User blog:TheHandsomePlant/PvZ2 - Old Time Twister level datas

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Back when the PvZ2's development adventure began, there was Time Twister in plans. I guess you heard of it before. There were also old five levels of it made until they were officially scrapped along with the world itself. Here are they anyway:

PTT Day 1

Lawn: TutorialStage (other levels such as Pinata Parties use FrontLawnStage, but maybe they both were merged in previous versions?)
Environment Modifiers:

  • Graves (each put on positions X6Y2 and X8Y4, I use these coordinates by using the lawn's properties, as for example X6 means column 6th on the lawn, and Y2 as the second row from above on the lawn)
  • Cowboy Rails (each put on postions X1Y3-5 and X2Y1-3, the 3-5 or 1-3 means the length of the rails from Y row to Y row)

Objectives:

  • Don't lose more than 2 plants
  • Don't lose any lawnmower

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie2.png None
2 Mummy Zombie2.png None
3 Mummy Zombie2.png Ra Zombie2.png None 100% Plant Food
4 Mummy Zombie2.png Conehead Mummy2.png None
5 Camel Zombies2.png1 None
6 Mummy Zombie2.png Conehead Mummy2.png None
7 Mummy Zombie2.png Mummy Zombie2.png Ra Zombie2.png None 100% Plant Food
8 Tomb Raiser Zombie2.png4 None
9 Mummy Zombie2.png Camel Zombies2.png+1 None
10 Conehead Mummy2.png Flag ZombiePVZ2.png Ra Zombie2.png Camel Zombies2.png+ Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png First flag; Sandstorm!
11 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png None 100% Plant Food
12 Mummy Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png2 None
13 Camel Zombies2.png+ Camel Zombies2.png+ None
14 Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Ra Zombie2.png None
15 Conehead Mummy2.png Camel Zombies2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png 100% Plant Food; Sandstorm!
16 Conehead Mummy2.png Ra Zombie2.png Tomb Raiser Zombie2.png5 None
17 Mummy Zombie2.png Conehead Mummy2.png Buckethead Mummy2.png None
18 Ra Zombie2.png Camel Zombies2.png+2 Camel Zombies2.png+4 None
19 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png Tomb Raiser Zombie2.png None 100% Plant Food
20 Conehead Mummy2.png2 Conehead Mummy2.png4 Flag ZombiePVZ2.png Camel Zombies2.png+ Camel Zombies2.png+3 Tomb Raiser Zombie2.png1 Tomb Raiser Zombie2.png5 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png+ always carry four camel segments

PTT Day 2

Lawn: EgyptStage
Environment Modifiers:

  • Graves (each at tiles X6Y2, X8Y4, X7Y4, X7Y1)
  • Cowboy Rails (one at tile X2Y1-5)

Objectives:

  • Don't lose more than 2 plants
  • Don't lose any lawnmower

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pirate Zombie2.png None
2 Pirate Zombie2.png None
3 Pirate Zombie2.png Ra Zombie2.png None 100% Plant Food
4 Pirate Zombie2.png Conehead Pirate2.png None
5 Camel Zombies2.png1 None
6 Pirate Zombie2.png Conehead Pirate2.png None
7 Pirate Zombie2.png Pirate Zombie2.png Ra Zombie2.png None 100% Plant Food
8 Tomb Raiser Zombie2.png4 None
9 Pirate Zombie2.png Camel Zombies2.png+1 None
10 Conehead Pirate2.png Flag Mummy Zombie2.png Ra Zombie2.png Camel Zombies2.png+ Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png First flag; Sandstorm!
11 Pirate Zombie2.png Pirate Zombie2.png Conehead Pirate2.png Ra Zombie2.png None 100% Plant Food
12 Pirate Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png2 None
13 Camel Zombies2.png+ Camel Zombies2.png+ None
14 Pirate Zombie2.png Conehead Pirate2.png Conehead Pirate2.png Ra Zombie2.png None
15 Conehead Pirate2.png Camel Zombies2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png 100% Plant Food; Sandstorm!
16 Conehead Pirate2.png Ra Zombie2.png Tomb Raiser Zombie2.png5 None
17 Pirate Zombie2.png Conehead Pirate2.png Buckethead Pirate2.png None
18 Ra Zombie2.png Camel Zombies2.png+2 Camel Zombies2.png+4 None
19 Pirate Zombie2.png Pirate Zombie2.png Conehead Pirate2.png Ra Zombie2.png Tomb Raiser Zombie2.png None 100% Plant Food
20 Conehead Pirate2.png2 Conehead Pirate2.png4 Flag Mummy Zombie2.png Camel Zombies2.png+ Camel Zombies2.png+3 Tomb Raiser Zombie2.png1 Tomb Raiser Zombie2.png5 Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Pirate Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png+ always carry four camel segments

PTT Day 3

Lawn: PirateStage
Environment Modifiers:

  • Graves (each at tiles X4Y2, X4Y4, X5Y4, X5Y1)
  • Cowboy Rails (one at tile X7Y1-5)
  • Pirate Planks (occupy rows 1, 2, 4, and 5)

Objectives:

  • Don't lose more than 2 plants
  • Don't lose any lawnmower

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png None
2 Cowboy Zombie2.png None
3 Cowboy Zombie2.png Ra Zombie2.png None 100% Plant Food
4 Cowboy Zombie2.png Conehead Cowboy2.png None
5 Camel Zombies2.png1 None
6 Cowboy Zombie2.png Conehead Cowboy2.png None
7 Cowboy Zombie2.png Cowboy Zombie2.png Ra Zombie2.png None 100% Plant Food
8 Tomb Raiser Zombie2.png4 None
9 Cowboy Zombie2.png Camel Zombies2.png+1 None
10 Conehead Cowboy2.png Flag Pirate Zombie2.png Ra Zombie2.png Camel Zombies2.png+ Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png First flag; Sandstorm!
11 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Ra Zombie2.png None 100% Plant Food
12 Cowboy Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png2 None
13 Camel Zombies2.png+ Camel Zombies2.png+ None
14 Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Ra Zombie2.png None
15 Conehead Cowboy2.png Camel Zombies2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png 100% Plant Food; Sandstorm!
16 Conehead Cowboy2.png Ra Zombie2.png Tomb Raiser Zombie2.png5 None
17 Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png None
18 Ra Zombie2.png Camel Zombies2.png+2 Camel Zombies2.png+4 None
19 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Ra Zombie2.png Tomb Raiser Zombie2.png None 100% Plant Food
20 Conehead Cowboy2.png2 Conehead Cowboy2.png4 Flag Pirate Zombie2.png Camel Zombies2.png+ Camel Zombies2.png+3 Tomb Raiser Zombie2.png1 Tomb Raiser Zombie2.png5 Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png+ always carry four camel segments

PTT Day 4

Lawn: WestStage
Environment Modifiers:

  • Graves (each at tiles X8Y2, X8Y4, X7Y4, X7Y1)
  • Cowboy Rails (one at tile X5Y1-5)

Objectives:

  • Don't lose more than 2 plants
  • Don't lose any lawnmower

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Ra Zombie2.png None 100% Plant Food
4 Future Zombie2.png Future Conehead Zombie2.png None
5 Camel Zombies2.png1 None
6 Future Zombie2.png Future Conehead Zombie2.png None
7 Future Zombie2.png Future Zombie2.png Ra Zombie2.png None 100% Plant Food
8 Tomb Raiser Zombie2.png4 None
9 Future Zombie2.png Camel Zombies2.png+1 None
10 Future Conehead Zombie2.png Flag Cowboy Zombie2.png Ra Zombie2.png Camel Zombies2.png+ Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png First flag; Sandstorm!
11 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Ra Zombie2.png None 100% Plant Food
12 Future Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png2 None
13 Camel Zombies2.png+ Camel Zombies2.png+ None
14 Future Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Ra Zombie2.png None
15 Future Conehead Zombie2.png Camel Zombies2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png 100% Plant Food; Sandstorm!
16 Future Conehead Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png5 None
17 Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None
18 Ra Zombie2.png Camel Zombies2.png+2 Camel Zombies2.png+4 None
19 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png None 100% Plant Food
20 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 Flag Cowboy Zombie2.png Camel Zombies2.png+ Camel Zombies2.png+3 Tomb Raiser Zombie2.png1 Tomb Raiser Zombie2.png5 Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png Future Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png+ always carry four camel segments

PTT Day 5

Lawn: FutureStage
Environment Modifiers:

  • Graves (each at tiles X8Y2, X8Y4, X9Y4, X9Y1)
  • Cowboy Rails (one at tile X7Y1-5)

Objectives:

  • Don't lose more than 2 plants
  • Don't lose any lawnmower

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie2.png None
2 Mummy Zombie2.png None
3 Mummy Zombie2.png Ra Zombie2.png None 100% Plant Food
4 Mummy Zombie2.png Conehead Mummy2.png None
5 Camel Zombies2.png1 None
6 Mummy Zombie2.png Conehead Mummy2.png None
7 Mummy Zombie2.png Mummy Zombie2.png Ra Zombie2.png None 100% Plant Food
8 Tomb Raiser Zombie2.png4 None
9 Mummy Zombie2.png Camel Zombies2.png+1 None
10 Conehead Mummy2.png Future Flag Zombie2.png Ra Zombie2.png Camel Zombies2.png+ Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png First flag; Sandstorm!
11 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png None 100% Plant Food
12 Mummy Zombie2.png Ra Zombie2.png Tomb Raiser Zombie2.png2 None
13 Camel Zombies2.png+ Camel Zombies2.png+ None
14 Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Ra Zombie2.png None
15 Conehead Mummy2.png Camel Zombies2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png 100% Plant Food; Sandstorm!
16 Conehead Mummy2.png Ra Zombie2.png Tomb Raiser Zombie2.png5 None
17 Mummy Zombie2.png Conehead Mummy2.png Buckethead Mummy2.png None
18 Ra Zombie2.png Camel Zombies2.png+2 Camel Zombies2.png+4 None
19 Mummy Zombie2.png Mummy Zombie2.png Conehead Mummy2.png Ra Zombie2.png Tomb Raiser Zombie2.png None 100% Plant Food
20 Conehead Mummy2.png2 Conehead Mummy2.png4 Future Flag Zombie2.png Camel Zombies2.png+ Camel Zombies2.png+3 Tomb Raiser Zombie2.png1 Tomb Raiser Zombie2.png5 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Final flag; Sandstorm!


Camel Zombies2.png+ always carry four camel segments