User blog:TSRITW/If PvZ2 Plants were in Heroes
Because some plants didn't make in to Heroes. Oh, and by the way, this set is known as the "Return Set". Zombies will also be included. If you want zombies, click here.
New Stuff!!!
Multi-class Cards
These cards can be played by any Hero with at least one of those classes. For example, if a card has the Mega-Grow and
Smarty class, it can be played by any
Mega-Grow or
Smarty hero, including Green Shadow.
New Traits
Escape: When a Zombie/Plant is played here, this moves to another random lane.
e.g. Zombie Chicken, Fire Rooster, Space Pirate
Strealth: This attacks using its instead of its
.
e.g. Health-Nut, Pecanolith
Clustershot: This attacks here and next door.
e.g. Threepeater, Tricorn
Stun: That Zombie/Plant has 0 this turn.
e.g. Stupid Cupid
Unfreezable: Cannot be frozen.
e.g. You'll see...
Freezing: When this hurts a Zombie/Plant, Freeze that Zombie/Plant.
e.g. Snow Pea, Winter Melon
Unfighterable: Unaffected by enemy fighters. Fighters that try to attack this hits the Plant behind it or the Hero.
e.g. You'll see...
Surpass: Ignores Armored, Shielded,
Untrickable, Unfighterable, and Unfreezable.
e.g. You'll see...
New Abilities
Hypnotize: That Zombie/Plant attacks the Zombie Hero/Plant Hero this turn. Can be negated by healing.
e.g. You'll see...
Moonlight: Place this in the range of a Moonlighting plant to use this ability.
e.g. You'll see...
New Tribes
Lob: Applies to all lobbing Plants.
e.g. Cabbage-Pult, Melon-Pult
Lunar: Applies to all lunar Plants.
e.g. You'll see...
Mint: Applies to all mint Plants.
e.g. Doubled Mint
Ancient Egypt
Surprisingly, all of them made it to Heroes. Here's a list:
Cabbage-Pult
Bloomerang
Iceberg Lettuce
Grave Buster
Bonk Choy
Repeater
Twin Sunflower
Pirate Seas
Kernel-Pult
Snapdragon
Spikeweed
Spring Bean
Coconut Cannon
- Cost: 4
- Class:
Guardian/
Smarty
- Tribe: Fruit Nut Plant
- Rarity: Super-Rare
- Stats: 2
/5
- Ability: Team-Up, Splash Damage 2. Start of turn: Do 3 damage.
- Description: "CANNON-BALL!"
Threepeater
Spikerock (Sector)
- Cost: 3
- Class:
Guardian
- Tribe: Root Environment
- Rarity: Rare
- Ability: Before combat here: Do 3 damage to a Zombie here.
- Description: Quite similar to the Spikeweed Sector.
Cherry Bomb
Wild West
Split Pea
Chilli Bean
- Cost: 5
- Class:
Smarty/
Solar
- Tribe: Bean Trick
- Rarity: Rare
- Ability: Destroy a Zombie. Stun Zombies next door.
- Description: He's not blushing, he's just trying to hold it in.
Pea Pod
Lightning Reed
Melon-Pult
Tall-Nut
- Cost: 3
- Class:
Guardian
- Tribe: Nut Plant
- Rarity: Uncommon
- Stats: 8
- Ability: Team-Up,
Armored 1.
- Description: "I'll shell out the savings to you!"
Winter Melon
Frostbite Caves
Hot Potato
- Cost: 2
- Class:
Mega-Grow
- Tribe: Root Trick
- Rarity: Uncommon
- Ability: A Plant does a
Bonus Attack. If it's
frozen, it does two
Bonus Attacks.
- Description: "Spudow told me that he looks fat. I don't really think so, and those haters shall be burned to bits."
Pepper-Pult
- Cost: 4
- Class:
Mega-Grow
- Tribe: Pepper Lob Plant
- Rarity: Rare
- Stats: 3
/4
- Ability: Unfreezable. Plants here and next door are Unfreezable.
- Description: Some say Pepper-pult is a hot head. Some find his fiery disposition off-putting. But the truth is, he's just very focused and determined. He loves what he does.
Chard Guard
- Cost: 3
- Class:
Smarty
- Tribe: Leafy Plant
- Rarity: Uncommon
- Stats: 3
- Ability: Team-Up. When a Zombie hurts this, bounce that Zombie.
- Description: You might remember Chard Guard from his days in the WWF (that's World Wrestling Foliage).
Stunion
- Cost: 2
- Class:
Smarty
- Tribe: Root Trick
- Rarity: Rare
- Ability: Stun a Zombie.
- Description: "Dude's got layers. Go on, peel 'em back. You'll see."
Rotobaga
Lost City
Red Stinger
A.K.E.E.
- Cost: 4
- Class:
Solar/
Smarty
- Tribe: Fruit Lob Plant
- Rarity: Super-Rare
- Stats: 2
/4
- Ability: Clustershot,
Double Strike.
- Description: Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E., because let's face it, "Katapulting" is just not working.
Endurian
- Cost: 3
- Class:
Guardian
- Tribe: Fruit Plant
- Rarity: Uncommon
- Stats: 6
- Ability: Team-Up. When this gets hurt, do 3 damage to a Zombie here.
- Description: People say that I'm a crappier Prickly Pear. Come on, man! I have more health!
Stallia
- Cost: 3
- Class:
Smarty
- Tribe: Flower Trick
- Rarity: Rare
- Ability: Zombies here and next door get -3
this turn.
- Description: "Life moves too quickly in our modern world," says Stallia. "Folks need to slow down and smell some spores."
Gold Leaf
- Cost: 3
- Class:
Solar
- Tribe: Leafy Trick
- Rarity: Super-Rare
- Ability: You get +3
this turn. If played on Ground, make Gold Tile here.
- Description: "For a small initial investment, you too can generate huge sun."
Gold Tile
- Cost: 2
- Class:
Solar
- Tribe: Flower Environment
- Rarity: Token
- Ability: Start of turn: If there's a Plant here, you get +1
this turn.
- Description: Extra sun every turn? People say that's OP, but Sunflower exists.
Far Future
Laser Bean
Blover
- Cost: 6
- Class:
Smarty/
Solar
- Tribe: Leafy Flower Plant
- Rarity: Super-Rare
- Stats: 3
/3
- Ability: When played: Destroy all Zombies with 2
or less. Bounce all other Zombies.
- Description: You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower."
Citron
- Cost: 4
- Class:
Kabloom
- Tribe: Fruit Plant
- Rarity: Rare
- Stats: 5
- Ability: After combat here: Attack for 5 damage here.
- Description: As the owner and primary user of "Vitamin C-U-Later" 20-hour energy shots, Citron is always on and always ready for action. "Let's make this happen!!"
E.M.Peach
- Cost: 3
- Class:
Smarty
- Tribe: Fruit Trick
- Rarity: Uncommon
- Ability: Stun a Zombie. If it's a Science Zombie, destroy them.
- Description: He has grown tired of people lazily calling him E.M.Pea.
Infi-Nut
- Cost: 2
- Class:
Guardian
- Tribe: Nut Plant
- Rarity: Super-Rare
- Stats: 6
- Ability:
Armored 1, Team-Up. When played: This is Shielded this turn. When destroyed: Make an Infi-Nut Projector here.
- Description: As a young nut, he spent way too much time standing between two mirrors and trying to look into infinity.
Infi-Nut Projector
- Cost: 1
- Class:
Guardian
- Tribe: Nut Plant
- Rarity: Uncommon
- Stats: 1
- Ability:
Armored 2, Team-Up. Start of next turn: This turns into an Infi-Nut.
- Description: Impfinity approved.
Magnifying Grass
Tile Turnip
- Cost: 4
- Class:
Mega-Grow
- Tribe: Root Trick
- Rarity: Rare
- Ability: A Plant does a
Bonus Attack. If played on Ground, make Power Tile here.
- Description: DJ Tile Turnip changed dance floors with his underground hit "Turnip the Beet."
Power Tile
- Cost: 2
- Class:
Mega-Grow
- Tribe: Environment
- Rarity: Uncommon
- Ability: When a Plant that's not here does a
Bonus Attack, all Plants here do a
Bonus Attack.
- Description: Power corrupts, and Power Tiles corrupt tile-ly.
Dark Ages
Sun-Shroom
Puff-Shroom
Fume-Shroom
Sun Bean
- Cost: 3
- Class:
Solar
- Tribe: Bean Plant
- Rarity: Super-Rare
- Stats: 3
- Ability: When destroyed: You get 3
next turn.
- Description: Sun Bean didn't realize that there are more beans in this game.
Magnet-Shroom
- Cost: 5
- Class:
Guardian
- Tribe: Mushroom Plant
- Rarity: Legendary
- Stats: 5
- Ability:
Armored 2, Surpass,
Untrickable. All other Plants and Zombies cannot have
Armored,
Untrickable, Unfighterable, Shielded or Strealth.
- Description: Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends.
Neon Mixtape Tour
Phat Beet
- Cost: 4
- Class:
Smarty
- Tribe: Root Plant
- Rarity: Rare
- Stats: 2
/3
- Ability: Splash Damage 2. If played next to Water: This gets +1
and gets Splash Damage 3 instead.
- Description: He has been known to drop sick rhymes, dope grooves, and highly satisfactory jams, often within seconds of each other.
Celery Stalker
- Cost: 3
- Class:
Guardian/
Mega-Grow
- Tribe: Root Plant
- Rarity: Super-Rare
- Stats: 4
- Ability: Team-Up, Strealth. If a Zombie hurts the Plant Hero, do 1 damage to that Zombie for how much
this has.
- Description: He simply believes that discretion is the better part of vegetation.
Thyme Warp
- Cost: 4
- Class:
Mega-Grow/
Smarty
- Tribe: Leafy Plant
- Rarity: Legendary
- Stats: 2
/2
- Ability: This gets +1
/+1
for the rest of the game when anything is Bounced. When played: Bounce everything else, and all cards in each player's hands cost 1
or
more.
- Description: IT IS THYME!
Garlic
Spore-Shroom
- Cost: 3
- Class:
Kabloom
- Tribe: Mushroom Lob Plant
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Team-Up. When a Mushroom destroys a Zombie, make another Spore-Shroom there.
- Description: "Don't you hate it when that Imp keeps making copies of himself? Well, I can do that too..."
Intensive Carrot
- Cost: 4
- Class:
Smarty
- Tribe: Root Trick
- Rarity: Rare
- Ability: Make the last Plant that has been destroyed earlier in the game. Draw a card.
- Description: "How do I revive eaten plants? In a word: vitamins. Vitamins and sorcery."
Jurassic Marsh
Primal Peashooter
Primal Wall-Nut
Perfume-Shroom
- Cost: 4
- Class:
Smarty
- Tribe: Mushroom Trick
- Rarity: Super-Rare
- Ability: Surpass. Stun Zombies here and next door.
- Description: Emits a pure, concentrated mist of aerosolized love.
Primal Sunflower
Primal Potato Mine
Big Wave Beach
Lily Pad
Already exists.
Tangle Kelp
- Cost: 3
- Class:
Solar/
Guardian
- Tribe: Leafy Plant
- Rarity: Rare
- Stats: 2
- Ability: Amphibious. When destroyed: Destroy a Zombie here.
- Description: His friends tell him they can see him perfectly well, but he'll never change.
Bowling Bulb
- Cost: 4
- Class:
Mega-Grow/
Smarty
- Tribe: Fruit Root Plant
- Rarity: Super-Rare
- Stats: 1
/4
- Ability:
Double Strike. When this hurts the Zombie Hero, Conjure a Fruit.
- Description: Guess which team has won the League Championship for five years running now? Team Bowling Bulb, that's who. They are on a ROLL.
Guacodile
Banana Launcher
Modern Day
Moonflower
- Cost: 2
- Class:
Solar
- Tribe: Lunar Flower Plant
- Rarity: Uncommon
- Stats: 2
- Ability: Team-Up. All other Lunar Plants here and next door are Moonlit. Moonlight: Start of turn: You get +1
this turn.
- Description: Moonflower is a fierce collaborator. She'll collaborate with anything. She'd collaborate with a table if she could.
Nightshade
- Cost: 4
- Class:
Guardian/
Solar
- Tribe: Lunar Flower Plant
- Rarity: Rare
- Stats: 3
/3
- Ability: Strealth. Moonlight: This gets
Strikethrough instead.
- Description: He comes from a long line of ardent smackers, and his family counts three kings, four ambassadors and a president as among those proudly slapped around.
Shadow-Shroom
- Cost: 5
- Class:
Kabloom/
Solar
- Tribe: Lunar Mushroom Plant
- Rarity: Super-Rare
- Stats: 4
- Ability: When destroyed: Do 3 damage to a Zombie here. Moonlight: When destroyed: Do 4 damage to Zombies here and next door instead.
- Description: Despite being such a poisonous and profoundly inedible fungus, Shadow-shroom is nonetheless a total cutie-pie.
Dusk Lobber
- Cost: 3
- Class:
Smarty/
Solar
- Tribe: Lunar Lob Cactus Plant
- Rarity: Uncommon
- Stats: 4
/2
- Ability: Splash Damage 3. Moonlight: This gets Clustershot instead.
- Description: Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.
Grimrose
- Cost: 4
- Class:
Solar
- Tribe: Lunar Flower Plant
- Rarity: Super-Rare
- Stats: 2
- Ability: When destroyed: Destroy a Zombie here. Moonlight: When destroyed: Destroy Zombies here and next door.
- Description: "When you think about it, the proper place for a zombie is in the ground, so, really, I'm just expediting the process."
Premium
Snow Pea
Power Lily
- Cost: 5
- Class:
Mega-Grow
- Tribe: Flower Plant
- Rarity: Super-Rare
- Stats: 5
- Ability: Start of turn: Gain a Plant Food.
- Description: From seedling to sapling, to full grown foliage, Power Lily's experience as a life coach has shown her the best way to empower and support plants everywhere.
Imitater
Chomper
Toadstool
Small Strawburst
- Cost: 4
- Class:
Kabloom
- Tribe: Fruit Plant
- Rarity: Uncommon
- Stats: 2
- Ability: Start of next turn: This transforms into a Medium Strawburst. When destroyed: Gain a Small Strawbomb.
- Description: "Though small's pretty choice as well."
Medium Strawburst
- Cost: 5
- Class:
Kabloom
- Tribe: Fruit Plant
- Rarity: Rare
- Stats: 3
- Ability: Start of next turn: This transforms into a Big Strawburst. When destroyed: Gain a Medium Strawbomb.
- Description: "And you should never discount medium. I just like sizes, really."
Big Strawburst
- Cost: 6
- Class:
Kabloom
- Tribe: Fruit Plant
- Rarity: Super-Rare
- Stats: 4
- Ability: Start of turn: Gain a Big Strawbomb. When destroyed: Gain a Big Strawbomb.
- Description: "Big is good."
Small Strawbomb
- Cost: 2
- Class:
Kabloom
- Tribe: Fruit Trick
- Rarity: Uncommon
- Ability: Do 3 damage to a Zombie. Conjure a Fruit.
- Description: Boom.
Medium Strawbomb
- Cost: 3
- Class:
Kabloom
- Tribe: Fruit Trick
- Rarity: Rare
- Ability: Do 4 damage to a Zombie. Conjure a Fruit.
- Description: Kaboom!
Big Strawbomb
- Cost: 4
- Class:
Kabloom
- Tribe: Fruit Trick
- Rarity: Token
- Ability: Do 5 damage to a Zombie. Conjure a Fruit.
- Description: KABLOOEY!!!!!!!!
Cactus
Electric Blueberry
Jack O' Lantern
Grapeshot
- Cost: 3
- Class:
Kabloom
- Tribe: Fruit Trick
- Rarity: Super-Rare
- Ability: Do 3 damage to a Zombie and 1 damage to all other Zombies.
- Description: "Spa-BOOM!" enthuses Grapeshot. "You liked that? I got a million of 'em! Wa-POW! Buh-BLAM! Za-... um... Ker-... hmmm... Okay, I guess I've only got the three."
Cold Snapdragon
- Cost: 4
- Class:
Smarty
- Tribe: Dragon Flower Plant
- Rarity: Super-Rare
- Stats: 3
/3
- Ability: Splash Damage 2, Freezing, Unfreezable.
- Description: Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon.
Escape Root
- Cost: 2
- Class:
Guardian/
Mega-Grow
- Tribe: Root Plant
- Rarity: Super-Rare
- Stats: 4
- Ability: Escape, Strealth. When this does damage, Conjure a Root.
- Description: The other plants put on a big surprise party for Escape Root last week, but he did his thing and suddenly it was a surprise party...FOR THEM!
Gold Bloom
- Cost: 3
- Class:
Solar
- Tribe: Flower Trick
- Rarity: Rare
- Ability: You get +1
for the rest of the game. Draw a card.
- Description: "Your botanists were so preoccupied with whether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should."
Wasabi Whip
- Cost: 2
- Class:
Mega-Grow/
Smarty
- Tribe: Leafy Plant
- Rarity: Super-Rare
- Stats: 2
/2
- Ability: Splash Damage 2, Unfreezable. Plants here and next door are Unfreezable.
- Description: "Seriously, next person to call me 'Wasabi Nae Nae' is getting the third degree treatment."
Small Kiwibeast
- Cost: 1
- Class:
Smarty/
Guardian
- Tribe: Fruit Plant
- Rarity: Legendary
- Stats: 1
/2
- Ability: Splash Damage 1. When destroyed: Make a Medium Kiwibeast here.
- Description: "I like to keep an even keel."
Medium Kiwibeast
- Cost: 3
- Class:
Smarty/
Guardian
- Tribe: Fruit Plant
- Rarity: Token
- Stats: 3
/3
- Ability: Splash Damage 3. When destroyed: Make a Big Kiwibeast here.
- Description: "But zombies... oooh... zombies make me so mad!"
Big Kiwibeast
- Cost: 5
- Class:
Smarty/
Guardian
- Tribe: Fruit Plant
- Rarity: Token
- Stats: 4
/5
- Ability: Splash Damage 4. When hurt: This gets +4
.
- Description: "And when I get mad... RARRRRRGGG!"
Apple Mortar
- Cost: 6
- Class:
Smarty
- Tribe: Fruit Plant
- Rarity: Super-Rare
- Stats: 2
/6
- Ability: Clustershot. When this hurts a Zombie, stun that Zombie. Fruit Evolution: This gets
Untrickable.
- Description: Apple Mortar stuns three zombies dead in their tracks. SPAF! That'll show 'em! That'll show ALL of them!
Witch Hazel
Parsnip
- Cost: 4
- Class:
Guardian
- Tribe: Root Plant
- Rarity: Super-Rare
- Stats: 4
/3
- Ability:
Untrickable. When destroyed: Do 4 damage to a Zombie here.
- Description: His favorite game is Snipperclips.
Missile Toe
- Cost: 3
- Class:
Kabloom/
Smarty
- Tribe: Berry Flower Plant
- Rarity: Legendary
- Stats: 3
/6
- Ability:
Bullseye, Freezing, Unfreezable. Start of turn: Gain a Cold Blast.
- Description: While she is called Missile Toe, Missile Toe has no toes and, properly speaking, lacks missiles. How'd she get her name? Nepotism! Pure favoritism!
Cold Blast
- Cost: 1
- Class:
Kabloom/
Smarty
- Tribe: Trick
- Rarity: Rare
- Ability: Do 2 damage to and
freeze a Zombie. Draw a card.
- Description: Aw man, that's cold.
Caulipower
- Cost: 5
- Class:
Smarty
- Tribe: Leafy Flower Plant
- Rarity: Legendary
- Stats: 6
- Ability: Start of turn: Hypnotize a Zombie.
- Description: Caulipower's eyes spin with distress. He's just thought of a really great ending for his novel, but he's afraid his cousin won't understand it.
Electric Peashooter
- Cost: 2
- Class:
Smarty/
Solar
- Tribe: Pea Plant
- Rarity: Uncommon
- Stats: 2
/2
- Ability: Splash Damage 2,
Strikethrough.
- Description: Electric Peashooter expects resistance, but he doesn't want to ohm anybody.
Holly Barrier
- Cost: 4
- Class:
Kabloom
- Tribe: Berry Plant
- Rarity: Super-Rare
- Stats: 5
- Ability: When this gets hurt, do 3 damage to a Zombie here. Start of turn: Conjure a Berry Trick.
- Description: You can call him Holly Knight.
Gemiums
Squash
Jalapeno
- Cost: 5
- Class:
Kabloom
- Tribe: Pepper Trick
- Rarity: Rare
- Ability: Do 2 damage to all Zombies. Conjure a Pepper.
- Description: This jalapeno is one spicy character by day and The Macramé Vigilante by night. You might be wondering what his secret weapons is... it's knots.
Hypno-Shroom
- Cost: 3
- Class:
Smarty
- Tribe: Mushroom Trick
- Rarity: Rare
- Ability: Hypnotize a Zombie. Conjure a Mushroom.
- Description: Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day."
Pea-Nut
Homing Thistle
- Cost: 5
- Class:
Guardian/
Smarty
- Tribe: Cactus Flower Plant
- Rarity: Super-Rare
- Stats: 4
/5
- Ability:
Bullseye, Amphibious. This attacks the nearest Zombie with the highest Strength.
- Description: Don't even think about trying to pull one over on Homing Thistle. He's got a bead on you. He sees right through your facade. It's like he has a laser beam... aimed at your soul.
Ghost Pepper
- Cost: 6
- Class:
Guardian/
Kabloom
- Tribe: Pepper Plant
- Rarity: Rare
- Stats: 4
- Ability: Amphibious. Start of turn: Do 3 damage to Zombies here and next door. End of turn: This does 1 damage to itself. When destroyed: Do 4 damage to Zombies here and next door.
- Description: You might not know it looking at her, but Ghost Pepper didn't always wear that white sheet everywhere she went. She first put it on as a lark for a Halloween party one year. Everyone else had these elaborate costumes, and she thought that it would be funny to dress like a plain ol' ghost. But she fell in love with that costume. It spoke to her. She'd found her calling.
Sap-Fling
Sweet Potato
Hurrikale
- Cost: 6
- Class:
Smarty
- Tribe: Leafy Plant
- Rarity: Super-Rare
- Stats: 4
/4
- Ability: When played:
Freeze Zombies here and next door. Leafy Evolution: Bounce a Zombie.
- Description: You could say Hurrikale is a "blow hard" in the truest sense of the phrase. He is the first chair trombonist in the Biennial Philharmonic Orchestra. He is also proficient in the trumpet, saxophone and the tuba. But man o' man, you should really see him on the flugelhorn. Dude absolutely kills it.
Fire Peashooter
Lava Guava
Shrinking Violet
Already exists.
Electric Currant
- Cost: 1
- Class:
Kabloom
- Tribe: Berry Plant
- Rarity: Super-Rare
- Stats: 4
- Ability: This gets +3
this turn when you play a Berry.
- Description: "Electricity is all very well and fine as a phenomenon, but electromagnetism as a whole is where it's really at."
Mints
(includes Enlighten-mint because SCREW YOU)
Fila-Mint
- Cost: 3
- Class:
Smarty
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Do 1 damage to all Zombies. Plants with Splash Damage do 2 more Splash Damage for the rest of the game.
- Description: Fila-mint hovers enigmatically and electrically over the lawn, surveying his surroundings. He nods, once. It is good.
Pepper-Mint
- Cost: 3
- Class:
Kabloom
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Do 1 damage to all Zombies. Plants get +1
for the rest of the game.
- Description: Pepper-mint likes heat. He's down with flames, he digs on fire, he's a total madman for oxidization and ignition.
Winter-Mint
- Cost: 3
- Class:
Smarty
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability:
Freeze all Zombies. All Plants with Freezing get +2
for the rest of the game.
- Description: Has advanced degrees in cryonics and cryogenics, is a master builder of snowmen, and subscribes to season passes at three different ski resorts.
Reinforce-Mint
- Cost: 3
- Class:
Guardian
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Plants get +2
for the rest of the game.
- Description: He's just workshopping defense strategies, doing what he can to support the team.
Bombard-Mint
- Cost: 3
- Class:
Kabloom
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Do 2 damage to all Zombies. All Plant and Zombie Tricks that do damage do 1 more damage for the rest of the game.
- Description: "In the context of eliminating zombies, a cascade of detonations not only clears much of the board, but leaves a lovely fragrance in its wake. It smells like... victory."
Ail-Mint
- Cost: 3
- Class:
Kabloom
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Do 1 damage to all Zombies. All Plants and Zombies take 1 damage after combat for the rest of the game.
- Description: Ail-mint is quick to state that poison should not be taken internally. Or externally, for that matter. Really, just leave it alone. It's poison!
Enchant-Mint
- Cost: 3
- Class:
Smarty
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Hypnotize a Zombie. For the rest of the game, when a Zombie is Hypnotized, it gets +2
.
- Description: "I just love musical theater."
Contain-Mint
- Cost: 3
- Class:
Guardian
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Zombies get -1
for the rest of the game.
- Description: "No need to be in such a rush all the time. Movement is totally overrated."
Enforce-Mint
- Cost: 3
- Class:
Mega-Grow
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Plants get +1
/+1
for the rest of the game.
- Description: "I don't set policy."
Arma-Mint
- Cost: 3
- Class:
Mega-Grow
- Tribe: Mint Lob Trick
- Rarity: Super-Rare
- Ability: Do 1 damage to all Zombies. All Lob Plants get +2
/+1
for the rest of the game.
- Description: "It's a great way for me to express myself, my identity, and my preference that zombies can be defeated in large groups."
Conceal-Mint
- Cost: 3
- Class:
Solar
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: All Plants are Moonlit for the rest of the game.
- Description: Conceal-mint ducks ninja-like out of the party without telling a soul.
Spear-Mint
- Cost: 3
- Class:
Guardian
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: Do 2 damage to all Zombies. Shuffle three Spikerock Sectors into your deck.
- Description: "Slash!" Spear-mint enthuses. "Slishy-slashy-slice!" she adds, wanting to make sure she's getting her point across. She wants to be very clear on this.
Appease-Mint
- Cost: 3
- Class:
Mega-Grow
- Tribe: Mint Pea Trick
- Rarity: Super-Rare
- Ability: Do 1 damage to all Zombies. All Pea Plants get +2
/+1
for the rest of the game.
- Description: "Yes, my name is 'Appease-mint,' but that has more to do with my affinity towards peas than any disinclination to stand up for my beliefs. Rescind your vile calumny this instant, lest I compose a blistering letter of outrage!"
Enlighten-Mint
- Cost: 3
- Class:
Solar
- Tribe: Mint Trick
- Rarity: Super-Rare
- Ability: For the rest of the game, when a Plant makes
, you get +1
.
- Description: Enlighten-mint wants to stress that while "enlightenment" is properly understood as "full comprehension of a situation," she herself frequently likes to ask follow-up questions just to be sure.
Seediums
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Others
Marigold
- Cost: 1
- Class:
Solar/
Smarty
- Tribe: Flower Plant
- Rarity: Uncommon
- Stats: 1
- Ability: Start of turn: You get +1
this turn. The Zombie player gets -1
this turn.
- Description: Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden.
Minecart
- Cost: 2
- Class:
Guardian/
Mega-Grow
- Tribe: Trick
- Rarity: Rare
- Ability: Move a Plant or a Zombie.
- Description: Don't get on the wrong side of the tracks.
Slip n' Slider
- Cost: 1
- Class:
Mega-Grow
- Tribe: Plant
- Rarity: Uncommon
- Stats: 2
- Ability: Team-Up. When a Zombie hurts this, move it to the left.
- Description: Don't worry, that Zombie won't attack again!
Fire Tile
- Cost: 2
- Class:
Solar
- Tribe: Plant
- Rarity: Rare
- Stats: 2
- Ability: Fusion: Destroy all Plants and Zombies in a lane.
- Description: Anyone who steps on this will be on fiyaaaaaaaaaaaaaaaaaaaa.
Portal Combat
- Cost: 3
- Class:
Guardian
- Tribe: Trick
- Rarity: Super-Rare
- Ability: Switch a Plant with another Plant. Draw a card.
- Description: Not to be confused with the Portal Wombat.