In normal mode, the player has to beat the zombies at level 1.
Difficulty
This is a Special Delivery level that properly introduces the Arbiter-X. With low-health plants, as well as not having Spinnapples for protection against Zombie Fighters, the player must resort to using its offensive plants as bullet-fodder. Thunderstorms are also present, with that in mind, Ampthurium's ability is necessary for clearing the status brought from the thunderstorms. Also, always prepare a Groundcherry for Arbiter-X.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | 3 | None | |
3 | None | ||
4 | None | Thunderstorm! | |
5 | 3 | None | First flag. |
6 | 3 | None | Thunderstorm! Carries 1x Plant Food. |
7 | 3 | None | |
8 | 4 | None | |
9 | 1 5 4 | None | Thunderstorm! Carries 1x Plant Food. |
10 | 3 4 | None | Final wave. Thunderstorm! |
Strategies
- Start off by planting plants. If necessary, Rotobagas should to be placed at column 4 onwards.
- Use Saucer Squash to stun multiple zombies, preferably with Zombie Fighters.
- Lantern Cherries should obviously be planted at columns 6-9, where it is effective the most.