Far Future - Day 18 (Chinese version)

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Chinese Dave Bust.png
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 18.
For the level before the v1.8 update, see Far Future - Day 18 (Chinese version: pre-1.8).

Far Future - Day 18 is the 18th level of Far Future in the Chinese version of Plants vs. Zombies 2. It is a Special Delivery level. When this level is finished for the first time, the player gets coins.

In the normal mode of this level, the player has to defeat the zombies at level 1.

Difficulty

This level is jam-packed with Jetpack Zombies, as well as some robotic zombies like the Mecha-Football Zombie. Luckily, the player is supplied with Blover and E.M.Peach to use. However, to attack, the player is not offered much firepower. Bonk Choy will only attack one zombie at a time, and is pretty weak in this level, because of the number of zombies that appear. Spikeweed is actually great in this level, as it can deal some damage paired with Infi-nut. Additionally, it cannot be pushed by the Mecha-Football Zombie. Citron is mainly used to deal with the heavy zombies like Robo-Cone Zombie. However, there are also Shield Zombies, so Bonk Choy and Spikeweed should be used to take them down. The player will be given four Power Tiles of the same type. Use these as an advantage, namely using them on Citrons to easily take out some zombies, or taking out robotic zombies. However, the number of Power Tiles will not suffice each lane, so the player will have to compensate for that and choose wisely.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png Future Conehead Zombie2.png None
3 Future Conehead Zombie2.png Future Buckethead Zombie2.png None
4 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None Carries 1x Plant Food.
5 Future Buckethead Zombie2.png Future Buckethead Zombie2.png None Blover2.png becomes available.
6 Future Conehead Zombie2.png Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png4 None Carries 1x Plant Food.
E.M.Peach2.png becomes available.
7 Jetpack Zombie2.png1 Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Jetpack Zombie2.png5 None
8 Future Zombie2.png1 Future Flag Zombie2.png Mecha-Football Zombie2.png3 None First flag.
Carries 1x Plant Food.
9 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png None
10 Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png None Carries 1x Plant Food.
11 Future Conehead Zombie2.png1 Future Conehead Zombie2.png3 Future Conehead Zombie2.png5 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None
12 Future Zombie2.png1 Future Zombie2.png3 Future Zombie2.png4 Future Conehead Zombie2.png Shield Zombie2.png2 Shield Zombie2.png5 None
13 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png1 Future Conehead Zombie2.png2 Future Conehead Zombie2.png3 Future Conehead Zombie2.png4 Future Conehead Zombie2.png5 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
14 Mecha-Football Zombie2.png1 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png3 Mecha-Football Zombie2.png4 Mecha-Football Zombie2.png5 None
15 Jetpack Zombie2.png1 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png5 None Carries 1x Plant Food.
16 Future Flag Zombie2.png Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 Robo-Cone Zombie2.png Robo-Cone Zombie2.png Mecha-Football Zombie2.png3 Mecha-Football Zombie2.png Mecha-Football Zombie2.png None Final wave.


Strategies

See Far Future - Day 16#Strategies

Gallery

In hard mode, the player has to defeat the zombies at level 2 or above.

Difficulty

The plants are once again locked. The player is forced to upgrade at least Infi-nut and two more attacking plants given in the level in order to finish off the five Mecha-Football Zombies in the final wave.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png Future Conehead Zombie2.png None
3 Future Conehead Zombie2.png Future Buckethead Zombie2.png None
4 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None Carries 1x Plant Food.
5 Future Buckethead Zombie2.png Future Buckethead Zombie2.png None Blover2.png becomes available.
6 Future Conehead Zombie2.png Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png4 None Carries 1x Plant Food.
E.M.Peach2.png becomes available.
7 Jetpack Zombie2.png1 Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Jetpack Zombie2.png5 None
8 Future Zombie2.png1 Future Flag Zombie2.png Mecha-Football Zombie2.png3 None First flag.
Carries 1x Plant Food.
9 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png None
10 Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png None Carries 1x Plant Food.
11 Future Conehead Zombie2.png1 Future Conehead Zombie2.png3 Future Conehead Zombie2.png5 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None
12 Future Zombie2.png1 Future Zombie2.png3 Future Zombie2.png4 Future Conehead Zombie2.png Shield Zombie2.png2 Shield Zombie2.png5 None
13 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png1 Future Conehead Zombie2.png2 Future Conehead Zombie2.png3 Future Conehead Zombie2.png4 Future Conehead Zombie2.png5 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
14 Mecha-Football Zombie2.png1 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png3 Mecha-Football Zombie2.png4 Mecha-Football Zombie2.png5 None
15 Jetpack Zombie2.png1 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png5 None Carries 1x Plant Food.
16 Future Flag Zombie2.png Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 Robo-Cone Zombie2.png Robo-Cone Zombie2.png Mecha-Football Zombie2.png3 Mecha-Football Zombie2.png Mecha-Football Zombie2.png None Final wave.


Strategies

  • Acquiring the Level 3 Bonk Choy from the star rewards before playing this mode is a must. Try to also have either Snapdragon or Citron upgraded to Level 3 or both to Level 2.
  • The plants are locked, so the strategy should be just as same as in Normal mode, but now place Power Tiles under plants that you feel like it is the strongest, or more likely, the one that is the most upgraded.

Gallery

Walkthroughs

<poll> How would you rate Far Future - Day 18 (Chinese version)'s difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>