Plants (Chinese version of Plants vs. Zombies 2)
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This article is about content available solely in the People's Republic of China.
This article is under construction and requires more content. You can help our wiki by expanding it.
- For other uses, see Plants.
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of the Chinese version of Plants vs. Zombies 2 and the player's main defense against the undead assailants.
The Chinese version includes a lot of plants from the international counterpart. It also features many new plants in China-exclusive worlds and monthly special plants.
There is a total of 250 plants.
List of plants
Recharge time:
- Fast - 5 seconds (4 for Lotus Pod. 7.5 for Pretty Plum, Angel Starfruit, Firebloom Queen, Gatling Pea, Morning Glory, Cattail)
- Mediocre - 15 seconds (8 for Apple Mortar, 10 for Grave Buster, Twin Sunflower, Tile Turnip, Hot Potato, Moonflower, Dusk Lobber, Cob Cannon, Wasabi Whip, Missile Toe, Electric Peashooter)
- Sluggish - 20 seconds (25 for E.M.Peach)
- Slow - 35 seconds (30 for Gold Leaf)
- Very slow - 60 seconds (75 for Gold Bloom)
Damage rates:
- Light - 5 to 20 damage per shots (1/2x speed)
- Normal - 5 or 20 damage per shots
- Moderate - 30 to 60 damage per shots
- Heavy/Huge - 80 to 100 damage per shots
- Massive - 120 or more damage per shots
Toughness rates:
- Typical - 300 damage per shots (150 for Puff-shroom, 50 for Hypno-shroom, Sun Bean)
- Elevated - 4000 damage per shots (3000 for Endurian, 1500 for Chard Guard)
- High - 8000 damage per shots
- Very High - 16000 damage per shots
Notes
- All plants can be otherwise obtained with ten Puzzle Pieces, besides Grave Buster, which only requires one puzzle piece.
- Red packets are dropped by the God of Wealth.
- As of the 1.9.0 update, all plants are now obtainable via puzzle pieces.
Ancient Egypt
Sunflower |
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Description: Sunflowers are essential for you to produce extra sun. Try planting as many as you can! | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Gives 150 sun. | |||||
Costumed effect: Upgraded plant food effect: Gives either 1 Gold coin and 175 sun or 2 gold coins and 150 sun. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Common | |||
Level 2: Gives 25 sun when removed. | Level 3: Gives 75 sun when removed. | ||||
Level 5: Sunflower will leave an explosive seed behind once she is eaten, when a zombie approaches this seed, the seed will explode and deal damage relative of 10% of the maximum health of the zombie that approaches it in a 1x1 area. |
Peashooter |
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Description: Peashooters are your first line of defense. They shoot peas at attacking zombies. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Turns it into a fast-shooting Gatling Pea shooting 60 peas for three seconds. | |||||
Costumed effect: Upgraded plant food effect: Shoots three giant peas that deal 30 damage each, dealing a total of 90 damage. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: It has a 35% chance to do the Pea Combo which shoots five peas at a time. | Level 3: Doubles the chance of doing the Pea Combo (70% of initial). | ||||
Level 5: It'll now shoot plasma peas that deal extreme damage. |
Wall-nut |
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Description: Wall-nuts have hard shells which you can use to protect other plants. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Gives it a hard armor shell for an additional 160 bites of health. | |||||
Costumed effect: Upgraded plant food effect: Gives it crystal armor, which has 320 health points and resistance to one Gargantuar smash. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: A destroyed wall-nut has a 50% chance to explode in a one-by-three area, pushing back zombies but dealing no damage. | Level 3: A destroyed wall-nut now always explode in a one-by-three area, pushing back zombies but dealing no damage. | ||||
Level 5: It can shoot magical spells at zombies. |
Bloomerang |
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Description: Bloomerangs can hit up to three targets in their lane, twice! | |||||
Unlocked: Collecting 10 Bloomerang Puzzle Pieces. | |||||
Plant Food effect: Shoots ten boomerangs up, down, left and right. | |||||
Costumed effect: Upgraded plant food effect: It now hurls ten giant boomerangs in a cross-shape pattern that deals more damage | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: The cost of planting a Bloomerang decreases by 5 sun for every existing Bloomerang on the lawn. (lowest is 50 sun) | Level 3: The cost of planting a Bloomerang decreases by 10 sun for every existing Bloomerang on the lawn. | ||||
Level 5: Working in progress. |
Cabbage-pult |
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Description: Cabbage-pults hurl cabbages at the enemy. | |||||
Unlocked: Collect 10 Cabbage-pult Puzzle Pieces, or beating Ancient Egypt - Day 1 | |||||
Plant Food effect: Launches large cabbages to every zombie and/or obstacle onscreen, dealing 10 damage to each of them. | |||||
Costumed effect: Upgraded plant food effect: Now launches big electric cabbages to every zombie and/or obstacle onscreen, dealing double the damage to each of them. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: Cabbage-pult shoots 25% faster. | Level 3: Cabbage-pult shoots 50% faster. | ||||
Level 5: It will lob golden cabbages that deal more damage. |
Iceberg Lettuce |
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Description: Iceberg Lettuces freeze a zombie when stepped on. | |||||
Unlocked: Collect 10 Iceberg Lettuce Puzzle Pieces, or beating Ancient Egypt - Day 3 | |||||
Plant Food effect: Freezes every zombie on screen for 10 seconds. | |||||
Costumed effect: Upgraded plant food effect: Will also launch some Power Snow snowball at random zombies. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Can now attack zombies three tiles in front of it. This attack does not slow zombies and can be deflected by Hammer Zombie. | Level 3: Iceberg Lettuce can now attack zombies five tiles in front of it. The attack is slightly more powerful. | ||||
Level 5: Working in progress. |
Grave Buster |
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Description: Grave Busters consume graves they're planted on. | |||||
Unlocked: Collect 10 Grave Buster Puzzle Pieces, or beating Ancient Egypt - Day 8 | |||||
Plant Food effect: NA. | |||||
Costumed effect: Once it destroys a grave, it produces 50 sun. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: None. | Level 3: None. | ||||
Level 5: Working in progress. |
Twin Sunflower |
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Description: Twin Sunflowers give twice as much sun as a normal sunflower. | |||||
Unlocked: Collect 10 Twin Sunflower Puzzle Pieces. | |||||
Plant Food effect: Produces 250 sun. | |||||
Costumed effect: Upgraded plant food effect: may also produce some Gold Coins | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Immediately gives a total of 50 sun after planting | Level 3: Immediately gives a total of 150 sun after planting | ||||
Level 5: Working in progress. |
Bonk Choy |
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Description: Bonk Choys rapidly punch nearby enemies that are ahead or behind them. | |||||
Unlocked: 30 stars or Collect 10 Bonk Choy Puzzle Pieces. | |||||
Plant Food effect: Punches zombies around it in a 3x3 area around it, dealing a maximum of 75 damage. | |||||
Costumed effect: Upgraded plant food effect: Will also attract nearby zombies before doing its plant food effect. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: For every 15 hits done, Bonk Choy will perform an uppercut to throw up a zombie and to put a stop on its movement while thrown up. | Level 3: The number of hits needed to perform an uppercut is reduced to seven. | ||||
Level 5: After uppercutting a zombie twice, Bonk Choy has a chance of jumping and hitting the floor, stunning and causing damage to the zombies. |
Repeater |
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Description: Repeaters fire two peas at a time. | |||||
Unlocked: Collect 10 Repeater Puzzle Pieces. | |||||
Plant Food effect: Fires a stream of (90) peas followed by a giant pea that does huge (30) damage to one target. | |||||
Costumed effect: Upgraded plant food effect: Any peas fired by Repeater with its Plant Food ability has a chance to be a burning, napalm or frozen pea. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Repeater gains a 12.5% chance to shoot a frozen pea, and a 16.667% chance to shoot a burning pea. | Level 3: Repeater's probability to shoot a frozen pea or a fire pea increases. In addition, it is now capable of shooting napalm peas. | ||||
Level 5: Working in progress. |
Snow Pea |
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Description: Snow Peas shoot frozen peas making it hard for zombies to advance. | |||||
Unlocked: Collect 10 Snow Pea Puzzle Pieces. | |||||
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 frozen peas rapidly. | |||||
Costumed effect: Upgraded plant food effect: It now shoots 3 big snow peas that deals 30 damage each instead. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Snow Pea gains a 15% chance to shoot an ice pick that deals 3 damage. | Level 3: Snow Pea gains a 30% chance to shoot an ice pick. | ||||
Level 5: Working in progress. |
Cherry Bomb |
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Description: Cherry Bombs blow up all zombies in an area. They have a short fuse so plant them near zombies. | |||||
Unlocked: Collect 10 Cherry Bomb Puzzle Pieces. | |||||
Plant Food effect: NA | |||||
Costumed effect: Destroyed zombies now produce 50 sun. | |||||
Sun cost: 150 | Recharge: Slow | Rarity: Rare | |||
Level 2: There is a 50% chance of creating a singular cherry bomb that explodes upon contact, similar to Potato Mine. | Level 3: Cherry Bomb will always create a singular Potato Mine-like Cherry Bomb. | ||||
Level 5: Working in progress. |
Torchwood |
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Description: Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. | |||||
Unlocked: 6 stars or Collect 10 Torchwood Puzzle Pieces. | |||||
Plant Food effect: Peas that pass through it deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: Plant Food gives it purple fire that quadruples the damage of peas. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Torchwood's health will increase by 4x. | Level 3: Torchwood's health is increased by additional 10x (14 of initial). | ||||
Level 5: Working in progress. |
Pirate Seas
Kernel-pult |
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Description: Kernel-pults flings corn kernels and paralyzing butter at zombies. | |||||
Unlocked: Collect 10 Kernel-pult Puzzle Pieces, or beating Pirate Seas - Day 1 | |||||
Plant Food effect: Fires butter at every zombie on the lawn. | |||||
Costumed effect: Upgraded plant food effect: Shoots flaming butter which deals more damage. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: A high damage corn rocket gets lobbed for every five projectiles lobbed. | Level 3: A high damage corn rocket gets lobbed for every three projectiles lobbed. | ||||
Level 5: Working in progress. |
Snapdragon |
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Description: Snapdragons breathe fire that causes damage in 6 adjacent tiles. | |||||
Unlocked: Collect 10 Snapdragon Puzzle Pieces. | |||||
Plant Food effect: Breathes fire in a 3x3 area in front of it, dealing 90 damage. | |||||
Costumed effect: Upgraded plant food effect: The radius of the Plant Food ability is increased from a 3x3 area to a 4x3 area. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Snapdragon gains a 50% chance to spit blue flames that deal around 250% of the damage of normal, orange flames. | Level 3: Snapdragon now always spits out blue flames. | ||||
Level 5: It will summon a Fire Snapdragon Spirit which will charge at zombies while leaving a fire trail. |
Power Lily |
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Description: Power Lilies create one Plant Food out of thin air. | |||||
Unlocked: 45 stars or Collect 10 Power Lily Puzzle Pieces. | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 175 | Recharge: Very Slow | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Spikeweed |
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Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them. | |||||
Unlocked: Collect 10 Spikeweed Puzzle Pieces, or beating Pirate Seas - Day 6. | |||||
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it. | |||||
Costumed effect: Upgraded plant food effect: Plant Food ability can now stun zombies. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: When a Spikeweed kills 15 zombies, it will become twice as powerful until it is removed. | Level 3: When a Spikeweed kills 5 zombies, it will become twice as powerful until it is removed. | ||||
Level 5: Working in progress. |
Coconut Cannon |
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Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact. | |||||
Unlocked: Collect 10 Coconut Cannon Puzzle Pieces. | |||||
Plant Food effect: Fires one big coconut that pushes all zombies to the rightmost of the screen or an immobile object and then explodes. | |||||
Costumed effect: Upgraded plant food effect: Coconut Cannon now shoots a bullet that also stuns zombies in a 5x1 area when it explodes. | |||||
Sun cost: 400 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Reduces 25% of the reload time. | Level 3: Reduces 40% of the reload time (65% of initial). | ||||
Level 5: Working in progress. |
Spring Bean |
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Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby. | |||||
Unlocked: Collect 10 Spring Bean Puzzle Pieces, or beating Pirate Seas - Day 9. | |||||
Plant Food effect: Bounces all zombies back. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Spring Bean gets a 15% chance to bounce a zombie off screen. | Level 3: Spring Bean gets a 30% chance to bounce a zombie off screen. | ||||
Level 5: Working in progress. |
Spikerock |
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Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over it. | |||||
Unlocked: Collect 10 Spike Rock Puzzle Pieces. | |||||
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies. | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: There is a 20% chance to stop a zombie's movement. | Level 3: There is a 40% chance to stop a zombie's movement (60% of initial). | ||||
Level 5: Working in progress. |
Lightning Reed |
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Description: Lightning Reeds shoot lightning at the nearest zombie up to one lane away. The bolt will then arc and hit other zombies. | |||||
Unlocked: Collecting 10 Lightning Reed Puzzle Pieces, or beating Wild West - Day 9. | |||||
Plant Food effect: Makes a storm cloud that strikes lightning at a random zombie in the lawn, moving to another zombie upon the previous zombie's death. | |||||
Costumed effect: Upgraded plant food effect: Lightning Reed unleashes a huge lightning cloud that can target mulitple zombies on screen. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Lightning Reed gains a 15% chance to release a red, high voltage lightning that can stop zombies for a short while. | Level 3: The chance of releasing red lightnings is increased to 30%. | ||||
Level 5: Working in progress. |
Tall-nut |
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Description: Tall-nuts are heavy-duty wall plants that block low flying zombies. | |||||
Unlocked: Collect 10 Tall-nut Puzzle Pieces | |||||
Plant Food effect: Gives it a hard armor for an extra 320 bites of health. | |||||
Costumed effect: Upgraded plant food effect: Tall-nut gains a crystal armor with 480 health points. | |||||
Sun cost: 125 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Tall-nut has a 50% chance to fall down when destroyed and instantly kill zombies. | Level 3: Tall-nut now has a chance of 100% to fall down when destroyed. | ||||
Level 5: Working in progress. |
Wild West
Threepeater |
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Description: Threepeaters shoot peas in three lanes. | |||||
Unlocked: Collect 10 Threepeater Puzzle Pieces | |||||
Plant Food effect: Shoots a widespread volley of peas in front of it. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability has double duration. | |||||
Sun cost: 300 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Threepeater gains a 25% chance to shoot 2 peas per head at a time. | Level 3: Chance to shoot 2 peas per head at a time is now doubled (50% of initial). | ||||
Level 5: Can now shoots fire, napalm and snow peas |
Squash |
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Description: Squash will smash the first zombie that gets close. | |||||
Unlocked: Collect 10 Squash Puzzle Pieces | |||||
Plant Food effect: Squashes two random zombies then returns to where it was planted, squashing any zombies in that tile. | |||||
Costumed effect: Upgraded plant food effect: Squash now targets three random zombies on the screen instead of two. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Squash gains a 20% chance of staying in the lawn and can attack zombies in longer distances. | Level 3: Squash gains a 50% chance of staying in the lawn, making it more usable. | ||||
Level 5: Working in progress. |
Split Pea |
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Description: Split Peas shoot peas forward and backwards. | |||||
Unlocked: Collect 10 Split Pea Puzzle Pieces, or beating Wild West - Day 1 | |||||
Plant Food effect: Shoots many peas forward and backward, the back head shooting a big pea afterwards. | |||||
Costumed effect: Upgraded plant food effect: Plant Food ability can shoot 60 peas each head, then finally a giant fire pea (forward head) and big snow pea (backward head, 30 damage). | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Common | |||
Level 2: Split Pea has a 40% chance to attack with a snow pea backwards. | Level 3: Split Pea gains 40% chance to attack with a snow pea backwards and a 60% chance to shoot a fire pea forward. | ||||
Level 5: Working in progress. |
Chili Bean |
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Description: Chili Beans deliver a crippling bout of gastrointestinal distress. | |||||
Unlocked: Collect 10 Chili Bean Puzzle Pieces, or beating Wild West - Day 4 | |||||
Plant Food effect: Launches three clones on random tiles. | |||||
Costumed effect: Upgraded plant food effect: It now creates one more Chill Bean, making four Chili Beans in total. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Zombies are stunned by the gas 1.5 seconds longer. | Level 3: Zombies are stunned by the gas another 1.5 seconds longer (3 seconds of initial). | ||||
Level 5: Working in progress. |
Jalapeno |
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Description: Jalapenos destroy an entire lane of zombies. | |||||
Unlocked: Collecting 10 Jalapeno Puzzle Pieces. | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 125 | Recharge: Slow | Rarity: Rare | |||
Level 2: Jalapeno now explodes in a cross-like pattern. (Lane and Column) | Level 3: Jalapeno's sun cost decreases by 25 sun. | ||||
Level 5: Working in progress. |
Pea Pod |
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Description: Pea Pods can be planted in the same space for up to 5 times the destruction. | |||||
Unlocked: Collecting 10 Pea Pod Puzzle Pieces. | |||||
Plant Food effect: Turns into a giant Peashooter that shoots five giant peas. | |||||
Costumed effect: Upgraded plant food effect: When fed Plant Food, it shoots five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Pea Pod grows a head every minute. | Level 3: Pea Pod grows a head every 40 seconds. | ||||
Level 5: Working in progress. |
Melon-pult |
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Description: Melon-pults do heavy damage to groups of zombies. | |||||
Unlocked: Collecting 10 Melon-pult Puzzle Pieces. | |||||
Plant Food effect: Launches giant melons at all zombies which deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: It can launch fire melons that deal quadruple the damage of normal melons. | |||||
Sun cost: 325 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Melon-pult has a 25% chance of lobbing two melons at two zombies each. | Level 3: Melon-pult has a 50% chance of lobbing two melons at two zombies each. | ||||
Level 5: There is a chance to throw 3 melon slices that does damage to zombies in its lane. |
Winter Melon |
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Description: Winter Melons do heavy damage and slow groups of zombies. | |||||
Unlocked: Collect 10 Winter Melon Puzzle Pieces | |||||
Plant Food effect: Launches giant frozen melons at all zombies which deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: It can now launch "flaming frozen melons" that deal quadruple the damage of a frozen melon. | |||||
Sun cost: 500 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Winter Melon has a 7% chance to freeze zombies when it deals damage. | Level 3: Winter Melon's chance of freezing a zombie will increase to 14%. Any zombie that gets caught in its splash will also get frozen solid. | ||||
Level 5: There is a chance to throw 3 frozen melon slices that does damage and chill or freeze zombies in its lane. |
Imitater |
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Description: Imitaters let you use two of the same plant during a level! | |||||
Unlocked: Collecting 10 Imitater Puzzle Pieces. | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: Same as the imitated plant. | Recharge: Same as the imitated plant. | Rarity: Super-Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Kongfu World
Resistant Radish |
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Description: Resistant Radish cannot be pulled by Qigong Zombie or sucked by a wormhole, and protects plants behind it as well. | |||||
Unlocked: Collect 10 Resistant Radish Puzzle Pieces, or beating Kongfu World - Day 6 | |||||
Plant Food effect: Creates 1 clone on a random tile. | |||||
Costumed effect: Upgraded plant food effect: It now creates 2 Resistant Radishes instead of 1. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Common | |||
Level 2: It gains a close-ranged weak melee attack, enough to kill a basic zombie. | Level 3: Its attack is twice as powerful. | ||||
Level 5: Working in progress. |
Fire Gourd |
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Description: Fire Gourd breathes fire that deals moderate damage, but its attack is short-ranged and sleeps after being tapped on. | |||||
Unlocked: Collect 10 Fire Gourd Puzzle Pieces, or beat Kongfu World - Day 3 | |||||
Plant Food effect: It breathes fire at all squares in front of it. That deals 1500 damage, enough to kill bucket heads. | |||||
Costumed effect: Upgraded plant food effect: It now spits a powerful dragon-shaped flame down its path. That deals an additional 300 damage from its base. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Common | |||
Level 2: The fire is extended by one second. | Level 3: The fire lasts for another second. (2 seconds of initial) | ||||
Level 5: Working in progress. |
Peach |
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Description: Peach heals other plants that surrounds it. | |||||
Unlocked: Collecting 10 Peach Puzzle Pieces. | |||||
Plant Food effect: Makes all plants surrounding it temporarily invulnerable. | |||||
Costumed effect: Upgraded plant food effect: It fully heals plants as well, especially defensive plants such as Wall-nuts. | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Boosts 10% damage on nearby plants for three seconds. | Level 3: The boost is extended by two seconds (5 second of initial). | ||||
Level 5: Working in progress. |
Bamboo Shoot |
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Description: Bamboo Shoot attacks zombies up to four tiles in front of it. | |||||
Unlocked: Collecting 10 Bamboo Shoot Puzzle Pieces | |||||
Plant Food effect: Hits the last zombie in each lane and any zombies very close to it, flinging them off-screen if they are weak enough. | |||||
Costumed effect: It flings one extra zombie off-screen. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Common | |||
Level 2: Bamboo Shoot has 20% chance to push zombies back. | Level 3: Bamboo Shoot has 40% chance to push zombies back. | ||||
Level 5: Working in progress. |
Far Future
Laser Bean |
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Description: Laser Beans fire down a lane, hitting all zombies ahead of it. | |||||
Unlocked: Collecting 10 Laser Bean Puzzle Pieces | |||||
Plant Food effect: Shoots a laser from its eye that damages everything in front of it. | |||||
Costumed effect: It shoots a red laser that deals 135 normal damage shots | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Laser Bean can shoot two consecutive lasers. | Level 3: Laser Bean shoots laser beams consecutively without delay. | ||||
Level 5: Working in progress. |
Blover |
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Description: Blovers blow away all zombies in the air. | |||||
Unlocked: Collect 10 Blover Puzzle Pieces, or beating Far Future - Day 1 | |||||
Plant Food effect: N/A | |||||
Costumed effect: Blover costs 25 less sun. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Citron |
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Description: Citrons shoot powerful balls of plasma. | |||||
Unlocked: Collect 10 Citron Puzzle Pieces. | |||||
Plant Food effect: Shoots a giant plasma ball that kills every zombie it hits and instantly kills the first machine or Gargantuar it hits; doing so stops the plasma ball. | |||||
Costumed effect: Citron now deals higher damage and produces chains of electric current to attack zombies. | |||||
Sun cost: 350 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Citron shoots 25% faster. | Level 3: Citron shoots 40% faster. | ||||
Level 5: Citron will shoot a big giant electric plasma. |
E.M.Peach |
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Description: E.M.Peaches explode and disable all machines in an area. | |||||
Unlocked: Collect 10 E.M.Peach Puzzle Pieces, or beating Far Future - Day 10 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Infi-nut |
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Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time. | |||||
Unlocked: 290 stars or Collecting 10 Infi-nut Puzzle Pieces. | |||||
Plant Food effect: Restores health and creates a force field that covers all five lanes. | |||||
Costumed effect: Makes an additional force field two tiles in front of it. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Infi-nut regenerates 50% faster. | Level 3: Infi-nut regenerates 100% faster. | ||||
Level 5: Working in progress. |
Magnifying Grass |
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Description: Magnifying Grass turns sun into a bolt of colorful damage. | |||||
Unlocked: Collecting 10 Magnifying Grass Puzzle Pieces | |||||
Plant Food effect: Shoots a powerful rainbow beam at the zombies in any lane; lasts longer with sun-producing plants. | |||||
Costumed effect: Its sun beam deals a greater amount of damage. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Hold and fully charge the Magnifying Grass to deal triple the amount of normal damage. | Level 3: The charged attack deals quadruple the amount of normal damage. | ||||
Level 5: Working in progress. |
Tile Turnip |
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Description: Tile Turnips create a Power Tile on planting. | |||||
Unlocked: Collecting 10 Tile Turnip Puzzle Pieces | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 0, then 250, then doubles every time is planted | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Starfruit |
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Description: Starfruits shoot stars in 5 directions. | |||||
Unlocked: Collecting 10 Starfruit Puzzle Pieces | |||||
Plant Food effect: Shoots big stars rapidly in five directions. | |||||
Costumed effect: Plant Food ability has a longer duration | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: 40% of chance to shoot a piercing dart that can penetrate two zombies. | Level 3: Starfruit's dart can now penetrate three zombies. | ||||
Level 5: Working in progress. |
Dark Ages
Hypno-shroom |
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Description: When zombies eat Hypno-shrooms, they will turn around and fight for you. | |||||
Unlocked: 95 stars or Collecting 10 Hypno-shroom Puzzle Pieces. | |||||
Plant Food effect: The zombie that eats it turns into a hypnotized Buckethead Zombie. | |||||
Costumed effect: Upgraded plant food effect: The zombie that eats it turns now into a hypnotized Gargantuar. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: A zombie eating it will transform into a hypnotized level 2 zombie. | Level 3: A zombie eating it will transform into a hypnotized level 3 zombie. | ||||
Level 5: Working in progress. |
Sun-shroom |
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Description: Sun-shrooms give small sun at first, then normal suns, and finally large suns. | |||||
Unlocked: Collect 10 Sun-shroom Puzzle Pieces, or beating Dark Ages - Night 1 | |||||
Plant Food effect: Grows to maximum size and produces 225 sun. | |||||
Costumed effect: Upgraded plant food effect: May also produce some Gold Coins. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Sun-shroom grows two times faster. | Level 3: Sun-shroom grows five times faster. | ||||
Level 5: Working in progress. |
Puff-shroom |
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Description: Puff-shrooms are short-range shooters that last for a limited time. | |||||
Unlocked: Collect 10 Puff-shroom Puzzle Pieces. | |||||
Plant Food effect: All Puff-shrooms in the lawn shoot spores rapidly and will have their timers reset. | |||||
Costumed effect: Upgraded plant food effect: Puff-shroom deals twice the damage and its plant food projectile travels farther. | |||||
Sun cost: 0 | Recharge: Fast | Rarity: Common | |||
Level 2: Puff-shroom's seed packet recharges 30% faster. | Level 3: Puff-shroom's seed packet recharges an additional 50% faster (80% in total). | ||||
Level 5: Working in progress. |
Fume-shroom |
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Description: Fume-shrooms shoot fumes that damage all zombies in an area. | |||||
Unlocked: Collect 10 Fume-shroom Puzzle Pieces, or beating Dark Ages - Night 4 | |||||
Plant Food effect: Shoots fumes throughout the row that push all zombies in front of it back to the first column. | |||||
Costumed effect: Upgraded plant food effect: Sucks all zombies in 3x2 area in front of it and then does its normal Plant Food effect. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Common | |||
Level 2: Fume-shroom gains 7% chance to attack with poison fume that stop zombies for a short while. | Level 3: Fume-shroom gains 14% chance to attack with poison fume. | ||||
Level 5: Working in progress |
Sun Bean |
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Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun. | |||||
Unlocked: Collect 10 Sun Bean Puzzle Pieces. | |||||
Plant Food effect: The zombie that eats it is killed and releases 15 sun for each normal damage shot it had left. | |||||
Costumed effect: N/A | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Pea-nut |
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Description: Pea-nuts can shoot peas and block zombies. | |||||
Unlocked: Collect 10 Pea-nut Puzzle Pieces. | |||||
Plant Food effect: Fires 60 peas and gives it a hard helmet that can absorb up to 80 bites. | |||||
Costumed effect: Upgraded plant food effect: Gets additional armor, increasing its health. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Pea-nut gains a 25% chance to spit two peanuts simultaneously. | Level 3: The chance to spit two peanuts simultaneously is doubled (50% of initial). | ||||
Level 5: Working in progress. |
Magnet-shroom |
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Description: Magnet-shrooms remove helmets and other metal objects from zombies. | |||||
Unlocked: Collect 10 Magnet-shroom Puzzle Pieces, or beating Dark Ages - Night 15 | |||||
Plant Food effect: Attracts all metallic objects within range and throws them back at the zombies in its lane, causing damage. | |||||
Costumed effect: Upgraded plant food effect: Can now throw metallic objects at any zombie on the lawn. | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Magnet-shroom can attract Level 2 zombies' metallic objects and recharges 15% faster. | Level 3: Magnet-shroom can attract Level 3 zombies' metallic objects and recharges 30% faster. | ||||
Level 5: Working in progress. |
Oak Archer |
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Description: Oak Archer shoots wooden arrows at zombie, recharging between shots. | |||||
Unlocked: Collect 10 Oak Archer Puzzle Pieces. | |||||
Plant Food effect: Rains arrows down on all zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: Rains down glowing arrows that deal double the damage of normal arrows. | |||||
Sun cost: 275 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: The arrow can now split and hit zombies in other lanes. | Level 3: The arrow(s) can now pierce through multiple zombies. | ||||
Level 5: Oak Archer has the chance to shoot icy arrows that freeze zombies. |
Coffee Bean |
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Description: Coffee Bean wakes up sleeping plants and slightly increases their attack. | |||||
Unlocked: Collect 10 Coffee Bean Puzzle Pieces, or beating Dark Ages - Night 13 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Plantern |
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Description: Plantern lights up fog and reveals invisible Bandit Zombies. | |||||
Unlocked: Collect 10 Plantern Puzzle Pieces, or beating Dark Ages - Night 2 | |||||
Plant Food effect: Shines in a 5x5 area for a while. | |||||
Costumed effect: Stuns all zombies in the area for a while. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Big Wave Beach
Acid Lemon |
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Description: Acid Lemon shoots lemonade that can corrode the zombies' armor. | |||||
Unlocked: Collect 10 Acid Lemon Puzzle Pieces. | |||||
Plant Food effect: Rains lemonade droplets on the zombies three times. | |||||
Costumed effect: Upgraded plant food effect: It will also acidify the water and turn it yellow in Big Wave Beach, slowly causing damage to zombies. The yellow water fades after a while. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Acid Lemon now shoots two droplets instead of one, as well as corroding Conehead Zombies' cones in addition to metal. | Level 3: Acid Lemon can now shoot three droplets in one shot, as well as slightly corroding every zombie to do 30% more damage. | ||||
Level 5: Acid Lemon has a chance to throw a lemon slice that will push zombies back. |
Lotus Pod |
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Description: Lotus Pod spots lotus seeds on the land, and fires lotus missiles in the water. | |||||
Unlocked: Collect 10 Lotus Pod Puzzle Pieces, Daily Log-in rewards | |||||
Plant Food effect: Fires a giant missiles to the frontmost target in the lane. | |||||
Costumed effect: Upgraded plant food effect: On land, it fires a missile with a radioactive symbol on it that deals 60 damage in a 3x3 area on the nearest zombie. In water, it instead fires the missile as a torpedo which deals 10 damage to every zombie in its lane before exploding in a 3x3 area at the end of the lawn. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Lotus Pod gains a 15% chance to stun zombie. | Level 3: Lotus Pod gains a 30% chance to stun zombie. | ||||
Level 5: Working in progress. |
Lily Pad |
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Description: Lily Pads let you plant non-aquatic plants on top of them. | |||||
Unlocked: Collect 10 Lily Pad Puzzle Pieces, or beating Big Wave Beach - Day 1 | |||||
Plant Food effect: Create more four Lily Pads around it in a plus sign pattern. | |||||
Costumed effect: It creates Lily Pads in a 3x3 area around it. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Bowling Bulb |
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Description: Bowling Bulbs roll shots that can bounce into multiple zombies. | |||||
Unlocked: Collect 10 Bowling Bulb Puzzle Pieces. | |||||
Plant Food effect: Charges and throws three charged explosive bulbs at the same time. | |||||
Costumed effect: Upgraded plant food effect: Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Then, it will shoot out some projectiles: first, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and an electricity bulb which is the smallest compared to the other bulbs that stuns zombies. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Has a 25% chance to recover the aquamarine and the blue bulbs together. | Level 3: Has a 40% chance to recover all the bulbs together. | ||||
Level 5: Has a chance to form all 3 bulbs into one huge bulb which launches immediately then explodes on impact into 3 bulbs that continue rolling for a short range. The next bowling bulbs will always activate its Level 2 effect or Level 3 effect. |
Banana Launcher |
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Description: Banana Launchers can fire explosive bananas at any tile on the lawn. | |||||
Unlocked: Collect 10 Banana Launcher Puzzle Pieces. | |||||
Plant Food effect: Shoots four bananas at random targets. | |||||
Costumed effect: Upgraded plant food effect: It now launches four normal bananas and a flaming banana which creates an explosion that deals more damage in a 3x3 area. | |||||
Sun cost: 500 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Reloads 25% faster. | Level 3: Reloads 50% faster. | ||||
Level 5: Banana Launcher has a chance to regenerate timing missiles that will be inserted into the ground after hitting the zombie and explode after an amount of time. |
Guacodile |
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Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter. | |||||
Unlocked: Collect 10 Guacodile Puzzle Pieces, or beating Big Wave Beach - Day 13 | |||||
Plant Food effect: Pushes nearby zombies and releases two rushing Guacodiles. | |||||
Costumed effect: Upgraded plant food effect: The smaller Guacodiles now return in the opposite direction after rushing off-screen, dealing more damage to the zombies in the lane. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: Guacodile gains a 20% chance to shoot its dental mouthpiece with 50% more damage. | Level 3: Guacodile gains a 40% chance to shoot its dental mouthpiece with 100% more damage. | ||||
Level 5: Working in progress. |
Tangle Kelp |
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Description: Tangle Kelps pull zombies underwater. | |||||
Unlocked: Collect 10 Tangle Kelp Puzzle Pieces, or beating Big Wave Beach - Day 4. | |||||
Plant Food effect: Pull four random zombies underwater. | |||||
Costumed effect: Upgraded plant food effect: It pulls up to five zombies underwater. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Tangle Kelp grabs a zombie, and uses the trapped zombie to push other zombies in front of it back. | Level 3: It will now also push zombies above and below its lane back. | ||||
Level 5: Working in progress. |
Homing Thistle |
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Description: Homing Thistles fire seeking shots at targets that are closest to home. | |||||
Unlocked: Collecting 110 stars, Collecting 10 Homing Thistle Puzzle Pieces | |||||
Plant Food effect: Shoots many glowing blue projectiles that target zombies on the screen. | |||||
Costumed effect: Upgraded plant food effect: It now mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Homing Thistle gains a 25% chance of firing two thistles at a time. | Level 3: Homing Thistle gains a 50% chance of firing two thistles at a time. | ||||
Level 5: Working in progress. |
Frostbite Caves
Hurrikale |
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Description: Hurrikales push back all zombies in their lane with a chilling wind. | |||||
Unlocked: Collect 10 Hurrikale Puzzle Pieces. | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Fire Peashooter |
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Description: Fire Peashooter shoots flaming peas down the lane. | |||||
Unlocked: Collect 10 Fire Peashooter Puzzle Pieces, or beating Frostbite Caves - Day 11 | |||||
Plant Food effect: Breathes a trail of fire that deals 90 damage to everything in front of it. | |||||
Costumed effect: Upgraded plant food effect: It also summons pillars of fire on each tile, burning any zombie in its path. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Fire Peashooter has a 35% chance to shoot two fire peas at a time. | Level 3: Fire Peashooter has a 70% chance to shoot two (to five) fire peas at a time. | ||||
Level 5: Working in progress. |
Hot Potato |
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Description: Hot Potatoes melt the ice blocks they're planted on. | |||||
Unlocked: Collect 10 Hot Potato Puzzle Pieces, or beating Frostbite Caves - Day 1 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Pepper-pult |
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Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm. | |||||
Unlocked: 100 stars or Collecting 10 Pepper-pult Puzzle Pieces. | |||||
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact. | |||||
Costumed effect: Upgraded plant food effect: Pepper-pult launches four giant flaming peppers instead of three. | |||||
Sun cost: 200 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Pepper-pult throws peppers at zombies, which burns them, dealing slowly damage. | Level 3: Pepper-pult gains blue fire, which deals more damage when burning zombies. | ||||
Level 5: Working in progress. |
Chard Guard |
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Description: Chard Guards are defensive blockers that can hurl zombies backwards. | |||||
Unlocked: Collect 10 Chard Guard Puzzle Pieces | |||||
Plant Food effect: Regains all of its leaves and pushes back zombies 6 tiles in front of it. | |||||
Costumed effect: Upgraded plant food effect: It now hurls zombies further than its regular effect. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Its fallen leaf can be restored. | Level 3: Its fallen leaf restores faster. | ||||
Level 5: Working in progress. |
Stunion |
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Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane. | |||||
Unlocked: Collect 10 Stunion Puzzle Pieces | |||||
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it. | |||||
Costumed effect: Upgraded plant food effect: Stunion now releases a burst of purple gas in a 5x3 area in front of him, stunning affected zombies for twice as long. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Zombies are stunned for longer. | Level 3: The stun is now doubled. | ||||
Level 5: Working in progress |
Rafflesia |
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Description: Rafflesia produces spores that explode when they reach a zombie. | |||||
Unlocked: Collect 10 Rafflesia Puzzle Pieces | |||||
Plant Food effect: Releases spores that go on random tiles and explode, killing anything it hits on those tiles. | |||||
Costumed effect: Upgraded plant food effect: It now releases spores that home to nearest zombies in all lanes. | |||||
Sun cost: 350 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Its attack speed is increased by 15%. | Level 3: Its attack speed is doubled (30% of initial). | ||||
Level 5: Working in progress. |
Whirlwind Acorn |
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Description: Whirlwind Acorn launches its cap to attack zombies twice. | |||||
Unlocked: Collect 10 Whirlwind Acorn Puzzle Pieces | |||||
Plant Food effect: Fires a whirling acorn bomb and then shreds all the zombies in its row. | |||||
Costumed effect: Upgraded plant food effect: Whirlwind Acorn now spins up two more tornadoes to attack the first zombies of the two adjacent lanes. | |||||
Sun cost: 300 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Charge time is shortened by 15%. | Level 3: Charge time is shortened by another 15% (30% of initial). | ||||
Level 5: Working in progress. |
Sky City
Rotobaga |
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Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target. | |||||
Unlocked: Collect 10 Rotobaga Puzzle Pieces, or beating Sky City - Day 1 | |||||
Plant Food effect: Fires huge rutabagas in four directions. | |||||
Costumed effect: Upgraded Plant Food Effect: Rotobaga will now shoot a large number of large pink rutabagas that deal double the damage of its regular effect. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Rotobaga has a 25% chance to shoot big projectiles that double the damage. | Level 3: Rotobaga has a 50% chance to shoot big projectiles. | ||||
Level 5: Working in progress. |
Loquat |
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Description: Creates a vortex, that pulls zombies from 3x3 area together | |||||
Unlocked: Collect 10 Loquat Puzzle Pieces, or beating Sky City - Day 6. | |||||
Plant Food effect: N/A | |||||
Costumed effect: Zombies will be pulled together normally but will not be spread out. | |||||
Sun cost: 75 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Wind produced by Loquat can pull down level 1 zombies directly. | Level 3: Make Fierce Wind effective toward level 2 zombies. | ||||
Level 5: Working in progress |
Asparagus |
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Description: Attacks zombies left and right in front and two rows. | |||||
Unlocked: 85 Stars or Collect 10 Asparagus Puzzle Pieces | |||||
Plant Food effect: Shoots all spaces that in its range with high damage. | |||||
Costumed effect: Upgraded plant food effect: Zombies that survive the plant food effect are pushed back. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: Asparagus' bullets have chance to penetrate the target. | Level 3: Asparagus' penetrating shots have more chance to penetrate. | ||||
Level 5: Working in progress. |
Saucer |
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Description: Emits light to stop zombies. | |||||
Unlocked: Collect 10 Saucer Puzzle Pieces. | |||||
Plant Food effect: It stuns all zombies on the screen. | |||||
Costumed effect: Upgraded plant food effect: The stunning effect lasts twice as long. | |||||
Sun cost: 25 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Saucer's light can capture zombies on low health. | Level 3: Saucer's light now can capture zombies on higher health. | ||||
Level 5: Working in progress. |
Horsebean |
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Description: Attacks zombies around. | |||||
Unlocked: Collect 10 Horsebean Puzzle Pieces | |||||
Plant Food effect: It will spawn 6 horse beans for one minute, attacking the full lawn and having a shorter cooldown time for each attack. | |||||
Costumed effect: Upgraded plant food effect: The cooldown time for each attack are even shorter. | |||||
Sun cost: 450 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Each horse bean has 20% chance to launch two peas. | Level 3: Each horse bean has 40% chance to launch two peas. | ||||
Level 5: Horsebean has the chance to shoot a powerful laser that deals more damage. |
Groundcherry |
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Description: Makes invisible zombies in visible state | |||||
Unlocked: Collect 10 Groundcherry Puzzle Pieces, or beating Sky City - Day 18. | |||||
Plant Food effect: Shows all invisible zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: It makes all sun-producing plants on screen give you 50 sun. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Anthurium |
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Description: Absorbs thunderbolts and removes charges from plants in 3x3 area and attacks in front of zombies. | |||||
Unlocked: Collect 10 Anthurium Puzzle Pieces, or beating Sky City - Day 8 | |||||
Plant Food effect: It removes the charge from all the plants and strikes lightning bolts at zombies. | |||||
Costumed effect: Upgraded plant food effect: It summons one lightning bolt in front of it and two lightning bolts on the tiles adjacent to that lightning bolt. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Anthurium has 8% chance to use a strong lightning attack. | Level 3: Its chance to use a strong lightning attack is now doubled (16% of initial). | ||||
Level 5: Working in progress. |
Pineapple |
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Description: Stops zombies, and remotes bullet by rotating its rebound. | |||||
Unlocked: Collect 10 Pineapple Puzzle Pieces | |||||
Plant Food effect: Spins and collects all the bullets from zombies in 3x1 area and reflects them back. | |||||
Costumed effect: Upgraded plant food effect: The reflecting is spread out and hits random zombies. | |||||
Sun cost: 75 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Recharge time between rotating is reduced by 20% | Level 3: Recharge time between rotating is reduced by 40% | ||||
Level 5: Working in progress. |
Lost City
Red Stinger |
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Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it. | |||||
Unlocked: Collect 10 Red Stinger Puzzle Pieces, or beating Lost City - Day 1 | |||||
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane. | |||||
Costumed effect: Upgraded plant food effect: Red Stinger will now fire two laser beams, doing more damage than usual. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: When being in offensive form, its attack speed is increased. And in defensive form, it will explode after its defeat, doing additional damage to zombies. | Level 3: Attack speed is further increased and the explosion will do more damage. | ||||
Level 5: Working in progress. |
A.K.E.E. |
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Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie. | |||||
Unlocked: Collect 10 A.K.E.E Puzzle Pieces | |||||
Plant Food effect: Lobs bigger ackee seeds that deal damage to all zombies on the screen. They also bounce to the nearest zombies, dealing more damage. | |||||
Costumed effect: Upgraded plant food effect: A.K.E.E. now fires a charged large ackee seed, it switch between normal, explosive (reddish color and with higher splash damage) and freezing (bluish color, less splash damage and freeze zombies if it is not killed). | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: A.K.E.E.'s seed will bounce onto one more zombie. | Level 3: A.K.E.E. has a 25% chance to shoot a bigger seed that will split into three smaller ones and two of these will bounce into two adjacent lanes. | ||||
Level 5: Working in progress. |
Lava Guava |
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Description: Lava Guavas erupt and leave lava to burn zombies. | |||||
Unlocked: 280 stars or Collect 10 Lava Guava Puzzle Pieces | |||||
Plant Food effect: Creates a lava trail that burns zombies on it. | |||||
Costumed effect: Upgraded plant food effect: Lava Guava will now create a fissure in a cross pattern. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Lava pool will last for two more seconds (12 of initial). | Level 3: Lava pool will splash to adjacent space and cause damage to zombies in those areas. | ||||
Level 5: When Lava Guava erupts, he will shoot out a bunch of lava balls. |
Stallia |
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Description: Stallias slow zombies in nearby lanes. | |||||
Unlocked: Collect 10 Stallia Puzzle Pieces | |||||
Plant Food effect: Slows all zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: Stallia will slow and poison all zombies on the lawn. | |||||
Sun cost: 0 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Stallia will slow zombies for two more seconds (12 of initial) | Level 3: Stallia has a 25% chance to stun zombie with its perfumes. | ||||
Level 5: Working in progress. |
Toadstool |
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Description: Toadstools gulp down zombies whole, then produces sun. | |||||
Unlocked: Collect 10 Toadstool Puzzle Pieces | |||||
Plant Food effect: Eats a few zombies, then produces a bunch of sun. | |||||
Costumed effect: Upgraded Plant Food Effect: When Toadstool swallows zombies, it will release a smog cloud, which poisons zombies on contact. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Toadstool releases 75 sun after eating. | Level 3: Toadstool's grab distance is increased by one tile. | ||||
Level 5: Working in progress. |
Gold Leaf |
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Description: Gold Leaves create gold tiles upon planting. | |||||
Unlocked: Collect 10 Gold Leaf Puzzle Pieces, or Beating Lost City - Day 20 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 50 | Recharge: Slow | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Jackfruit |
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Description: Rolls forward to a row of zombies, while rolling, it is also able to cover up open passages. | |||||
Unlocked: Collect 10 Jackfruit Puzzle Pieces, or Beating Lost City - Day 16 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: When Jackfruit blocks land crossings, its health is increased by 25%. | Level 3: Health of Jackfruit's seed is increased. | ||||
Level 5: Working in progress. |
Neon Mixtape Tour
Phat Beet |
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Description: Phat Beet thumps out damage every few seconds. | |||||
Unlocked: Collect 10 Phat Beet Puzzle Pieces | |||||
Plant Food effect: Slams the ground, dealing 30 normal damage shots in a 3x3 area, and 10 normal damage shots to zombies in a 5x5 area. | |||||
Costumed effect: Upgraded Plant Food Effect: Its shock wave knocks back any zombies it doesn't kill. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Phat Beet has a better chance to critically hit. | Level 3: Critical damage increased. | ||||
Level 5: Phat Beet can release rock waves, which remove zombies' armor and blast them into the air.. |
Celery Stalker |
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Description: Celery Stalker pops up and bashes zombies from behind. | |||||
Unlocked: Collect 10 Celery Stalker Puzzle Pieces, or Beating Neon Mixtape Tour - Day 1 | |||||
Plant Food effect: Spawns three additional Celery Stalkers on random unoccupied tiles. | |||||
Costumed effect: Upgraded Plant Food effect: Spawns four clones instead of three. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: When ambushing zombies, Celery Stalker has a chance to knock them back. | Level 3: Odds of knocking back zombies increased. | ||||
Level 5: Working in progress. |
Thyme Warp |
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Description: Thyme Warp rewinds time, sending zombies back to where they started. | |||||
Unlocked: Collect 10 Thyme Warp Puzzle Pieces | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 75 | Recharge: Very Slow | Rarity: Super-Rare | |||
Level 2: Thyme Warp has a chance to take zombies into time turbulence, killing them instantly. | Level 3: Thyme Warp can take more zombies to time turbulence. | ||||
Level 5: Working in progress. |
Garlic |
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Description: Garlic diverts zombies into other lanes. | |||||
Unlocked: Collect 10 Garlic Puzzle Pieces | |||||
Plant Food effect: Heal itself and release a noxious gas to all zombies in front of it, diverting zombies to another lane and be immobilized for a few seconds. | |||||
Costumed effect: Upgraded plant food effect: Stun effect duration is increased greatly. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Garlic has more natural health. This stacks with the usual level upgrades. | Level 3: Garlic poison zombies that eat it, causing them to lose health rapidly. | ||||
Level 5: Working in progress. |
Spore-shroom |
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Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies. | |||||
Unlocked: Collect 10 Spore-shroom Puzzle Pieces | |||||
Plant Food effect: Fires three giant projectiles at three different zombies, each doing 90 damage. If a spore defeated its target, a new Spore-shroom spawn on that tile. | |||||
Costumed effect: Upgraded plant food effect: Spore-shroom fires four giant projectiles instead of three. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Spore-shroom has a chance to spawn other types of mushrooms. | Level 3: Diversity of mushroom Spore-shroom can spawn increased. | ||||
Level 5: Working in progress. |
Intensive Carrot |
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Description: Intensive Carrot brings eaten plants back to life. | |||||
Unlocked: Collect 10 Intensive Carrot Puzzle Pieces, or Beating Neon Mixtape Tour - Day 7 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 100 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Intensive Carrot revives plants to full health. | Level 3: Intensive Carrot temporarily makes revived plants invincible. | ||||
Level 5: Working in progress. |
Cactus |
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Description: Cactus fires a penetrating thorn that can damage multiple enemies | |||||
Unlocked: Collect 10 Cactus Puzzle Pieces | |||||
Plant Food effect: Cactus' spikes become supercharged with electricity, increasing penetration. From now on Cactus will also deal doubled damage. | |||||
Costumed effect: Upgraded plant food effect: In addition to becoming supercharged, Cactus will shoot a bunch of a supercharged spikes, dealing tons of damage. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cactus has a chance to shoot an electrical spike which stuns zombies. | Level 3: Spikes can pierce through more zombies. | ||||
Level 5: Cactus will sometimes summon a prickly little cactus which damages zombies or blocks them. |
Morning Glory |
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Description: Attacks zombies in front of it with powerful shock waves. | |||||
Unlocked: Collect 10 Morning Glory Puzzle Pieces. | |||||
Plant Food effect: Produces a large shock wave which pushes back zombies in 3 tiles in front of it, stunning and causing damage to zombies. | |||||
Costumed effect: Upgraded plant food effect: Its shock wave is now three lanes wide instead of one. | |||||
Sun cost: 375 | Recharge: Fast (Mediocre in-game) | Rarity: Legendary | |||
Level 2: Morning Glory does more damage to zombie if there are more Morning Glory's next to it. | Level 3: Adjacency damage increased, and another Morning Glory can be planted next to it to further increase its damage. | ||||
Level 5: Working in progress. |
Jurassic Marsh
Primal Sunflower |
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Description: Primal Sunflowers pop out large suns instead of regular ones. | |||||
Unlocked: Collect 10 Primal Sunflower Puzzle Pieces | |||||
Plant Food effect: Primal Sunflower generates three big suns worth 225 sun in total. | |||||
Costumed effect: Primal Sunflower now has a chance to generate one big gold coin as well. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Rare | |||
Level 2: May produce an extra tiny sun. | Level 3: Chance to produce extra sun increase. | ||||
Level 5: Each time Primal Sunflower produce a sun, it will light all her petal by 1/3. By the time Primal Sunflower lighted all of its petals, it will produce 200 sun. |
Primal Peashooter |
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Description: Primal Peashooters shoot heavy stunning peas at zombies. | |||||
Unlocked: Collect 10 Primal Peashooter Puzzle Pieces, or beating Jurassic Marsh - Day 5 | |||||
Plant Food effect: Primal Peashooter will shoot five rock peas that deal five normal damage shots and have an area of effect of a tile, pushing all zombies located on it. | |||||
Costumed effect: It will now shoot an additional giant lava ball that leaves a fire trail similar to Dragonfruit's Plant Food ability. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: Primal Peashooter may shoot a rock that deals more splash damage. | Level 3: Chance to shoot rock is increased. | ||||
Level 5: Primal Peashooter can now shoot Lava Rocks. |
Primal Wall-nut |
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Description: Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly. | |||||
Unlocked: Collect 10 Primal Wall-nut Puzzle Pieces | |||||
Plant Food effect: Primal Wall-nut gains a rock armor with a drawing of a Wall-nut on itself, capable of absorbing 160 additional bites or one additional Gargantuar smash. | |||||
Costumed effect: Primal Wall-nut now gains a golden armor that absorbs more damage. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Rare | |||
Level 2: When Primal Wall-nut is eaten, leave a small version of it on the tile which have some health. | Level 3: The small Primal Wall-nut has more health. | ||||
Level 5: When a zombie get close to it, it will have a fruit growing on his head. When the fruit is ripe, Primal Wall-nut will smile and be happy for a second then eat the fruit. After eating the fruit, Primal Wall-nut will spit out a seed that damages zombies. |
Primal Potato Mine |
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Description: Primal Potato Mines cost more than regular Potato Mines, but they arm more quickly and do damage over a larger area. | |||||
Unlocked: Collect 10 Primal Potato Mine Puzzle Pieces | |||||
Plant Food effect: Primal Potato Mine will instantly arm itself (even if it is not fully armed) and will create two new and fully armed Primal Potato Mines on two random tiles | |||||
Costumed effect: Primal Potato Mine will now create three fully armed Primal Potato Mines on three random tiles instead of two when given Plant Food. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Super-Rare | |||
Level 2: Arming time speeds up by 40%. | Level 3: Arming time speeds up by 80%. | ||||
Level 5: Working in progress. |
Perfume-shroom |
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Description: Perfume-shrooms enchant dinosaurs and charm them into working against the zombies. | |||||
Unlocked: Collect 10 Perfume-Shroom Puzzle Pieces, or beating Jurassic Marsh -Day 8 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Its enchanting effect lasts 1 second longer. | Level 3: Its enchanting effect lasts an another second longer. | ||||
Level 5: Working in progress. |
Primal Rafflesia |
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Description: Primal Raflessia can launch venom balls to attack zombies and cause slow effect. | |||||
Unlocked: Collect 10 Primal Raflessia Puzzle Pieces | |||||
Plant Food effect: Primal Rafflesia lobs 5 venom balls at the random zombies. | |||||
Costumed effect: Primal Rafflesia will now lobs purple venom balls, which does more damages. | |||||
Sun cost: 450 | Recharge: Fast | Rarity: Legendary | |||
Level 2: The projectile becomes blue and have a chance to explode a second time on finishing blow. | Level 3: Multi-explode now have a higher chance. | ||||
Level 5: When Primal Rafflesia's projectile come in contact with a zombie, it will split into 4 and each one will shoot in a diffrent direction and damage zombies. |
Dino-Roar Grass |
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Description: Dino-Roar Grass can eat near zombies and spit out undigested eggs. | |||||
Unlocked: Collect 10 Dino-Roar Grass Puzzle Pieces | |||||
Plant Food effect: Dino-Roar Grass will roar to counter the dinosaur stampede in Jurassic Marsh, and will eat 4 zombies in a 3x3 area. | |||||
Costumed effect: Its roar can now stun zombies for a short period of time. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: May shoot a stronger goo that deals more damage. | Level 3: Chance to shoot stronger goo increase. | ||||
Level 5: May shoot a stream of venom that damages the whole lane, plus poisons zombies. |
Timid Thorns |
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Description: Timid Thorns prevents Brontosaurus stomps. | |||||
Unlocked: Collect 10 Timid Thorns Puzzle Pieces, or Beating Jurassic Marsh - Day 12 | |||||
Plant Food effect: N/A, even if it's not a instant-use short-fuse plant. | |||||
Costumed effect: N/A | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Sugarcane Master |
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Description: Sugarcane Master can use its cane nunchaku to attack zombies in front of it. | |||||
Unlocked: Collect 10 Sugarcane Master Puzzle Pieces | |||||
Plant Food effect: Sugarcane Master sends out many circling sticks of nunchaku in 3 lanes (3 tiles down the lanes), and finishes with a wave down the center lane (3 tiles). | |||||
Costumed effect: All nunchaku attacks have an exploding effect, which can deal more damage. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Sugarcane Master do an elbow attack after each regular cycle which can knock back zombies. | Level 3: The attack range is increased by 1. | ||||
Level 5: Sugarcane Master hits 7 times with very fast speed each attack and has better chance to send zombies back. The elbow strike can also sometimes knock zombies out of the screen killing them instantly. |
Modern Day
Caulipower |
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Description: Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends. | |||||
Unlocked: Collect 10 Caulipower Puzzle Pieces | |||||
Plant Food effect: Tosses five random zombies off the screen | |||||
Costumed effect: Tosses six random zombies off the screen | |||||
Sun cost: 300 | Recharge: Very Slow | Rarity: Legendary | |||
Level 2: Reduce Caulipower's cooldown by 25%. | Level 3: Reduce Caulipower's cooldown by more 25% (50% initial). | ||||
Level 5: Caulipower now hypnotizes high-level zombies and immediately restore the cooldown time. |
Shadow-shroom |
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Description: Shadow-shrooms poison zombies who eat them, inflicting damage over time. | |||||
Unlocked: Collect 10 Shadow-shroom Puzzle Pieces | |||||
Plant Food effect: Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned. | |||||
Costumed effect: When Shadow-shroom poisons zombie, it also can let zombie slow down. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: After being eaten, there is a chance to push back all zombies to 2 tiles in its range. | Level 3: The chance to push back zombies after being eaten is increased. | ||||
Level 5: Working in progress. |
Dusk Lobber |
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Description: Dusk Lobbers are shadow plants that lob explosive buds down the lane | |||||
Unlocked: Collect 10 Dusk Lobber Puzzle Pieces | |||||
Plant Food effect: Lobs 4 big buds on the lawn, deals 3x3 area damage. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Dusk Lobber has a 10% chance to lob powerful buds, which is stun that zombie if hits directly (Do not stun zombies if damaged via splash damage) | Level 3: Dusk Lobber's stunning chance is doubled (20% initial.) | ||||
Level 5: The projectiles now may drops seeds, which grows into thorns, which temporary binds zombies. |
Grimrose |
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Description: Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt. | |||||
Unlocked: Collect 10 Grimrose Puzzle Pieces | |||||
Plant Food effect: Instantly drag the strongest zombies on the lawn into the dirt. | |||||
Costumed effect: Can drag more 2 zombies when in get plant food. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Super-Rare | |||
Level 2: There is a 10% chance that Grimrose will not vanish when it drags a zombie into the dirt. | Level 3: Grimrose's not vanishing effect is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Moonflower |
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Description: Moonflowers radiate a glow that powers up adjacent Shadow plants. | |||||
Unlocked: Collect 10 Moonflower Puzzle Pieces, or beating Modern Day - Day 1 | |||||
Plant Food effect: Produces sun, and creates a barrier for itself. | |||||
Costumed effect: Produces sun, and creates nine barriers for itself and other eight plants in a 3x3 area. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: It has a 10% chance to produce 25 sun immediately after being planted down. | Level 3: Moonflower's chance to produce 25 sun immediately after being planted down is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Nightshade |
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Description: Nightshades are shadow plants that smack zombies with slappy leaves. | |||||
Unlocked: Collect 10 Nightshade Puzzle Pieces | |||||
Plant Food effect: Regenerates all its leaves, and shoots out three powerful leaves. Leaves shot are now glowing and deal more damage. Lasts until the plant is destroyed | |||||
Costumed effect: Can regenerates a super-big leaf that deals more damage to zombies. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: It's time to regenerate its leaf is decreased. | Level 3: It's time to regenerate its leaf is decreased by 2x. | ||||
Level 5: Working in progress. |
Blooming Heart |
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Description: Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more that hit. | |||||
Unlocked: Collect 10 Blooming Heart Puzzle Pieces, or beating Modern Day - Day 10 | |||||
Plant Food effect: Hurls hearts at all zombies on the screen. | |||||
Costumed effect: Can hurls super-big hearts. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: There is a 10% chance that when it hits the zombie, a huge love mark will be formed. Blooming Heart will give priority to attack the zombie with that love mark in its lane. | Level 3: The chance of forming a huge love mark is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Steam Age
Gold Bloom |
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Description: Gold Blooms produce a burst of sun all at once. | |||||
Unlocked: Collect 10 Gold Bloom Puzzle Pieces in the Lucky Treasure. | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 0 | Recharge: Very Slow | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Flat-shroom |
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Description: Flat-shrooms can only be planted on the sewer without a manhole cover, making it stop release toxic steam for a while, and it can be destroyed by the zombies in the sewer. | |||||
Unlocked: Collect 10 Flat-shroom Puzzle Pieces, or beating Steam Age - Day 1 | |||||
Plant Food effect: Flat-shroom launches 1-2 more Flat-shrooms onto any open sewers. | |||||
Costumed effect: N/A | |||||
Sun cost: 0 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Lotus Shooter |
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Description: Can absorb toxic steam to cause additional damage. | |||||
Unlocked: Collect 10 Lotus Shooter Puzzle Pieces, or beating Steam Age - Day 6 | |||||
Plant Food effect: When fed Plant Food, Lotus Shooter shoots a large amount of water droplets that can push zombies. At the end, he shoots a large bubble that deals 800 damage per shot to all zombies in a 1x1 area. | |||||
Costumed effect: It will shoot green, toxic water droplets that are the same as its black droplets and shoots a large, green bubble at the end that is poisonous. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Super Rare | |||
Level 2: There is a 10% chance to enter into a "bursting state", rapidly shooting a number of water droplets. | Level 3: Chance of Multiple Water Droplets has been increased to 100%. | ||||
Level 5: It may launch a continuous stream of water that knocks back zombies and does continuous damage to them. |
Maypop Mechanic |
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Description: Maypop Mechanic attacks the closest zombie in either its lane or the lanes above or below it by firing gears at it. | |||||
Unlocked: Collect 10 Maypop Mechanic Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Maypop Mechanic will produce a gigantic gear, before throwing it at the nearest zombie. This gear lasts longer than the normal gear and does damage to zombies in a 3x3 radius. | |||||
Costumed effect: It now launches a massive fast rotating gear that can slow down zombies. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: There's a 10% chance that it launches a fast rotating gear that slows down the zombies. | Level 3: Chance of launching a fast rotating gear is increased to 100%. | ||||
Level 5: Maypop Mechanic has a chance that the gears will be stacked when it attacks |
Fanilla |
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Description: Can blow away the umbrella of the Gentleman Zombie | |||||
Unlocked: Collect 10 Fanilla Puzzle Pieces, or beating Steam Age - Day 2 | |||||
Plant Food effect: Fanilla creates a tornado that moves diagonally to the front, changing directions when colliding with the top or bottom lanes. He can blow up to five zombies in his way. | |||||
Costumed effect: Fanilla makes a cold tornado that chills Gargantuars and mechanical enemies. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Super Rare | |||
Level 2: There's a 10% chance that Fanilla will make a big blow that pushes zombies back. | Level 3: The chance is increased by 100% (20% total) | ||||
Level 5: Fanilla has the chance to summon 3 tornadoes at once |
Mulberry Blaster |
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Description: Mulberry Blaster shoots a mulberry every 5 seconds. They deal 200 damage in a 1x1 area. | |||||
Unlocked: Collect 10 Mulberry Blaster Puzzle Pieces | |||||
Plant Food effect: Fires 7 mulberries at any random zombies. | |||||
Costumed effect: When fed Plant Food, he will shoot 7 mulberries and then afterward, a large mulberry that deals larger damage. | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Mulberry Blaster has a chance to roll a mulberry that deals damage in a 3x3 area. | Level 3: Chance to roll a 3x3 attacking mulberry is increased. | ||||
Level 5: There is a chance that Mulberry Blaster release 3 different type of powerful berry: The Purple Big one which explodes in a 3x3 area, slows down the zombies and poisons them; the White Big one wich stuns zombie in a 3x3 area; and the Red Big one which deals huge damage to the zombies; if a zombie is very damaged, it will fling the zombie offscreen. |
Lily of Pharmacy |
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Description: Lily of Pharmacy lobs flowers at zombies that can poison them. The poisoning effect can be stacked, allowing poisoned zombies to suffer more damage over time. | |||||
Unlocked: Collect 10 Lily of Pharmacy Puzzle Pieces | |||||
Plant Food effect: Lily of Pharmacy lobs five powerful flowers at random zombies. | |||||
Costumed effect: Now, there is a chance of throwing more powerful flowers. | |||||
Sun cost: 175 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: There is a 10% chance of a flower creating a puddle that poison zombies. | Level 3: The chance to create the puddle is increased to 100%. | ||||
Level 5: Now, Lily of Alchemy has a chance to throw a potion that poisons zombies in a 3x3 area. |
Renaissance Age
Rose Swordfighter |
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Description: Attacks approaching zombies and launches a strong attack on their low life. | |||||
Unlocked: Collect 10 Zorrose Puzzle Pieces, Exchange Store in PvP Mode, Daily Log-in rewards | |||||
Plant Food effect: When fed with Plant Food, Zorrose stabs zombies in a 3x3 range. | |||||
Costumed effect: After its normal Plant Food effect, it makes a "Z" symbol, which later explodes in a 3x3 range. | |||||
Sun cost: 225 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: It gains 15% chance to deal double damage. | Level 3: Chance to deal double damage is doubled (30% of initial). | ||||
Level 5: It has a chance to charge down the lane and deal massive damage to zombies, then comes back. |
Hot Date |
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Description: Hot Dates attract zombies from lanes above and below them, and then unleash a lane of flame when they're eaten. | |||||
Unlocked: Collect 10 Hot Date Puzzle Pieces | |||||
Plant Food effect: Hot Date will regain all of his lost health and attract zombies to him in a 4x3 area, similar to Sweet Potato. | |||||
Costumed effect: His Plant Food effect will also give him three seconds of invincibility after attracting zombies. | |||||
Sun cost: 200 | Recharge: Sluggish | Rarity: Super Rare | |||
Level 2: Gains 25% more health. | Level 3: Gains 25% more health (50% initial). | ||||
Level 5: Working in progress |
Aloe |
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Description: Aloe heals surrounding plants in a 3x3 area and boosts their power. It can also heal poison from the Perfume Zombie. | |||||
Unlocked: Collect 10 Aloe Puzzle Pieces | |||||
Plant Food effect: Launches five water droplets that heal and boost damage for a few seconds in a 3x3 area onto five random tiles. | |||||
Costumed effect: Aloe's healing puddles will now also freeze and chill zombies that step on them for a while. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Super Rare | |||
Level 2: There is a probably of Aloe throwing a drop of water that increases attack power and attack speed. | Level 3: Increases Crystal Clear Lotion's effect by 100% | ||||
Level 5: None |
Bearberry Mortar |
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Description: Bearberry Mortar launches a rolling Bearberry shell to attack a row of zombies. | |||||
Unlocked: Collect 10 Bearbery Mortar Puzzle Pieces | |||||
Plant Food effect: Launches three larger bearberries: one on its lane, one diagonally upward, and one diagonally upward. They remove most zombies from the lawn, but only deal damage to Gargantuars and machines | |||||
Costumed effect: The larger bearberries are now on fire, dealing more damage to Gargantuars and machines. | |||||
Sun cost: 150 | Recharge: | Rarity: Legendary | |||
Level 2: Has a chance to spawn a second bearberry shell that lands two tiles ahead, then rolls after it has landed. | Level 3: Chance to shoot a second bearberry shell increased by 10%. | ||||
Level 5: Has a chance to spawn a golden bearberry shell, that does additional damage and knocks back any small- or medium-sized zombie. |
Wax Gourd Guard |
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Description: Wax Gourd Guard will occasionally bounce when zombies are near, knocking them back. It can also activate Floor-de-Lis tiles. | |||||
Unlocked: Collect 10 Wax Gourd Guard Puzzle Pieces, or beating Renaissance Age - Day 1 | |||||
Plant Food effect: TBD | |||||
Costumed effect: TBD | |||||
Sun cost: 125 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Will immediately jump when attacked. | Level 3: Jump cooldown is lowered. | ||||
Level 5: Bounces zombies take substantial damage upon landing. |
Oily Olive |
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Description: Can slip up Ballet Zombies, oil can be lit on fire when attacks by fire plants touch it. | |||||
Unlocked: Collect 10 Oily Olive Puzzle Pieces, or beating Renaissance Age - Day 14 | |||||
Plant Food effect: N/A | |||||
Costumed effect: N/A | |||||
Sun cost: 25 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: N/A | Level 3: N/A | ||||
Level 5: N/A |
Pomegranate Jeweler |
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Description: Pomegranate Jeweler shoots throws rubies that bounce randomly after hitting a zombie | |||||
Unlocked: Collect 10 Pomegranate Jeweler Puzzle Pieces | |||||
Plant Food effect: Pomegranate Jeweler launches a large volley of rubies at various different zombies. | |||||
Costumed effect: TBA | |||||
Sun cost: 175 | Recharge: TBA | Rarity: Legendary | |||
Level 2: There is a chance of shooting two rubies. After hitting a zombie, the rubies can damage two different zombies from two different angles. | Level 3: There is a chance of shooting three rubies. After hitting a zombie, the rubies can damage three different zombies from three different angles. | ||||
Level 5: There is a chance of shooting a strengthened ruby, which does twice the damage of ordinary rubies. After the strengthened ruby is shot, it will have a special effect in the next 2 attacks: 3 shots needed to activate. |
Dartichoke |
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Description: Dartichokes fire high-damage darts down the lane, prioritizing especially dangerous zombies such as Wizards, Octo Zombies, and Healers. | |||||
Unlocked: Collect 10 Dartichoke Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Dartichoke spins and shoots blue darts that deal critical damage to a multitude of zombies on the lawn. | |||||
Costumed effect: TBA | |||||
Sun cost: 225 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cooldown reduced by 25%. | Level 3: Cooldown reduced by 50%. | ||||
Level 5: Dartichoke's normal attack now has a chance to fire a thunderstorm dart. Thunderstorm darts will prioritize attacking the strongest zombie, damaging all zombies pierced by it. It also kills all weaker zombies in a 1x1 area. |
Heian Age
Dripping Diphylleia |
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Description: can extinguish plants lit by Fireworks Zombies, and can slow down surrounding zombies. | |||||
Unlocked: Collect 10 Dripping Diphylleia Puzzle Pieces, or beating Heian Age - Day 2. | |||||
Plant Food effect: When fed Plant Food, Dripping Diphylleia splashes water in a 5x5 area, as well as restoring its petals and allowing it to splash more water before disappearing. | |||||
Costumed effect: Zombies that walk in water created by Dripping Diphylleia's Plant Food ability will be frozen. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Common | |||
Level 2: It increases Dripping Diphylleia usuge from 3 to 5. | Level 3: When attacked by a zombie, that zombie will be frozen. It deals no damage and has no freezing limit. | ||||
Level 5: N/A |
Dendrobium Windbreak |
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Description: Can link up to protect against strong winds. | |||||
Unlocked: Collect 10 Dendrobium Windbreak Puzzle Pieces, or beating Heian Age - Day 11. | |||||
Plant Food effect: When fed Plant Food, Dendrobium Windbreak will restore its health along with all lost leaves and will begin using its top leaves as a propeller to attack and knock back all zombies in the tile ahead of it. If there are any adjacent Dendrobium Windbreaks, they will also activate their Plant Food abilities. | |||||
Costumed effect: Heals Dendrobium Windbreak to full health, as well as all adjacent Dendrobium Windbreak. | |||||
Sun cost: 100 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Now, Dendrobium Windbreak leaves will regenerate every 60 seconds. | Level 3: The recovery time for Dendrobium Windbreak has been lowered from 60 to 50. | ||||
Level 5: When attacked, Dendrobium Windbreak may be able to force zombies back. |
Stephania |
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Description: Stephania can shield against Ninjimp's pufferfish attack, thrown shields will fragment. | |||||
Unlocked: Collect 10 Stephania Puzzle Pieces, or beating Heian Age - Day 5. | |||||
Plant Food effect: When fed Plant Food, Stephania will fire 6 leaves ahead of it. These leaves will knock back any zombie hit by them one tile as well as split to damage additional zombies | |||||
Costumed effect: The leaves of its Plant Food ability will be lit on fire, dealing additional damage. | |||||
Sun cost: 200 | Recharge: TBD | Rarity: Rare | |||
Level 2: Stephania's split leaves have a chance to pierce through zombies. | Level 3: Stephania's split leaves will now always pierce through zombies. | ||||
Level 5: Stephania's leaves will now have a chance to break one more time. |
Tupistra Stalker |
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Description: Tupistra Stalker pop up from the ground to damage nearby zombies. | |||||
Unlocked: Collect 10 Tupistra Stalker Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Tupistra Stalker will jump out of the ground and throw multiple leaf blades around it in a 3x3 area, all zombies in this area will be heavily damaged. | |||||
Costumed effect: The leaves of its Plant Food ability will be lit on fire, dealing additional damage. | |||||
Sun cost: 200 | Recharge: TBD | Rarity: Super-Rare | |||
Level 2: Decreases Tupistra Stalker's recharge time by 1 second. | Level 3: further decreases Tupistra Stalker's recharge time by another second. | ||||
Level 5: It will now fire two sets of blades. However, the first attack deals heavy damage to both. |
Chef Cypripedium |
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Description: Chef Cypripedium's soup will make zombies change routes. | |||||
Unlocked: Collect 10 Chef Cypripedium Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Chef Cypripedium will target the 5 closest zombies and throw 5 large balls of soup at them, these large globs of soup will damage and odorize in a 3x3 area. | |||||
Costumed effect: The large globs of soup lobbed deal more damage and stun zombies. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: has a chance to deal splash damage, damaging all the zombies within that tile. | Level 3: Dealing splash damage has been increased. | ||||
Level 5: His green smelly soup now turns purple, dealing poison damage to all zombies within that tile. |
Boophone Geigi |
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Description: A returning flower fan can damage zombies within its attack range | |||||
Unlocked: Collect 10 Boophone Geigi Puzzle Pieces | |||||
Plant Food effect: Throws a flaming fan rapidly down its lane, dealing heavy damage to the first zombie it encounters as well as knocking them back. The fan will also split in half, returning to Boophone Geigi in two arches that that attack the top and bottom adjacent lanes simultaneously. | |||||
Costumed effect: Creates an additional fan to pierce through all zombies down the lane, on top of its normal effect. | |||||
Sun cost: 175 | Recharge: TBD | Rarity: Legendary | |||
Level 2: Fan has a chance to pierce all zombies in its way, returning when it hits the back of the lane. | Level 3: Makes Level 2's effect permanent. | ||||
Level 5: When the fan hits a zombie from behind, it deal 2.5x damage. |
Fairytale Forest
Hat Mushroom |
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Description: Hat Mushroom throws the hat on its head to attack the zombies in front of it. | |||||
Unlocked: Collect 10 Hat Mushroom Puzzle Pieces | |||||
Plant Food effect: TBA | |||||
Costumed effect: TBA | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Increases the chance of causing a time reversal effect by 10% | Level 3: Increases the chance of causing a time reversal effect by 12% | ||||
Level 5: Hat Mushroom has a 10% chance of throwing a magic hat causing high damage and being able to bounce of a target twice. The first zombie hit by the magic hat will activate a more powerful time reversal effect, and be sent back directly to the far right of the screen |
Ents |
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Description: Can regenerate its own health when injured | |||||
Unlocked: Collect 10 Ents Puzzle Pieces | |||||
Plant Food effect: TBA | |||||
Costumed effect: TBA | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Damage and health increases, when dealing with 3 targets or more, recovers 600 HP per second | Level 3: Damage and health increases, when dealing with 3 targets or more, recovers 900 HP per second | ||||
Level 5: Damage and health increases, when dealing with 3 targets or more, recovers 1500 HP per second, Ents can also absorb 2 Gargantuar smashes |
Heath Seeker |
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Description: Heath Seekers are Spear-mint family instant-use plants that burst into a storm of homing, piercing darts. | |||||
Unlocked: Collect 10 Heath Seeker Puzzle Pieces | |||||
Plant Food effect: N/A | |||||
Costumed effect: | |||||
Sun cost: 125 | Recharge: Slow | Rarity: Rare | |||
Level 2: Number of bullets+1, penetration times of each bullet+1 | Level 3: Number of bullets+1 (2 in total), penetration times of each bullet+1 (2 in total) | ||||
Level 5: |
Hocus Crocus |
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Description: Hocus Crocus will attack and shrink zombies, increasing the amount of damage they take. | |||||
Unlocked: 10 Hocus Crocus Puzzle Pieces | |||||
Plant Food effect: Hocus Crocus simultaneously fires light rays to the locations of the 3 closest zombies to summon yellowish orange fog there. Zombies within the area will be shrunken. Fog lasts for 4 second. | |||||
Costumed effect: When Hocus Crocus has her costume equipped, the magic shrinking fog will effect a larger area and last longer on the lawn. | |||||
Sun cost: 200 | Recharge: 12 | Rarity: Legendary | |||
Level 2: Can attack 3 zombies at the time, the 2 other zombies has 25% chance to be shrunk | Level 3: Chance of shrunk for the 2 other zombies increases to 50% | ||||
Level 5: Attacks twice. The second attack is stronger than the first |
Princess Spring Grass |
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Description: Shoots springs to deal damage to zombies and bounce them back. | |||||
Unlocked: 10 Princess Spring Grass Puzzle Pieces | |||||
Plant Food effect: Fires one spring for each zombie on the lawn. Spring knocks back a zombie for 1 tile, dealing damage. | |||||
Costumed effect: When fed Plant Food, the zombies will be bounced further. | |||||
Sun cost: 250 | Recharge: 5 | Rarity: Legendary | |||
Level 2: The spring launched by Princess Spring Grass has been strengthened, and the knockback distance has been increased by 0.5 tiles. | Level 3: The spring launched by Princess Spring Grass has been strengthened, and the knockback distance has been increased by 1 block. | ||||
Level 5: There is a 25% chance to shoot a rainbow spring. After the raindow spring bounces back a zombie, it will automatically find the nearest zombie to bounce to its feet to knock it back. Repeat this action to knock back 4 zombies and disappears. |
Bamboo Trooper |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Monthly Specials/Activity
Pyro-shroom |
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Description: Grows with the release of his increasingly powerful magic attack in front of the zombies. | |||||
Unlocked: Collect 10 Pyro-shroom Puzzle Pieces, Exchange Store in PvP Mode | |||||
Plant Food effect: Pyro-shroom instantly grows to full size, and then burns a random column for ten seconds. Any zombie that steps on the fire will be trapped in it and damaged. | |||||
Costumed effect: It explodes and deals damage in a 1x1 area when the fire ends. | |||||
Sun cost: 225 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Pyro-shroom grows 50% faster and its damage is increased by 15%. | Level 3: Its growth is doubled and damage is increased by another 15% (30% of initial). | ||||
Level 5: When fully grown Pyro-shroom will summon a meteor that will do splash damage. |
Carrotillery |
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Description: Shoots carrot missiles, dealing huge damage to zombies | |||||
Unlocked: Collect 10 Carrotillery Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Carrotillery shoots a big carrot to the ground. When it is destroyed it explodes. If it hits a zombie directly, it also explodes. The carrot absorbs 20 bites and deals 90 normal damage shots in a 1x3 radius. | |||||
Costumed effect: It now shoots a nuke that blocks more zombies. | |||||
Sun cost: 450 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Shoots two carrots at once, recovering time reduces. | Level 3: Shoots all four carrots at once, recovering time reduces. | ||||
Level 5: Working in progress. |
Cryo-shroom |
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Description: Grows with the release of his increasingly powerful magic attack in front of the zombies. | |||||
Unlocked: Collecting 10 Cryo-shroom Puzzle Pieces | |||||
Plant Food effect: Cryo-shroom grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die. | |||||
Costumed effect: It creates three ice sinkholes instead of two. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Cryo-shroom grows 50% faster and has 7.5% chance to freeze zombies. | Level 3: Chance to freeze zombies is doubled (15% of initial). | ||||
Level 5: Cryo-shroom will launch an ice tornado which stops in font of zombies,causing damage to them in its 3rd growth stage. |
Dandelion |
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Description: Releases powerful seeds to bomb zombies | |||||
Unlocked: Collect 10 of its Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Dandelion will release two to five instant kill bombs that home in on random zombies and deal splash damage in 1x1 area. | |||||
Costumed effect: The Plant Food ability now creates a lot of powerful bombs and does a carpet bombing to zombies. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Bombs can be dropped twice before the dandelion seed disappears. | Level 3: Bombs can be dropped three times before the dandelion seed disappears. | ||||
Level 5: Working in progress. |
Strong Broccoli |
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Description: Strong Broccoli waves zombies attacking in the front and rear. | |||||
Unlocked: Collect 10 Strong Broccoli Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Strong Broccoli pulls a nearby zombie to it, tussles it, and flings it off the screen. | |||||
Costumed effect: Strong Broccoli now picks up a zombie and hits other zombies with it. | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Common | |||
Level 2: It deals more damage and it gains a 20% chance to to throw up a zombie out screen. | Level 3: It deals more damage and it gains a 40% chance to to throw up a zombie out screen | ||||
Level 5: Working in progress. |
Machine Gun Pomegranate |
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Description: Fires the front range of zombies. | |||||
Unlocked: Unlocked Collecting 10 Machine Gun Pomegranate Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Machine Gun Pomegranate pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it in a 3x5 area. | |||||
Costumed effect: It causes splash damage along with direct damage. | |||||
Sun cost: 325 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Machine Gun Pomegranate now spits in a 3x2 pattern, similar to how Snapdragon attacks, spits more seeds, but the damage it deals decreases. | Level 3: Machine Gun Pomegranate spits another row further (3x3), spits more seeds, but the damage it deals decreases. | ||||
Level 5: Working in progress. |
Chomper |
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Description: Chompers can devour a zombie whole, but they are vulnerable while chewing. | |||||
Unlocked: Collect 10 Chomper Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Chomper will unleash a high intensity wind that will drag the two nearest zombies to it and then push the surviving zombies away by releasing a burp | |||||
Costumed effect: Chomper now does a longer burp. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Chomper burps after eating a zombie, pushing any nearby zombies back 1 space. | Level 3: Chomper burps after eating a zombie, pushing any nearby zombies back 3 spaces. | ||||
Level 5: Chomper can now eat zombies on the same range as Toadstool. |
Sweet Potato |
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Description: Sweet Potatoes attract zombies from other lanes when they are close by. | |||||
Unlocked: Collect 10 Sweet Potato Puzzle Pieces, Daily Log-in rewards | |||||
Plant Food effect: Sweet Potato attracts all zombies in a 4x3 area. | |||||
Costumed effect: Sweet Potato fully heals itself as well as attracts all zombies in a 4x3 area. | |||||
Sun cost: 300 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Sweet Potato gains 20% more health (170% of initial). | Level 3: Sweet Potato gains another extra 40% health (240% of initial). | ||||
Level 5: Working in progress. |
Landlord Bamboo |
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Description: Explodes, causing damage to the approaching zombies. | |||||
Unlocked: Collect 10 Landlord Bamboo Puzzle Pieces, Exchange Store in PvP Mode, Daily Log-in rewards | |||||
Plant Food effect: Landlord Bamboo will release a "carpet" of firecrackers on his lane, which will detonate shortly, killing or damaging the zombies stepping on it. | |||||
Costumed effect: the zombies that are damaged by the carpet will be bounced, and they cannot move for a short time. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Rare | |||
Level 2: Makes Landlord Bamboo able to fall to a single tile after exploding, causing massive damage and charring zombies. | Level 3: Makes Landlord Bamboo split into two pieces while falling, damaging an extra tile. | ||||
Level 5: After he explodes, it will fall rotating fireworks which lightly deals damage to nearby zombies. |
Sap-fling |
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Description: Sap-flings create zombie-slowing puddles of sap. | |||||
Unlocked: Collect 10 Sap-fling Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Sap-fling throws 20 pinecones randomly on the lawn, turning into sap puddles which will stay for 15 seconds. | |||||
Costumed effect: Sap-fling releases a large amount of sap in an area, which has a 100% chance to immobilize zombies in amber. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Sap-fling's sap gains 15% chance to immobilize a zombie in amber. | Level 3: The chance to immobilize a zombie in amber is doubled (30% of initial). | ||||
Level 5: Working in progress. |
Ghost Pepper |
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Description: Ghost Peppers haunt zombies that pass by and explode after a limited time. | |||||
Unlocked: Collect 10 Ghost Pepper Puzzle Pieces, Exchange Store in PvP Mode, Daily log-in rewards | |||||
Plant Food effect: Ghost Pepper haunts all zombies in a 4x3 area, dealing a total of 56 normal damage shots over 3.5 seconds. | |||||
Costumed effect: Ghost Pepper now deals more damage and stuns the zombies in range. | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Ghost Pepper attacks in a cross (+) shape. | Level 3: Ghost Pepper attacks one tile further. | ||||
Level 5: Working in progress. |
Chestnut Squad |
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Description: Summons chestnuts that attack zombies in a certain area. | |||||
Unlocked: Collecting 10 Chestnut Squad Puzzle Pieces, Exchange Store in PvP Mode, Daily log-in rewards | |||||
Plant Food effect: Chestnut Squad creates a group of chestnuts to attack zombies ahead of them. | |||||
Costumed effect: It summons a big chestnut after the small ones, which instantly kills the zombies on the path. | |||||
Sun cost: 175 | Recharge: Fast (Sluggish in-game) | Rarity: Rare | |||
Level 2: The maximum amount of the chestnuts it creates increases by one. | Level 3: The maximum amount of the chestnuts it creates increases by another one (two as of initial). | ||||
Level 5: Working in progress. |
Bamboo Bro |
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Description: Defends and holds zombies back. | |||||
Unlocked: Collecting 10 Bamboo Bro Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Bamboo Bro jumps into the air and spins around, knocking back the closest zombies to it. | |||||
Costumed effect: When it spins in the air, it takes the closest zombie with itself, damaging them. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Bamboo Bro gains a 15% health boost. | Level 3: Bamboo Bro gains a 30% health boost. | ||||
Level 5: Working in progress. |
Magic-shroom |
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Description: Throws playing cards back and forth at zombies. | |||||
Unlocked: Collect 10 Magic-shroom Puzzle Pieces, Exchange Store in PvP Mode, Daily Log-in rewards | |||||
Plant Food effect: Magic-shroom summons five large top hats on random tiles on the lawn, creating illusions of zombies that consists of Basic Zombies, Conehead Zombies, Buckethead Zombies, and sometimes Gargantuars. These Zombie illusions are respective to the world the level is in and fight for the player. | |||||
Costumed effect: It will only spawn Conehead Zombies, Buckethead Zombies and Gargantuars. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: It can sometimes throw two cards at a time. | Level 3: It can sometimes throw three cards at a time. | ||||
Level 5: It may throw 4 golden cards that deal damage to the zombies in an area |
Electric Blueberry |
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Description: Electric Blueberry randomly electrocutes zombies every so often. | |||||
Unlocked: Collecting 10 Electric Blueberry Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Creates a cloud that zaps three random zombies on the lawn. If there aren't any zombies the cloud also fades away. | |||||
Costumed effect: The thundercloud now shrinks zombies and lowers their attack capability for a while. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Electric Blueberry can attack any zombie in the lane. | Level 3: Electric Blueberry can attack any zombie on the lawn. | ||||
Level 5: There is a chance that a large thundercloud will be generated, wich will deals damage to multiple targets in a cross shape area. |
Mischief Radish |
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Description: Fires three different type of missiles and each does different damage | |||||
Unlocked: Collect 10 Mischief Radish Puzzle Pieces, Chinese National Day event | |||||
Plant Food effect: Mischief Radish launches a giant radish nuke that lands on the ground and rockets through the lane, damaging all zombies in its path. | |||||
Costumed effect: The radish nuke will now explode in a 3x3 area upon reaching the end of the lawn. | |||||
Sun cost: 425 | Recharge: Slow | Rarity: Rare | |||
Level 2: Its missile now bounces on three zombies. | Level 3: Its missile now bounces on four zombies. | ||||
Level 5: Working in progress. |
Endurian |
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Description: Endurians are defensive plants that deal damage to zombies attacking it. | |||||
Unlocked: Collect 10 Endurian Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Endurian gains metallic armor with bigger spikes, which gives it more health and allows it to do more damage. | |||||
Costumed effect: Endurian gains a crystal armor that further increases its health damage and output | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Endurian emits stench, which ignores armor and hurts zombies in a 3x3 area. | Level 3: Its stench does more damage to zombies. | ||||
Level 5: Working in progress. |
Pumpkin Witch |
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Description: Throws pumpkins, that controls a normal zombie, when the pumpkin exists to fight for you. | |||||
Unlocked: Collect 10 Pumpkin Witch Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: It throws five blue-eyed pumpkins to the zombies. Any zombie hit by these pumpkins will turn into a zombie with a blue eyed pumpkin on its head that has increased toughness. After launching, it needs to recharge for six seconds before being able to attack again. | |||||
Costumed effect: The pumpkins now have more health and have green eyes. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: The Pumpkin gives 15% more damage to the controlled zombie, making him bigger. | Level 3: The Pumpkin gives 30% more damage to the controlled zombie, making him bigger. | ||||
Level 5: Working in progress. |
Sunflower Singer |
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Description: Sings sun and encourages plants increasing their attack power and shortens the cooldown period. | |||||
Unlocked: Collect 10 Pumpkin Witch Puzzle Pieces, Exchange Store in PvP Mode | |||||
Plant Food effect: It begins to sing and makes every plant dance and forms sun into a heart shape and later a "2" shape. After the sun falls onto the ground, it gives the player 280 sun. The effect also stuns zombies. Some plants have special abilities that activate only after dancing. | |||||
Costumed effect: While singing, it makes other Sunflower Singers produce 50 sun. This has no extra effect on plants with Special Abilities. | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: The singing increases damage 50% more. | Level 3: The singing increases damage 100% more. | ||||
Level 5: Working in progress. |
Snow Cotton |
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Description: Treads on the attacking zombies ahead. | |||||
Unlocked: Collect 10 Snow Cotton Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Snow Cotton throws its carrot. When the carrot hits the ground it will summon a giant snowman that lands on random zombies doing heavy damage and freezing all of them in a 3x3 area. | |||||
Costumed effect: The giant snowman summoned by its Plant Food ability can now land on zombies twice. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: Snowman's attack has a chance to slow down the zombies. | Level 3: Snowman's attack has a chance to freeze the zombies. | ||||
Level 5: Working in progress. |
Agave |
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Description: Attacks zombies within two tiles in front of it, and causes additional damage to armored zombies. | |||||
Unlocked: Collect 10 Agave Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Agave throws its sword up, grabs it, and slams it onto the ground that sends a shockwave that spews dirt along its path dealing huge damage to every zombie within its lane. | |||||
Costumed effect: The attack now goes in three directions. | |||||
Sun cost: 325 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Agave will charge when are there no zombies around, after charging, it attacks zombies with two swords. | Level 3: The charge time is reduced by 50%. | ||||
Level 5: Working in progress. |
Kiwifruit |
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Description: Pulls out the Monkey King Bar and attacks the nearest zombie, causing damage to all zombies within the range. | |||||
Unlocked: Collect 10 Kiwifruit Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Kiwifruit gets a giant Monkey King Bar and smashes zombies in a range of five tiles in front of it. | |||||
Costumed effect: Kiwifruit will now smash zombies twice and stalls them in the ground for a while. | |||||
Sun cost: 200 | Recharge: Fast (Mediocre in-game) | Rarity: Super-Rare | |||
Level 2: The Monkey King Bar attack is extended to four seconds | Level 3: The spin attack will now slow zombies. | ||||
Level 5: It can now use its hair to summon a clone of itself and its clone will whack zombies and lasts for a limited time. |
Pretty Plum |
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Description: Attacks zombies by launching scattered plum | |||||
Unlocked: Collect 10 Pretty Plum Puzzle Pieces, Daily Log-in rewards | |||||
Plant Food effect: Pretty Plum launches a large number of plums within a certain angle forwards. | |||||
Costumed effect: Pretty Plum now launches larger plums that deal more damage. | |||||
Sun cost: 225 | Recharge: Fast | Rarity: Rare | |||
Level 2: Pretty Plum has 20% chance to launch white plum, that deals more damage. | Level 3: Pretty Plum has 40% chance to launch white plum. | ||||
Level 5: Working in progress. |
Dragonfruit |
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Description: Spits burning pulp, dealing a small amount damage to the enemy. | |||||
Unlocked: Collect 10 Dragonfruit Puzzle Pieces | |||||
Plant Food effect: Dragonfruit spits a large napalm fireball that rolls through the lane. | |||||
Costumed effect: The fireball now leaves a fire trail that lasts for few seconds. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Dragonfruit has a 50% chance to shoot a napalm ball that deals twice as much damage to zombies. | Level 3: Dragonfruit shoots faster. | ||||
Level 5: Working in progress. |
Angel Starfruit |
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Description: Launches stars in ten directions. | |||||
Unlocked: Collect 10 Angel Starfruit Puzzle Pieces, Children's Day event (iOS) | |||||
Plant Food effect: Angel Starfruit will shoot a large amount of stars while rotating. | |||||
Costumed effect: it shoots a mix of red and blue stars. Red stars dealt more damage, and blue stars functioned like ice projectiles, and slows zombies as well as extinguishes flames. | |||||
Sun cost: 225 | Recharge: Fast (Sluggish in-game) | Rarity: Legendary | |||
Level 2: It can sometimes launch powerful red stars. | Level 3: It can sometimes launch blue stars, that slow zombies and extinguish fire. | ||||
Level 5: It may launch shooting stars which have penetration effect. |
Gatling Pea |
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Description: Gatling Peas shoot four peas at a time. | |||||
Unlocked: Collect 10 Gatling Pea Puzzle Pieces | |||||
Plant Food effect: Gatling Pea shoots 60 pea-bullets in on three different lanes in three seconds. | |||||
Costumed effect: It now shoots fire and napalm peas alongside with normal peas. | |||||
Sun cost: 375 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Gatling Pea has a small chance to shoot two peas at 45, 75, 135 and 165 degrees. | Level 3: Gatling Pea has a greater chance to shoot two peas at 45, 75, 135 and 165 degrees. | ||||
Level 5: It can now shoot plasma peas which deals more damage. |
Banksia Boxer |
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Description: Attacks enemies in front of it, the more it attacks the more fiery it is, can light peas after set alight. | |||||
Unlocked: Summer event, Collect 10 Banksia Boxer Puzzle Pieces | |||||
Plant Food effect: Banksia Boxer will spit out fireballs in a 3x3 area around it and its petals will be set on fire. | |||||
Costumed effect: Its Plant Food effect is now one second longer. | |||||
Sun cost: 225 | Recharge: Fast (Mediocre in-game) | Rarity: Super-Rare | |||
Level 2: The ignition starting time is decreased by 2 punches. | Level 3: It attacks now with blue fire, doing more damage. | ||||
Level 5: May make the punch explode when attacking, the explode damages all zombies in a tile. |
Firebloom Queen |
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Description: Firebloom Queen attacks far enemies, and releases fire to close enemies | |||||
Unlocked: Summer event, Collect 10 Flame Flower Queen Puzzle Pieces | |||||
Plant Food effect: Firebloom Queen blows fire trails on its lane and the adjacent lanes for six seconds, similarly to Fire Peashooter. | |||||
Costumed effect: Firebloom Queen will now shoot many fireballs (3~4 at a time) along with its normal Plant Food effect. | |||||
Sun cost: 450 | Recharge: Fast (Sluggish in-game) | Rarity: Legendary | |||
Level 2: Its attack, when the enemy is near, is 5 tiles long, the triggering range is unchanged. | Level 3: It now attacks with blue fire, doing more damage. | ||||
Level 5: Attack zombies with fireballs of three colors (yellow, blue, and purple, each dealing different amount of damage), and will shoot out purple flames that were more powerful to attack zombies getting close. |
Cattail |
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Description: Launches homing spikes at zombies, that can stun them for a moment. | |||||
Unlocked: Collect 10 Cattail Puzzle Pieces | |||||
Plant Food effect: Cattail emits a laser that gets larger and larger, that tracks down a random target. If the target is defeated, the laser will quickly move to another random zombie, similar to Magnifying Grass' Plant Food effect. | |||||
Costumed effect: It now emits a purple and larger laser at zombies, that does more damage. | |||||
Sun cost: 325 | Recharge: Fast (Mediocre in-game) | Rarity: Legendary | |||
Level 2: Cattail has a chance to launch an electric spike, that does more damage. | Level 3: The chance of launching an electric spike is increased. | ||||
Level 5: Cattail has a chance to shoot a arrow to a zombie that is in it´s lane, dealing damage to multiple zombie in the same lane. |
Grapeshot |
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Description: Grapeshots explode and scatter bouncing projectiles in eight directions. | |||||
Unlocked: Collect 10 Grapeshot Puzzle Pieces, Exchange Store in PvP Mode | |||||
Plant Food effect: N/A | |||||
Costumed effect: After Grapeshot explodes, it can leave a puddle, which slows down zombies. | |||||
Sun cost: 150 | Recharge: Slow | Rarity: Legendary | |||
Level 2: The number of bounced grapes is increased by one. | Level 3: The number of bounced grapes is increased by two. | ||||
Level 5: Working in progress. |
Cold Snapdragon |
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Description: Cold Snapdragons breathe icy mist into 6 adjacent tiles. | |||||
Unlocked: Collect 10 Cold Snapdragon Puzzle Pieces | |||||
Plant Food effect: Cold Snapdragon will release a powerful blast of ice in a 3x3 square in front of itself, freezing surviving targets and disabling them for 10 seconds. | |||||
Costumed effect: In addition to releasing a powerful blast of ice, Cold Snapdragon will also freeze all zombies on-screen, similar to Iceberg Lettuce's Plant Food effect. | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cold Snapdragon's normal attack has the chance to freeze zombies. | Level 3: Cold Snapdragon's normal attack has a higher chance to freeze zombies. | ||||
Level 5: It will summon a Cold Snapdragon Spirit which will charge down the lane dealing huge damage and freezes any zombies standing in its way. |
Shrinking Violet |
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Description: Shrinking Violet shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict. | |||||
Unlocked: Collect 10 Shrinking Violet Puzzle Pieces | |||||
Plant Food effect: Shrinking Violet shrinks all zombies on-screen, including those off-screen. | |||||
Costumed effect: Zombies will get shrunk smaller than the normal Plant Food effect | |||||
Sun cost: 50 | Recharge: Slow | Rarity: Super-Rare | |||
Level 2: Gargantuars can now be shrunk. | Level 3: The amount of damage shrunken zombies deal is reduced. | ||||
Level 5: Will stun zombies in a range of 3x3 before shrinking them. |
Cob Cannon |
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Description: Cob Cannon can fire a corn cob onto anywhere on lawn. | |||||
Unlocked: Collect 10 Cob Cannon Puzzle Pieces | |||||
Plant Food effect: Cob Cannon launches a corn cob that shot scattered multiple corn kernels in 6 seconds. | |||||
Costumed effect: In addition launches a corn cob, its corn intestine will turn into a missile that homing to the zombies. | |||||
Sun cost: 500 | Recharge: Sluggish (Mediocre in-game) | Rarity: Legendary | |||
Level 2: Cob Cannon recharge 15% faster | Level 3: Cob Cannon gains 15% more faster recharge (30% initial) | ||||
Level 5: It now has corn missile guns that can shoot corn missile at zombies. |
Electric Currant |
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Description: Electric Currants create electrical fences between ones planted on the same row or column. | |||||
Unlocked: Collect 10 Electric Currant Puzzle Pieces | |||||
Plant Food effect: Creates stronger electric fields. | |||||
Costumed effect: Electric Currant can now stun zombies on its current. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: 20% increase in damage per current attack. | Level 3: The zombies affected by the current will eject the current to the surrounding zombies within 3x3, but the additional damage is decreased. | ||||
Level 5: Electric Currant itself will emit arcs that attack nearby zombies in the 3x3 range. |
Apple Mortar |
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Description: Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes. | |||||
Unlocked: Collect 10 Apple Mortar Puzzle Pieces | |||||
Plant Food effect: Launches stunning apple cores at every zombie on screen. | |||||
Costumed effect: When it has its costume on its Plant Food effect, Apple Mortar lobs big purple apples that stun and poisons zombies on screen. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Apple Mortar has a chance to lob 2 apple cores at the same time. | Level 3: The chance to lob 2 apple cores is increased. | ||||
Level 5: Apple Mortar lobs golden apples which do more damage and also do splash damage in a 2x1 area. |
Witch Hazel |
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Description: Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms. | |||||
Unlocked: Collect 10 Witch Hazel Puzzle Pieces | |||||
Plant Food effect: Transforms a zombie into a Fume-shroom | |||||
Costumed effect: When fed by Plant Food with its costume, Witch Hazel will still transform zombies into Fume-shrooms, but they will also activate their Plant Food effect. | |||||
Sun cost: 200 | Recharge: Slow | Rarity: Legendary | |||
Level 2: A Puff-shroom after transforming will be immortal in 3 seconds. | Level 3: The immortal time will be extend by more 2 seconds (5 initial). | ||||
Level 5: Witch Hazel can sometimes transform two zombies at a time. |
Escape Root |
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Description: Escape Roots explode on contact, and can be swapped with other plants that are in danger. | |||||
Unlocked: Collect 10 Escape Root Puzzle Pieces | |||||
Plant Food effect: Summons two Escape Roots next to a zombie one at a time that will turn into a random explosive. | |||||
Costumed effect: When costumed and fed by Plant Food, Escape Root will summon three copies of itself instead of two that will turn into a random explosive plant. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Arming time speeds up by 40% | Level 3: Arming time speeds up by 80% | ||||
Level 5: The first plant got swapped place with escape root will activate its plant food effect |
Sumo Melon |
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Description: Sumo Melon stands still, vigorously repels zombies. | |||||
Unlocked: Collect 10 Sumo Melon Puzzle Pieces | |||||
Plant Food effect: When fed with Plant Food, Sumo Melon stuns and attracts all zombies in a 2x3 area in front of him, then pushes them all back, as well as dealing heavy damage to all of them. | |||||
Costumed effect: Sumo Melon's Plant Food effect now pushes all attracted zombies out of the lawn instead. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Sumo Melon has a 10% chance to push back 2 zombies at once. | Level 3: Zombies that it push are pushed back further. | ||||
Level 5: After Sumo Melon attacks a zombie, there is a 20% chance to knock back zombies in a 3x3 area. |
Wasabi Whip |
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Description: Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind. | |||||
Unlocked: Collect 10 Wasabi Whip Puzzle Pieces | |||||
Plant Food effect: Spins its flaming whip around in a 3x3 area for 5 seconds. | |||||
Costumed effect: Now, at the end of it´s Plant Food effect, it forms seismic waves which deals damage to nearby zombies and increases thawing rate in Frosbite Caves. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Its whipping can now burn zombies. | Level 3: The burning time is doubled. | ||||
Level 5: It can now shoot big fireballs. |
Explode-O-Nut |
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Description: Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies. | |||||
Unlocked: Collect 10 Explode-O-Nut Puzzle Pieces | |||||
Plant Food effect: Explode-O-Nut will gain an armor that will give more defense plus an additional explosion when eaten. | |||||
Costumed effect: Explode-O-Nut will now gain a magma rock armor instead, which enhances its effects. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Has a 10% chance having the explosion generate a Potato Mine. | Level 3: Increases chances to 100% | ||||
Level 5: Working in progress. |
Parsnip |
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Description: Parsnip snips at zombies, and then charges down the lane at the last moment. | |||||
Unlocked: Collect 10 Parsnip Puzzle Pieces | |||||
Plant Food effect: Parsnip will knock back every zombie in front of it. Then, Parsnip will create two smaller versions of itself that will rush down its lane. This is similar to what the Guacodile does for its Plant Food effect. | |||||
Costumed effect: Parsnip now has a chance to create a final smaller red version of itself, which deals greater damage and has a chance to stun zombies for one second. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Has a 10% chance to cause a multiplicity of damage to the target. | Level 3: Level 2's effect is increased by 100%. | ||||
Level 5: Has a chance to throw its pincers, causing damage to every target on its lane, with the pincer then returns to its body. |
Missile Toe |
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Description: Missile Toes launch cold blasts that damage, chill and slow zombies. | |||||
Unlocked: Collect 10 Missile Toe Puzzle Pieces | |||||
Plant Food effect: She will launch four cold blasts at random targets on the lawn. | |||||
Costumed effect: Missile Toe now launch powerful cold blasts, which leave small ice trails that slow down zombies for a period of time in a 3x3 area. | |||||
Sun cost: 400 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Missile Toe recharges 15% faster. | Level 3: Missile Toe gains 15% more faster recharge (30% initial). | ||||
Level 5: Missile Toe has a chance to regenerate icy timing missiles that will be inserted into the ground after hitting the zombie and explode after an amount of time. |
Kiwibeast |
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Description: Kiwibeasts emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies. | |||||
Unlocked: Collect 10 Kiwibeast Puzzle Pieces | |||||
Plant Food effect: Kiwibeast will grow to its last stage and deal massive damage in an area around it. | |||||
Costumed effect: It now stun the nearest zombie during Plant Food. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Kiwibeast's sun cost is reduced by 10. | Level 3: Kiwibeast's sun cost is reduced by 20. | ||||
Level 5: Working in progress |
Electric Peashooter |
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Description: Electric Peashooters fire pea-like orbs that pass through zombies and crackle with electrical power, doing damage all the while. | |||||
Unlocked: Collect 10 Electric Peashooter Puzzle Pieces | |||||
Plant Food effect: Electric Peashooter fires 3 large electric peas that deals electrical splash damage, passes through zombies and split into 10 small electric peas. | |||||
Costumed effect: His Plant Food effect now has a chance to shoot 2 more purple large electric peas, which are even more powerful. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Attacks have a chance to stun enemies for 1 second. | Level 3: Stun duration is doubled. | ||||
Level 5: Attacks have a chance to summon an electromagnetic field which draws zombies over to deal extra damage. |
Icy Currant |
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Description: Icy Currants between the same line can form ice to freeze zombies. | |||||
Unlocked: Collect 10 Icy Currant Puzzle Pieces | |||||
Plant Food effect: Gains an iceberg armor for around 5 seconds, which gives Icy Currant invulnerability for around 5 seconds, afterwards it will permanently gain bonus attack power, similar to its counterpart. | |||||
Costumed effect: Icy Currant's iceberg armor will explode when it ends, dealing damage to zombies around him. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Attacks have a chance to freeze zombies for a second. | Level 3: Chance for freezing increases. | ||||
Level 5: Working in progress. |
Tulip Trumpeter |
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Description: A plant that can attack at long range, and also heal at close range. | |||||
Unlocked: Collect 10 Tulip Trumpeter Puzzle Pieces | |||||
Plant Food effect: Tulip Trumpeter releases soundwaves along with ribbons and flowers, which deal damage over a 3x3 area and heal other plants continuously within 3 seconds. | |||||
Costumed effect: It now lasts for 5 seconds. | |||||
Sun cost: 225 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Tulip Trumpeter has a chance to shoot red notes, which hypnotizes the zombie it hits. | Level 3: The chance to shoot red notes is increased. | ||||
Level 5: Tulip Trumpeter has a chance to shoot powerful soundwaves. |
Eggplant Ninja |
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Description: Can use ninja stars to deal damage to zombies in its arc attack range. | |||||
Unlocked: Collect 10 Eggplant Ninja Puzzle Pieces | |||||
Plant Food effect: Eggplant Ninja will throw five regular shurikens into all five lanes on the lawn. | |||||
Costumed effect: Eggplant Ninja will now throw five gold shurikens instead, which stun zombies and are more effective. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Lengendary | |||
Level 2: Eggplant Ninja now releases fiery shurikens and has a 10% chance of causing damage to zombies in other rows. | Level 3: The effectiveness of Level 2 effect is increased to 100%. | ||||
Level 5: Eggplant Ninja now has a chance of releasing a whirlwind shuriken to form a tornado that wipes zombies off-screen. |
Banana Dancer |
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Description: Banana Dancer shoots tornadoes dealing damage to zombies or pushing them back. | |||||
Unlocked: Collect 10 Banana Dancer Puzzle Pieces | |||||
Plant Food effect: Shoot a big tornado dealing big damage to zombies. | |||||
Costumed effect: Shoot 2 small tornadoes which spin around the big one and enhance it damage. | |||||
Sun cost: 375 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Decreases cooldown by 1 second. | Level 3: Improves Level 2 effect by 100%. | ||||
Level 5: There is a probability of releasing a chaotic cyclone, causing a zombie to attack other zombies. |
Dual Pistol Pinecone |
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Description: After defeating a zombie, releases a special attack. | |||||
Unlocked: Collect 10 Dual Pistol Pinecone Puzzle Pieces | |||||
Plant Food effect: Dual Pistol Pinecone fires 6 fireballs at the closest zombie in its lane. | |||||
Costumed effect: Now, it will fire purple fireballs which deals more damage to zombies. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: There is now a 10% chance he'll fire from both guns at once. | Level 3: Increases the change of the double gun attack to 100% | ||||
Level 5: Has a probability to launch a grenade that will deal damage to a target and all other zombies on the same tile. |
Narcissus Shooter |
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Description: Big bubbles can take away zombies' armor. | |||||
Unlocked: Collect 10 Narcissus Shooter Puzzle Pieces | |||||
Plant Food effect: Narcissus Shooter spits a large numbers of bubbles within a certain angle forwards. These bubbles also have a chance to spawn bubbles on zombies' headwear. | |||||
Costumed effect: Now the bubbles with helmets inside, will knock back some medium-size zombies. | |||||
Sun cost: 300 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: There is a 10% chance of continuously spraying 2 times the amount of bubbles. | Level 3: Increases chances to 100% | ||||
Level 5: There is a probability of spraying a large amount of bubbles that damages zombies and prevents them from moving. |
Alarm Arrowhead |
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Description: Alarm Arrowhead deals heavy damage to zombies while at the same time disabling machines. | |||||
Unlocked: Collect 10 Alarm Arrowhead Puzzle Pieces | |||||
Plant Food effect: Alarm Arrowhead fires a blast of energy in the third row and third column from the right spanning 5x5 tiles, dealing high damage and stunning the zombies in that area. | |||||
Costumed effect: The blast of energy shot by Alarm Arrowhead will leave a node of energy which deals damage to zombies in a 3x3 area for 5 seconds. | |||||
Sun cost: 100 | Recharge: Slow | Rarity: Legendary | |||
Level 2: The disabling machine time is increased for 8 seconds. | Level 3: Energy overload increases in a 40% of explosion damage. | ||||
Level 5: Now Alarm Arrowhead will deal electric damage in a 3x3 area. |
Holly Barrier |
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Description: Holly Barrier deals damage to zombies attacking him, and can launch 3 prickly barrier leaves to knock back and damage zombies. | |||||
Unlocked: Collect 10 Holly Barrier's Puzzle Pieces | |||||
Plant Food effect: Holly Barrier will regain all lost berries, and will launch four berries on random tiles that knocks back zombies in a 1x3 area. | |||||
Costumed effect: Now, the berries have metallic spikes attached to them and it deal electrical damage that stun zombies each second. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Melee attack range increases by two above and below. | Level 3: Knockback range increases by one tile. | ||||
Level 5: Working in progress. |
Shadow Peashooter |
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Description: Shadow Peashooters are shadow plants that fire shadowy peas at zombies. | |||||
Unlocked: 1 Gatling Pea Statue | |||||
Plant Food effect: Throws 3 large shadow-projectile at the nearest group of zombies that explodes on contact. Note: those projectiles becomes bigger and stronger according to the amount of Moonflowers that you planted in the lawn. | |||||
Costumed effect: Now, it will shoot 4 larger shadow-projectiles instead of 3. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Shadow Peashooter has 10% to launch a shadow bomb to deal damage to a zombie. | Level 3: Improves Lvl. 2 effect by 100%. | ||||
Level 5: Working in progress. |
Snap Pea |
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Description: Snap Peas dive underground, burrow towards zombies, then pop up underneath to swallow them in one gulp. Snap Peas then return to their starting spot, chew on the entire matter for a while, and finally spit the zombies' heads out at attackers. | |||||
Unlocked: 1 Gatling Pea Statue | |||||
Plant Food effect: Snap Pea will burrow underground and snap up five random zombies in its lane, and then return to shoot all five heads in said lane, with each head dealing incredibly high damage. If its only targets are machines or Gargantuars, it will shoot three peas at them instead. | |||||
Costumed effect: Now, he will snap 6 zombie instead of 5. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Digestion time reduced by 1 second. | Level 3: Digestion time reduced by 2 second. | ||||
Level 5: Can now eat Zombies two by two |
Crystal Orchid |
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Description: The controller of ice and snow, likes to turn enemies into snowmen. | |||||
Unlocked: Collect 10 Crystal Orchid Puzzle Pieces | |||||
Plant Food effect: Fires a massive gust of freezing wind into the sky causing a massive snowstorm that turns all zombies in her lane into snowmen. | |||||
Costumed effect: The snowstorm she creates will now drop large icicles dealing damage and freezing zombies it hits. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Increase the Ice Wind´s attack distance by 2 tiles. | Level 3: Increase the Snowman´s duration by 50%. | ||||
Level 5: Working in progress. |
Sling Pea |
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Description: Sling Peas fire 5 peas in a burst, targeting the zombies closest to your house each time. | |||||
Unlocked: Collect 10 Sling Pea Puzzle Pieces or exchanging Map Pieces in the Gold Treasure event. | |||||
Plant Food effect: When fed Plant Food, Sling Pea will fire 5 massive peas at the closest zombie to the house three times, launching 15 peas in total. | |||||
Costumed effect: He´ll shoot fireballs instead of peas. | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: There is a probability to launch five projectiles, which will have a rebound effect with at most 2 zombies. | Level 3: Improves Lvl. 2 effect by 100%. | ||||
Level 5: There is a probability to launch 5 bomb peas, randomly inflicting damage to zombies in a grid on the map. |
Thunder Snapdragon |
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Description: Spits out a lightning ball, that discharges an electrical current, causing ranged damage to approaching zombies. | |||||
Unlocked: Collect 10 Thunder Snapdragon Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Thunder Snapdragon fires a big lightning ball that stays on the ground for a little bit. | |||||
Costumed effect: When fed Plant Food, Thunder Snapdragon now fires 2 big lightning ball. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Has the possibility to spit a large Thunder Ball. | Level 3: Increases the Electric Ball Strengthening's effect by 100%. | ||||
Level 5: Thunder Snapdragon now has a chance to summon a Thunder Snapdragon spirit. |
Electrici-tea |
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Description: Electrici-teas wait and emit zaps of electrical energy until they are eaten, at which point the eating zombies explode in a flurry of electrical discharge. | |||||
Unlocked: Collect 10 Electrici-tea Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Electrici-tea sends a lightning bolt to attack zombies on screen. The effect lasts for 3 seconds. Additionally, the area around Electrici-tea becomes charged for 3 seconds, dealing 570 DPS to zombies in that area. | |||||
Costumed effect: TBD | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Electrici-tea a chance to charge a zombie with electricity, which deals damage up to two zombies in a cross-shaped area. | Level 3: Chain Reaction now deals damage to up to four zombies. | ||||
Level 5: Electrici-tea has a chance to attack with a red paralyzing electricity, which stuns all zombies in 3x3 for 3 seconds. |
Imp Pear |
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Description: When zombies eat Imp Pears, they become Imps. When Imps eat Imp Pears, they are destroyed, releasing stunning gas. | |||||
Unlocked: Collect 10 Imp Pear Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Imp Pear will randomly turn five zombies on the screen into Imps. If there are fewer than five zombies other than Imps on the lawn, the Imps will be killed and will release a gas that will stun zombies behind them. | |||||
Costumed effect: TBD | |||||
Sun cost: 0 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: There's now a 40% chance that zombies turned into an Imp by Imp Pear will be poisoned already, and releases zombie stunning gas in the lane behind it. | Level 3: Enhanced Variation's probability is increased. | ||||
Level 5: TBD |
Strawburst |
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Description: Strawbursts grow a berry for small, medium, or huge damage! | |||||
Unlocked: Collect 10 Strawburst Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Strawburst will instantly grow to full size and laugh while a huge strawberry drops from the sky, which explodes after 5 seconds and deals 400 damage per shot to all zombies on the lawn. | |||||
Costumed effect: TBD | |||||
Sun cost: 400 | Recharge: Fast | Rarity: Legendary | |||
Level 2: After launching a strawberry bomb, there is a chance of directly growing a stage-two strawberry. | Level 3: After launching a strawberry bomb, there is a chance of directly growing a stage-three strawberry. | ||||
Level 5: When Strawburst launches a stage-three strawberry bomb, the strawberry bomb leaves a puddle of strawberry jam behind, which slows down zombies. |
Egret Flower Plane |
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Description: Missile attack, stuns a zombie when hit | |||||
Unlocked: Collect 10 Egret Flower Plane Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Egret Flower Plane summons three explosive rockets that target the three nearest zombies and leaves a four-tile fire trail on both targeted and adjacent lanes. | |||||
Costumed effect: TBD | |||||
Sun cost: 200 | Recharge: TBD | Rarity: Legendary | |||
Level 2: Each additional Egret Flower Plane on the field increases damage by 10%, with a maximum of 30%. | Level 3: Reduces the loading time for stunning missiles. | ||||
Level 5: Changes normal attack range from four tiles in front of it to the whole row, causing group damage in the tile where the target zombie is located. |
Goo Peashooter |
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Description: Goo Peashooters shoot poison peas at zombies, poisoning them as well as slowing them down. | |||||
Unlocked: Collect 10 Goo Peashooter Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Goo Peashooter will launch a giant ball of poison that poisons and knocks back all zombies in its lane as well heavily reducing their speed (by 10%). | |||||
Costumed effect: TBD | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Zombies hit five times with poison peas, the stacked poison damage explodes, dealing a large amount of damage, and then starts stacking again. | Level 3: Only three hits are required for a poison explosion. | ||||
Level 5: Has a chance to fire a burst of peas, dealing heavy damage to any zombie down its lane. |
Elaeocarpus |
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Description: Will bounce shuttlecocks off of zombies when they're far away, and will kill lower-health zombies when they're at close range. | |||||
Unlocked: Collect 10 Elaeocarpus Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Elaeocarpus will unleash a tornado similar that will destroy the first zombie in its path when the Elaeocarpus next serves. | |||||
Costumed effect: TBD | |||||
Sun cost: 200 | Recharge: TBD | Rarity: Super-Rare | |||
Level 2: Spiking range changes from 3 tiles to 4 tiles. | Level 3: Spiking target changes from a singular zombie to an entire tile. | ||||
Level 5: Percentage for an instant defeat changes from 40% of a zombie's health to 50%. |
Pokra |
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Description: Pokras deliver piercing, zombie-slowing jabs that add up to a powerful spike launch, then they rest momentarily before starting again. | |||||
Unlocked: Collect 10 Pokra Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Pokra will launch three projectiles which deal a total of 1500 DPS and also slow zombies down for ten seconds. | |||||
Costumed effect: TBD | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Pokra has a 20% chance to release two piercing projectiles after going full speed. | Level 3: Increase Spike Combo probability by 100% (40% total). | ||||
Level 5: Pokra has a 15% chance to go full speed after each attack. After that Pokra will return to the original attack speed. |
Water Chestnut Brothers |
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Description: Deals damage to zombies by striking them with curling stones and generates an ice trail to slow them down. | |||||
Unlocked: Collect 10 Water Chestnut Brothers Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Water Chestnut Brothers releases a giant water chestnut, instantly killing all small- and medium-sized zombies and leaving an ice trail in its way. | |||||
Costumed effect: TBD | |||||
Sun cost: 250 | Recharge: TBD | Rarity: Legendary | |||
Level 2: Increases the probability of generating an ice lane when attacking. | Level 3: Reduces the cooldown time for chestnut stone regeneration. | ||||
Level 5: There is now a chance for a chestnut stone surrounded by ice mist. The chestnut stone will damage all zombies within a tile and won't disappear after being launched, and can be hit by the next chestnut stone. |
Ultomato |
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Description: Ultomatoes charge up slowly, then fire a devastating beam down the lane that damages zombies as long as the charge lasts. Ultomatoes can be made more powerful by planting multiple Ultomatoes on the same tile. | |||||
Unlocked: Collect 10 Ultomato Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Ultomato will self-destruct, exploding and damaging everything within a 7x5 area on-screen. His sun cost will also drop by 50, 100, or 150 sun corresponding to what stage he exploded in, due to him leaving the lawn. | |||||
Costumed effect: TBD | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Reduce the recharge time of Ultomato's attack by 1 second. | Level 3: Increase Level 2's effect by 100%. | ||||
Level 5: After hitting a target, the energy blast will splash onto nearby zombies, dealing damage to them. |
Dollarweed Drummer |
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Description: Dollarweed Drummers can provide a variety of buffs to plants, with max buffs given to Orchestra Plants. | |||||
Unlocked: Collect 10 Dollarweed Drummer Puzzle Pieces | |||||
Plant Food effect: TBD | |||||
Costumed effect: TBD | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: 25% additional increase in attack power and attack speed to all Orchestra plants nearby. | Level 3: Big Orchestra's buff is increased to 35% for attack power and 30% for attack speed. | ||||
Level 5: Restores 10% of all nearby plants' health every 12 seconds, instant use plants are not affected. |
Shadow Vanilla |
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Description: Shadow Vanilla can put zombies in a "vulnerable" state by charging its leaves while in its shadow form. | |||||
Unlocked: Collect 10 Shadow Vanilla Puzzle Pieces | |||||
Plant Food effect: TBD | |||||
Costumed effect: TBD | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: When a zombie effected by shadow mist is defeated, there is a 15% chance that a shadow vortex will be spawned on its tile for 5s, zombies will be slowed down in the vortex and take additional 30% damage. | Level 3: Increases effect of Mist Vortex by 50%. | ||||
Level 5: Shadow Vanilla's normal attack will increase the effect of shadow mist and refresh its duration. If shadow mist hits the same zombie repeatedly, a small whirlwind will be generated, dealing continuous damage to the zombie. |
Bromel Blade |
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Description: Bromel Blade wields his chain blade to deal lots of damage to zombies. | |||||
Unlocked: Collect 10 Bromel Blade Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Bromel Blade deals a large amount of damage in a 3x3 area. | |||||
Costumed effect: Bromel Blade's Plant Food ability will deal damage in a 3x4 area. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: There is a probability that the zombie will be slashed down by accumulating power to stun it. | Level 3: There is a higher probability that the zombie will be slashed down by accumulating power to stun it. | ||||
Level 5: There is a probability that after smashing down, it will connect with another move and plunge the chain blade into the ground, dealing damage to zombies in a 1x3 range and knocking them back. |
Olive Pit |
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Description: Olive Pits drill into the ground and wait to consume zombies foolish enough to walk over them. | |||||
Unlocked: Collect 10 Olive Pit Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Olive Pit will swallow zombies and spit out 8 puddles of olive oil in a 3x3 area, lasting 6 seconds. | |||||
Costumed effect: TBD | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Pit capacity is increased from 2 to 3 and chew speed is reduced by 10 seconds. | Level 3: Pit capacity is increased from 3 to 4 and chew speed is reduced by another 10 seconds. | ||||
Level 5: When a zombie walks over Olive Pit while recharging, blades of grass will ensnare that zombie for a short period of time. Ensnared zombies will be swallowed by Olive Pit instantly. |
Gumnut |
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Description: Gumnuts pop sticky gum onto zombies, pinning them in place and causing them to block other zombies behind them. | |||||
Unlocked: Collect 10 Gumnut Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Gumnut will blow a large bubble gum that immobilizes a large number of zombies. | |||||
Costumed effect: The bubble Gumnut blows when given plant food will be bigger and the amount of smaller bubbles made by the bubble popping will be 8. | |||||
Sun cost: 125 | Recharge: Medicore | Rarity: Legendary | |||
Level 2: After the zombie eats the gum it was stuck in, there will be chance that the zombie will be "charmed" (does not apply to Gargantuars). | Level 3: The chance of the zombie being "charmed" increases 40%. | ||||
Level 5: Gummed zombies will release a "poison cloud" behind them, stunning all zombies in the affected area. |
Stickybomb Rice |
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Description: Stickybomb Rice lobs sticky rice bombs with timers at zombies. | |||||
Unlocked: Collect 10 Stickybomb Rice Puzzle Pieces | |||||
Plant Food effect: Lobs the amount of sticky bombs equal to how many non-flying zombies on the lawn and lands on all of said zombies. | |||||
Costumed effect: Lobs large purple blobs of rice which explode in a 3x3 area and knocks back all zombies within that area. | |||||
Sun cost: 225 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Increases the stun time, as well as the probability for chain explosions. | Level 3: Further increases the stun time, and probability for chain explosions. | ||||
Level 5: Has a chance to lob a large blob of sticky rice which will explode upon contact, dealing a large amount of damage to the target and up to two adjacent zombies. |
Earthstar Nuclear Silo |
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Description: Launches nuclear bombs, dealing high damage, and leaving behind radiation which mutates zombies. | |||||
Unlocked: Collect 10 Earthstar Nuclear Silo Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Earthstar Nuclear Silo will launch multiple smaller missiles at various targets on the screen, radiating zombies that are medium size and smaller | |||||
Costumed effect: On top of its normal Plant Food attack, three extra missiles will be launched, which prioritize larger zombies and is able to radiate zombies of all sizes. | |||||
Sun cost: 450 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Earthstar Nuclear Silo is now able to radiate Level 3 zombies. | Level 3: Earthstar Nuclear Silo is now able to radiate Level 4 and 5 zombies. | ||||
Level 5: Radiation area increases from a cross shape to a 3x3 area, and is able to radiate any zombie of any level. |
Headbutter Lettuce |
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Description: Headbutter Lettuces bash zombies in front and behind while occasionally buttering zombies. | |||||
Unlocked: Collect 10 Headbutter Lettuce Puzzle Pieces | |||||
Plant Food effect: When given Plant Food, Headbutter Lettuce will damage all zombies around him and throw butter at multiple zombies on the screen. | |||||
Costumed effect: TBA | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: The chance of tossing butter is increased to 15% and the butter's stun time is increased by 1 second. | Level 3: The chance of tossing butter is increased to 25% and 2 sticks of butter can be tossed at a time. | ||||
Level 5: When attacking there is a chance to bang out a fountain of butter, which tosses three sticks of butter at a time. |
Dazey Chain |
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Description: By constantly attacking, will periodically send out a stunning gas which stuns an entire lane of zombies. | |||||
Unlocked: Collect 10 Dazey Chain Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Dazey Chain will instantly open all of their flowers and release a puff of gas that stuns zombies in its lane and adjacent lanes for four seconds. | |||||
Costumed effect: TBA | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Reduces the number of attacks required for a bloom | Level 3: Increases Level 2's effect by 100% | ||||
Level 5: (Description is currently the level name) |
Boom Balloon Flower |
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Description: Boom Balloon Flowers spawn exploding balloons that can be placed anywhere on the lawn as traps for zombies. | |||||
Unlocked: Collect 10 Boom Balloon Flower Puzzle Pieces | |||||
Plant Food effect: When given Plant Food, Boom Balloon Flower will spawn a giant Doom-shroom balloon named the "Doom Balloon", then she must recharge. The balloon will explode once it reaches the fifth column, dealing 1300 damage to zombies and obstacles. | |||||
Costumed effect: TBA | |||||
Sun cost: 350 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Decreases the amount of time to generate a balloon by 1 second, and Boom Balloon Flower now costs 50 sun less. | Level 3: Doubles the effect of Improved Balloons. | ||||
Level 5: Has a chance to generate an 8th anniversary themed balloon that will automatically fly to the nearest zombie and explode, with the explosion having a bigger range than normal. |
Celebration Soda Palm |
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Description: After being damaged for a certain amount of time, will spray out soda to knock back zombie in front of it | |||||
Unlocked: Collect 10 Celebration Soda Palm Puzzle Pieces | |||||
Plant Food effect: When fed with Plant Food, Celebration Soda Palm will instantaneously replenish its soda and knock back all zombies in a 3x3 area ahead of it. | |||||
Costumed effect: When costumed, Celebration Soda Palm will freeze or chill all zombies pushed back by it. | |||||
Sun cost: 125 | Recharge: TBA | Rarity: Legendary | |||
Level 2: Health is increased, shortened soda recharge time | Level 3: Health is further increased, soda recharge time is shortened even more. | ||||
Level 5: Celebration Soda Palm has a chance to erupt into ice cold soda, freezing small and medium sized zombies, and slowing larger ones |
Impatiens Shooter |
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Description: Spits out dye bullets to attack the zombies ahead | |||||
Unlocked: Collect 10 Impatiens Shooter Puzzle Pieces | |||||
Plant Food effect: When fed with Plant Food, Impatiens Shooter will dye herself to her final coloration and fire a large barrage of dye seeds ahead of her. | |||||
Costumed effect: When costumed, the amount of seeds in the seed barrage is doubled, and the seeds now fan out instead of only being fired straight ahead. | |||||
Sun cost: 200 | Recharge: TBA | Rarity: Legendary | |||
Level 2: The time it takes for Impatiens Shooter to dye itself is shortened | Level 3: The time it takes for Impatiens Shooter to dye itself is shortened further | ||||
Level 5: Impatiens Shooter can upgrade into more powerful purple form. The bullets that the purple form spits are more viscous, and has a chance to explode and deal ranged damage control |
Claw Gloriosa |
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Description: Grabs the first zombie it encounters to use as a shield | |||||
Unlocked: Collect 10 Claw Gloriosa Puzzle Pieces | |||||
Plant Food effect: When fed with Plant Food, Claw Gloriosa will suck in zombies to the front of it, wind up a powerful punch, and deal a large blow to zombies that knocks them back. | |||||
Costumed effect: When costumed, Claw Gloriosa's punch will instead knock zombies off of the screen. | |||||
Sun cost: 200 | Recharge: TBA | Rarity: Legendary | |||
Level 2: Increased health of the zombie shield, claw's rest time has been reduced | Level 3: Increases Strong Claw's effect by 100% | ||||
Level 5: When Claw Gloriosa's zombie shield has been eaten, there is a chance for Claw Gloriosa to punch all zombies in front of it, knocking them back 2 tiles and refreshing the claw's cooldown time |
Turkey-pult |
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Description: Lobs tofu turkeys that damage zombies and then charge down the lane to damage even more zombies. | |||||
Unlocked: Collect 10 Turkey-pult Puzzle Pieces | |||||
Plant Food effect: Launch 6 armored tofu turkeys at random zombies on-screen | |||||
Costumed effect: Turkeys now deal more damage and have a metal armor | |||||
Sun cost: 100 | Recharge: Under construction | Rarity: Legendary | |||
Level 2: Under construction | Level 3: Under construction | ||||
Level 5: Under construction |
Hammer Flower |
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Description: Attacks nearby zombies by hitting them with its hammer. Has a chance to do a more powerful atack called "Heavy Hammer" which buries them into the ground which momentarily stuns them. | |||||
Unlocked: Collect 10 Hammer Flower Puzzle Pieces | |||||
Plant Food effect: Summons a massive hammer that deals a massive amount of damage to zombies in a 3x3 area. | |||||
Costumed effect: Will hammer twice to bury zombies in the ground. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Probability of Heavy Hammer activating is increased by 40% | Level 3: When a zombie is buried and is hit with Heavy Hammer again, it will be buried deeper | ||||
Level 5: When a buried zombie is buried is hit with Heavy Hammer, is instantly killed |
Fishhook Grass |
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Description: Reels zombies and throws them back | |||||
Unlocked: Collect 10 Fishhook Grass Puzzle Pieces | |||||
Plant Food effect: Reels in the closest zombie to the house in each row. | |||||
Costumed effect: Attack will also poison zombies. | |||||
Sun cost: 150 | Recharge: Under construction | Rarity: Legendary | |||
Level 2: Reduces the prep time to cast out a line to 13 seconds | Level 3: Reduces the prep time to cast out a line to 11 seconds | ||||
Level 5: Throws catched zombies, stunning the attacked zombies |
Mangosteen |
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Description: Attacks zombies with electric damage in a 3x3 area around itself | |||||
Unlocked: Collect 10 Mangosteen Puzzle Pieces | |||||
Plant Food effect: Summons a large bolt of lightning to itself, releasing a large ring of electricity that deals heavy damage to zombies in its area. | |||||
Costumed effect: TBA | |||||
Sun cost: 150 | Recharge: TBA | Rarity: Legendary | |||
Level 2: The amount of attacks needed to grow is increased by one, but the growth time is decreased my 5 seconds | Level 3: The amount of attacks needed to grow further increases by one, but the growth time is further decreased my 5 seconds | ||||
Level 5: Mangosteen will also release an electric to the closest smal and medium zombies, stunning them until they die. Mangosteen can't grow until the stunned zombies die. |
Inferno |
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Description: Infernos swirl up devastating fire tornados that sweep zombies back, burning and damaging them. | |||||
Unlocked: Collect 10 Inferno Puzzle Pieces | |||||
Plant Food effect: Creates a stronger fire tornado which can also attract zombies in the adjacent lanes. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: Slow | Rarity: Legendary | |||
Level 2: Increases the distance the fire tornado carries zombies by 1 tile | Level 3: Further increases the distance the fire tornado carries zombies by 1 tile | ||||
Level 5: Attack damage increases by 50%, and stronger zombies can now get swept away |
Tigerstool |
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Description: Stuns the zombies ahead with a roar, then sends out phantoms to attack. | |||||
Unlocked: Collect 10 Tigerstool Puzzle Pieces | |||||
Plant Food effect: Does a high damaging slash attack in a 3x3 area around itself. | |||||
Costumed effect: | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Roar's stun time is increased by 0.25 seconds, number of phantom slashes is increased by 1 | Level 3: Roar's stun time is further increased by 0.25 seconds, number of phantom slashes is increased by 1 | ||||
Level 5: Tigerstool evolves toxicity, each attack has a chance to poison zombies, causing damage equal to 10% of maximum health per second for 10 seconds |
Gardener Grass |
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Description: Uses the hat on its head to attack zombies | |||||
Unlocked: Collect 10 Gardener Grass Puzzle Pieces | |||||
Plant Food effect: Throws out a large sawblade in front of it that damages and stuns zombies in a 3x3 are. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cooldown time reduced to 7.5 seconds | Level 3: Cooldown time reduced to 5 seconds | ||||
Level 5: Gardener Grass has a chance to toss the hat to damage the zombies ahead and has a chance to break their hands. It lasts for 15 seconds. Gardener Grass still needs to rest afterwards. |
Draftodil |
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Description: Draftodils windmill constantly, slowing flying zombies, and also shoot air cannon blasts that knock flying zombies off the lawn. | |||||
Unlocked: Collect 10 Draftodil Puzzle Pieces | |||||
Plant Food effect: Instantly removes all airborne enemies in her lane and releases five (ten in the Chinese version) powerful air blasts with 115 damage each, guaranteed to decimate tiny foes on contact while stunning survivors for longer. | |||||
Costumed effect: | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: The probability of stunning and the probability to blow away Imps is increased | Level 3: The probability of stunning and the probability to blow away Imps is further increased | ||||
Level 5: When attacking, there's a chance of firing a more powerful air blast that can penetrate through a zombie, stunning for much longer. There is a high chance to blow away Imps and other regular effects to the second zombie hit |
Buttercup |
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Description: Buttercup butters butter onto attacking zombies, stunning them with butter. Butter! | |||||
Unlocked: 10 Buttercup Puzzle Pieces | |||||
Plant Food effect: Throws butter immediately in front of her, dealing damage and stunning zombies for a long duration. | |||||
Costumed effect: | |||||
Sun cost: 25 | Recharge: 10 | Rarity: Legendary | |||
Level 2: Creates a larger chunk of butter, increases the thickness of the butter pit when dropped, and disappears when 2 zombies step on it. | Level 3: Creates larger chunks of butter, the thickness of the butter pit increases when the butter drops, and disappears when 3 zombies step on it. | ||||
Level 5: Can throw a higher-quality butter when attacking, there is a 15% chance to throw an additional piece of butter engraved with 9, and the range of this piece of butter is the leftmost 3 zombies within the 3x3 range in front of the plant. |
Byttneria Meteor Hammer |
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Description: Byttneria Meteor Hammer can slam zombies using it’s meteor hammer. When not attacking, it charges up for an attack that can cause knockback. | |||||
Unlocked: Collect 10 Byttneria Meteor Hammer Puzzle Pieces | |||||
Plant Food effect: Instantly charge up his attack and slam his meteor hammer on the ground in front of him, creating a shockwave that affects a 3x3 area ahead of him. | |||||
Costumed effect: Creates two shockwaves, one dealing damage and the other causing knockback. | |||||
Sun cost: 150 | Recharge: 5 | Rarity: Super-rare | |||
Level 2: The charging speed of Byttneria Meteor Hammer is accelerated, and the charging can be completed by rotating the meteor hammer for 9 seconds. | Level 3: The skill effect of Quick Charge is increased by 100%, and the charging can be completed by rotating the meteor hammer for 8 seconds. | ||||
Level 5: The meteor hammer thrown by the charged attack becomes a split meteor hammer combined with 3 thorn fruits, which can cause a charged attack on up to 3 zombies in a small range. |
Laser Crown Flower |
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Description: Fires a laser that penetrates zombies, is blocked by larger zombies, and increases damage over time | |||||
Unlocked: Collect 10 Laser Crown Flower Puzzle Pieces | |||||
Plant Food effect: Fires three spreading electric energy spheres ahead of him, knocking away smaller sized zombies but disappearing and dealing high damage against mechanical zombies and Gargantuars. | |||||
Costumed effect: The energy spheres will deal chain lightning damage to adjacent zombies. | |||||
Sun cost: 250 | Recharge: 7.5 sec | Rarity: Legendary | |||
Level 2: Enters an energized state upon firing for 5 seconds in stage 3 which allows any future attacks to begin directly there instead of starting over. Loses his charge if he doesn't attack for more than 5 seconds. | Level 3: Only takes 3 seconds to energize. | ||||
Level 5: Stage 2 laser damage boosted to 3.5x, slowing leftmost small and medium zombies. Stage 3 laser damage boosted to 7x, able to push small and medium zombies while slowing gargantuars. |
Zoybean Pod |
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Description: Zoybean Pods grow from sprouts to full pods, then split open to release helpful plant "zomboids" which attack zombies. | |||||
Unlocked: 10 Zoybean Pod Puzzle Pieces | |||||
Plant Food effect: Zoybean Pod will instantly grow a Gargantuar Zomboid, which will continue to the right, attacking any zombie it encounters. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: 15 | Rarity: Legendary | |||
Level 2: 50% chance to instead spawn a Carrothead Zomboid. | Level 3: Both Melonhead Zomboid and Carrothead Zomboid each are produced at a 35% chance. | ||||
Level 5: 15% chance to spawn a Gatlinghead Zomboid. |
Orchid Mage |
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Description: Launches a gravitational ball that explodes and attracts small and medium zombies to the center | |||||
Unlocked: Collect 10 Orchid Mage Puzzle Pieces | |||||
Plant Food effect: Fires 4 gravitational ball towards the whole lawn, prioritizing the tile that is to the right of a zombie. | |||||
Costumed effect: If Orchid Mage is wearing its costume, the gravitational balls are upgraded to powered gravitational balls, dealing more damage and pulls longer distances. | |||||
Sun cost: 400 | Recharge: 10 seconds | Rarity: Legendary | |||
Level 2: When the gravitational ball deals damage to zombies, there is a 15% chance to cause gravitational binding effect on small and medium-sized zombies. | Level 3: The trigger probability of Gravitational Entanglement is increased by 100%, and there is a 30% probability of gravitational restraint effect on small and medium-sized zombies. | ||||
Level 5: When there are 3 small gravitational balls, they will be launched together when attacking, and a black hole will be generated for 3 seconds after the explosion. The black hole will cause 1 damage per second and pull the surrounding small and medium zombies for 0.5 blocks and large zombies for 0.3 blocks. The small and medium-sized zombies in the center will be dragged into the black hole and killed instantly. The small gravitational ball recovers 1 every 10 seconds. |
Jack O' Lantern |
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Description: Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance. | |||||
Unlocked: 10 Jack O' Lantern Puzzle Pieces | |||||
Plant Food effect: Summons 5 green ghosts on random tiles, that continuously deal fire damage to zombies. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: 20 | Rarity: Legendary | |||
Level 2: Jack O' Lantern flames can be sprayed farther, and the range of pumpkin flames becomes 4 tiles. | Level 3: Jack O' Lantern flames can be sprayed farther, and the range of pumpkin flames is changed to 5 blocks. | ||||
Level 5: Every 15 seconds, a fluorescent blue-green pumpkin ghost flies out of the pumpkin's mouth. It tracks a zombie that is not on the leftmost side of the line. After tracking it, it attaches itself to the zombie, makes the zombie walk in the opposite direction, and ignites it when passing by. It deals constant damage to itself and passing zombies. |
Twin Year of the Rabbits |
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Description: Twin Year of the Rabbits burrow into the ground and surface under the feet of zombies in front of them, knocking them into the air. | |||||
Unlocked: Collect 10 Twin Year of the Rabbits Puzzle Pieces | |||||
Plant Food effect: Twin Year of the Rabbits will burrow underground and pop up repeatedly in the 3x3 area in front of it to attack with fireworks, prioritizing tiles with zombies in them. | |||||
Costumed effect: If Twin Year of the Rabbits are costumed, the plant food ability affects a 5x5 area. | |||||
Sun cost: 200 | Recharge: 10 | Rarity: Legendary | |||
Level 2: Knockback effect now affects medium-sized zombies.The power of Twin Year of the Rabbits's top-flying attack has been increased, and it can now knock up medium-sized zombies. | Level 3: Reduces attack cooldown to 13 seconds. | ||||
Level 5: The two rabbits attack in tandem. When the first rabbit attacks, the second causes knockback that sends applicable zmbies back by 2 tiles, dealing damage equivalent to 10% of the targets' maximum health. If the second hit misses, it is cancelled and the subsequent cooldown is halved. |
Pea Pharmacist |
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Description: Pea Pharmacist throws polymorph peas at zombies to turn them into peas. | |||||
Unlocked: Collect 10 Pea Pharmacist Puzzle Pieces | |||||
Plant Food effect: When given Plant Food, Pea Pharmacist will throw three potions near the three closest zombies, transforming them or otherwise damaging them. | |||||
Costumed effect: If Pea Pharmacist is wearing her costume, the three targeted zombies are turned into specifically Shadow Peashooters. | |||||
Sun cost: 200 | Recharge: TBA | Rarity: Legendary | |||
Level 2: The plant produced by deformed pea is its own order +1. | Level 3: Pea Pharmacist's preparation time reduced to 13 seconds. | ||||
Level 5: After the pea potion hits, it will leave a pool of poisonous mist, which lasts for 10 seconds. The next zombie that passes through the poisonous mist will also be transformed or affected by the poisoning effect for 1 second. The poisoning effect will cause attack damage per second, and then the potion will disappear. Toxic fog does not affect the planting of plants. |
Pike Hoya |
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Description: Pike Hoya throws pikes, dealing damage to zombies. | |||||
Unlocked: Collect 10 Pike Hoya Puzzle Pieces | |||||
Plant Food effect: Rapidly twirls his pike in the air, dragging zombies from a 3x3 area around him to the tile in front of him while dealing continuous damage. | |||||
Costumed effect: Pike Hoya's pike twirl will launch zombies in the air while damaging them, and dealing additional damage when they land on the ground. | |||||
Sun cost: 150 | Recharge: TBA | Rarity: Legendary | |||
Level 2: Reduces pike combo's charging cooldown to 17.5 seconds. | Level 3: Reduces pike combo's charging cooldown to 15 seconds. | ||||
Level 5: The first melee hit gains an AOE, damage increased to 5000. |
Vamporcini |
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Description: Vamporcinis are defensive plants that drain HP from surrounding zombies for a few seconds. | |||||
Unlocked: 10 Puzzle Pieces | |||||
Plant Food effect: Vamporcini will restore all of its health and gain armor in the form of a wing-shaped cloak surrounding it. | |||||
Costumed effect: When Vamporcini is wearing its costume, its cloak will be larger and have more health. | |||||
Sun cost: 100 | Recharge: 10 | Rarity: Legendary | |||
Level 2: Releases bats and toxic mist to damage zombies in a 3x3 area every 30 seconds. | Level 3: Releases bats and toxic mist to damage zombies in a 3x3 area every 20 seconds. | ||||
Level 5: Revives with full health after taking lethal damage once all nearby bats are gone. |
Burdock Batter |
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Description: Can hit passing peas for greater damage and control. | |||||
Unlocked: Collect 10 Burdock Batter Puzzle Pieces | |||||
Plant Food effect: Burdock Batter will fire up and will preform one of two attacks depending on its circumstances. When zombies are near Burdock Batter, it will knock them away with a powerful melee attack. When a pea passes by Burdock Batter, it will hit a straightball that knocks away all zombies ahead of it. If a zombie is too big to be knocked away, both attacks will do heavy direct damage and stun them. | |||||
Costumed effect: When Burdock Batter is wearing its costume, it's straightball attack will split the pea into three, affecting zombies in three different directions. Burdock Batter's melee attack is not changed. | |||||
Sun cost: 100 | Recharge: TBA | Rarity: Legendary | |||
Level 2: Straightballs cause knockback by 0.5 tiles, curveballs stun for 1 additional second. | Level 3: Straightballs cause knockback by 1 tile, curveballs stun for 2 additional seconds. | ||||
Level 5: 10% chance for a home run which produces a pea meteor that targets the leftmost zombie, causing 5x damage in its tile and stuns for 4 seconds. |
Pumpkin |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Capaci-cone |
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Description: Absorbs electricity and then stores him, then condenses he into an electric ring and shoots him out. | |||||
Unlocked: Collect 10 Capaci-cone Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Capaci-cone will absorb energy from all electric plants on the lawn and create an enhanced electric ring. The thunderbolts summoned have higher damage and may stun zombies temporarily. Depending on the energy absorbed, the ring can either have an area of 3x3 or 5x5. | |||||
Costumed effect: If Capaci-cone is wearing his costume, thunderbolts summoned by his Plant Food ability also create electric arcs, dealing extra damage. 3x3 ring will create 1x1 arcs, whilst 5x5 ring will create 3x3 arcs. | |||||
Sun cost: 300 | Recharge: 8 | Rarity: Legendary | |||
Level 2: Attacks boost damage of Electric Plants in his AOE by 15% for 10 seconds. | Level 3: Attacks boost damage of Electric Plants in his AOE by 30% for 10 seconds. | ||||
Level 5: Thunderbolts summoned by electric rings have a chance to deal 2.5x damage |
Cranesbill Fencer |
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Description: Hops forward to attack, then jumps back to the original tile, making Gargantuars miss their attacks. | |||||
Unlocked: Collect 10 Cranesbill Fencer Puzzle Pieces | |||||
Plant Food effect: Draws a star with its sword, which damages zombies in a 3x3 area. | |||||
Costumed effect: The star will glow after the initial attack, bouncing zombies back and damaging them again. | |||||
Sun cost: 150 | Recharge: 5 | Rarity: Legendary | |||
Level 2: Make the forward attack have a 60% chance to trigger Powerful Stab, causing a short-distance knockback of 0.1 blocks to small zombies. | Level 3: The knockback from Powerful Stab of Brutal Bash also works on medium zombies. | ||||
Level 5: Every once in a while, it can turn a forward attack into a jumping attack, causing a lot of damage to zombies and stunned them. If it hits a Gargantuar, it can instantly kill the Imp behind it. |
Meteor Flower |
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Description: Meteor Flower conjures meteor strikes from the sky that leave molten tiles. | |||||
Unlocked: 10 Meteor Flower Puzzle Pieces | |||||
Plant Food effect: TBA | |||||
Costumed effect: TBA | |||||
Sun cost: 250 | Recharge: 5 sec. | Rarity: Legendary | |||
Level 2: TBA | Level 3: TBA | ||||
Level 5: TBA |
Gorgon Pitcher |
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Description: Fires snake spirits at zombies. If the snakes pass through a poisonous plant, it'll turn into a poisonous snake which can hit multiple zombies. Gorgon Pitcher will also petrify zombies that come too close when you tap on it. | |||||
Unlocked: Collect 10 Gorgon Pitcher Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Gorgon Pitcher will unleash a large fan-shaped petrifying glare ahead of it. | |||||
Costumed effect: If Gorgon Pitcher is wearing her costume, the range of the petrifying glare is made wider. | |||||
Sun cost: 225 | Recharge: 10 | Rarity: Legendary | |||
Level 2: Reduces cooldown to 17 seconds and can petrify zombies up to level 3. | Level 3: Reduces cooldown to 14 seconds and can petrify zombies up to level 5. | ||||
Level 5: Each petrification has a 60% chance to also target 2 leftmost zombies, reducing their resulting health to 40%. Can now petrify zombies up to level 10. |
Power Vine |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Abyss Anemone |
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Description: Drags zombies into the abyss and absorbs them, to charge the Eye of Abyss. | |||||
Unlocked: Collect 10 Abyss Anemone Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Abyss Anemone will grab zombies in a 3x3 area, and drag them into the abyss, while also directly digesting them. Zombies that can not be dragged into the abyss will not be affected by this plant food effect. | |||||
Costumed effect: When the costume is used, Abyss Anemone's tentacles will deal heavy damage to zombies that couldn't be dragged into the abyss. | |||||
Sun cost: 50<100<... | Recharge: 10 sec. | Rarity: Legendary | |||
Level 2: The digestion time is reduced to 15 seconds, the eye bud will open after digestion, and the attack power will increase to 60/shot & 600. | Level 3: The digestion time is reduced to 10 seconds, the eye bud will open after digestion, and the attack power will increase to 80/shot & 800. | ||||
Level 5: The eye bud will shoot out a laser beam to cause damage to zombies, turning the first small and medium-sized zombie it touches into a monk zombie of our side (the maximum limit of transformed zombies is 5), and the attack power increases to 120/shot & 1200. |
Parkour Mandrake |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Abyss Devil's Claw |
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Description: Abyss Devil's Claw can summon Abyss Disciples to squeeze zombies to attack and absorb energy. | |||||
Unlocked: 10 Puzzle Pieces | |||||
Plant Food effect: Spits out an egg that will instantly hatch into a Disciple Gargantuar. Disciple Gargantuar will move down their lanes and attack enemy zombies, leaving behind a slowing puddle of acid upon death. | |||||
Costumed effect: The Disciple Gargantuar she summons will be upgraded to a Disciple Leader Zombie, which has more health, deals more damage, and has a chance of spawning a 3x3 area pool of acid when it attacks. | |||||
Sun cost: 50 | Recharge: 10 | Rarity: Legendary | |||
Level 2: The time required for the strange crack in the upper left corner to fully open is reduced to 45 seconds. | Level 3: The time required for the strange crack in the upper left corner to fully open is reduced to 30 seconds. | ||||
Level 5: Has a chance to summon an Evolved Disciple, causing more damage to zombies and, and suck zombies dry to turn them into Mummified Zombies. |
Hoya Heart |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Pea Vine |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
MayBee |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Oilseed-pult |
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Description: Throws oil seeds to ignite zombies or create pillars of fire. | |||||
Unlocked: 10 Oilseed-pult Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Oilseed-pult will throws oil seeds at every zombie and obstacle on the lawn. | |||||
Costumed effect: | |||||
Sun cost: 250 | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Bamboo Spartan |
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Description: Attacks with his spear which pierces through anything. He has a protectin shield. | |||||
Unlocked: 10 Bamboo Spartan Puzzle Pieces | |||||
Plant Food effect: Slams his spear to knock back zombies 1 tile multiple times. | |||||
Costumed effect: After the initial 2 shock waves are released, another giant shockwave will be released, which is 5 tile high (up and down), and 2 tiles wide. | |||||
Sun cost: 175 | Recharge: TBA | Rarity: Legendary | |||
Level 2: After killing a zombie, Bamboo Spartan enters battle trance which lasts for 2.5 seconds, where he attacks faster by 0.25 second(s), where he will return back to normal within 2 seconds, and can immediately attack again after killing a zombie. After his shield is broken, he will immediately enter battle trance. Cooldown of the plant is decreased to 12 seconds. | Level 3: Bamboo Spartan now attacks even faster during battle trance by 0.25 second(s), which now lasts 5 seconds, and will return back to normal within 2 seconds. Cooldown of the plant is decreased to 9 seconds. | ||||
Level 5: Bamboo Spartan will now throw spears at zombies every 6 seconds when there's no zombies 2 tiles ahead of him. When forming a tactical formation in a 2x2 matrix, all 4 spartans will throw spears uniformly together at zombies every 3 seconds, which causes damage in a 3x3 area. Cooldown of the plant is decreased to 3 seconds. |
Dracaena |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Nightcap |
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Description: | |||||
Unlocked: 10 Nightcap Puzzle Pieces | |||||
Plant Food effect: Deals massive damage in a 3x3 area in front of her and poisons the surviving zombies. | |||||
Costumed effect: | |||||
Sun cost: 300 | Recharge: 5 | Rarity: Legendary | |||
Level 2: Range increases to 5 tiles and cooldown reduces to 7.5 seconds. | Level 3: Range increases to 6 tiles and cooldown reduces to 5 seconds. | ||||
Level 5: Each time she attacks there's a 15% chance to throw a large poisonnous ball in front of her, dealing poison damage to every zombies on her lane. When the ball hits a zombie, it makes 2 smaller balls that go up and down and explode when they hit a zombie. |
Shine Vine |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Sunshine Leek |
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Description: Produces suns until he turns into elder mode. In elder mode, he can make zombies switch lanes like Garlic. After attacking 2 times, he will die and reborn. | |||||
Unlocked: 10 Sunshine Leek Puzzle Pieces | |||||
Plant Food effect: Instantly turns into elder mode and produce suns. | |||||
Costumed effect: | |||||
Sun cost: 50 | Recharge: 10 | Rarity: Legendary | |||
Level 2: Reborn time reduces of 10 seconds. Won't lose his leaves after attacking 1 time in elder mode. | Level 3: Reborn time reduces of 20 seconds. Won't lose his leaves after attacking 2 time in elder mode. | ||||
Level 5: Can produce suns in elder mode |
Pyre Vine |
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Description: Pyre Vines can be planted on top of other plants to provide protection from cold plus an additional close range flame attack. | |||||
Unlocked: 10 Pyre Vine Puzzle Pieces | |||||
Plant Food effect: Lights the entire column on fire, dealing massive damage to every zombie. | |||||
Costumed effect: ??? | |||||
Sun cost: 125 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: ??? | Level 3: ??? | ||||
Level 5: ??? |
Gluttonous Snapdragon |
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Description: Eats snacks or nibbles zombies to build up energy, then consumes the energy to spit out flames. | |||||
Unlocked: 10 Gluttonous Snapdragon Puzzle Pieces | |||||
Plant Food effect: Inhales several zombies then burps from a long range. | |||||
Costumed effect: ??? | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: ??? | Level 3: ??? | ||||
Level 5: ??? |
Bun Chi |
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Description: Bun Chis chains 5 quick strikes to attack. After each chain, it increases its Chi Stack, up to 5 times that provides more damage with each stack. At the final stack, tap Bun Chi to unleash the Thunder Clap attack! | |||||
Unlocked: 10 Bun Chi Puzzle Pieces | |||||
Plant Food effect: Immediately triggers thunder clap, dealing damage in a 3x3 area and reducing zombie damage. | |||||
Costumed effect: ??? | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: ??? | Level 3: ??? | ||||
Level 5: ??? |
Heliconia Gunner |
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Description: Normal ability: Uses their machine gun to shoot zombies, giving priority to the zombies on behind. They needs to change bullets after a round of shooting. Net gun: There are 3 net guns on the back. Attack zombies to make them unable to move. The number of net guns can’t be recovered. | |||||
Price: 10 Heliconia Gunner Puzzle Piece | |||||
Plant Food effect: When fed Plant Food, Heliconia Gunner will spin his machine gun for a number of times, firing bullets in a circular pattern around. | |||||
Costumed effect: When he's wearing a costume, every 6 bullets in the circular rotation of plant food effect will be mixed with an armor-piercing bullet that pierce through zombies. | |||||
Sun cost: 200 | Recharge: 7.5 | Rarity: Legendary | |||
Level 2: Increases capacity of machine gun and the firing rate by 20% | Level 3: ncreases capacity of machine gun and the firing rate by 40% | ||||
Level 5: After firing a lot of bullets, the machine gun will be transformed into a rocket launcher, firing 3 homing rockets. When the homing rocket hits a zombie, the homing rocket explodes in a 3x3 area. |
Electric Peel |
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Description: An amphibious plant which spawns a Peel that slithers down the lane to attack zombies and returns back, dealing damage again to all zombies on its way back. | |||||
Price: 10 Electric Peel Puzzle Piece | |||||
Plant Food effect: When fed Plant Food, Electric Peel will shoot a Super Peel that is able to instantly kill zombies . | |||||
Costumed effect: When wear a costume, Summons a more powerful electric eel, which can cause higher damage to zombies that cannot be killed instantly. | |||||
Sun cost: 125 | Recharge: 15 | Rarity: Legendary | |||
Level 2: The plant's attack distance increases by 1 grid, and the electric eel's movement speed increases. | Level 3: The plant's attack distance increases again by 1 grid, and the electric eel's movement speed increases again. | ||||
Level 5: There is a chance of throwing a lightning eel and moving forward, binding it to the first bindable zombie on the moving path and causing damage. During the duration, electric shocks will be continuously launched to cause damage and paralysis to a single area, and when the electric shock occurs Causes spread damage to zombies within a 3x3 area. |
Thorn Wizard |
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Description: Uses thorns to wrap around or stab zombies, which can poison zombies after attacking | |||||
Price: 10 Thorn Wizard Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Thorn Wizard will cast a thorn array, summon 3 spiky large thorns on three tiles, on 4 spaces on tiles, penetrate zombies and cause damage. However, a bunch of thorns can trigger thorn entanglement effect, up to 2 times. The Plant Food effect will have a resting state of thorns. | |||||
Costumed effect: When Thorn Wizard is wearing a costume, the number of large thorns is increased by 5. | |||||
Sun cost: 200 | Recharge: 7.5 | Rarity: Legendary | |||
Level 2: After releasing entanglement thorns, the rest time is reduced and the health of the thorns is increased | Level 3: The number of targets the Thorn Wizard attacks per time is now additional 1 second, then they can attack 2 zombies at once and their health is increased. | ||||
Level 5: Thorn entanglement is upgraded. The duration of entangling the zombie, and they will continue to attack and add a percentage poisoning effect, and again, the health of thorns will eventually increased. |
Cactus Mistletoe |
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Description: Use migratory birds to throw seeds onto zombies. When they bloom, the zombies are hypnotized. | |||||
Price: 10 Cactus Mistletoe Puzzle Piece | |||||
Plant Food effect: When fed plant food, Cactus Mistletoe will create a large flower, attracting 5 birds, hypnotizing 5 zombies at most. | |||||
Costumed effect: When Cactus Mistletoe is wearing a costume, Plant Food Ability attracts 6 birds instead of 5 birds. | |||||
Sun cost: 200 | Recharge: 15 | Rarity: Legendary | |||
Level 2: Decreases resting time. Pollen stays longer. Can hypnotize zombies up to Tier 3. | Level 3: Further decreases resting time. Pollen stays longer further. Can hypnotize zombies up to Tier 5. | ||||
Level 5: Has a chance of creating an even more colorful flower, attracting a pterodactyl. Pollen causes zombies to walk rightwards instead of stunning them. Can hypnotize zombies up to Tier 10. |
Sawblade Sundew |
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Description: Throws a buzz saw when a zombie enters a 3x3 area. | |||||
Price: 10 Sawblade Sundew Puzzle Piece | |||||
Plant Food effect: Whe fed plant food, Sawblade Sundew will release a series of piercing blades of fire outwards | |||||
Costumed effect: When Sawblade Sundew wear the costume, , he will release larger and more damaging saw blades. | |||||
Sun cost: 200 | Recharge: 15 | Rarity: Legendary | |||
Level 2: Has a chance of firing larger sawblades which deal more damage. | Level 3: Decreases resting time further. 2 of 3 sawblades have blue flame. | ||||
Level 5: Has a chance of activating Plant Food Ability upon being planted. Tier 5: 1 of 2 blue flame sawblades has purple flame. Attack range is expanded from 3x3 to 5x5. Each attack throws 6 sawblades which orbit around the plant in groups of 3 in two differently sized orbits. |
Electric Tailgrape |
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Description: Lobs a lightning ball that explodes and deals damage. | |||||
Price: 10 Electric Tailgrape Puzzle Piece | |||||
Plant Food effect: When fed Plant Food, Electric Tailgrape lobs giant lightning ball that stops when it is under zombie and emints a lightning that creates electric field in 3x3 area. | |||||
Costumed effect: | |||||
Sun cost: 125 | Recharge: 8 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Dragon Bruit |
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Description: Launches 3 explosive seed pod projectiles at zombies across 3 adjacent lanes. When destroyed, Dragon Bruit will split into 3 smaller plants. | |||||
Price: 10 Dragon Bruit Puzzle Piece | |||||
Plant Food effect: When fed Plant Food, Dragon Bruit fires a projectile at every zombie on the lawn once or twice (when powered). If Dragon Bruit is powered at the time of being given Plant Food, poison is applied. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: 10 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Gloom Vine |
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Description: Gloom Vines power individual shadow plants and shoot zombie-damaging gloom in eight directions. | |||||
Price: 10 Gloom Vine Puzzle Piece | |||||
Plant Food effect: Spray a stream of noxious fumes that deals increased damage. | |||||
Costumed effect: | |||||
Sun cost: 125 | Recharge: 5 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Gramophone Datura |
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Description: When a projectile passes by, it generates resonance sound waves to attack surrounding zombies. | |||||
Price: 10 Gramophone Datura Puzzle Piece | |||||
Plant Food effect: Gramophone Datura releases a 5x5 wave that deals huge damage to zombies. | |||||
Costumed effect: | |||||
Sun cost: 100 | Recharge: 5 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Crazy Flamevine |
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Description: Crazy Flamevine can attack zombies in three lanes and can briefly stun zombies. | |||||
Price: 10 Crazy Flamevine Puzzle Piece | |||||
Plant Food effect: When given Plant Food, Crazy Flamevine will lob firecrackers at every zombie on screen, which will stun them and deal heavy damage in a single tile. | |||||
Costumed effect: | |||||
Sun cost: 250 | Recharge: 8 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Rhubarbarian |
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Description: Rhubarbarian wildly pummels, stuns and punches zombies off the lawn, inflicting heavy damage for a limited time. | |||||
Price: 10 Rhubarbarian Puzzle Piece | |||||
Plant Food effect: When Given Plant Food Rhubarbarin will slam the ground 3 times moving forward on the lawn if there are zombies in his tile range once he does all his slams he will Return to his normal position | |||||
Costumed effect: | |||||
Sun cost: 100 | Recharge: 20 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Aqua Vine |
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Description: An amphibious plant that can support both ground and water type plants. Its abilities will change based on the type plant it is host to. | |||||
Price: 10 Aqua Vine Puzzle Piece | |||||
Plant Food effect: Attracts zombies and then blasts them away with a jet of water. | |||||
Costumed effect: | |||||
Sun cost: 125 | Recharge: 10 | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Lunisolar Honeysuckle |
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Description: The golden flower summons the sun to deal fire damage, and the silver flower summons the moon to deal ice damage. | |||||
Price: 10 Lunisolar Honeysuckle Puzzle Piece | |||||
Plant Food effect: When given Plant Food, both flowers of Lunisolar Honeysuckle will summon their respective projectiles which will travel a short distance ahead before combining and exploding, dealing extreme damage in a 5x5 area. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Frost Rambutan |
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Description: Spits out snowballs to attack, with a chance of freezing the attacked zombie and directly breaking the ice through impact. | |||||
Price: 10 Frost Rambutan Puzzle Piece | |||||
Plant Food effect: When given Plant Food, Frost Rambutan will inflate into a round spiky ball, after which he will roll down and change directions by 45 degrees every time a zombie is hit, acting similarly to a Wall-nut in Wall-nut Bowling. | |||||
Costumed effect: | |||||
Sun cost: 250 | Recharge: | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Electric Heartbreak |
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Description: Electric Heartbreak can launch lightning needles onto any tile on the lawn | |||||
Price: 10 Electric Heartbreak Puzzle Piece | |||||
Plant Food effect: When given Plant Food, Electric Heartbreak will launch electric wires all over the lawn and zap every zombie on the entire lawn. | |||||
Costumed effect: | |||||
Sun cost: 150 | Recharge: | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Other
Potato Mine |
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Description: Potato Mines explode on contact, but they take time to arm itself. Plant them ahead of zombies. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles. | |||||
Costumed effect: Upgraded plant food effect: Potato Mine will launch three additional Potato Mines instead of two. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Potato Mine takes 7.5 seconds to arm itself instead of 15 seconds. | Level 3: Potato Mine now instantly arms itself. | ||||
Level 5: Working in progress. |
Flower Pot |
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Description: Flower Pot can be placed on roof tiles to hold plants in them. | |||||
Unlocked: Collect 10 Flower Pot Puzzle Pieces | |||||
Plant Food effect: TBA | |||||
Costumed effect: When costumed, Flower Pot will produce Flower Pots in a 3x3 area. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Removed plants (Archived content)
Rotten Red |
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Description: After defeating a zombie, released a special attack. | |||||
Unlocked: Collecting ten Rotten Red Puzzle Pieces | |||||
Plant Food effect: Fires six homing pomegranate missiles at the closest zombie in the lawn. If they kill the zombie, they will then home to next zombie. | |||||
Costumed effect: | |||||
Sun cost: 325 | Recharge: Normal | Rarity: Legendary | |||
Level 2: There was a 10% chance he'd fire from both guns at once. | Level 3: Improved Level 2's effect by 100%. | ||||
Level 5: Had a probability to launch a grenade that dealt damage to a target and all other zombies on the same tile. |
Trivia
- Twin Sunflower, Winter Melon, Spikerock, Gatling Pea, and Cattail are no longer upgrade plants. Instead, they can now be planted like normal plants.
- Cob Cannon still functions as it did in the first game, however.
- Mushrooms no longer sleep in the day.
- Tile Turnip can become the most expensive plant in the game, exceeding the sun limit if planted seven times.
- All Day and Pool plants in Plants vs. Zombies have returned to the second game.
- Prior to the 1.8.0 update, Lightning Reed was considered a Pirate Seas plant.
View · Edit | L · G |
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Plants vs. Zombies | |
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Day | Peashooter · Sunflower · Cherry Bomb · Wall-nut · Potato Mine · Snow Pea · Chomper · Repeater |
Night | Puff-shroom · Sun-shroom · Fume-shroom · Grave Buster · Hypno-shroom · Scaredy-shroom · Ice-shroom · Doom-shroom |
Pool | Lily Pad · Squash · Threepeater · Tangle Kelp · Jalapeno · Spikeweed · Torchwood · Tall-nut |
Fog | Sea-shroom · Plantern · Cactus · Blover · Split Pea · Starfruit · Pumpkin · Magnet-shroom |
Roof | Cabbage-pult · Flower Pot · Kernel-pult · Coffee Bean · Garlic · Umbrella Leaf · Marigold · Melon-pult |
Upgrades | Gatling Pea · Twin Sunflower · Gloom-shroom · Cattail · Winter Melon · Gold Magnet · Spikerock · Cob Cannon |
Others | Imitater · Explode-o-nut · Giant Wall-nut · Reverse Repeater · Giant Sunflower · Giant Marigold · Sprout · Tree of Wisdom |
Plants vs. Zombies: Social Edition | |
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Normal | Peashooter · Sunflower · Cherry Bomb · Wall-nut · Potato Mine · Chomper · Repeater · Puff-shroom · Scaredy-shroom · Snow Pea · Sun-shroom · Fume-shroom · Grave Buster · Lily Pad · Squash · Spikeweed · Tangle Kelp · Torchwood · Sea-shroom · Jalapeno · Coffee Bean · Tall-nut · Pumpkin · Magnet-shroom · Blover · Melon-pult · Cactus |
Premium | Pickled Pepper · Icy Fume-shroom · Fire-shroom · Flamewood · Vine-nut · Gatling Pea · Twin Sunflower · Gloom-shroom · Winter Melon · Super Chomper · Future Star · Calm Chuck |
Plants vs. Zombies Adventures | |
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>Normal | Peashooter · Sunflower · Aspearagus · Wall-nut · Cherry Bomb · Popcorn · Beet · Snow Pea · Jalapeño · Magnet Plant · Flaming Pea · Shamrock · Bamboo Shoot · Repeater · Chilly Pepper · Twin Sunflower |
VIPs | Sweet Pea · Beeshooter · Hard-nut · Acespearagus · Power Flower · Beetboxer · Ice Queen Pea · Shamrockstar · Bamboom |
Others | Trees |
Plants vs. Zombies 2 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Player's House | Peashooter · Sunflower · Wall-nut · Potato Mine · Cabbage-pult | ||||||||
Ancient Egypt | Bloomerang · Iceberg Lettuce · Grave Buster · Bonk Choy · Repeater · Twin Sunflower | ||||||||
Pirate Seas | Kernel-pult · Snapdragon · Spikeweed · Spring Bean · Coconut Cannon · Threepeater · Spikerock · Cherry Bomb | ||||||||
Wild West | Split Pea · Chili Bean · Pea Pod · Lightning Reed · Melon-pult · Tall-nut · Winter Melon | ||||||||
Frostbite Caves | Hot Potato · Pepper-pult · Chard Guard · Stunion · Rotobaga | ||||||||
Lost City | Red Stinger · A.K.E.E. · Endurian · Stallia · Gold Leaf | ||||||||
Far Future | Laser Bean · Blover · Citron · E.M.Peach · Infi-nut · Magnifying Grass · Tile Turnip | ||||||||
Dark Ages | Sun-shroom · Puff-shroom · Fume-shroom · Sun Bean · Magnet-shroom | ||||||||
Neon Mixtape Tour | Phat Beet · Celery Stalker · Thyme Warp · Garlic · Spore-shroom · Intensive Carrot | ||||||||
Jurassic Marsh | Primal Peashooter · Primal Wall-nut · Perfume-shroom · Primal Sunflower · Primal Potato Mine | ||||||||
Big Wave Beach | Lily Pad · Tangle Kelp · Bowling Bulb · Guacodile · Banana Launcher | ||||||||
Modern Day | Moonflower · Nightshade · Shadow-shroom · Dusk Lobber · Grimrose | ||||||||
Premium |
| ||||||||
Others | Marigold |
Plants vs. Zombies 2 (Chinese version) | |
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Ancient Egypt | Peashooter · Sunflower · Wall-nut · Cabbage-pult · Bloomerang · Iceberg Lettuce · Grave Buster · Bonk Choy · Repeater · Twin Sunflower · Snow Pea · Cherry Bomb · Torchwood |
Pirate Seas | Kernel-pult · Snapdragon · Power Lily · Spikeweed · Spring Bean · Coconut Cannon · Spikerock · Lightning Reed · Tall-nut |
Wild West | Threepeater · Squash · Split Pea · Chili Bean · Jalapeno · Pea Pod · Melon-pult · Winter Melon · Imitater |
Kongfu World | Resistant Radish · Fire Gourd · Peach · Bamboo Shoot |
Far Future | Laser Bean · Blover · Citron · E.M.Peach · Infi-nut · Magnifying Grass · Tile Turnip · Starfruit |
Dark Ages | Hypno-shroom · Sun-shroom · Puff-shroom · Fume-shroom · Sun Bean · Pea-nut · Magnet-shroom · Oak Archer · Coffee Bean · Plantern |
Big Wave Beach | Acidic Lemon · Lotus Pod · Lily Pad · Bowling Bulb · Banana Launcher · Guacodile · Tangle Kelp · Homing Thistle |
Frostbite Caves | Hurrikale · Fire Peashooter · Hot Potato · Pepper-pult · Chard Guard · Stunion · Rafflesia · Whirlwind Acorn |
Sky City | Rotobaga · Loquat · Asparagus · Saucer · Horsebean · Groundcherry · Anthurium · Pineapple |
Lost City | Lava Guava · Red Stinger · A.K.E.E. · Stallia · Gold Leaf · Toadstool · Jackfruit |
Neon Mixtape Tour | Morning Glory · Phat Beet · Thyme Warp · Celery Stalker · Spore-shroom · Garlic · Intensive Carrot · Cactus |
Jurassic Marsh | Primal Peashooter · Primal Wall-nut · Perfume-shroom · Primal Sunflower · Primal Potato Mine · Primal Rafflesia · Dino-Roar Grass · Timid Thorn · Sugarcane Master |
Modern Day | Shadow-shroom · Caulipower · Moonflower · Grimrose · Nightshade · Dusk Lobber · Blooming Heart |
Steam Age | Gold Bloom · Flat-shroom · Maypop Mechanic · Lotus Shooter · Wind-Blowing Vanilla · Lily of Pharmacy · Mulberry Blaster |
Renaissance Age |
Aloe · Bearberry Mortar · Wax Gourd Guard · Oily Olive · Pomegranate Jeweler · Dartichoke |
Heian Age | Dripping Diphylleia · Stephania · Tupistra Stalker · Dendrobium Windbreak · Chef Cypripedium · Boophone Geigi |
Fairytale Forest | Ents · Heath Seeker · Hat Mushroom · Hocus Crocus · Princess Spring Grass · Bamboo Trooper |
Monthly special | Pyro-shroom · Carrotillery · Cryo-shroom · Dandelion · Strong Broccoli · Machine Gun Pomegranate · Chomper · Sweet Potato · Landlord Bamboo · Sap-fling · Ghost Pepper · Chestnut Squad · Bamboo Bro · Rose Swordfighter · Magic-shroom · Electric Blueberry · Mischief Radish · Endurian · Pumpkin Witch · Sunflower Singer · Snow Cotton · Agave · Kiwifruit · Pretty Plum · Dragonfruit · Angel Starfruit · Gatling Pea · Banksia Boxer · Flame Flower Queen · Cattail · Grapeshot · Cold Snapdragon · Shrinking Violet · Cob Cannon · Apple Mortar · Witch Hazel · Escape Root · Electric Currant · Sumo Melon · Wasabi Whip · Explode-O-Nut · Parsnip · Missile Toe · Kiwibeast · Electric Peashooter · Hot Date · Icy Currant · Tulip Trumpeter · Eggplant Ninja · Banana Dancer · Dual Pistol Pinecone · Narcissus Shooter · Alarm Explosive Arrowhead · Holly Barrier · Shadow Peashooter · Snap Pea · Crystal Orchid · Sling Pea · Thunder Snapdragon · Electrici-tea · Imp Pear · Strawburst · Egret Flower Plane · Goo Peashooter · Elaeocarpus · Water Chestnut Brothers · Pokra · Dollarweed Drummer · Ultomato · Shadow Vanilla · Bromel Blade · Stickybomb Rice · Gumnut · Olive Pit · Earthstar Nuclear Silo · Headbutter Lettuce · Dazey Chain · Boom Balloon Flower · Celebration Soda Palm · Claw Gloriosa · Impatiens Shooter · Turkey-pult · Hammer Flower · Fishhook Grass · Mangosteen · Inferno · Tigerstool · Gardener Grass · Draftodil · Buttercup · Byttneria Meteor Hammer · Laser Crown Flower · Zoybean Pod · Orchid Mage · Jack O' Lantern · Twin Year of the Rabbits · Pea Pharmacist · Pike Hoya · Vamporcini · Burdock Batter · Pumpkin · Capaci-cone · Cranesbill Fencer · Meteor Flower · Gorgon Pitcher · Power Vine · Parkour Mandrake · Abyss Anemone · Abyss Devil's Claw · Hoya Heart · Pea Vine · MayBee · Oilseed-pult · Dracaena · Bamboo Spartan · Shine Vine · Sunshine Leek · Nightcap · Pyre Vine · Gluttonous Snapdragon · Bun Chi · Heliconia Gunner · Electric Peel · Thorn Wizard · Sawblade Sundew · Cactus Mistletoe · Dragon Bruit · Gloom Vine · Electric Tailgrape · Gramophone Datura · Crazy Flamevine · Lunisolar Honeysuckle · Rhubarbarian · Aqua Vine · Frost Rambutan · Electric Heartbreak |
Others | Potato Mine · Flower Pot · Giant Wall-nut · Chilly Pepper · Ice Bloom · 8-Bit Peashooter · Tactical Cuke |
Hero Plants | P-Mech Assembler - Flamestar |
Removed | Rotten Red |
Plants vs. Zombies Online | |
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Player's House | Sunflower · Peashooter · Wall-nut · Potato Mine |
Qin Shi Huang Mausoleum | Bruce Bamboo · Carrot Rocket · Pomegranate · Dandelion · Venus Flytrap · Wax Gourd · Sod |
Ancient Egypt | Bloomerang · Bonk Choy · Grave Buster · Iceberg Lettuce · Cabbage-pult |
Pirate Seas | Snapdragon · Spikeweed · Spring Bean · Kernel-pult · Coconut Cannon · Narcissus · Endurian · Spikerock · Pineapple-pult · Threepeater |
Far Future | Laser Bean · Blover · Citron · E.M.Peach · Tile Turnip · Ganoderma · Banana Tree · Nitro-shroom · Infi-nut · Magnifying Grass |
East Sea Dragon Palace | Oxygen Algae · Garlic · Bubble Flower · Electric Sea Pine |
Upgrades | Twin Sunflower · Repeater |
VIPs | Winter Melon |
Power Ups | Cherry Bomb · Jalapeno |
Premium | Squash · Snow Pea · Tall-nut |
Adventure Mode only | Magic Vine · Split Pea · Chili Bean · Lightning Reed · Pea Pod · Melon-pult · Starfruit · Chomper · Fire Peashooter · Cattail · Rose Swordfighter · Clivia · Sap-fling · Acid Lemon · Magic-shroom · Ghost Pepper · Guacodile · Hurrikale · Plantern · Oak Archer · Homing Thistle · Pepper-pult · Resistant Radish · Toadstool · Blooming Heart · Red Stinger · Electric Blueberry · A.K.E.E. · Moonflower · Agave · Asparagus · Pumpkin Witch · Mine Fruit · Sea Anemone · Lychee Drill · Sea Starfruit |
Plants vs. Zombies 3: Welcome to Zomburbia | |
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Neighborville | Potato Mine · Sunflower · Sun-Shroom · Squash · Wall-Nut · Bamboo Shoots · Peashooter · Bonk Choy |
Lost Keys Lake | Lily Pad · Plantern · Lychee · Lightning Reed · Tangle Kelp · Snow Pea |
Begonia Boulevard | Puff-Shroom · Umbrella Leaf · Cabbage-Pult |
Mt. Quesogrande | Chili Bean · Silversword |
Power-Ups | Grapes of Wrath · Chilly Pepper · Jalapeño · Cherry Bomb · Blover |
Pre-2021 | Buttercup · Garlic · Pushywillow · Chard Guard · Spikeweed · Kernel-Pult · Caramel Popcorn · Melon-Pult · Shuffle Truffle · Blockbuster · Butternut Squash · Ragweed · Sawgrass · Fire Peashooter · Pine Needler · Night Cap · Aloe Vera · Sweet Potato · Hydrangea · Dogwood · Chomper · Flak Seed · Gravitree · Gloom-Shroom · Lemon-Aid · Starfruit · Snapdragon · Fairy Ring Mushroom · Kalestorm · Star Tree · Magic Beans |
Plants vs. Zombies 3 (Chinese version) | |
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Common | Peashooter · Sunflower · Wall-Nut · Lightning Reed · Potato Mine · Lily Pad · Bonk Choy · Tangle Kelp · Bamboo Shoots · Melon-Pult · Spikeweed · Cabbage-Pult · Squash · Snow Pea · Sun-Shroom · Umbrella Leaf · Plantern · Puff-Shroom |
Rare | Missile Toe · Master Ginseng · Cactus · Chomper · Lychee |
Power-Ups | Grapes of Wrath |