Zombies (Chinese version of Plants vs. Zombies 2)
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This article is about content available solely in the People's Republic of China.
Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of the Chinese version of Plants vs. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
List of zombies
Speed Rates:
- Creeper - Takes 7.5 seconds to move one square.
- Stiff - Takes 6.75 seconds to move one square.
- Basic - Takes 5.0 seconds to move one square.
- Hungry - Takes 3.75 seconds to move one square.
- Speedy - Takes 2.5 seconds to move one square.
- Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
- Fragile - Absorbs 1-135 damage.
- Average - Absorbs 136-270 damage.
- Solid - Absorbs 271-450 damage.
- Protected - Absorbs 451-640 damage.
- Dense - Absorbs 641-1000 damage.
- Hardened - Absorbs 1001-1700 damage.
- Machined - Absorbs 1701-2500 damage.
- Great - Absorbs 2501-8000 damage.
- Undying - Absorbs 8001-29500 damage.
- Ultra-Undying - Absorbs 29501 or higher damage.
Zombies
Name | Image | Toughness | Health | Speed | Special | First appears in* |
---|---|---|---|---|---|---|
Ancient Egypt | ||||||
Mummy Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Mummy | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Mummy | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 3 | ||
Flag Mummy Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Ra Zombie | Average | 270 | Basic | Tries to steal sun. | Day 2 | |
Camel Zombies | Protected | 490 (per zombie) 250 (sign) 240 (zombie) |
Creeper (shared slowing) | Arrives in a group of three zombies or more. | Day 5 | |
Explorer Zombie | Solid | 350 | Hungry | Torch destroys plant on contact, only when lit. | Day 3 | |
Tomb Raiser Zombie | Protected | 540 | Basic | Creates tombstones on random tiles of the lawn. | Day 9 | |
Pharaoh Zombie | Hardened | 1605 1200 (sarcophagus) 405 (zombie) |
Basic, Speedy after losing armor | Speeds up after his sarcophagus is destroyed | Day 7 | |
Mummified Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Mummy when lower than 50% health. | Day 8 | |
Zombot Sphinx-inator | Undying | 18500 (4000/8000/6500) | Hungry | Missiles can create tombstones. | Ultimate Challenge | |
Imp Mummy* | Average | 270 | Hungry | Day 8 | ||
Pirate Seas | ||||||
Pirate Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Pirate | Protected |
640 |
Basic | Day 1 | ||
Buckethead Pirate | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 3 | ||
Flag Pirate Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Swashbuckler Zombie | Average | 270 | Basic | Lands four tiles into the player's lawn. In Pirate Seas, sometimes fails doing so and falls on the sea. | Day 1 | |
Seagull Zombie | Average | 270 | Speedy | Bypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them. | Day 2 | |
Barrel Roller Zombie | Hardened | 1370 1100 (barrel) 270 (zombie) |
Hungry (Basic in-game) | Crushes plants with barrel that releases two Imp Pirates upon destruction. | Day 7 | |
Pirate Barrel* | Hardened | 1100 | N/A | Contains Imp Pirate Zombies that launch out when destroyed. | Day 7 | |
Imp Pirate Zombie | Average | 270 | Hungry | Day 7 | ||
Imp Cannon | Protected | 600 | Basic (N/A in-game) | Fires Imp Pirate Zombies to mid-lawn, explodes into a shower of Imps if not destroyed quickly enough. | Day 10 | |
Pirate Captain Zombie | Dense (Protected in-game) | 600 | Stiff | Can release a Zombie Parrot, which can steal a plant. | Day 9 | |
Zombie Parrot | Average (Solid in-game) | 300 | Flighty | Can fly to plants in other lanes to take them away. | Day 9 | |
Gargantuar Pirate | Great | 3600 | Hungry | Crushes plants, launches Imp Pirate when lower than 50% health. | Day 8 | |
Zombot Plank Walker | Undying | 27500 (5500/10000/11000) | Hungry | Cannon can rain down many Imps past your defenses. | Ultimate Challenge | |
Wild West | ||||||
Cowboy Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Cowboy | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Cowboy | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 4 | ||
Flag Cowboy Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Prospector Zombie | Average | 270 | Stiff | Appears on the left side of the player's lawn when its dynamite explodes, then walks backwards. | Day 2 | |
Pianist Zombie | Hardened | 1200 | Creeper | Crushes plants with piano, makes cowboy zombies switch lanes. | Day 3 | |
Poncho Zombie | Solid (Hardened if grate is present) | 330 or 1430 60 (poncho) 1100 (grate) 270 (zombie) |
Basic | Sometimes wears a protective metal grate under the poncho. | Day 5 | |
Chicken Wrangler Zombie | Average | 270 | Basic | Summons zombie chickens after taking enough damage. | Day 10 | |
Zombie Chicken | Fragile | 1 | Flighty | Day 10 | ||
Zombie Bull | Hardened | 1300 | Flighty (Speedy in-game), Stiff after launching the rider | Dashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. | Day 13 | |
Zombie Bull Rider | Average | 270 | Hungry | Day 8 | ||
Wild West Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Zombie Bull Rider when lower than 50% health. | Day 8 | |
Zombot War Wagon | Undying | 25500 (6500/10000/9000) | Hungry | Missile attack can target mine carts. | Ultimate Challenge | |
Kongfu World | ||||||
Kongfu Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Kongfu Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Kongfu Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Hammer Zombie | Protected | 600 | Stiff | Spins in place to briefly return all straight-shooting physical projectiles that are shot at it. | Day 2 | |
Flag Kongfu Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Torch Kongfu Zombie | Solid | 350 | Hungry | Torch destroys plant on contact, only when lit. | Day 1 | |
Gong Zombie | Average (Solid in-game) | 300 | Hungry | Summons Exploding Zombies while banging its gong. | Day 10 | |
Exploding Zombie | Solid (Protected in-game) | 500 | Speedy | Explodes when it encounters a plant; freezing plants can disarm the bomb. | Day 9 | |
Qigong Zombie | Protected | 600 | Stiff | Pulls plants to the right. | Day 5 | |
Drinking Zombie | Average (Protected in-game) | 500 | Hungry, Speedy after drinking |
Drinks from his bottle after taking enough damage, making him move and eat much faster. | Day 4 | |
Conehead Monk Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 12 | ||
Buckethead Monk Zombie | Hardened | 1370 1170 (bucket) 200 (zombie) |
Basic | Day 12 | ||
Monk Zombie | Average | 270 | Basic | Day 12 | ||
Flag Monk Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | Day 15 | |
Drinking Monk Zombie | Average (Protected in-game) | 600 | Hungry, Speedy after drinking |
Attacks plants from afar, drinks from his gourd after taking enough damage, making him move and attack faster. | Day 15 | |
Swordsman Zombie | Protected | 470 | Basic | Slices plants instead of eating them. | Day 15 | |
Imp Monk | Average (Protected in-game) | 600 | Hungry | Occasionally jumps several tiles forward, ignoring most plants. | Day 15 | |
Torch Monk Zombie | Solid | 350 | Hungry | Spins its torch to burn all plants in its way. | Day 15 | |
Nunchaku Zombie | Average (Protected in-game) | 600 | Stiff | Returns straight-shot projectiles that are shot at it and flings plants out of the lawn. | Day 15 | |
Han Bronze | Great | 7000 | Hungry (Stiff in-game, Hungry when enough damage is taken) | Crushes plants, speeds up when enough damage is taken. | Day 24 | |
Knight Bronze | Great | 6000 | Hungry (Stiff in-game) | Crushes plants and occasionaly jumps to the least protected row. | Day 17 | |
Qigong Bronze | Great | 7000 | Hungry (Stiff in-game) | Crushes plants, pulls plants forward and summons other zombies. | Day 13 | |
Gunpowder Devil | Undying | 15000 (4000/6000/5000) | Hungry | Throws bombs that can explode plants in a 3x3 area and summons Rocket Imps. | Daily Challenge | |
Blade-Wielding Hero | Undying (Ultra-Undying in-game) | 75000 (15000/25000/35000) | Hungry | Blocks attacks with his shield, slices plants with his blade, can send out shockwaves that push plants to the left and can fly through entire lanes to knock all plants on them off the lawn. | Ultimate Challenge | |
Admiral Helmet Zombie* | Machined | 1870 1600 (helmet) 270 (zombie) |
Basic | Endless Challenge | ||
Admiral Helmet Monk Zombie* | Machined | 1870 1600 (helmet) 270 (zombie) |
Basic | Endless Challenge | ||
Rocket Imp* | Average | 270 | Flighty | Flies over most plants, lands down when swiped on. | Daily Challenge | |
Far Future | ||||||
Future Zombie | Average | 270 | Basic | Day 1 | ||
Future Conehead Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Future Buckethead Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Future Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Jetpack Zombie | Average (Solid in-game) | 450 | Speedy | Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. | Day 1 | |
Disco Jetpack Zombie | Average (Solid in-game) | 450 | Speedy | Bypasses the defenses by flying over them, except for the tall ones, such as Tall-nut. | Day 9 | |
Mecha-Football Zombie | Machined | 2200 | Basic | Pushes plants to the left instead of eating. | Day 17 | |
Disco-tron 3000 | Machined | 2000 | Basic | Summons Disco Jetpack Zombies. | Day 9 | |
Robo-Cone Zombie | Machined | 2500 | Stiff | Day 5 | ||
Shield Zombie | Protected/ Hardened (force field) |
500 or 1700 1200 (force field) 500 (zombie) |
Basic | Creates a shield in front of him which can block forward attacks in 3 lanes. | Day 3 | |
Bug Bot Imp | Average | 270 | Hungry | Spawns from an ambush called "Bot Swarm!". | Day 4 | |
Gargantuar Prime | Great | 3600 | Stiff | Crushes plants, randomly burns tiles with laser eyes, launches Bug Bot Imp when lower than 50% health. | Day 13 | |
Zombot Tomorrow-tron | Undying (Ultra-Undying in-game) | 54000 (13000/19000/22000) | Hungry | Missile attacks can destroy Power Tiles. | Ultimate Challenge | |
Dark Ages | ||||||
Peasant Zombie | Average | 270 | Basic | Night 1 | ||
Conehead Peasant | Protected | 640 370 (cone) 270 (zombie) |
Basic | Night 1 | ||
Buckethead Peasant | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Night 2 | ||
Peasant Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Night 1 | |
Knight Zombie | Machined | 1870 1600 (knight helm) 270 (zombie) |
Basic | Night 7 | ||
Jester Zombie | Protected | 600 | Basic, Hungry when spinning | Returns all physical projectiles that are shot at him. | Night 5 | |
Dark Ages Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Monk when lower than 50% health. | Night 10 | |
Imp Monk Zombie | Average | 270 | Basic | Night 3 | ||
Wizard Zombie | Protected (Dense in-game) | 700 | Creeper | Transforms plants into sheep, which come back to normal when this zombie dies. | Night 7 | |
Zombie King | Dense | 1000 | N/A | Grants knight helms to nearby peasant zombies. | Night 16 | |
Imp Dragon Zombie | Average | 270 | Hungry | Immune to fire damage. | Ultimate Challenge | |
Zombot Dark Dragon | Undying (Ultra-Undying in-game) | 100000 (20000/30000/50000) | Hungry | Lobbed fireballs can hatch Imp Dragon Zombies. | Ultimate Challenge | |
Archmage Zombie | Average (Protected in-game) | 600 | Stiff | Shoots projectiles that make all plants in a 3x3 area fall asleep. | Night 13 | |
Cavalry Zombie | Hardened (Machined in-game) | 1800 | Speedy (Flighty in-game), Stiff after launching rider | Rushes forward and destroys the first plant he meets, leaving behind a lance on that tile and launching a Knight Zombie over plants. | Night 9 | |
Bandit Zombie | Average (Protected in-game) | 600 | Basic | Drinks from his potion to turn invisible, making most plants unable to attack him. | Night 3 | |
Imp Wolf* | Dense | 1000 | Speedy | Night 6 | ||
Torch Wolf Zombie* | Dense | 1000 | Speedy | Burns nearby plants with his torch. | Night 6 | |
Wolf Zombie* | Undying | 16000 | Creeper | Blows away any plants two tiles away from him and buffs other zombies on the lawn. | Night 20 (Hard Mode) | |
Big Wave Beach | ||||||
Pompadour Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Pompadour | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Pompadour | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Beach Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Bikini Zombie | Average | 270 | Basic | Day 2 | ||
Bikini Conehead | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 2 | ||
Bikini Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 2 | ||
Snorkel Zombie | Protected | 490 | Basic | Submerges on the water to avoid straight attacks. | Day 5 | |
Surfer Zombie | Protected | 500 (surfing) 490 (on land) 700 (surfboard) |
Speedy (surfing) Basic (on land) |
When walking on land, the board blocks lobbed projectiles, crushes the first plant he encounters with it, the board will act as an obstacle for planting until destroyed. | Day 7 | |
Fisherman Zombie | Dense | 1000 | N/A | Pulls plants to the right. Plants next to him are tossed off the lawn. | Day 16 | |
Octo Zombie | Hardened | 1300 | Creeper | Throws octopi at the plants, which neutralize their effects until destroyed. | Day 7 | |
Shell Zombie | Machined | 2000 (clamshell) 270 (zombie) |
Basic | Clamps plants in his way while in water, crushes all plants including ground plants in his way while above water. | Day 19 | |
Imp Mermaid Zombie | Average | 270 | Hungry | Day 3 | ||
Deep Sea Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Imp Mermaid when lower than 50% health. | Day 7 | |
Zombot Sharktronic Sub | Undying (Ultra-Undying in-game) | 90000 (20000/30000/40000) | Hungry | Mouth turbine can pull plants to it. Summoned zombie sharks can consume plants. |
Ultimate Challenge | |
Frostbite Caves | ||||||
Cave Zombie | Average | 270 | Basic | Day 1 | ||
Cave Conehead Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Cave Buckethead Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Blockhead Zombie | Machined | 1870 1600 (ice block) 270 (zombie) |
Basic | Day 10 | ||
Cave Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Hunter Zombie | Hardened (Dense in-game) | 1000 | Creeper | Throws snowballs which freeze the player's plants. | Day 5 | |
Yeti Imp | Average | 270 | Hungry (Stiff in-game) | Day 10 | ||
Dodo Rider Zombie | Dense (Protected in-game) | 490 | Speedy | Occasionally flies to go over slider tiles and plants. | Day 7 | |
Troglobite | Dense | 670 | Basic | Pushes 3 frozen Yeti Imps across the lawn, crushing plants. | Day 7 | |
Weasel Hoarder | Average | 270 | Basic | Weasels are summoned when her log is shattered. | Day 17 | |
Ice Weasel | Fragile | 40 | Flighty | Unaffected by sliders. | Day 17 | |
Sloth Gargantuar | Great | 3600 | Hungry | Crushes plants, launches 3 Yeti Imps one by one each time he loses 25% of his health. | Day 12 | |
Zombot Tuskmaster 10,000 BC | Undying (Ultra-Undying in-game, Protected for breaking ice barrier) | 180000 (50000/50000/80000) 600 (Ice block) | Hungry (N/A in-game) | Can freeze columns and plants, creates Ice Blocks that contain Zombies. | Ultimate Challenge | |
Walrus Zombie | Dense | 1000 | Speedy | Becomes a slope for Ski Zombie and creates ice paths that cannot be planted on. | Day 18 | |
Ski Zombie | Protected | 490 | Speedy (Basic after losing skis) | Skis over defenses using the Walrus Zombie. | Day 18 | |
Chief Ice Wind Zombie | Dense | 900 | Basic | Blows his own ice winds down his lane, slowly freezing plants in them. | Day 22 | |
Sky City | ||||||
Pilot Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Pilot Zombie | Protected | 440 170 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Pilot Zombie | Hardened | 770 500 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Flag Pilot Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Flying Imp Zombie | Average | 270 | Hungry | Thrown by Flying Gargantuars and Transport Boats in your defenses, walking backwards. | ||
Zombie Fighter | Average (Dense in-game) | 750 | Stiff | Fires bullets that damage both aerial plants and the ship. Moves back to the ninth column if he reaches the ship. | Day 2 | |
Double-Cabin Aircraft Zombie | Hardened | 1200 | Speedy | Occupies two lanes of the lawn at once, and can only be defeated if both cabins on each lane are destroyed. | Day 6 | |
Lightning Gun Zombie | Hardened (Dense in-game) | 700 | Creeper | Uses a lightning gun to affect plants with positive or negative charges. | Day 6 | |
Missile Zombie | N/A | N/A | Stiff | Fires a missile at the second tile of the fourth lane, destroying the plant there and causing great damage to the player's ship. Can only destroyed by swiping on him 15-19 times. | Day 9 | |
Transport Boat | N/A | N/A | N/A | Releases three Flying Imps which land on random tiles of the ship. | Day 5 | |
Arbiter-X | Hardened (Great in-game) | 3000 | Hungry | Occupies 3 lanes at once and makes zombies around him invisible, and thus unable to be attacked by most plants. | Day 6 (Hard Mode) | |
Flying Gargantuar | Great | 2700 | Hungry | Crushes plants in his way, launches two Flying Imps to the first column when enough damage is taken. | Day 6 (Hard Mode) | |
Zombot Vulture Fighter | Undying (Ultra-Undying in-game) | 230000 (50000/50000/130000) | Hungry | Attacks plants with its legs and beak, summons Tornados, Thunderstorms and zombies. | Ultimate Challenge | |
Lost City | ||||||
Adventurer Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Adventurer Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Adventurer Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Flag Adventurer Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Lost Pilot Zombie | Solid (Protected in-game) | 490 | Basic | Drops in past defenses, stays midair, eats what's below him, and eventually will start walking forward. | Day 2 | |
Excavator Zombie | Protected | 490 | Speedy | Digs plants up and tosses them behind him. His shovel makes him invulnerable to straight projectiles. | Day 4 | |
Parasol Zombie | Protected | 490 | Hungry | Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol. | Day 7 | |
Lost City Imp Zombie | Average | 270 | Hungry | Day 8 | ||
Bug Zombie | Protected (Solid in-game) | 350 | Speedy | Carries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. Drops the zombie upon death. | Day 11 | |
Porter Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Lost City Imp when it's lower than 50% of it's original health. | Day 12 | |
Imp Porter | Protected | 490 | Basic | Sets up a campsite/tent on the first Gold Tile he encounters. The campsite spawns basic variants of zombies. | Day 13 | |
Relic Hunter Zombie | Dense (Hardened in-game) | 1080 | Stiff | Can land four, five or six tiles into the player's lawn. | Day 15 | |
Turquoise Skull Zombie | Solid | 350 | Basic | Tries to steal sun and burns plants four tiles in front of him with his skull. | Day 23 | |
Zombot Aerostatic Gondola | Undying (Ultra-Undying in-game) | 200000 (40000/60000/100000) | Hungry | Drops bags of sand to activate Fire Trap Tiles and calls in Parachute Rain ambushes. | Ultimate Challenge | |
Lost Doctor Zombie | Average (Dense in-game) | 1000 | Creeper | Throws syringes at plants or zombies in the first column, slowing down plants and slightly increasing the speed of zombies. | Day 15 | |
Lost Guide Zombie | Average (Dense in-game) | 1000 | Creeper | Opens a secret pathway for both him and other zombies to travel underground and evade most attacks. The underground path lasts 5 tiles. | Day 16 | |
Neon Mixtape Tour | ||||||
Neon Zombie | Average | 270 | Basic | Day 1 | ||
Neon Conehead | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Neon Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Impunk | Average | 270 | Hungry | Day 9 | ||
Punk Zombie | Solid | 350 | Hungry | Moshes plants back a space when the Punk jam is playing. | Day 5 | |
MC Zom-B | Solid | 350 | Hungry | Spins his microphone in a 3x3 area to damage plants when the Rap jam is playing. | Day 8 | |
Breakdancer Zombie | Solid | 350 | Hungry | Throws nearby zombies forward when the Rap jam is playing. | Day 15 | |
Glitter Zombie | Protected (Dense in-game) | 700 | Basic | Trails glamorous rainbows that protects zombies behind her when the Pop jam is playing. | Day 3 | |
Boombox Zombie | Solid | 350 | Basic | Plays his boombox after reaching the sixth column, neutralizing all plants excluding ground plants and Phat Beet for a couple seconds. The music of the boombox makes the current jam stop immediately. | Day 21 | |
Arcade Zombie | Dense | 700 | Basic | Pushes an arcade cabinet that spits out 8-Bit Zombies when the 8-bit jam is playing. | Day 19 | |
Bass Zombie | Average (Dense in-game) | 1000 | Stiff (Basic in-game, N/A before speaker destruction) | Appears in a random tile along with a speaker. As long as the zombie is alive, the speaker will create shockwaves that damage plants. When the speaker is destroyed, the zombie walks forward. | Day 10 | |
Hair Metal Gargantuar | Great | 3600 | Hungry | Crushes plants, additionally releasing a shockwave that deals heavy damage to a plant only when the Metal jam is playing. Launches Impunk when lower than 50% health. | Day 13 | |
Neon Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
8-Bit Zombie | Average (Basic), Protected (Conehead), or Hardened (Buckethead) | 270/640/1370 | Basic | Day 19 | ||
Zombot Multi-stage Masher | Undying (Ultra-Undying in-game) | 185000 (25000/30000/35000/40000/55000) | Hungry (N/A in-game) | Summons zombies depending on the jam playing and drops speakers into the player's lawn. | Ultimate Challenge | |
Jurassic Marsh | ||||||
Jurassic Zombie | Average | 270 | Hungry | Day 1 | ||
Jurassic Conehead | Protected | 640 370 (cone) 270 (zombie) |
Hungry | Day 1 | ||
Jurassic Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Jurassic Fossilhead | Machined | 2070 1800 (fossil) 270 (zombie) |
Stiff | Day 1 | ||
Jurassic Bully | Hardened | 1570 | Stiff | Immune to Primal Peashooter's knockback. | Day 10 | |
Jurassic Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Jurassic Imp | Fragile | 135 | Speedy | Day 4 | ||
Jurassic Gargantuar | Great | 5400 | Stiff | Crushes plants. Launches Jurassic Imp when lower than 50% health. | Day 11 | |
Egg Pusher Imp | Dense (Hardened in-game) | 1100 | Basic | Pushes eggs that can crush plants on their way. The eggs release a baby dinosaur or an Eggshell Imp upon destruction. | Day 7 | |
Eggshell Imp | Average (Machined in-game) | 2470 1100 (eggshell) 1370 (zombie) |
Hungry | Released from eggs carried by Egg Stealer Imp or Egg Pusher Imp. | Day 17 | |
Egg Stealer Imp | Protected (Hardened in-game) | 1100 | Creeper (Speedy in-game) | Carries an egg, drops that egg on the first plant it encounters, or on the fourth column if he never meets one. The egg releases a baby dinosaur or an Eggshell Imp upon destruction. | Day 20 | |
Zombot Dinotronic Mechasaur | Undying (Ultra-Undying in-game) | 90000 (20000/30000/50000) | Hungry | Uses lasers, missiles and dinosaurs to attack plants. | Ultimate Challenge | |
Modern Day | ||||||
Basic Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Zombie | Protected | 640
370 (roadcone) |
Basic | Day 1 | ||
Buckethead Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | Day 1 | |
Balloon Zombie | Solid (Dense in-game) | 900 650 (balloon) 250 (zombie) |
Speedy | Bypasses the defenses by flying over them, until its balloon is popped. | Day 9 | |
All-Star Zombie | Hardened | 1570 | Flighty, Stiff after tackling | Tackles the first plant he encounters, dealing heavy damage, then walks normally. | Day 14 | |
Super-Fan Imp | Average | 270 | Hungry | Explodes when reaching a plant, if thrown by All-Star Zombie it will explode at the leftmost column and deal damage to plant where it explodes. | Day 6 | |
Newspaper Zombie | Hardened | 1450 800 (newspaper) 650 (zombie) |
Hungry, Flighty when losing newspaper | Gains a speed boost in walking and eating when newspaper is destroyed. | Day 3 | |
Sunday Edition Zombie | Machined | 2500 1800 (newspaper) 700 (zombie) |
Hungry, Flighty when losing newspaper | Gains a speed boost in walking and eating when newspaper is destroyed. | Day 10 | |
Digger Zombie | Machined (Protected in-game) | 490 | Basic | Can dig past the plants and appear directly in the last row and move backward. | Day 19 | |
Riot Police Zombie | Hardened | 2470 1100(shield) 1100(helmet) 270(zombie) |
Basic | Throws smoke bombs that disables plants, attacks plants with his baton instead of eating them. | Day 19 | |
Solar Car Zombie | Machined (Hardened in-game) | 1500 | Basic | Destroys plants with lasers and attempts to steal sun, pushes plants instead once his Energy is full, which he gains slowly overtime as well as from stealing sun. | Day 20 | |
Imp* | Average | 270 | Basic | Endless Challenge | ||
Gargantuar* | Great | 3600 | Stiff | Crushes plants, launches Imp when lower than 50% health. | Endless Challenge | |
Steam Age | ||||||
Labor Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Labor Zombie | Protected | 640, 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Labor Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Flag Labor Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | Day 1 | |
Coal Miner Zombie | Protected (zombie), Machined (wheelbarrow) | 2490 2000 (wheelbarrow) 490 (zombie) |
Hungry | Crushes the first plant he meets with a wheelbarrow, then leaves the wheelbarrow as an obstacle and walks normally. Coal is also left alongside the wheelbarrow that cannot be planted on for some time before disappearing on its own. | Day 21 | |
Gentleman Zombie | Hardened (Protected in-game) | 490 | Speedy | Flies over the first plant he encounters. | Day 3 | |
Furnace Zombie | Machined (Hardened in-game) | 1600 | Basic (Hungry in-game) | Carries a furnace that slowly heats up over time. Once he encounters a plant he explodes, the explosion's radius depending on the temperature of the furnace. | Day 16 | |
Industrial Imp Zombie | Average | 270 | Hungry | Day 9 | ||
Foreman Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Industrial Imp Zombie when lower than 50% health. | Day 9 | |
Steam Zombot | Undying | 78000 | Hungry | Fires coal at plants that blocks attacks and spawns mini-trains that run over plants. | Ultimate Challenge | |
Renaissance Age | ||||||
Sculptor Imp Zombie | Average | 270 | Hungry | Chisels Marble Mounds into Statues that immediately release zombies. | Day 7 | |
Aristocrat Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Sculptor Imp Zombie on the fifth column when he takes any kind of damage. | Day 8 | |
Aristocrat Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Aristocrat Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Aristocrat Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 2 | ||
Flag Aristocrat Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | Day 1 | |
Perfume Zombie | Average (Protected in-game) | 500 | Basic | Throws perfume bottles at plants that release poisonous perfume that stuns and damages them. Releases a perfume cloud in a 1x3 area in front of her upon defeat. | Day 3 | |
Ballerina Zombie | Average (Protected in-game) | 600 | Speedy | Appears in groups of four. Can move to other lanes. | Day 14 | |
Glider Zombie | Dense (Hardened in-game) | 1190 | Hungry | Glides over plants until he reaches a specific column. Drops flying machine, which then acts as an obstacle. | Day 17 | |
Heian Age | ||||||
Shogun Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Ninjimp on the fifth column when he takes any kind of damage. | Day 12 | |
Samurai Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Samurai Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Samurai Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 3 | ||
Flag Samurai Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | Day 1 | |
Firework Zombie | Solid (Protected in-game) | 500 | Hungry | Launches fireworks at random tiles that create fire trails on them and can burn plants in front of him. | Day 2 | |
Ninjimp | Protected (Average in-game) | 270 | Basic | Throws a pufferfish that damages plants. Can also appear from smokebombs. | Day 5 | |
Onmyoji Zombie | Protected | 500 | Hungry | Summons Small Winds that push all zombies in that lane forwards, a tornado will spawn in that lane shortly afterwards, carrying a zombie to the first plant it meets and launching it out of the lawn. | Day 17 | |
Sushi Chef Zombie | Average | 490 | Basic | Throws sushi that boosts the speed of nearby zombies, zombies that eat the sushi get an even stronger speed boost. | Day 7 | |
Mino Zombie | Solid (Protected in-game) | 490 | Hungry | Steals the player's Plant Food. Conical hat protects him and zombies behind him from lobbed shots. | Day 13 | |
Fairytale Forest | ||||||
Poker Zombie | Average | 270 | Basic | Day 1 | ||
Conehead Poker Zombie | Protected | 640 370 (cone) 270 (zombie) |
Basic | Day 1 | ||
Buckethead Poker Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | Day 1 | ||
Flag Poker Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | Day 1 | |
Witch Zombie | Protected | 700 | Creeper | Transforms a plant into a frog. The frog then jumps rightwards until it leaves the lawn or it reverts back when the zombie is killed. | Day 4 | |
Guard Gargantuar | Great (Undying with damage resistance) | 3600 | Stiff | Takes 75% less damage from all attacks when not stunned or frozen. Crushes plants and drops a shield on defeat, acting as an obstacle. Certain versions of this zombie carry a Red Queen Imp which is dropped in addition to the shield. | Day 2 | |
Red Queen Imp | Fragile | 135 | Speedy (Flighty when fleeing) | Flees the lawn to the right when dropped by a Guard Gargantuar, summoning two to three Guard Cavalry Zombies if not defeated quickly. | Day 3 | |
Guard Calvary Zombie | Hardened (Machined in-game) | 1800 | Speedy (Flighty in-game), Stiff after launching rider | Rushes forward destroying the first plant he meets, leaves behind a lance on that tile and launches a low flying Knight Zombie over plants. | Day 3 | |
Mirror Queen Zombie | Hardened (Undying in-game) | 15000/16500/18000 | Creeper (Speedy in-game), then N/A | Throws poisonous apples that put plants to sleep and poison them, summons Guard Calvary Zombies, and creates mirrors that absorb damage and duplicate zombies that walk past it. | Day 3 (Part 2) | |
Haunting Halloween | ||||||
Halloween Zombie | Average | 270 | Basic | |||
Halloween Conehead | Protected | 640 370 (cone) 270 (zombie) |
Basic | |||
Halloween Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
Halloween Flag Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | ||
Frankentuar | Great | 3600 | Hungry | Crushes plants, throws Halloween Imp when lower than 50% of his original health. | ||
Halloween Imp | Average | 270 | Hungry | |||
Zombie Crow | Average | 300 | Flighty | Flies towards a plant and carries it away. Spawned by Pumpkin Scarecrows over time and in swarms when destroyed. | ||
Pumpkin Knight Zombie | Hardened (Undying in-game) | 20000 (5000 for the first phase, 15000 for the second) | Basic (first health bar), then Flighty (second health bar) | Walks into the lawn and occasionally summons a Pumpkin Ghost in front of him. After his first health bar is depleted, he moves back to the ninth column and gains a zombie horse and broom. He then gains the ability to deal heavy damage to plants in front of him, summon 4 Pumpkin Ghosts at once, and occasionally run towards the third column, leaving a trail of fire behind, before teleporting back to the ninth column. | ||
Pumpkin Ghost | Dense | 500 | Basic (Speedy in-game) | Are translucent when first summoned, causing plant attacks to pass through them, but become visible a few seconds later. Explodes on contact with a plant, damaging it and stunning it temporarily. | ||
Celebrating Chinese New Year | ||||||
New Year Zombie | Average | 270 | Basic | |||
New Year Conehead Zombie | Protected | 640
370 (roadcone) |
Basic | |||
New Year Buckethead Zombie | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
New Year Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | ||
New Year Fan Imp | Average | 190 | Hungry | |||
Money Tree Zombie | Dense | 1000 | Basic | Scatters 3 ingots around himself every 15 seconds, said ingots crushing plants and blocking projectiles. The ingots disappear after 10 seconds, leaving behind some coins. | ||
Nian Beast Zombie | Dense (Undying in-game) | 15000 | Basic | Jumps at plants to eat them, healing himself massively afterwards. Red plants can stun him after being eaten, and explosive plants will scare him and cause him to back away a few tiles. | ||
Children's Playpark | ||||||
Children's Day Zombie | Average | 270 | Basic | |||
Children's Day Conehead | Protected | 640 370 (roadcone) 270 (zombie) |
Basic | |||
Children's Day Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
Children's Day Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | ||
Children's Day Gargantuar | Great | 3600 | Hungry | Crushes plants, throws Children's Day Imp when lower than 50% of his original health. | ||
Children's Day Imp | Average | 270 | Hungry | |||
Balloon Imp* | Protected | 620 350 (balloon) 270 (zombie) |
Speedy | Floats above most plants, then walks normally after balloon is popped. | ||
Schoolbag Imp* | Average | 270 | Hungry | |||
Toy Car Imp* | Machined | 2200 | Hungry | Pushes plants to the left instead of eating them. | ||
Bubble Gun Imp* | Protected | 600 | Hungry | Shoots bubbles that can steal plants. | ||
Lollipop Zombie* | Protected | 540 | Hungry | Summons lollipops that act exactly like Tombstones. | ||
Bumper Car Zombie | Dense (Undying in-game) | 15000 | Speedy | Constantly changes lanes when idle, crashes his bumper car into plants to heavily damage them and can spin around to deflect projectiles. | ||
Parkour Party | ||||||
Security Guard Zombie | Average | 270 | Basic | |||
Security Guard Conehead Zombie | Protected | 640 370 (roadcone) 270 (zombie) |
Basic | |||
Security Guard Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
Security Guard Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | ||
Security Guard-gantuar | Great | 3600 | Hungry | Crushes plants, throws Security Imp when lower than 50% of his original health. | ||
Security Imp | Average | 270 | Hungry | |||
Street Parkour Zombie | Hardened (Machined in-game) | 2000 | Speedy (Flighty in-game) | Constantly switches lanes while running, jumping over most plants in his way. Tall plants will block him and stun him for a moment, before causing him to walk at a normal speed. | ||
Anniversary Carnival Party | ||||||
Birthdayz Zombie | Average | 270 | Basic | |||
Birthdayz Flag Zombie | Average | 270 | Basic | Appears during a huge wave of zombies. | ||
Suprise Gargantuar | Great | 3600 | Hungry | Crushes plants, launches an Imp when lower than 50% health. | ||
Birthday Cake Pharaoh | Hardened | 1605 1200 (cake armor) 405 (zombie) |
Basic, Speedy after losing armor | Speeds up after his cake armor is destroyed. | ||
Birthdayz Jetpack Zombie | Average (Solid in-game) | 450 | Speedy | Bypasses defenses by flying over them, except for the tall plants and shields. | ||
Birthdayz Jester | Protected | 600 | Basic, Hungry when spinning | Deflects most physical projectiles that are shot at him. | ||
Birthdayz Barrel Roller* | Hardened | 1370 1100 (barrel) 270 (zombie) |
Hungry (Basic in-game) | Crushes plants with barrel that releases two Imp Pirates upon destruction. | ||
Birthdayz Troglobite* | Dense | 670 | Basic | Pushes 3 Yeti Imps in presents across the lawn, crushing plants. | ||
Frostbite Caves Resurgence | ||||||
Mammoth-Head Zombie | Machined (Great in-game) | 3270 3000 (mammoth skull) 270 (zombie) |
Basic | Partially resistant to non-fire elemental attacks and has a 50% chance to not be affected by insta-kills. | ||
Elite Hunter Zombie | Hardened (Ultra-Undying in-game) | 80000 | Creeper | Throws snowballs that deal heavy damage to plants and completely freeze them if they survive. Smashes nearby plants with his club instead of eating them. | ||
Elite Weasel Hoarder | Average (Ultra-Undying in-game) | 120000 | Basic | Constantly releases Elite Ice Weasels as long as she's alive, releasing a large pack of them after her log is shattered at low HP. | ||
Elite Ice Weasel | Fragile (Dense in-game) | 1000 | Flighty | Ignores slider tiles, are treated as full-size zombies unlike their non-Elite counterparts. | ||
Elite Chief Ice Wind Zombie | Dense (Ultra-Undying in-game) | 150000 | Hungry (Basic in-game) | Blows ice winds in his row, as well as the rows directly above and below, that instantly freeze all plants in them and push other zombies forwards. | ||
Auspicious Snow Welcomes Spring | ||||||
Glacial Nian Beast Zombie | Dense (Ultra-Undying in-game) | 250000 | Basic (N/A in-game) | Jumps to plants to eat them, freezing all other plants in a 3x3 area afterwards and leaving behind ice blocks on empty tiles, spawns portals that contain New Year Bucketheads and Money Tree Zombies, creates icicles on plants, destroying it and creating a grid item that freezes plants around it and will permanently leave the rightmost column of the lawn covered in unplantable ice after doing the previous actions twice each. | ||
Penny's Pursuit | ||||||
Roman Zombie | Average | 190 | Basic | |||
Roman Conehead | Protected | 560 370 (cone) 190 (zombie) |
Basic | |||
Roman Buckethead | Hardened | 1290 1100 (bucket) 190 (zombie) |
Basic | |||
Centurion Zombie | Machined | 2140 1950 (galea) 190 (zombie) |
Basic | |||
Bust Head Zombie | Machined | 2390 2200 (bust) 190 (zombie) |
Basic | |||
Roman Flag Zombie | Average | 190 | Hungry | Appears during a huge wave of zombies. | ||
Healer Zombie | Dense (Protected in-game) | 555 | Creeper | Heals zombies and undoes certain effects. Drops a staff upon defeat, which heals zombies constantly until destroyed. Immune to most status effects. | ||
Roman Imp | Average | 270 | Hungry | |||
Gladiator Gargantuar | Great | 5400 | Stiff | Crushes plants, launches Roman Imp and a net that stuns plants in that tile when lower than 50% health. | ||
Roman Shield Zombie | Average (zombie), Solid (top shield), Dense (shield) | 850 (for each shield) 300 (for each top shield) 190 (for each zombie) |
Creeper (shared slowing) | Arrives in a group of three zombies or less. Certain zombies carry their shields above their heads, protecting them from lobbed-shot plants. | ||
Zcorpion Zombie | Machined | 2500 | Basic (N/A in-game) | Launches vases that heavily damage plants and release zombies. Self-destructs after launching 5 vases. | ||
Zombie Medusa | Dense | 750 | Basic | Pushes stone mounds that release Bust Head Zombies when destroyed and turns opposing zombies into stone slabs that block straight-shot projectiles. Immune to most status effects. | ||
Roman Caesar Zombie | Hardened (Ultra-Undying in-game) | 49500 (15000/16500/18000) | Creeper (Speedy in-game), then N/A | Throws salad dressing towards plants, disabling them and making zombies eat them faster, summons Roman Zombies and Roman Shield Triads and promotes Roman Zombies into Centurions. | ||
Jalapeno Zombie | Average (Protected in-game) | 640 | Basic | Explodes when in contact with a plant, destroying all plants in that lane. | ||
Explode-O-Nut Zombie | Hardened | 1370 | Basic | Explodes in a 3x3 area when defeated. | ||
Snow Pea Zombie | Average | 270 | Basic | Shoots frozen peas that slow down plants. | ||
Gatling Pea Zombie | Average (Protected in-game) | 640 | Basic | Shoots four peas at once at plants. | ||
Memory Lane | ||||||
Summer Nights Zombie | Average | 270 | Basic | |||
Summer Nights Conehead | Protected | 640
370 (roadcone) |
Basic | |||
Summer Nights Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
Summer Nights Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | ||
Summer Nights Bug Zombie | Protected (Solid in-game) | 350 | Speedy | Carries a Basic, Conehead, or Buckethead Summer Nights Zombie quickly over defenses and into the lawn. Drops the zombie upon death. | ||
King of the Grill | Great | 3600 | Hungry | Crushes plants, launches Hot Dog Imp when lower than 50% health. | ||
Hot Dog Imp | Average | 270 | Hungry | |||
Feastivus Zombie | Average | 270 | Basic | |||
Feastivus Conehead | Protected | 640
370 (roadcone) |
Basic | |||
Feastivus Buckethead | Hardened | 1370 1100 (bucket) 270 (zombie) |
Basic | |||
Feastivus Flag Zombie | Average | 270 | Hungry | Appears during a huge wave of zombies. | ||
Feastivus Camel Zombies* | Protected | 490 (per zombie) 250 (sign) 240 (zombie) |
Creeper (shared slowing) | Arrives in a group of three zombies or more. | ||
Regifting Zombie | Average | 270 | Basic | Lands four tiles into the player's lawn. | ||
Feastivus Pianist Zombie | Hardened | 1200 | Creeper | Crushes plants with piano, makes cowboy zombies switch lanes. | ||
Feastivus Poncho Zombie | Solid (Hardened if grate is present) | 330 or 1430 60 (poncho) 1100 (grate) 270 (zombie) |
Basic | Sometimes wears a protective metal grate under the poncho. | ||
Feastivus Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Feastivus Imp when lower than 50% health. | ||
Feastivus Imp | Average | 270 | Hungry | |||
Holiday Gargantuar | Great | 3600 | Hungry | Crushes plants, launches Holiday Imp when lower than 50% health. | ||
Holiday Imp | Average | 270 | Hungry | |||
Elite Lightning Gun Zombie | Dense (Undying in-game) | 20000 (normal mode), 30000 (hard mode) | Creeper (N/A in-game) | Uses his lightning gun to hurl plasma at every plant on the lawn, affecting them all with positive or negative charges. | ||
Elite Healer Zombie | Dense (Undying in-game) | 10000 (Artifact Unlock level), 20000 (normal mode), 30000 (hard mode) | Creeper | Occasionally heals every zombie on the lawn and makes them invincible for 5 seconds. | ||
Elite Zcorpion Zombie | Dense (Ultra-Undying in-game) | 50000 (Artifact Unlock level), 20000 (normal mode), 30000 (hard mode) | Basic (N/A in-game) | Launches 10 vases all throughout the lawn that hurt plants and release zombies. | ||
Elite Onmyoji Zombie | Protected (Undying in-game) | 20000 (normal mode), 30000 (hard mode) | Hungry | Summons Divine Winds that push all zombies on the lawn forwards, a tornado will spawn in a lane shortly afterwards, carrying a zombie to the first plant it meets and launching it and all other plants in a 3x3 area out of the lawn. | ||
Electromagnetic Shield Generator* | Great | 8000 | N/A | Creates a shield which slowly moves leftwards down its lane and instantly knocks any plant it comes in contact with off the lawn. | ||
Disinfection Zombie* | N/A | N/A | Basic | Only appears in the pool, where it will release toxic chemicals that lightly damage all plants in it. | ||
Jack-in-the-Box Zombie | Solid (Protected in-game) | 500 | Speedy | Carries a jack-in-the-box that explodes at random, destroying this zombie and all plants in a 3x3 radius. Slows down significantly if jack-in-the-box is stolen. | ||
Bungee Zombie | Solid | 450 | Hungry (N/A in-game) | Fires a target down on a plant on a lawn, then descends down to steal it. Prioritizes costlier plants. | ||
Catapult Zombie | Protected (Machined in-game) | 2500 | Basic (Speedy in-game), then N/A | Fires basketballs at the last plant in his lane, each dealing 75 damage. After his supply of 20 basketballs runs out or no other plants are in his lane, he'll drive forwards and crush any plants in his way. | ||
Zombot Mark II | Undying | 16000 (4000/4000/4000/4000) (normal mode) 20000 (5000/5000/5000/5000) (hard mode) |
Hungry (N/A in-game) | Spawns zombies, throws RVs and stomps on nearby plants when standing. Attacks with iceballs and fireballs when the zombot head is lowered, and can only be damaged in this state. | ||
Other | ||||||
Treasure Yeti | Dense | 900 | Basic | Runs away after a short while. Carries costume puzzle pieces or money bags. | ||
God of Wealth* | Dense (Protected in-game) | 640 | Basic | Moves sporadically around the lawn and ignores plants, teleporting away if he reaches the first column. Drops silver coins when damaged and many gold coins upon defeat. | ||
Vase Gargantuar* | Great | 3600 | Stiff | Crushes plants, launches Imp when lower than 50% health. | ||
Imp Pear Imp* | Average | 270 (190 if created from Earthstar Nuclear Silo) | Hungry | Summoned through a zombie eating an Imp Pear or from an Imp being affected by Earthstar Nuclear Silo. | ||
Radioactive Zombie* | Average | 190 | Basic | Summoned through a zombie being affected by Earthstar Nuclear Silo. | ||
Radioactive Gargantuar* | Great (Machined in-game) | 2400 | Hungry | Crushes plants, summoned through a Gargantuar being affected by Earthstar Nuclear Silo. | ||
Mummified Zombie* | Average | 270 | Basic | Summoned through a zombie being attacked by the Evolved Disciples summoned from Abyss Devil's Claw's level 5 ability. | ||
Mummified Imp* | Average | 190 | Hungry | Summoned through an imp being attacked by the Evolved Disciples summoned from Abyss Devil's Claw's level 5 ability. | ||
Removed | ||||||
Lion Dancer Zombie* | Machined | 1800 | Basic | Can breathe fire on plants. Drops money bags or costume Puzzle Pieces of chosen plant upon defeat. | ||
God of Wealth (Pre-2017)* | Dense (Great in-game) | 7000 | Basic | Switches lanes and rains down gold pieces on plants that do heavy damage. Drops six gold coins and a red packet upon defeat. | ||
Ingot Thief Zombie* | Average | 270 | Basic | Lands four tiles into the player's lawn and steals ingots. |
- * means that this zombie is not in the Almanac.
Trivia
- Before the 1.2 update, Gargantuar Bronze's had Average toughness.
- Before the 1.2 update, Qigong Bronze’s speed was listed as Stiff.
- Weirdly, Imp Mummy doesn't appear in the Almanac even though he can still be thrown by Mummified Gargantuars.
V · E | Zombies (Tower defense) | L · G |
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Plants vs. Zombies 2 (Chinese version) | |||||||||||||||||
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Ancient Egypt | Mummy Zombie · Conehead Mummy · Buckethead Mummy · Flag Mummy Zombie · Ra Zombie · Camel Zombies · Explorer Zombie · Tomb Raiser Zombie · Pharaoh Zombie · Mummified Gargantuar · Zombot Sphinx-inator · Imp Mummy | ||||||||||||||||
Pirate Seas | Pirate Zombie · Conehead Pirate · Buckethead Pirate · Flag Pirate Zombie · Swashbuckler Zombie · Seagull Zombie · Barrel Roller Zombie · Imp Pirate Zombie · Imp Cannon · Pirate Captain Zombie · Zombie Parrot · Gargantuar Pirate · Zombot Plank Walker | ||||||||||||||||
Wild West | Cowboy Zombie · Conehead Cowboy · Buckethead Cowboy · Flag Cowboy Zombie · Prospector Zombie · Pianist Zombie · Poncho Zombie · Chicken Wrangler Zombie · Zombie Chicken · Zombie Bull · Zombie Bull Rider · Wild West Gargantuar · Zombot War Wagon | ||||||||||||||||
Kongfu World | Kongfu Zombie · Conehead Kongfu Zombie · Buckethead Kongfu Zombie · Hammer Zombie · Flag Kongfu Zombie · Torch Kongfu Zombie · Gong Zombie · Exploding Zombie · Qigong Zombie · Drinking Zombie · Conehead Monk Zombie · Buckethead Monk Zombie · Monk Zombie · Flag Monk Zombie · Drinking Monk Zombie · Swordsman Zombie · Imp Monk · Torch Monk Zombie · Nunchaku Zombie · Han Bronze · Knight Bronze · Qigong Bronze · Gunpowder Devil · Blade-Wielding Hero · Admiral Helmet Zombie · Admiral Helmet Monk Zombie · Rocket Imp | ||||||||||||||||
Far Future | Future Zombie · Future Conehead Zombie · Future Buckethead Zombie · Future Flag Zombie · Jetpack Zombie · Disco Jetpack Zombie · Mecha-Football Zombie · Disco-tron 3000 · Robo-Cone Zombie · Shield Zombie · Bug Bot Imp · Gargantuar Prime · Zombot Tomorrow-tron | ||||||||||||||||
Dark Ages | Peasant Zombie · Conehead Peasant · Buckethead Peasant · Peasant Flag Zombie · Knight Zombie · Jester Zombie · Dark Ages Gargantuar · Imp Monk Zombie · Wizard Zombie · Zombie King · Announcer Imp · Imp Dragon Zombie · Zombot Dark Dragon · Archmage Zombie · Cavalry Zombie · Bandit Zombie · Wolf Zombie | ||||||||||||||||
Big Wave Beach | Pompadour Zombie · Pompadour Conehead · Pompadour Buckethead · Beach Flag Zombie · Bikini Zombie · Bikini Conehead · Bikini Buckethead · Snorkel Zombie · Surfer Zombie · Fisherman Zombie · Octo Zombie · Shell Zombie · Imp Mermaid Zombie · Deep Sea Gargantuar · Zombot Sharktronic Sub | ||||||||||||||||
Frostbite Caves | Cave Zombie · Cave Conehead Zombie · Cave Buckethead Zombie · Blockhead Zombie · Cave Flag Zombie · Hunter Zombie · Yeti Imp · Dodo Rider Zombie · Troglobite · Weasel Hoarder · Ice Weasel · Sloth Gargantuar · Zombot Tuskmaster 10,000 BC · Walrus Zombie · Ski Zombie · Chief Ice Wind Zombie | ||||||||||||||||
Sky City | Pilot Zombie · Conehead Pilot Zombie · Buckethead Pilot Zombie · Flag Pilot Zombie · Flying Imp Zombie · Zombie Fighter · Double-Cabin Aircraft Zombie · Lightning Gun Zombie · Arbiter-X · Missile Zombie · Transport Boat · Flying Gargantuar · Zombot Vulture Fighter | ||||||||||||||||
Lost City | Adventurer Zombie · Conehead Adventurer Zombie · Buckethead Adventurer Zombie · Flag Adventurer Zombie · Lost Pilot Zombie · Excavator Zombie · Parasol Zombie · Lost City Imp Zombie · Bug Zombie · Porter Gargantuar · Imp Porter · Relic Hunter Zombie · Turquoise Skull Zombie · Zombot Aerostatic Gondola · Lost Doctor Zombie · Lost Guide Zombie | ||||||||||||||||
Neon Mixtape Tour | Neon Zombie · Neon Conehead · Neon Buckethead · Impunk · Punk Zombie · MC Zom-B · Breakdancer Zombie · Glitter Zombie · Boombox Zombie · Arcade Zombie · Bass Zombie · Hair Metal Gargantuar · Neon Flag Zombie · 8-Bit Zombie · Zombot Multi-stage Masher | ||||||||||||||||
Jurassic Marsh | Jurassic Zombie · Jurassic Conehead · Jurassic Buckethead · Jurassic Fossilhead · Jurassic Flag Zombie · Jurassic Imp · Jurassic Gargantuar · Jurassic Bully · Egg Pusher Imp · Egg Stealer Imp · Eggshell Imp · Zombot Dinotronic Mechasaur | ||||||||||||||||
Modern Day | Basic Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Gargantuar · Imp · Balloon Zombie · All-Star Zombie · Super-Fan Imp · Newspaper Zombie · Sunday Edition Zombie · Digger Zombie · Riot Police Zombie · Solar Car Zombie | ||||||||||||||||
Steam Age | Labor Zombie · Conehead Labor Zombie · Buckethead Labor Zombie · Flag Labor Zombie · Coal Miner Zombie · Gentleman Zombie · Furnace Zombie · Industrial Imp Zombie · Foreman Gargantuar · Steam Zombot | ||||||||||||||||
Renaissance Age | Sculptor Imp Zombie · Aristocrat Gargantuar · Aristocrat Zombie · Conehead Aristocrat Zombie · Buckethead Aristocrat Zombie · Flag Aristocrat Zombie · Perfume Zombie · Ballerina Zombie · Glider Zombie | ||||||||||||||||
Heian Age | Shogun Gargantuar · Samurai Zombie · Conehead Samurai Zombie · Buckethead Samurai Zombie · Flag Samurai Zombie · Firework Zombie · Ninjimp · Onmyoji Zombie · Sushi Chef Zombie · Mino Zombie | ||||||||||||||||
Secret Realms |
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Penny's Pursuit |
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Memory Lane |
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Others | Dr. Zomboss · Lion Dancer Zombie · God of Wealth · Zombie Commander · Ingot Thief Zombie · Vase Gargantuar · Imp Pear Imp |
Plants vs. Zombies Online | |
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Player's House | Basic Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie |
Ancient Egypt | Mummy Zombie · Conehead Mummy · Buckethead Mummy · Flag Mummy Zombie · Ra Zombie · Explorer Zombie · Tomb Raiser Zombie · Pharaoh Zombie · Desert Death Zombie · Sphinx |
Qin Shi Huang Mausoleum |
Sergeant Zombie · Bowl Sergeant · Iron Helmet Sergeant · Token Sergeant Zombie · Cavalry Zombie · Archer Zombie · Shield Guardian Zombie · Cart Hawker · Zombie Piggy · Drunk Zombie · Emperor Qin Shi Huang |
Pirate Seas | Pirate Zombie · Conehead Pirate · Buckethead Pirate · Flag Pirate Zombie · Swashbuckler Zombie · Pirate Captain Zombie · Zombie Parrot · Imp Pirate Zombie · Gargantuar Pirate · Pistol Zombie · Torch Juggler Zombie · Peddler Zombie · Zombot Plank Walker |
Far Future | Future Zombie · Future Conehead Zombie · Future Buckethead Zombie · Future Flag Zombie · Jetpack Zombie · Shield Zombie · Bug Bot Imp · Robo-Cone Zombie · Disco-tron 3000 · Disco Jetpack Zombie · Mecha-Football Zombie · Gargantuar Prime · Zombot Tomorrow-tron · Astro-Goop Zombie · Mechanical Wolf Zombie · Harvester Zombie |
East Sea Dragon Palace | Underwater Soldier Zombie · Shrimp Soldier Zombie · Shell Soldier Zombie · Seahorse Zombie · Jellyfish Zombie · Clamshell God Zombie |
Event exclusive | Zombot Sphinx-inator · Qin Shi Huang Mausoleum Zombot · Rabbit Zombie · Money Bag Zombie |
Plants vs. Zombies 3 | |||||||||||||||||||||||||||||||||
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Neighborville | Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Imp | ||||||||||||||||||||||||||||||||
Lost Keys Lake | Ducky Tube Zombie | ||||||||||||||||||||||||||||||||
Mt. Quesogrande | Rock-N-Rollin' Imp · Bowling Zombie · Gargantuar | ||||||||||||||||||||||||||||||||
Pre-2021 |
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