Zombie Bull is the eleventh zombie encountered in Wild West in Plants vs. Zombies 2. He charges towards the player's plants and launches the Zombie Bull Rider off his back once he approaches a plant. Zombie Bull runs first at full speed, then slows down upon throwing the Zombie Bull Rider riding him.
Can launch his zombie rider past most of your defenses.
Special: launches a low flying imp rider over plants Weakness: Tall-nut blocks flying imp
He's not an angry bull. He loves flowers, playing in the fields, sitting in the trees, and long walks across the pasture. He wants to settle down when he meets the right cow. Too bad he's a robot.
Overview
Zombie Bull absorbs 1300 damage, and its appearance changes upon absorbing 430 and 860 before dying at 1400 damage.
Zombie Bull also does 1.5x damage when compared to the Basic Zombie.
The Zombie Bull will be difficult to take out without the Tall-nut. You can either make it toss its Zombie Bull Rider by placing cheap plants next to it (Potato Mine, Puff-shroom) first to slow down the Bull, then kill it. Split Pea is a great choice; since it can attack forward and backward, it can target both the launched Zombie Bull Rider and the Zombie Bull itself. It will not toss its Zombie Bull Rider if it encounters an underground plant such as Spikeweed and Celery Stalker. Or you can use an instant kill to destroy it before it loses its rider to take both out. In dire times, the player can Plant Food on an Infi-nut, whose Force field will act as a Tall-nut that covers all lanes.
Primal Peashooters and Chard Guards are useful as they can push the Zombie Bull back, especially when it encounters a plant and prevent it from launching its Zombie Bull Rider further into your defenses. Guacodile, Explode-O-Nut, Hot Date and Lava Guava are also useful as the Zombie Bull will trigger it and lose its speed. In addition, they can do high damage upon contact with the bull.
The first Zombie Bull has already arrived.
Multiple Zombie Bulls will attack the player in Big Bad Butte. Use the empty minecarts to your advantage. Take the opportunity while you are building your sun production especially in higher levels, as a tendency of a Zombie Bull coming after killing the first Cowboy Zombie is approximately at 20%. Other than that, use a Tall-nut if it is just alone or accompanied by any zombie. Stunions can come in handy as well to provide some time to forcibly throw its Zombie Bull Rider.
These and the Wild West Gargantuars are very dangerous. With it and the Zombie Bull's speed can be of troublesome. It is recommended to have either a Cherry Bomb or a Blover at your disposal. If you can move a cart into the same row, you can put one of the plants from above on the cart to deal with it or a defensive plant like Infi-nut, Sweet Potato, etc. that you can move around forcing it throw the rider and halt its speed.
If you have not selected a plant like this, your last resort is a lawn mower or planting a random plant (besides Spikeweed and Spikerock), in front of the Zombie Bull to spare time in killing both Zombie Bull Rider and the Zombie Bull.
Beware as it can throw its Zombie Bull Rider over the edge of your side, if it is close enough and you have missing lawn mowers, it can lead you to your defeat. To counter this, use Hurrikale or Power Ups to push back or kill the Imp with ease.
Note: If you don't want to deal with the launched Zombie Bull Rider, use Shrinking Violet to remove it before the imp becomes a threat.
Balance changes
Update 5.8.1
▲ Health increased from 1300 DPS to 1400 DPS
Update 6.0.1
▼ Health decreased from 1400 DPS to 1300 DPS
Gallery
Plants vs. Zombies Wiki has a gallery for Zombie Bull.
Even though it is called a "Zombie Bull," it is described as and shown to be a robot.
If hypnotized after throwing his imp, his throwing animation will play before he starts to walk forwards and eat other zombies.
If hypnotized before throwing his imp (with the aid of Caulipower/Enchant-Mint), he will launch the imp backwards and the distance depends on how far he is from the player's house.
There was a bug which the Zombie Bull will launch its Zombie Bull Rider when meeting an empty minecart, even though no plants are in it. It was fixed in the 2.3 update.
If a zombie bull bumps into a hypnotized zombie or a zomboid spawned by Zoybean Pod, he will throw the imp and then he would start attacking the allied zombies. Until the animation ends, he will not be able to damage the allied zombie, and said zombie can easily defeat the bull.
This is most easily done if with a plant that stuns it for an extended period, such as Iceberg Lettuce, although it can also be done with Zombies that do high damage such as Gargantuars and Newspaper Zombies.
In the 6th step of Snow Pea's Epic Quest, Zombie Bulls will never sprint nor will they throw the imp.
If a Zombie Bull is hit by a Potato Mine, it would despawn. As of the 2.2 update, its death animation plays normally. The same goes when it triggers a lawn mower. This is because it does not have a beheading animation.
This is unlike most other mechanized zombies. Most of them (I.E. Mecha-Football Zombie) will just despawn when they are destroyed.
Although Shrinking Violet removes the imp when the bull is affected, it does not disable the imp's laughing audio.
Just like how a Gargantuar does, if the Zombie Bull dies before it releases its Zombie Bull Rider, the imp is also destroyed instantly.
The zapped animation does not include the imp.
However, his regular death animation will play normally because he can't be turned into ash.
It lost its immunity to Chili Bean in the 2.1 update. This may prove he is a cyborg, and not a robot.
Additionally, it can also be affected normally by certain attacks that don't affect most Mechanized Zombies, such as Stunion.
Zombie Bull and Treasure Yeti completely freeze when disabled by E.M.Peach because unlike the zombies in Far Future, they don't have respective paralysis animations.
The damage degrades of the Zombie Bull may be a parody of the T-800 terminator, who is a mechanical endoskeleton enhanced with artificially grown flesh that is torn off at times.
Citron's Plant Food attack will knock the bull away normally, unlike the other machines.
In themed Piñata Parties, Zombie Bulls will throw Zombie Bull Riders, but they will turn into specialized Imps almost instantly after they are thrown, depending on which holiday they’re in.
In The Mine Cart, when the vase with a Zombie Bull is open, the Zombie Bull somehow moves to the right of the screen and eventually enters the field slowly.
Before the 5.7.1 update, it was one of the zombies that did not have a repeatable quest for it in the Travel Log.
In version 5.9.1 of the international version and beyond, Zombie Bulls will be fully healed upon eating the Hypno-shroom, and this later extended to other sources of hypnosis. If the imp was thrown backwards by the hypnotized bull from the second column from the player's house, the player would instantly lose the level.
This is because unlike Gargantuars, the zombie bull's throw distance is fixed but is not tied to tiles, so the closer he is to the player's house, the closer the imp flies.
The Zombie Bull attached to the Zombot War Wagon is larger other zombie bulls and does not degrade. It also does not carry an imp. Additionally, none of them are summoned in any boss levels.
Due to their larger hitboxes, the Zombie Bull and Rodeo Legend Zombie are the only zombies capable of eating a Celery Stalker while being attacked by it if it has already thrown its imp and walks over the Celery Stalker while underground.