Difficulty
The stage is fairly simple thanks to the plants the player gets to utilize and the time between the two waves. Whilst the Sculptor Imps can prove to be somewhat of an annoyance, the Marble Mounds that enable their special ability should easily be taken care of with Bonk Choy. If not, however, they can be stopped (or at least temporarily halted) with Wall-nut and directly dealt with by Cabbage-pult.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 2 | None | |
2 | 1 4 | None | Carries 1x Plant Food. |
3 | None | ||
4 | 2 | None | Carries 1x Plant Food. |
5 | None | First flag. Level turns to night. | |
6 | None | Carries 1x Plant Food. | |
7 | None | Carries 1x Plant Food. | |
8 | 1 | None | |
9 | 1 3 5 | None | Carries 1x Plant Food. |
10 | 2 4 1 3 5 | None | Final wave. Carries 1x Plant Food. |