Far Future - Day 6 (Chinese version)

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Chinese Dave Bust.png
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 6.
For the level before the v1.8 update, see Far Future - Day 6 (Chinese version: pre-1.8).

Far Future - Day 6 is the sixth level of Far Future in the Chinese version of Plants vs. Zombies 2. It is a Locked and Loaded level. When this level is finished for the first time, the player gets coins.

You can pick your friends but you can't pick these plants.

Penny

In the normal mode of this level, the player has to beat Future Zombies at level 1.

Dialogue (intro)

(Penny appears)
Penny: You can pick your friends, but you can't pick these plants.
(Crazy Dave appears)
Crazy Dave: But some of my best friends are plants!
(Crazy Dave and Penny leave)

Difficulty

With the given plants, the player has a counter for every zombie in the level. Sunflower provides some sun to the player and Peashooter can defeat early zombies. However, there are no plants like Potato Mine given to deal with early zombies efficiently, so Peashooter will have to work. Wall-nut will help the player protect plants. Bonk Choy should be used alongside Wall-nut for efficient use, and in dealing with both Jetpack Zombies and Shield Zombies. However, Blover will easily get rid of Jetpack Zombies, while Laser Bean should help with Shield Zombies. The player should also note the Power Tiles. The plants given are mostly for one lane Plant Food abilities, so using Sunflower on these Power Tiles are recommended.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Future Zombie2.png None Carries 1x Plant Food.
4 Future Zombie2.png Shield Zombie2.png None
5 Future Zombie2.png2 Future Zombie2.png4 Robo-Cone Zombie2.png3 None Carries 1x Plant Food.
6 Future Zombie2.png Future Conehead Zombie2.png Future Flag Zombie2.png None First flag.
7 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
8 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png3 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Shield Zombie2.png4 Robo-Cone Zombie2.png2 None
9 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None
10 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png5 None Carries 1x Plant Food.
11 Future Buckethead Zombie2.png4 Jetpack Zombie2.png2 Jetpack Zombie2.png4 Shield Zombie2.png2 None Carries 1x Plant Food.
12 Future Flag Zombie2.png Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Shield Zombie2.png3 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png5 None Final wave.


Strategies

  • Plant at least two columns of Sunflowers. When a zombie comes, plant a Bonk Choy to deal with it. Protect it with Wall-nuts.
  • Plant one or two column(s) of Laser Beans, one column of Bonk Choys and Wall-nuts. If there are too many Jetpack Zombies, use Blover to take care of them. Remember to plant on Power Tiles.

Gallery

Walkthroughs

In hard mode, the player has to defeat the zombies at level 2 or above.

Difficulty

As the plants locked are not as effective, plants definitely should be upgraded before playing the level, though upgrading Laser Bean will not be easy.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Future Zombie2.png None Carries 1x Plant Food.
4 Future Zombie2.png Shield Zombie2.png None
5 Future Zombie2.png2 Future Zombie2.png4 Robo-Cone Zombie2.png3 None Carries 1x Plant Food.
6 Future Zombie2.png Future Conehead Zombie2.png Future Flag Zombie2.png None First flag.
7 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
8 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png3 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Shield Zombie2.png4 Robo-Cone Zombie2.png2 None
9 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None
10 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png5 None Carries 1x Plant Food.
11 Future Buckethead Zombie2.png4 Jetpack Zombie2.png2 Jetpack Zombie2.png4 Shield Zombie2.png2 None Carries 1x Plant Food.
12 Future Flag Zombie2.png Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Shield Zombie2.png3 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png5 None Final wave.


Strategies

  • As the plants in this level are locked, after upgrading the plants, do as what you did in normal mode.

Gallery

Walkthroughs

Trivia

<poll> How would you rate Far Future - Day 6 (Chinese version)'s difficulty? Very hard Hard Somewhat hard Medium Somewhat easy Easy Very easy </poll>