else?"
Valenbrainz
Loving Zombie
- Cost: 5
- Class:
Brainy
- Tribe: Professional Zombie
- Rarity: Legendary
- Stats: 5
/6
- Ability: Start of turn: Hyponize a Plant.
- Description: What is love? Plants, don't hurt him, don't hurt him, no more.
Loving Conehead
- Cost: 4
- Class:
Hearty
- Tribe: Professional Zombie
- Rarity: Super-Rare
- Stats: 3
/3
- Ability:
Armored 1. When played: All Plants get -2
.
- Description: "I'm like a Landscaper, right?"