User blog:Walten Paperclips/If non-Legendary cards were Legendary
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(I was bored while doing this, sorry...)
This blog is about what non-Legendaries would be like if they actually were Legendaries. They, of course, would be considerably buffed in stats, cost and/or abilities to be fitting to a Legendary class.
Name | Pic | Tribe | Ability | / Cost | Strength | Health |
---|---|---|---|---|---|---|
Plants | ||||||
Spineapple | Fruit Plant |
All plants are Untrickable. |
4 | 0 | 3 | |
Plantern | Tree Root Plant | All plants have Bullseye. When a plant hurts the zombie hero, steal a section from their Super-Block meter. |
5 | 3 | 3 | |
Hibernating Beary | Animal Berry Plant | Untrickable When hurt: This gets +4 and does a bonus attack. |
3 | 0 | 8 | |
Jugger-Nut | Nut Plant | Armored 1 Bullseye. When this hurts the Zombie Hero, empty their Block meter. |
2 | 2 | 2 | |
Mirror-Nut | Nut Plant | Team-Up When your Nuts get hurt, do that much damage to the Zombie Hero. |
4 | 0 | 6 | |
Seedling | Seed Plant | Before combat here: This self-destructs. When destroyed: This transforms into a random Plant. It keeps its ability. |
4 | 0 | 1 | |
Mushroom Ringleader | Mushroom Plant | Start of Turn: Do 2 damage to the Zombie Hero for each other Plant. | 4 | 2 | 4 | |
Wild Berry | Berry Plant | Hunt When this destroys a Zombie or hurts the Zombie Hero: This moves to the right. |
4 | 4 | 4 | |
Punish-Shroom | Mushroom Plant | When a Mushroom is destroyed, hurt a random Zombie or Zombie Hero for the amount equal to the sum of that Mushroom's stats. | 4 | 2 | 2 | |
Electric Blueberry | Berry Plant | Before combat here: Do 6 damage to a random Zombie or the Zombie Hero. | 4 | 0 | 5 | |
Torchwood | Tree Plant | Untrickable Team-Up Peas behind this get +2/+2 and Double Strike. |
2 | 0 | 5 | |
Bonk Choy | Leafy Plant | Double Strike When played: This does a bonus attack. Start of Turn: This does a bonus attack. |
4 | 4 | 4 | |
Sweet Potato | Root Plant | Team-Up This gets +2/+2 when a zombie enters this lane. When a Zombie is played, move it here. |
1 | 0 | 3 | |
The Podfather | Pea Plant | All Peas have +2/+2. When a Pea is played, that Pea does a bonus attack. |
3 | 2 | 2 | |
Party Thyme | Leafy Plant | All Plants have Double Strike. When a Plant does a Bonus Attack, conjure a Leafy card. |
1 | 2 | 2 | |
Snowdrop | Flower Plant | This gets +2 +2 when a Plant or Zombie is frozen. Start of Turn: Freeze a Zombie. |
1 | 1 | 2 | |
Rescue Radish | Root Plant | When played: Bounce another Plant. That plant gets +3/+3 and does a bonus attack when played. | 3 | 3 | 4 | |
Admiral Navy Bean | Bean Plant | Amphibious Team-Up Bullseye. When you play another Bean, do 2 damage to the Zombie Hero. Start of Turn: Conjure a Bean. |
2 | 1 | 2 | |
Snapdragon | Dragon Flower Plant | Splash Damage 3 Strikethrough |
4 | 3 | 3 | |
Squash | Squash | Destroy a Zombie. | 1 | - | - | |
Venus Flytrap | Flytrap Plant | This gets +1/+1 when a Plant or your Hero is healed. When a Zombie gets hurt, heal your Hero for that much. | 4 | 4 | 4 | |
Magnifying Grass | Leafy Plant | This gets +1 when you spend 1 sun. | 1 | 0 | 1 | |
Twin Sunflower | Flower Plant | Team-Up Start of Turn: You get +2 for the rest of the game. |
2 | 0 | 1 | |
Zombies | ||||||
Zookeeper | Pet Zombie | When you play another Pet, all Pets get +1/+1. | 2 | 2 | 2 | |
Loudmouth | Dancing Imp Zombie | Gravestone When revealed: A Zombie gets +2/+2, Frenzy and it does a bonus attack. |
3 | 3 | 3 | |
Squirrel Herder | Pet Zombie | Gravestone Start of Turn: If there's Nuts or Berries in the field, destroy all of them. |
1 | 2 | 2 | |
Cat Lady | Pet Zombie | This gets +3 when you play another Pet. | 1 | 0 | 4 | |
Cheese Cutter | Gourmet Mustache Zombie | When the Plant Hero gets hurt: Conjure a Gourmet card, and it costs 1 less. | 1 | 2 | 2 | |
Paparazzi Zombie | Professional Party Zombie | This gets +2/+2 and does a bonus attack when you play a Trick. | 1 | 2 | 1 | |
Zombot Drone Engineer | Mustache Science Zombie | When a Science Zombie does damage, all Science Zombies get +1. | 3 | 3 | 3 | |
Moonwalker | Dancing Science Zombie | This gets +2 /+2 when an Environment is played. When played on a Plant Environment: Make a random Zombie Enviroment here. |
3 | 2 | 3 | |
Wizard Gargantuar | Mustache Gargantuar Zombie | All Gargantuars have Bullseye. When a Gargantuar hurts the Plant Hero, steal a section from their Super-Block meter. | 6 | 6 | 7 | |
Mad Chemist | Science Zombie | Cards you conjure cost 1 less. When you play a Trick, conjure a Trick. |
4 | 2 | 3 | |
Flamenco Zombie | Dancing Zombie | Start of Turn: Do 2 damage to the Plant Hero for each Dancing Zombie. | 3 | 2 | 3 | |
Abracadaver | Mustache Pet Zombie | Gravestone When this hurts the Plant Hero, do 2 damage to each Plant. |
2 | 3 | 1 | |
Team Mascot | Sports Imp Zombie | When played: All Sports Zombies get +1/+1. Start of Turn: All Sports Zombies get +1/+1. |
3 | 2 | 4 | |
Ra Zombie | History Zombie | Start of Turn: The Plant Hero loses 2 this turn. | 4 | 3 | 4 | |
Rodeo Gargantuar | Gargantuar Sports Zombie | Gravestone When revealed: Move a Plant. When a plant is played, move it here. |
7 | 6 | 9 | |
Coffee Zombie | Gourmet Mustache Zombie | Start of Turn: All Zombies get +1/+1 and Frenzy. | 3 | 4 | 3 | |
Mini-Ninja | Professional Imp Zombie | Anti-Hero 3 This moves to a random empty lane when a Plant is played here. Before combat here: Do 2 damage to each plant and the Plant Hero. |
3 | 1 | 1 | |
Toxic Waste Imp | Barrel Imp Zombie | Amphibious All Imps are Deadly. When an Imp destroys a Plant, all Imps get +1. |
2 | 2 | 2 | |
Ducky Tube Zombie | Vacation Pet Zombie | Amphibious Strikethrough When an Amphibious zombie hurts the Plant Hero, that Zombie gets +1/+1. |
1 | 1 | 1 |
Got any other idea? Talk about it on the comments!