Wild West - Day 16 (Chinese version)

From Plants vs. Zombies Wiki
Jump to navigation Jump to search
Chinese Dave Bust.png
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the international version of this level, see Wild West - Day 16.

Wild West - Day 16 is the 16th level of Wild West in the Chinese version of Plants vs. Zombies 2. It is a Save Our Seeds level. The player must protect a Wall-nut to complete the level. When this level is finished for the first time, the player gets coins.

In the Normal Mode of this level, the player has to protect the endangered plants from Level 1 zombies.

Difficulty

  • The player must protect a Wall-nut on a minecart that is very close to the zombies. In addition the zombies come quickly into the lawn and includes the Poncho Zombie. This zombie is detrimental and should be dealt with fast. In addition a close set up should be used to protect the Wall-nut. This will be useful combatting the Prospector Zombie, if the player doesn't want to use a backwards attacking plant. Using multi-lane attacks will help trying to set up a proper defense during the course of the level.
  • Remember, keep watch of the position of the endangered Wall-nut. The player can easily ignore this and lose the level because of it.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png None
2 Cowboy Zombie2.png Cowboy Zombie2.png None
3 Conehead Cowboy2.png Poncho Zombie2.png- None Carries 1x Plant Food.
4 Cowboy Zombie2.png Cowboy Zombie2.png Prospector Zombie2.png Zombie Bull2.png None
5 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png+ Zombie Bull2.png None
6 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Prospector Zombie2.png Poncho Zombie2.png- None
7 Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Zombie Bull2.png None
8 Cowboy Zombie2.png Cowboy Zombie2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Poncho Zombie2.png-4 Poncho Zombie2.png+2 None First flag.
9 Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Prospector Zombie2.png Prospector Zombie2.png None Carries 1x Plant Food.
10 Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png-1 Poncho Zombie2.png-5 Poncho Zombie2.png+3 Zombie Bull2.png2 Zombie Bull2.png4 None Final wave.


Poncho Zombie2.png- never carries metal grate
Poncho Zombie2.png+ always carries metal grate

Strategies

See Wild West - Day 16#Strategies

Gallery

Walkthroughs

In the Hard Mode of this level, the player has to protect the endangered plants from the cowboy zombies at Level 2 or above, along with no lawn mowers.

Difficulty

  • Once again, the player should be aware of Level 2 Prospector Zombies, Poncho Zombies and especially the Zombie Bull. Strong attacking plants, backwards attacking plants and stalling plants are recommended to beat these zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png None
2 Cowboy Zombie2.png Cowboy Zombie2.png None
3 Conehead Cowboy2.png Poncho Zombie2.png- None Carries 1x Plant Food.
4 Cowboy Zombie2.png Cowboy Zombie2.png Prospector Zombie2.png Zombie Bull2.png None
5 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png+ Zombie Bull2.png None
6 Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Prospector Zombie2.png Poncho Zombie2.png- None
7 Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Zombie Bull2.png None
8 Cowboy Zombie2.png Cowboy Zombie2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Poncho Zombie2.png-4 Poncho Zombie2.png+2 None First flag.
9 Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Prospector Zombie2.png Prospector Zombie2.png None Carries 1x Plant Food.
10 Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Cowboy Zombie2.png Conehead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png-1 Poncho Zombie2.png-5 Poncho Zombie2.png+3 Zombie Bull2.png2 Zombie Bull2.png4 None Final wave.


Poncho Zombie2.png- never carries metal grate
Poncho Zombie2.png+ always carries metal grate

Strategies

  • Required plants: Twin Sunflower2.png Monkeyfruit2.png Aspiragus2.png Infi-nut2.png Lava Guava2C.png Magic-shroom2.png / Homing Thistle2C.png (All levelled up)
    • You can replace Monkeyfruit and Aspiragus with another strong multi-target attacking plants.
  • Do the things you need to get ready.
  • Plant Aspiraguses and Monkeyfruits to attack.
  • Use Infi-nuts for defense if needed.
  • There is only one Zombie Bull at the final wave of the level. Use Lava Guava to stall it.
  • Don't forget to use Plant Food.

Gallery

Walkthroughs

<poll> How would you rate Wild West - Day 16 (Chinese version)'s difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>