User:Ballistic Planet/PVZ2 CTG Modding Guide/All Possible Editable Things

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This page is very much under construction. This template was totally not stolen from AWikiBoy521, may God rest his soul.

Preamble

There are 16 main RTON files where I expect find moddable content. In alphabetical order, they are:

  • CollectableItemTypes, where you can edit the value of items such as sun, coins, and gems.
  • GridItemProps, where you can modify the values of grid items such as Gold Tiles. Keep in mind that editing some things here have broken the game in my experience, so be careful.
  • LawnStrings, where all of the game's text is.
  • PlantLevels, where you can edit the effects plants get upon leveling up. You can also edit things such as level up requirements here.
    • NOTE: This is where you edit the sun cost, recharge, hp, and damage of most plants now. Most of this info used to be located in the PropertySheets, but has been moved.
  • PlantMastery, where universal properties for plant mastery such as packets required and coins are.
  • PlantPowerUps, where you can edit the effects a plant receives from Power Mints.
  • PlantProperties, where specific editable properties not located in PlantLevels are located.
    • Specific examples will be included later.
  • PlantTypes, where you can edit seed packet/almanac background data as well as the almanac size of plants.
  • Powers, where certain editable plant properties such as Sun-shroom's/Strawburst's growth time, or Snapdragon's/Phat Beet's damage are located.
  • PowerUpTypes, where the data for Power Ups is located.
  • ProjectileTypes, where you can edit plant and zombie projectile effects.
  • PropertySheets, where you can edit things such as Endless Zone black lists, and the order of plants. Dinosaur data is located here.
  • ZombieActions, where certain actions such as the Wizard Zombie's attack speed data is located.
  • ZombieProperties, where you can edit the traits of most zombies, including health, speed, and damage.
  • ZombieSwapLists, which determines what zombies have their textures swapped during events.
  • ZombieTypes, which is almanac data for zombies.

Additionally, two other RTONS (PresentTables and PresentTypes) also have edit potential, but are left out as of now due to me not having much information about them.


**NOTE: If you're editing the PlantLevels or PlantMastery RTON files, you must play the game exclusively offline, as otherwise the game will crash.

CollectableItemTypes

GridItemProps

LawnStrings

PlantLevels

In the plant levels RTON, you can edit a plants sun cost, recharge, start of level recharge (if they have it), damage (if they have it) hp, seed packets per level, and coins per level. There are also specific things you can edit about some plants, which I will list below.

PlantMastery

PlantPowerUps

PlantProperties

PlantTypes

Powers

PowerUpTypes

ProjectileTypes

PropertySheets

ZombieActions

ZombiePropeties

ZombieSwapLists

ZombieTypes

PVZ2 CTG Modding Guide Pages
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