User blog:TheHandsomePlant/PvZ2 - Old Time Twister level datas
Back when the PvZ2's development adventure began, there was Time Twister in plans. I guess you heard of it before. There were also old five levels of it made until they were officially scrapped along with the world itself. Here are they anyway:
PTT Day 1
Lawn: TutorialStage (other levels such as Pinata Parties use FrontLawnStage, but maybe they both were merged in previous versions?)
Environment Modifiers:
- Graves (each put on positions X6Y2 and X8Y4, I use these coordinates by using the lawn's properties, as for example X6 means column 6th on the lawn, and Y2 as the second row from above on the lawn)
- Cowboy Rails (each put on postions X1Y3-5 and X2Y1-3, the 3-5 or 1-3 means the length of the rails from Y row to Y row)
Objectives:
- Don't lose more than 2 plants
- Don't lose any lawnmower
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 | None | |
6 | None | ||
7 | None | 100% Plant Food | |
8 | 4 | None | |
9 | +1 | None | |
10 | + | First flag; Sandstorm! | |
11 | None | 100% Plant Food | |
12 | 2 | None | |
13 | + + | None | |
14 | None | ||
15 | 100% Plant Food; Sandstorm! | ||
16 | 5 | None | |
17 | None | ||
18 | +2 +4 | None | |
19 | None | 100% Plant Food | |
20 | 2 4 + +3 1 5 | Final flag; Sandstorm! |
+ always carry four camel segments
PTT Day 2
Lawn: EgyptStage
Environment Modifiers:
- Graves (each at tiles X6Y2, X8Y4, X7Y4, X7Y1)
- Cowboy Rails (one at tile X2Y1-5)
Objectives:
- Don't lose more than 2 plants
- Don't lose any lawnmower
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 | None | |
6 | None | ||
7 | None | 100% Plant Food | |
8 | 4 | None | |
9 | +1 | None | |
10 | + | First flag; Sandstorm! | |
11 | None | 100% Plant Food | |
12 | 2 | None | |
13 | + + | None | |
14 | None | ||
15 | 100% Plant Food; Sandstorm! | ||
16 | 5 | None | |
17 | None | ||
18 | +2 +4 | None | |
19 | None | 100% Plant Food | |
20 | 2 4 + +3 1 5 | Final flag; Sandstorm! |
+ always carry four camel segments
PTT Day 3
Lawn: PirateStage
Environment Modifiers:
- Graves (each at tiles X4Y2, X4Y4, X5Y4, X5Y1)
- Cowboy Rails (one at tile X7Y1-5)
- Pirate Planks (occupy rows 1, 2, 4, and 5)
Objectives:
- Don't lose more than 2 plants
- Don't lose any lawnmower
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 | None | |
6 | None | ||
7 | None | 100% Plant Food | |
8 | 4 | None | |
9 | +1 | None | |
10 | + | First flag; Sandstorm! | |
11 | None | 100% Plant Food | |
12 | 2 | None | |
13 | + + | None | |
14 | None | ||
15 | 100% Plant Food; Sandstorm! | ||
16 | 5 | None | |
17 | None | ||
18 | +2 +4 | None | |
19 | None | 100% Plant Food | |
20 | 2 4 + +3 1 5 | Final flag; Sandstorm! |
+ always carry four camel segments
PTT Day 4
Lawn: WestStage
Environment Modifiers:
- Graves (each at tiles X8Y2, X8Y4, X7Y4, X7Y1)
- Cowboy Rails (one at tile X5Y1-5)
Objectives:
- Don't lose more than 2 plants
- Don't lose any lawnmower
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 | None | |
6 | None | ||
7 | None | 100% Plant Food | |
8 | 4 | None | |
9 | +1 | None | |
10 | + | First flag; Sandstorm! | |
11 | None | 100% Plant Food | |
12 | 2 | None | |
13 | + + | None | |
14 | None | ||
15 | 100% Plant Food; Sandstorm! | ||
16 | 5 | None | |
17 | None | ||
18 | +2 +4 | None | |
19 | None | 100% Plant Food | |
20 | 2 4 + +3 1 5 | Final flag; Sandstorm! |
+ always carry four camel segments
PTT Day 5
Lawn: FutureStage
Environment Modifiers:
- Graves (each at tiles X8Y2, X8Y4, X9Y4, X9Y1)
- Cowboy Rails (one at tile X7Y1-5)
Objectives:
- Don't lose more than 2 plants
- Don't lose any lawnmower
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 | None | |
6 | None | ||
7 | None | 100% Plant Food | |
8 | 4 | None | |
9 | +1 | None | |
10 | + | First flag; Sandstorm! | |
11 | None | 100% Plant Food | |
12 | 2 | None | |
13 | + + | None | |
14 | None | ||
15 | 100% Plant Food; Sandstorm! | ||
16 | 5 | None | |
17 | None | ||
18 | +2 +4 | None | |
19 | None | 100% Plant Food | |
20 | 2 4 + +3 1 5 | Final flag; Sandstorm! |