Last Stand I (Kongfu World)

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歪比巴卜!
This article is about content available solely in the People's Republic of China.
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A plague has swept this era.
This article is about content that is no longer available. As such, it is archived.

Last Stand I was the first Last Stand level of Kongfu World in the Chinese version of Plants vs. Zombies 2. It had black holes after each wave of zombies, pulling the player's plants forward. This level also introduced the Admiral Helmet Zombie. These zombies remained exclusive to the Last Stand levels. When this level was finished for the first time, the player received a star.

Difficulty

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Kongfu Zombie2.png Kongfu Zombie2.png Conehead Kongfu Zombie2.png None
2 Conehead Kongfu Zombie2.png4 Buckethead Kongfu Zombie2.png2 Buckethead Kongfu Zombie2.png3 None 1x Hammer Stand2.png spawns at C8R4.
3 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Conehead Kongfu Zombie2.png2 Conehead Kongfu Zombie2.png4 Conehead Kongfu Zombie2.png None 1x Admiral Helmet Stand2.png spawns at C8R2.
4 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Drinking Zombie2.png3 Drinking Zombie2.png None 1x Bomb Stand2.png spawns at C7R5.
A black hole appears and drags all plants forward by one column.
5 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Conehead Kongfu Zombie2.png2 Conehead Kongfu Zombie2.png4 Conehead Kongfu Zombie2.png Flag Kongfu Zombie2.png None First flag.
1x Admiral Helmet Stand2.png spawns at C8R3.
6 Conehead Kongfu Zombie2.png2 Conehead Kongfu Zombie2.png4 Hammer Zombie2.png3 None 1x Flag Stand2.png spawns at C8R3.
7 Kongfu Zombie2.png1 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Kongfu Zombie2.png5 Hammer Zombie2.png None 1x Hammer Stand2.png spawns at C7R3.
8 Conehead Kongfu Zombie2.png Conehead Kongfu Zombie2.png Hammer Zombie2.png1 Hammer Zombie2.png5 None 1x Hammer Stand2.png spawns at C8R2.
1x Torch Stand2.png spawns at C8R4.
9 Kongfu Zombie2.png1 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Kongfu Zombie2.png5 Conehead Kongfu Zombie2.png Conehead Kongfu Zombie2.png Hammer Zombie2.png3 None 1x Admiral Helmet Stand2.png spawns at C8R1.
1x Bomb Stand2.png spawns at C7R2.
1x Torch Stand2.png spawns at C8R4.
1x Flag Stand2.png spawns at C7R3.
A black hole appears and drags all plants forward by two columns.
10 Kongfu Zombie2.png1 Kongfu Zombie2.png1 Kongfu Zombie2.png5 Kongfu Zombie2.png5 Hammer Zombie2.png Flag Kongfu Zombie2.png Drinking Zombie2.png2 Drinking Zombie2.png4 None Final wave.


Strategy

By Iamarepeater

This strategy has no need for level 2 (or above) plants (although if you have them, it will be much easier).

Plants needed:

You can bring other plants to act as fillers.

Set up your lawn as shown below.

CP CP CP CP SD X, R X, R X X
CP CP CP CP SD X, R X, R X X
CP CP CP CP SD X, R X, R X X
CP CP CP CP SD X, R X, R X X
CP CP CP CP SD X, R X, R X X

Legend:

You should be left with 1750 sun. Use the extra sun to replace lost Radishes and Power Lilies. Use Snapdragon's Plant Food effect to thin out the zombie waves, especially on the final wave.

See also

* A gate can be unlocked with a key after completing this level
^ Conjectural name