User blog:Comicboss4000/Plants vs. Zombies 2 Ideas - New World - Space Quest
World Information Number of levels: 25
Overall Difficulty: Hard
New Premium Plants (Along with the World): Prickly Pear, TNT Spinach
Main Gimmick: Meteors (Meteors act like tombstones but can also fall from space onto the lawn at any time. If a player's plant was on the spot the meteor was going to fall on, it will be instantly destroyed, even if if was a defensive plant.)
NOTE: Meteors CANNOT fall on Columns 1 and 2
Last Stand levels: Day 4 and Day 16
Special Delivery levels: Day 3, Day 10, and Day 23
Save Our Seeds levels: Day 12, Day 20 and Day 24
Locked And Loaded levels: Day 7, Day 17, and Day 22
Boss Battles: Day 8 and Day 25
Prickly Pear Information
Sun Cost: 200
Toughness: 20 bites (Elevated)
Degrades at 1, 6, 16, and 26 bites
Damage: 2.5 NDS per thorn (Heavy)
Plant Food Damage: 25 NDS per large thorn
Range: Lobbed
Special: Can also act as a defensive plant that has 43.75% the health of a Wall-nut
Recharge: Mediocre
TNT Spinach Information
Sun Cost: 175
Type: Instant-use plant
Damage: 90 NDS (Massive)
Special: Explodes in 5x5 area, with inner 3x3 area getting 90 NDS damage and outer area getting 30 NDS damage
Recharge: Slow
New Zombies
Astronaut Zombie
Health: 10 NDS
Special Abilities: None
Speed: Basic
First Appearance: Day 1
Conehead Astronaut Zombie
Health: 28 NDS
Special Abilities: None
Speed: Basic
First Appearance: Day 1
Buckethead Astronaut Zombie
Health: 65 NDS
Special Abilities: None
Speed: Basic
First Appearance: Day 1
Flag Astronaut Zombie
Health: 10 NDS
Special Abilities: None
Speed: Hungry
First Appearance: Day 1
UFO Imp
Health: 13.5 NDS
Special Abilities: Can fall from sky during "UFO Shower!" attack; Also launched by Space Explorer Gargantuar
Speed: Hungry
First Appearance: Day 1
Space Alien Zombie
Health: 20 NDS
Special Abilities: Has double the health, walking speed, and eating speed of a Basic Zombie.
Speed: Hungry
First Appearance: Day 4
Rocketship Zombie
Health: 45 NDS (with rocket); 10 NDS (without rocket)
Special Abilities: Enters the lawn launched in the sky, falls down on the frontmost plant in that lane. That plant would be instantly destroyed, regardless if it is defensive or not. The rocket will be pinned on that lane, with the zombie then walking forward normally causing troubles to the player.
Speed: Flighty, then Basic
First Appearance: Day 6
Weakness: Infinut Force Field (can absorb up to three rocket hits)
NASA Officer Zombie
Health: 22 NDS
Special Abilities: Shoots a laser every 10 seconds that destroys the frontmost plant in his lane. Defensive plants like Wall-nut take up to 4 shots to kill.
Speed: Hungry
First Appearance: Day 11
Portal Zombie
Health: 22 NDS
Special Abilities: Generates a portal that can make zombies switch lanes. Portals last for 45 seconds.
Speed: Stiff
First Appearance: Day 13
International Space Station
Health: 60 NDS
Special Abilities: Summons out Basic, Conehead, and Buckethead zombies in 3x3 area around it
Speed: Stationary
First Appearance: Day 19
Space Explorer Gargantuar
Health: 180 NDS
Special Abilities: Launches UFO Imp when he loses enough health
Speed: Hungry
First Appearance: Day 8
Zombot Space Dominator
Health: 1875 NDS
Special Abilities: Summons zombies; clears lanes with lasers
Speed: Stationary
First Appearance: Day 25
New Plants
TBA
Day 1
Level Type: Regular level
Flags: One
Difficulty: Somewhat Easy
Starting Meteors: Five
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 2
Level Type: Regular level
Flags: Two
Difficulty: Somewhat Easy
Starting Meteors: Seven
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 3
Level Type: Conveyor-Belt level
Difficulty: Medium
Flags: Three
Starting Plants: ,
, Prickly Pear
Starting Meteors: Six
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 4
Level Type: Last Stand level
Plants: Player's choice without sun-producers or free plants
Difficulty: Medium
Flags: One
Starting Meteors: Seven
Sun Given: 2000
Plant Food Given: Four
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 5
Level Type: Regular level
Flags: Three
Difficulty: Medium
Starting Meteors: Five
NOTE: is UFO Imp;
is Space Alien Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 6
Level Type: Regular level
Flags: One
Difficulty: Medium
Starting Meteors: Seven
NOTE: is UFO Imp;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 7
Level Type: Locked And Loaded
Plants: ,
,
,
,
, Prickly Pear
Flags: Three
Difficulty: Medium
Starting Meteors: Seven
NOTE: is UFO Imp;
is Rocketship Zombie;
is Space Alien Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 8
Level Type: Conveyor-Belt level
Objective 1: Survive a massive attack in Space Quest
Objective 2: Survive without any lawn mowers
Starting Plants: ,
, Prickly Pear
Flags: Two
Difficulty: Somewhat Hard
Starting Meteors: Ten
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 9
Level Type: Regular level
Flags: Two
Difficulty: Hard
Starting Meteors: Twelve
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 10
Level Type: Conveyor-belt level
Flags: Three
Difficulty: Medium
Starting Meteors: Ten
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 11
Level Type: Regular level
Flags: Two
Difficulty: Hard
Starting Meteors: Five
NOTE: is UFO Imp;
is Space Alien Zombie;
is NASA Officer Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 12
Level Type: Save Our Seeds
Endangered Plants: Five on Column 5
Flags: Two
Difficulty: Hard
Starting Meteors: Six
NOTE: is Space Alien Zombie;
is UFO Imp;
is Rocketship Zombie
NOTE 2: No meteors will fall on the endangered plants
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 13
Level Type: Regular level
Flags: Three
Difficulty: Hard
Starting Meteors: Ten
NOTE: is UFO Imp;
is Space Alien Zombie;
is Portal Zombie;
is NASA Officer Zombie;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 14
Level Type: Regular level with objective
Objective: Produce 4000 sun
Flags: Four
Difficulty: Somewhat Hard
Starting Meteors: Five
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie;
is Portal Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 15
Level Type: Regular level with objective
Objective: Don't spend more than 1000 sun
Flags: One
Difficulty: Very Hard
Starting Meteors: None
NOTE: is Space Alien Zombie;
is NASA Officer Zombie;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 1x Plant Food available |
4 | ![]() ![]() ![]() |
None | |
5 | ![]() |
None | |
6 | ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() |
None | 1x Plant Food available |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final wave |
Day 16
Level Type: Last Stand level
Plants: Choice without sun-producers or free plants
Flags: One
Sun Given: 2500
Plant Food Given: Four
Difficulty: Hard
Starting Meteors: Seven
NOTE: is Alien Zombie;
is UFO Imp;
is Rocketship Zombie;
is NASA Officer Zombie;
is Portal Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 17
Level Type: Locked And Loaded
Flags: Two
Difficulty: Medium
Starting Meteors: Twelve
NOTE: is Space Alien Zombie;
is UFO Imp;
is Rocketship Zombie;
is NASA Officer Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 18
Level Type: Regular level with objective
Objective: Don't let the zombies trample the flowers (located between 4th and 5th column)
Flags: Two
Difficulty: Hard
Starting Meteors: Five
NOTE: is Rocketship Zombie;
is NASA Officer Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 19
Level Type: Regular level
Flags: Four
Difficulty: Very Hard
Starting Meteors: Ten
NOTE: is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie;
is UFO Imp;
is International Space Station
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 20
Level Type: Save Our Seeds
Endangered Plants: Five on Column 1
Flags: Two
Difficulty: Very Hard
Starting Meteors: Fifteen
NOTE: is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie;
is UFO Imp;
is International Space Station;
is Portal Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 21
Level Type: Regular level with objective
Objective: Don't spend more than 2750 sun
Flags: Three
Difficulty: Very Hard
Starting Meteors: Seven
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie;
is Portal Zombie;
is International Space Station
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 22
Level Type: Locked And Loaded
Plants: ,
, TNT Spinach,
, Prickly Pear,
Flags: Three
Difficulty: Somewhat Hard
Starting Meteors: Seven
NOTE: is UFO Imp;
is Rocketship Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 23
Level Type: Special Delivery
Objective: Don't let the zombies trample the flowers (placed on Column 6)
Flags: Three
Difficulty: Medium
Starting Meteors: Five
NOTE: is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 24
Level Type: Save Our Seeds
Endangered Plants: Two Prickly Pears on C5R2 and C5R4
Flags: Two
Difficulty: Hard
Starting Meteors: Six
NOTE: is UFO Imp;
is Space Alien Zombie;
is Rocketship Zombie;
is NASA Officer Zombie;
is Portal Zombie;
is International Space Station
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 25 - Boss level
Level Type: Boss battle against Zombot Space Dominator
Flags: Zombot Space Dominator's health
Plants Given: ,
,
,
,
, Prickly Pear
Difficulty: Hard
Phase 1: (Absorbed 0 NDS - 425 NDS)
Attacks: Meteor Attack (Summons a meteor to target and destroy a plant. Plants hit by meteors will be instantly killed.)
Phase 2: (Absorbed 425 NDS - 1050 NDS)
Attacks: Lane Charging Attack (Clears up to 2 lanes at once)
Phase 3: (Absorbed 1050 NDS - 1875 NDS)
Attacks: Lane Charging Attack and Meteor Attack
Reward: Space Quest Trophy + 3000 coins