User:ADVENT-UR-TRON/Rift Levels

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A collaborative effort between ADVENT-UR-TRON and TheHandsomePlant.

ADVENT-UR-TRON documents odd-numbered levels.
TheHandsomePlant documents even-numbered levels.

Introduction to Rift's Mechanics and Definitions

MutatorPropsRiftNormal

(New modules for rift. preset difficulty modifers)

Difficulty 1

Fast Sun Dropper: Sun drops faster than usual, every 2-8 seconds compared to the normal 6-12. (further incrementing, not random intervals.)
+100 Sun: Start the level with +100 Additional Sun in your Sun bank.
+2 Plantfood: Start the level with +2 Plant food at your disposal.
7 Seed Slots: You can use 7 Seed Slots.
9000 Max Sun: Your Sun bank can hold up to 9000 sun.
Mowers Regenerate Once: You regain a mower after you lose it.
12 Sec Wait time: You have 12 seconds to setup your defenses before the zombies come.
Level 0: Zombies are Level 0.

Difficulty 2

Default Sun Dropper: Sun drops are normal.
+50 Sun: Start the level with +50 Additional Sun in your Sun bank.
+1 Plantfood: Start the level with +1 Plant food at your disposal.
6 Seed Slots: You can use 6 Seed Slots.
2000 Max Sun: Your Sun bank can hold up to 2000 sun.
Mowers used once: All your mowers don't regenerate, Default.
9 Sec Wait time: You have 9 seconds to setup your defenses before the zombies come.
Level 3: Zombies are Level 3.
General Level 3: General Zombies (cardio,zmech,#caketank) are Level 3.

Difficulty 3

Slow Sun Dropper: Sun drops slower than usual, every 8-16 seconds.
0 Sun: Start the level with 0 Additional Sun in your Sun bank.
0 Plantfood: Start the level with 0 Plant food at your disposal.
5 Seed Slots: You can use 5 Seed Slots.
1000 Max Sun: Your Sun bank can hold up to 1000 sun.
No Mowers: You don't have any mowers.
6 Sec Wait time: You have 6 seconds to setup your defenses before the zombies come.
Level 6: Zombies are Level 6.
General Level 6: General Zombies (cardio,zmech,#caketank) are Level 6.

MutatorPropsRiftConveyor

Difficulty 1

+2 Plantfood: Start the level with +2 Plant food at your disposal.
Mowers Regenerate Once: You regain a mower after you lose it.
12 Sec Wait time: You have 12 seconds to setup your defenses before the zombies come.
Level 0: Zombies are Level 0.

Difficulty 2

+1 Plantfood: Start the level with +1 Plant food at your disposal.
Mowers used once: All your mowers don't regenerate, Default.
9 Sec Wait time: You have 9 seconds to setup your defenses before the zombies come.
Level 3: Zombies are Level 3.
General Level 3: General Zombies (cardio,zmech,#caketank) are Level 3.

Difficulty 3

0 Plantfood: Start the level with 0 Plant food at your disposal.
No Mowers: You don't have any mowers.
6 Sec Wait time: You have 6 seconds to setup your defenses before the zombies come.
Level 6: Zombies are Level 6.
General Level 6: General Zombies (cardio,zmech,#caketank) are Level 6.

Rift 1

The Lawn






(note: some things may be speculation here but i'm 80% sure this is how this works.) Stage:RiftStage
Mowers:Future *just if you're curious.*
Gravestones:Yes
Dynamic Zombies:roman roman_armor1 roman_armor2
Perks Disabled:Score Boost,Boss Buster,and Zom-B-Gone(Gargantuar)

Level Mutators

MutatorPropsRiftNormal is used.

Zombie Swaps

Difficulty 1 Swaps

Basic Zombie2.png > Roman Zombie;
Conehead Zombie2.png > Roman Conehead,Roman Zombie;
Buckethead Zombie2.png > Roman Buckethead,Roman Conehead;

Difficulty 2 Swaps

Basic Zombie2.png > Roman Zombie,Roman Conehead;
Conehead Zombie2.png > Roman Conehead,Roman Buckethead,Roman Zombie,Newspaper Zombie2.png;
Buckethead Zombie2.png > Roman Buckethead,Roman Conehead,Surfer Zombie2.png;

Difficulty 3 Swaps

Basic Zombie2.png > Roman Buckethead,Roman Conehead;
Conehead Zombie2.png > Jester Zombie2.png,Roman Buckethead,Newspaper Zombie2.png;
Buckethead Zombie2.png > Roman Buckethead,Surfer Zombie2.png,Disco-tron 30002.png;

Bonus Challenges

(Note: Speculation, but these are bonus challenges that probably don't fail the level instantly and are instead optional, this can be wrong as there's no clear answer.)

Difficulty 1 Challenges

Destroy 10 Gravestones, Do not lose more than 3 Plants.

Difficulty 2 Challenges

Destroy 12 Gravestones, Do not lose more than 1 Plant.

Difficulty 3 Challenges

Destroy 15 Gravestones, Do not lose more than 0 Plants.

Wavetable

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Basic Zombie2.png None
2 Basic Zombie2.png Basic Zombie2.png Surfer Zombie2.png Sandstorm!
3 Conehead Zombie2.png None 100% Plant Food; 3 Dark Gravestones spawn.
4 Conehead Zombie2.png Basic Zombie2.png Basic Zombie2.png Pianist Zombie2.png Pianist Zombie2.png First Wave!
Sandstorm!
5 Conehead Zombie2.png Buckethead Zombie2.png None 3 Dark Gravestones spawn.
6 Conehead Zombie2.png Buckethead Zombie2.png Buckethead Zombie2.png Jester Zombie2.png Jester Zombie2.png Sandstorm!
7 Basic Zombie2.png1 Basic Zombie2.png1 Conehead Zombie2.png2 Basic Zombie2.png1 None 3 Dark Gravestones spawn.
8 Basic Zombie2.png5 Conehead Zombie2.png5 Buckethead Zombie2.png5 Disco-tron 30002.png Disco-tron 30002.png Second Wave!
Sandstorm!
9 Conehead Zombie2.png1 Buckethead Zombie2.png2 Conehead Zombie2.png3 Buckethead Zombie2.png4 Conehead Zombie2.png5 None 3 Dark Gravestones spawn.
10 Basic Zombie2.png1 Basic Zombie2.png2 Conehead Zombie2.png3 Conehead Zombie2.png3 Conehead Zombie2.png3 Basic Zombie2.png4 Basic Zombie2.png5 Parasol Zombie2.png Parasol Zombie2.png Sandstorm!
11 Buckethead Zombie2.png2 Buckethead Zombie2.png4 None 3 Dark Gravestones spawn.
12 Basic Zombie2.png Basic Zombie2.png Buckethead Zombie2.png1 Buckethead Zombie2.png3 Buckethead Zombie2.png5 Conehead Zombie2.png Conehead Zombie2.png Newspaper Zombie2.png Newspaper Zombie2.png Final Wave!
Sandstorm!


Rift 2

Stage:BeachStage
Dynamic Zombies:roman roman_imp roman_armor1 roman_armor2
Perks Disabled:Score Boost,Boss Buster,Zom-B-Gone(Gargantuar),and Sun Break.
Tide: Yes, starts at Column 2.
Conveyor:Bowling Bulb2.png,Lily Pad2.png,Peashooter2.png.
Pre-placed Lilypads: Column 4, Row 2. Column 7, Row 3. and Column 5, Row 5.

Level Mutators

MutatorPropsRiftConveyor is used.

Zombie Swaps

Difficulty 1 Swaps

Pompadour Zombie2.png > Roman Zombie;
Bikini Zombie2.png > Roman Zombie;
Pompadour Conehead2.png > Roman Conehead;
Bikini Conehead2.png > Roman Conehead;
Pompadour Buckethead2.png > Roman Buckethead;
Bikini Buckethead2.png > Roman Buckethead;

Difficulty 2 Swaps

Pompadour Zombie2.png > Roman Zombie, Roman Conehead;
Bikini Zombie2.png > Roman Zombie, Roman Conehead;
Pompadour Conehead2.png > Roman Conehead, Roman Buckethead;
Bikini Conehead2.png > Roman Conehead, Roman Buckethead;
Pompadour Buckethead2.png > Roman Buckethead, Roman Conehead;
Bikini Buckethead2.png > Roman Buckethead, Roman Conehead;

Difficulty 3 Swaps

Pompadour Zombie2.png > Roman Zombie, Roman Conehead;
Bikini Zombie2.png > Roman Zombie, Roman Conehead;
Pompadour Conehead2.png > Roman Conehead, Roman Buckethead;
Bikini Conehead2.png > Roman Conehead, Roman Buckethead;
Pompadour Buckethead2.png > Roman Buckethead;
Bikini Buckethead2.png > Roman Buckethead;

Bonus Challenges

Difficulty 1 Challenges

Protect Banana Launcher2.png on Column 3 Row 3.

Difficulty 2 Challenges

Protect Banana Launcher2.png on Column 3 Row 3, Kill 10 Zombies in 10 Seconds.

Difficulty 3 Challenges

Protect Banana Launcher2.png on Column 3 Row 3, Kill 20 Zombies in 10 Seconds.

Wavetable

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Bikini Zombie2.png2 Bikini Zombie2.png3 None
2 Pompadour Zombie2.png1 Pompadour Conehead2.png3 None
3 Pompadour Buckethead2.png2 Bikini Conehead2.png4 Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png None Water reaches 6th column; 400%/7 Plant Food
4 Bikini Zombie2.png2 Bikini Zombie2.png3 Bikini Zombie2.png Bikini Zombie2.png Pompadour Conehead2.png Bikini Buckethead2.png None
5 Snorkel Zombie2.png Snorkel Zombie2.png Snorkel Zombie2.png Snorkel Zombie2.png None Water reaches 5th column; 100% Plant Food; Tangle Kelp2.png is available
6 Pompadour Conehead2.png1 Pompadour Conehead2.png5 Bikini Zombie2.png Bikini Conehead2.png Bikini Conehead2.png None
7 Snorkel Zombie2.png3 Pompadour Conehead2.png3 Bikini Conehead2.png5 Snorkel Zombie2.png2 Beach Flag Zombie2.png Bikini Buckethead2.png4 Snorkel Zombie2.png Snorkel Zombie2.png Bikini Buckethead2.png1 Snorkel Zombie2.png1 None First flag; water reaches 4th column
8 Bikini Conehead2.png4 Pompadour Buckethead2.png5 Pompadour Buckethead2.png3 Imp Mermaid Zombie2.png4 None 500%/7 Plant Food
9 Snorkel Zombie2.png Snorkel Zombie2.png4 Snorkel Zombie2.png2 Snorkel Zombie2.png Snorkel Zombie2.png Pompadour Buckethead2.png4 Bikini Buckethead2.png2 None Water reaches 3rd column
10 Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png4 Imp Mermaid Zombie2.png Pompadour Buckethead2.png Bikini Buckethead2.png3 Pompadour Conehead2.png3 Imp Mermaid Zombie2.png2 Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png None
11 Pompadour Conehead2.png5 Bikini Buckethead2.png2 Pompadour Buckethead2.png1 Bikini Conehead2.png5 Bikini Conehead2.png1 None 600%/7 Plant Food
12 Pompadour Conehead2.png2 Bikini Zombie2.png1 Pompadour Zombie2.png3 Pompadour Conehead2.png1 Bikini Zombie2.png3 Pompadour Buckethead2.png2 Pompadour Conehead2.png None
13 Pompadour Zombie2.png Pompadour Buckethead2.png Bikini Zombie2.png Bikini Buckethead2.png Imp Mermaid Zombie2.png Pompadour Conehead2.png Bikini Conehead2.png Pompadour Buckethead2.png None 100% Plant Food
14 Bikini Buckethead2.png5 Pompadour Buckethead2.png4 Pompadour Conehead2.png2 Bikini Conehead2.png4 Bikini Buckethead2.png3 Bikini Buckethead2.png2 Pompadour Buckethead2.png1 Snorkel Zombie2.png3 Snorkel Zombie2.png2 Pompadour Zombie2.png2 Beach Flag Zombie2.png Imp Mermaid Zombie2.png3 Snorkel Zombie2.png4 Snorkel Zombie2.png1 Bikini Zombie2.png4 Bikini Zombie2.png5 Snorkel Zombie2.png5 None Final flag


Rift 3

Wavetable

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 D1: Mummy Zombie2.png

D2: Mummy Zombie2.png
D3: Conehead Mummy2.png

None
2 D1: Mummy Zombie2.png

D2: Mummy Zombie2.png
D3: Conehead Mummy2.png

None
3 D1: Mummy Zombie2.png Mummy Zombie2.png

D2: Mummy Zombie2.png Mummy Zombie2.png
D3: Conehead Mummy2.png Conehead Mummy2.png

None Carries 1x Plant Food.
4 D1: Mummy Zombie2.png1 Mummy Zombie2.png

D2: Mummy Zombie2.png Conehead Mummy2.png1
D3: Conehead Mummy2.png Buckethead Mummy2.png1

None
5 D1: Conehead Mummy2.png3

D2: Explorer Zombie2.png3
D3: Explorer Zombie2.png3

None
6 D1: Mummy Zombie2.png Mummy Zombie2.png

D2: Mummy Zombie2.png Conehead Mummy2.png
D3: Conehead Mummy2.png Buckethead Mummy2.png

None Carries 1x Plant Food.
7 D1: Mummy Zombie2.png Camel Zombies2.png

D2: Mummy Zombie2.png Camel Zombies2.png
D3: Conehead Mummy2.png Camel Zombies2.png

None
8 D1: Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png

D2: Mummy Zombie2.png Mummy Zombie2.png Explorer Zombie2.png
D3: Conehead Mummy2.png Conehead Mummy2.png Explorer Zombie2.png

None Carries 1x Plant Food.
9 D1: Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png

D2: Mummy Zombie2.png Buckethead Mummy2.png Explorer Zombie2.png
D3: Conehead Mummy2.png Buckethead Mummy2.png Explorer Zombie2.png

None
10 D1: Mummy Zombie2.png1 Mummy Zombie2.png2 Mummy Zombie2.png4 Mummy Zombie2.png5 Conehead Mummy2.png2 Conehead Mummy2.png3 Conehead Mummy2.png4 Flag Mummy Zombie2.png

D2: Mummy Zombie2.png2 Mummy Zombie2.png4 Conehead Mummy2.png1 Conehead Mummy2.png5 Flag Mummy Zombie2.png Explorer Zombie2.png2 Explorer Zombie2.png3 Explorer Zombie2.png4
D3: Conehead Mummy2.png2 Conehead Mummy2.png4 Buckethead Mummy2.png1 Buckethead Mummy2.png5 Flag Mummy Zombie2.png Explorer Zombie2.png2 Explorer Zombie2.png3 Explorer Zombie2.png4

D1: Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png

D2: Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png
D3: Conehead Mummy2.png Conehead Mummy2.png Conehead Mummy2.png Conehead Mummy2.png Conehead Mummy2.png Conehead Mummy2.png

Final wave.
Carries 1x Plant Food.
Sandstorm!