User:Citron Bomb Official/My custom level designing page
screw the button that sent me to the home page of my browser, now I have to make stuff all over again (you can test the levels I made, but ask for permission before doing so)
back in this wiki now, i might create some custom levels here :). could continue the epic quest level though
Custom level #1 (MD)
Zombies (this is a lot)
Notes
- Abilities for MC Zom-B are already activated
- Because Basic Flag Zombie is broken when using Template:S, it will not be shown on the waves table or the zombies, but they will still appear, which is indicated by the "First flag, second flag, final wave, etc." note. They appear on any of the rows.
- Tombstones fill columns D-I
- Perfume-shroom and Gold Leaf are usable, while Winter Melon, Blover, Cold Snapdragon and Shadow-shroom are disabled.
- The ambush used in this level is Snowstorm
Legend
Location
- Row = number
- Column = letter
Custom day #2 (MD)
AHH! that sent me to home button took revenge
btw 4 tombstones spawn every wave starting Wave 3
Zombies
All returning PvZ 1 zombies (includes Super-Fan Imp, Disco Jetpack Zombie and Snorkel Zombie)
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Custom level #3 (Epic)
this level is abandoned (sad i abandoned it, this looks like a decent level) (i might continue it :))
NOTE:
- Troglobites with minus sign push one block, equals sign push two blocks, no symbols push three blocks.
Zombies
Pompadours, Bikinis and Knights are dynamic
E. Mods
2 triangle Power tiles (positioned at the two leftmost corners), Tide, Freezing wind, 3 Gold tiles (at C1R2, C1R4 and C3R3), 8bit jam, Raptor, T-rex, Ankylosaurus
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Custom level #4 (New Modern Day - Day 1)
used to be another level, but i remade it. :). seems nothing like the original though.
dynamic zombies
- Basic, Conehead, Buckethead (high frequency)
Wave | Non-dynamic zombies | PORTALSSSSSSS | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() |
5/500% ![]() | |
2 | ![]() ![]() ![]() ![]() |
||
3 | ![]() ![]() |
||
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||
5 | ![]() ![]() ![]() ![]() ![]() |
Dynamic bucketheads start | |
6 | ![]() ![]() |
First wave; 100% PF |
TCLP (Time Twister Rebirth - Day 60)
Super Last Stand (last stand with rounds, rounds last 10 waves). Last zombie defeated each round rewards 800 sun.
ROUND 1
Wave | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |