Ancient Egypt - Day 9 (Chinese version: pre-1.8)

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Chinese Dave Bust.png
歪比巴卜!
This article is about content available solely in the People's Republic of China.
Tombstonedark.png
A plague has swept this era.
This article is about content that is no longer available. As such, it is archived.
This page is about the level before the v1.8 update. For the version after the update, see Ancient Egypt - Day 9 (Chinese version).
For the international version of the level, see Ancient Egypt - Day 9.

Ancient Egypt - Day 9 was the ninth level of Ancient Egypt in the Chinese version of Plants vs. Zombies 2. It introduced the Pharaoh Zombie. When this level was finished for the first time, the player got a Twin Sunflower Puzzle Piece.

Difficulty

Even with the Pharaoh Zombies, this level is still moderate. The number of Pharaoh Zombies are low, and Camel Zombies are not very dangerous. And the tombstones are not a big problem either. But it can be a problem with Bucketheads because the player does not have Bonk Choy.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie2.png None
2 Mummy Zombie2.png None
3 Mummy Zombie2.png Ra Zombie2.png None
4 Conehead Mummy2.png None 500%/7 Plant Food
5 Camel Zombies2.png None
6 Mummy Zombie2.png Mummy Zombie2.png Ra Zombie2.png None
7 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png None 100% Plant Food
8 Pharaoh Zombie2.png3 None
9 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png None 400%/7 Plant Food
10 Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Flag Mummy Zombie2.png Ra Zombie2.png Camel Zombies2.png- Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png First flag; Sandstorm!
11 Mummy Zombie2.png Conehead Mummy2.png Buckethead Mummy2.png4 None 600%/7 Plant Food
12 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png Ra Zombie2.png None
13 Mummy Zombie2.png Camel Zombies2.png-2 Camel Zombies2.png-5 None 600%/7 Plant Food
14 Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png Camel Zombies2.png-3 None
15 Pharaoh Zombie2.png1 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Sandstorm!
16 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Ra Zombie2.png Ra Zombie2.png None 500%/7 Plant Food
17 Mummy Zombie2.png Conehead Mummy2.png Buckethead Mummy2.png5 Ra Zombie2.png None
18 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png2 Conehead Mummy2.png Ra Zombie2.png Camel Zombies2.png- None
19 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Conehead Mummy2.png Ra Zombie2.png Ra Zombie2.png None 100% Plant Food
20 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Flag Mummy Zombie2.png Ra Zombie2.png Ra Zombie2.png Camel Zombies2.png-2 Camel Zombies2.png-4 Pharaoh Zombie2.png1 Pharaoh Zombie2.png5 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png- always carry four camel segments

Strategies

Choose the most basic plants for this level. Below is a hint:

Plant the Sunflowers in the first row. When you have got enough sun, plant the attack plants in front of the Sunflowers. Plant Potato Mines if you do not have enough sun for Cabbage-pults or Peashooters. Continue planting Sunflowers if you do not have enough sun for Bloomerang. Plant Wall-nuts to defense the plants from being eaten by the zombies. Plant Iceberg Lettuce to delay the zombies. Plant Peashooter to weaken the zombies. Use Cabbage-pult's Plant Food upgrade if there are too much zombies and use Iceberg Lettuce's Plant Food upgrade to delay the zombies and protect the plants from being eaten.

Gallery

Walkthroughs

* A gate can be unlocked with a key after completing this level
^ Conjectural name