User blog:ShroomstagramUser/East Sea Dragon Palace: International version.
I'm kinda in the mood for a PvZO related blog, so why not make and international version of their underwater world.
Basic differences
- It will be renamed to Underwater Castle to sound more international.
Preview
Head down into the oceans of China, where Zomboss is experimenting with sea life, spreading zombies into the ocean and destroying the food chain. Can the plants save the oceans from a zombie attack and live to tell the tale?
Difficulty: 4 Jalapenos
Levels: 32
Main mechanic: The plants are in the water. Unless they are near an air source, they will drown.
When in time did it take place: In between Dark Ages and Pirate Seas.
Plants
There will be 6 plants introduced on the map, and no premiums tied into it.
Breathe Bulb
Breathe Bulbs allow plants to survive underwater.
Sun cost: 25
Recharge: Fast
Obtained: Beating Underwater Castle - Day 1
Notes: Exclusive to Underwater Castle
Area: 3x3
Plant food: Area of air expands to a 5x5 area for 30 seconds
Almanac entry: Breathe Bulb was born with her ability to give air underwater. Intensive Carrot helped her perfect it.
Bubble Flower
Bubble Flowers blow bubble that cover zombies
Sun cost: 125
Recharge: Fast
Range: Straight
Obtained: Beating Underwater Castle - Day 5
Special: Can be used in tangent with Electric Coral for more damage
Damage: Light (0.25; normal bubble); moderate (2.5; electric bubble)
Plant Food: Covers all zombies on screen with bubbles, dealing heavy damage.
Almanac entry: She loves entertaining the kids with her bubble blowing tricks.
Electric Coral
Electric Corals shoot electric balls at enemies
Sun cost: 200
Recharge: Mediocre (10 seconds)
Range: Straight
Obtained: Beating Underwater Castle - Day 10
Special: Can be used in tangent with Bubble Flower for more damage
Damage: Moderate (1.5 alone; 3 with Bubble Flower)
Plant Food: Shoots an electric ball that explodes in a 3x3 area after making contact with a zombie/obstacle
Almanac entry: He's confused on how his electricity powers are usable underwater. The other electric plants never give him viable answers as to why. Electric Blueberry stutters too much and Lightning Reed is too busy hanging out with Magnifying Grass.
Sea Anemone
Sea Anemones are lobbed-shot plants that shoot down 3 lanes
Sun cost: 200
Recharge: Fast
Range: Lobbed
Obtained: Beating Underwater Castle - Day 17
Damage: Normal (2 damage for being lobbed-shot)
Plant Food: Shoot big gold doubloons that do six times more damage than normal gold doubloons
Almanac entry: Sea Anemone gets mad when someone says she's a sunflower. It's understandable, too. She used to be called Sea Sunflower as a sprout, even though it was proven none of her DNA matched that of a sunflower.
Mine Fruit
Mine Fruits shoot slow moving explosives to the closest zombie to your house.
Sun cost: 450
Recharge: Mediocre
Range: Anywhere on lawn (essentially Full Board)
Obtained: Beating Underwater Castle - Day 23
Damage: Heavy (45, but attacks every 10 seconds)
Plant Food: Creates an explosive wall surrounding it that destroys zombies that touch it
Almanac entry: He doesn't mean to blow up things. He just likes firing torpedoes.
Magma Fruit
Magma fruits are defensive plants that explode when defeated
Sun cost: 100
Recharge: Sluggish (25 seconds)
Toughness: High (80 bites)
Obtained: Beating Underwater Castle - Day 25
Damage: Massive (when defeated, does 60 damage)
Plant food: Creates imploding armor that does moderate damage when destroyed (also doubles the plant's total health to 160)
Almanac entry: A lot of people look at him funny for having horns. Contrary to popular belief, they are natural. They run in his family.
Starfish
Starfish roll down a lane and knocks armor off of zombies
Sun cost: 0
Recharge: Slow
Obtained: Beating Underwater Castle - Day 28
Damage: On physical zombies, Normal (1 nds)
Usage: Instant
Almanac entry: He's not grumpy. He's currently in a frowning competition.
Zombies
Excluding the basic variants, Gargantuar and Imp variant, and Zomboss, there are 5 special zombies (one of which is a Heroes zombies I put in for good measure)
Sea Zombie
Regular zombie under the sea
Toughness: Average (10 HP)
Speed: Basic
First encountered: Underwater Castle - Day 1
Almanac entry: The fish skeleton on his head for good luck, he claims. No one believes him.
Shrimphead Zombie
Shrimps make good cone substitutes
Toughness: Protected (28 HP)
Speed: Basic
First encountered: Underwater Castle - Day 1
Almanac entry: That shrimp on his head is merely a skin from a recently molted shrimp.
Shellhead Zombie
Giants shells on your head are apparently, only as strong as buckets
Toughness: Hardened (65 HP)
Speed: Basic
First encountered: Underwater Castle - Day 1
Almanac entry: That giant shell on his head is a but too much for him to carry, sometimes.
Flag Seahorse Zombie
Marks a huge wave of sea zombies while riding a seahorse
Toughness: Average (10 HP)
Speed: Hungry
First encountered: Underwater Castle - Day 1
Almanac entry: He's a professional seahorse jockey.
Jellyfish Zombie
Jellyfish helps zombie over all but the tallest of plants
Toughness: Protected (18 for jellyfish; 10 for zombie)
Speed: Speedy
First encountered: Underwater Castle - Day 2
Almanac entry: The zombie and the jellyfish are roommates. It's a "love/hate" relationship.
Clamshell Zombie
Is vulnerable to damage, but can protect herself with clamshell
Toughness: Machined (75 clamshell, 16 zombie)
Speed: Hungry
Special: Stays still when protecting herself
First encountered: Underwater Castle - Day 6
Almanac entry: She's had the clamshell since childhood. She refuses to give it up, even for cleaning.
Neptuna
Her pet octopus can turn allies into mini-Octo Zombies
Toughness: Protected (20 HP)
Speed: Creeper
First encountered: Underwater Castle - Day 11
Almanac entry: Don't tell her dad, but Neptuna has no plans of being queen of the sea, but rather to be on land with zombie legs and a zombie prince.
Sea Yaksha Zombie
Uses his trident to slow plants in his lane
Toughness: Dense (HP)
Speed: Stiff
First encountered: Underwater Castle - Day 17
Almanac entry: Likes football, but his team always loses.
Turtle Zombie
In addition to having high health, he can also move into a random lane
Toughness: Hardened (75 HP)
Speed: Basic
Weakness: Starfish can knock him on his back, stunning him for 10 seconds
First encountered: Underwater Castle - Day 23
Almanac entry: Contrary to his name, he can't stuff his limbs and head into his shell.
Fish Imp
Is thrown past your defenses, then swims onward
Toughness: Average (10 HP)
Speed: Hungry
First encountered: Underwater Castle - Day 6
Almanac entry: He hates his school of fish and wants to be with the Underwater soldiers.
Crab Gargantuar
Giant underwater zombie who should really be taken seriously.
Toughness: Great (180 HP)
Speed: Hungry
Special: Crushes plants with anchor; throws fish imp when damaged
First encountered: Underwater Castle - Day 12 (or 16)
Almanac entry: The only reason he does his job is for free money.
Zombot Sea Serpent of Destruction
And you thought a giant mechanical shark was bad.
Toughness: Undying (1,400 HP)
Special: Uses bubble to summon zombies; make earthquakes to destroy plants; fires torpedoes to destroy plants
Speed: Hungry
Fought: Underwater Castle - Day 32
Almanac entry: Zomboss found himself redesigning the Dark Dragon after his medieval defeat. All he did was make it water proof and give a Chinese dragon look to it.
Gallery
Pretty much the online stuff
Plants
Levels
Placeholders: = Neptuna; = Fish Imp; = Crab Gargantuar.
Day | Plants | Zombies | Flags | First reward | Notes | |
---|---|---|---|---|---|---|
Chosen | Available | |||||
Underwater Castle - Day 1 | Choice | Two ; Two ; | Two | Breathe Bulb | All preplaced plants except for the 2 Sunflowers are placed outside of the Breathe Bulb's area of air. | |
Underwater Castle - Day 2 | Choice with | Two | Money bag | Introduction of Jellyfish Zombie | ||
Underwater Castle - Day 3 | Three | Money Bag | Special Delivery | |||
Underwater Castle - Day 4 | Choice | Three | Gift Box | |||
Underwater Castle - Day 5 | Choice with | One | Bubble Flower | Objective: Survive with most plants picked for you. | ||
Underwater Castle - Day 6 | Two | Money Bag | Locked and Loaded | |||
Underwater Castle - Day 7 | Choice | Three | Gift Box | |||
Underwater Castle - Day 8 | Choice | Four | Money Bag | Objectives: Don't let the zombies trample the flowers. (4th column) | ||
Underwater Castle - Day 9 | One | Money Bag | Locked and Loaded | |||
Underwater Castle - Day 10 | Choice with | Two | Electric Coral |
More coming soon