From Plants vs. Zombies Wiki
PH 1
Player's House - Day 1
Waves |
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5
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1
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2
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3 Final wave
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PH 2
Player's House - Day 2
Waves |
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5
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Objects
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5
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1
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2
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3
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4 Final wave
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PH 3
Player's House - Day 3
Waves |
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5
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1
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2
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3 Final wave
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PH 4
Player's House - Day 4
Waves |
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5
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Objects
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4 5 6
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4 5 6
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4 5 6
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1
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2
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3 Final wave
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PH 5
Player's House - Day 5
Waves |
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5
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Objects
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6
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3 5 7
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3 4 5 7
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3 5 7
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6
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1
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2
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3 Final wave
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AE 1
Ancient Egypt - Day 1
Waves |
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5
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Objects
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6
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7
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6
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1 1x PF
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2 1x PF
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3 1x PF
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4 1x PF
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5 1x PF Final wave
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AE 2
Ancient Egypt - Day 2
Waves |
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5
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Objects
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2
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3
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2
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1 1x PF Tombs
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6
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8
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7
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2 1x PF
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3 1x PF
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4 1x PF Sandstorm!
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(7-8)
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5 Final wave
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AE 3
Ancient Egypt - Day 3
Waves |
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5
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Objects
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6 8
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1, L1 5 7
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6
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1, L10 4 7 9
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7 9
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1 1x PF Tombs
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2
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3 1x PF Sandstorm!
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4 1x PF Sandstorm!
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5 1x PF
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6
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7 1x PF
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8 1x PF Final wave
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FC 1
Frostbite Caves - Day 1
Waves |
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5
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1
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2
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3 1x PF
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4
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5 1x PF
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6
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7
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8 1x PF
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9
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10
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11 1x PF
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12
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BWB 1
Big Wave Beach - Day 1
Waves |
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5
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1
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2
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3 1x PF
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4
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5 1x PF
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6
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7
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8 1x PF
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9
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10
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11 1x PF
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12
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NMT 13
Neon Mixtape Tour - Day 13
Waves |
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2 |
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5
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Pop plays
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1
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2
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3
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Punk plays
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4
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5 First flag
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Pop plays
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6
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Rap plays
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7
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8 1x PF
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Pop plays
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9
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Rap plays
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10 Final wave
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AE 26 redesigned
Zombies:
Gravestones: Covering columns 3 to 9
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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2
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None
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2
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5
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Sandstorm!
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3
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4 2
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None
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4
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5 2
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None
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5
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1
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Sandstorm!
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6
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1 2 2 4 5
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None
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7
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2 4 3 3
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None
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8
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1 2 3 4 5
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Sandstorm!
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9
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1 1 3 3 5 5
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None
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10
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1 3 5 2 2 4 4
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None
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11
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1 2 3 4 5
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Sandstorm!
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12
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2 2 4 51 2 3 4 5 1 1 3 3
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None
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Final wave
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Rap War
Stage: Neon Mixtape Tour
Level type: Locked and Loaded
- Plant types:
- Pre-placed plants: Two at C2R2 and C2R4
Gravestones:
0 1 2 3 4 5 6 7 8
0 _ _ _ _ _ _ S _ _
1 _ _ _ _ _ G _ _ S
2 _ _ _ _ G _ _ _ _
3 _ _ _ _ G S _ _ _
4 _ _ _ _ G _ G _ _
- Normal DA grave (random 5 at rows 5-9)
- Sun-on-destroy DA grave (random 3 at rows 6-9)
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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Rap plays
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2
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None
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3
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2 2
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None
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1x Plant Food is available
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4
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None
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5
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None
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6
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4 4
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None
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7
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1 2 3 4 5
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None
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First flag; 1x Plant Food is available
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8
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None
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Pop plays
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9
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2 3 4
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None
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10
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2 3 4
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None
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Rap plays
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11
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None
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1x Plant Food is available
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12
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None
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Punk plays
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13
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1 2 3 4 5
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None
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14
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None
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Rap plays
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Ladies First
Stage: Big Wave Beach
- Shoreline: Between 3rd and 4th column
- Lily Pad placements: C4R2, C4R3, C4R5, C5R2, C5R4, C6R5
Level type: Locked and Loaded
Zombies;
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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2
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None
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2
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2
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None
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3
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None
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Tide goes to between the 5th and the 6th columm
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4
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2 1
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None
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1x Plant Food is available
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5
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None
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Tide goes to between the 6th and 7th column
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6
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2 3 5
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None
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Freezing winds affect lanes 2, 3, and 5
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7
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None
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Tide goes to between the 4th and 5th column; 1x Plant Food is available
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8
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2 3 4
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First flag; Tide goes to between the 7th and 8th column; Low Tide!
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9
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1 1 1
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None
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10
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5 5 5
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None
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11
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2
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None
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Tide goes to between the 3rd and 4th column; Freezing Winds affect lanes 1, 2, and 4; 1x Plant Food is available
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12
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None
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13
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3 5
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Freezing Winds affect lanes 1, 3, and 5; Tide goes to between the 6th and 7th column; Low Tide!
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14
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1 3 5 1 1 3 3 5 5
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None
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Tide goes to between 5th and 6th column
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15
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2 4 2 4
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None
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Tide goes to between 4th and 5th column; Freezing Winds affect lanes 2, 4, and 5
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16
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1 2 3 4 5 1 2 3 4 5
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None
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Tide goes to between 3rd and 4th column; Freezing winds affect lanes 1, 3, and 5; Final wave
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Evil InTents
Stage: Lost City
Level type: Normal
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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3
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None
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2
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2
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None
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Gold Tile spawns on C3R3
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3
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4 3
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None
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Gold Tile on C3R3 dissapears; new ones spawn on C5R1 and C6R1
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4
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1 1
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None
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5
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1 1
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None
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Gold Tile spawns on C6R3
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6
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2 3 5
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None
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Three normal Gold Tiles spawn on C1R1, C1R3, and C1R5; Evil ones fill columns 7, 8, and 9; 1x Plant Food is available
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7
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First flag; InTentsification!
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8
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2 3 5 2 3 5
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None
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9
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1 1 4 4
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None
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1x Plant Food is available
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10
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1 2 3 4 5
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None
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All Gold Tiles and plants on them dissapear
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11
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2 5
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None
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Gold Tiles fill column 9
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12
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1 4
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None
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Gold Tiles fill column 8; 1x Plant Food is available
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13
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1 2 3 4 5
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Gold Tiles fill column 7; InTentsification!
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14
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3
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None
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Final wave
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Choy O' War
Stage: Big Wave Beach
- Tide line is at: between 8th and 9th column
- Tide starts at: between 8th and 9thcolumn
Level type: Save our Seeds
- Endangered plants: Five at column 4
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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2
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None
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3
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None
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4
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Necromancy!
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5
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4
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None
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6
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2 2 3 3 4
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None
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First flag; 1x Plant Food is available
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7
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1 4 4 5 5
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None
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8
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1
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Necromancy!
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9
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5 5 2 3
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None
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10
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1 5
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None
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11
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1 1 5 5
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None
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12
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2 2 2 3 3 3
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None
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Second flag; 1x Plant Food is available
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13
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None
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14
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2 2 2 4 4 4
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Necromancy!
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15
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3 1 5
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None
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16
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None
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17
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1 2 3 4 5 1 2 3 4 5
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Necromancy!; 1x Plant Food is available
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18
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1 2 3 4 5 1 2 3 4 5
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None
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Final wave
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The Rude Sandstorm
Stage: Ancient Egypt
Level type: Normal
Gravestone placements: Random 8 scattered among columns 5 to 8
Zombies: *
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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Sandstorm!
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2
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None
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Sandstorm!
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3
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None
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Sandstorm!
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4
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None
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Sandstorm!
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5
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None
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Sandstorm!
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6
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None
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Sandstorm!
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7
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None
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Sandstorm!
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8
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None
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Sandstorm!
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9
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None
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First flag; Sandstorm!
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10
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None
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Sandstorm!
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11
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None
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Sandstorm!
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12
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None
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Sandstorm!
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13
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None
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*
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Sandstorm!
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14
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None
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Sandstorm!
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15
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None
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Sandstorm!
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16
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None
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Sandstorm!
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17
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None
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Sandstorm!
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18
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None
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*
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Final flag; Sandstorm!
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Turnip the Beet
Stage: Neon Mixtape Tour
Level type: Locked and Loaded
Plants: 6
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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1 3
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None
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2
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3 5
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None
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3
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1 3 4
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None
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4
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1 3
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None
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8-Bit plays
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5
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1 1 3 5
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None
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6
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1 3 5 2 2 4 4
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None
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First flag
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7
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2 4 3 3
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None
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Punk plays; 1x Plant Food is available
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8
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1 1 3 3 5
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None
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9
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2 2 4 2
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None
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1x Plant Food is available
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10
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1 2 3 4 5
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None
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8-Bit plays
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11
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1 2 3 4 5
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None
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12
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1 2 3 4 5
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None
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Final wave
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The Baagining (Halloween Epic Quest 1)
Stage: Halloween
Level type: Normal
Dialogue:
Crazy Dave and Penny enter
Penny: Caution, User Dave.
Penny: My sensors detect that we have arrived in the autumn-times.
Penny: The times known the most for their annual celebration of Halloween.
Penny: I advise that we watch our backs while these clear fake skeletons creep closer to our house.
Crazy Dave: Spooky, sneaky skeletons! Get out of my head!
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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2
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None
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3
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None
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4
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None
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1x Plant Food available
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5
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None
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6
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None
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7
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None
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First flag
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8
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None
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9
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None
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1x Plant Food available
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10
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None
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11
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None
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12
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None
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1x Plant Food available
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13
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None
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14
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None
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Final wave
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Grave Mistakes (Halloween Epic Quest 2)
Stage: Halloween
Level type: Normal
Zombies:
- Halloween:
- Normal:
- Ambush:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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A grave is summoned at random in columns 1-2
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2
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None
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A grave is summoned at random in columns 3-4
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3
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None
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Three graves are summoned at random in columns 6-9
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4
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None
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Two graves are summoned at random in columns 5-8
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5
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None
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Two graves are summoned at random in columns 7-9
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6
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Necromancy! (from DA graves)
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7
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None
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Four graves are summoned at random in columns 5-9
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8
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1 2 3 4 5
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None
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First flag; Columns 8 and 9 are filled with graves
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9
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None
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Three graves are summoned at random in columns 6-7
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10
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None
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A grave is summoned at random in columns 3-5
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11
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Necromancy! (from AE graves)
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12
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None
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Three graves are summoned at random in columns 6-9
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13
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None
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Three graves are summoned at random in columns 5-7
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14
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None
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Necromancy! (from both types)
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15
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1 2 3 4 5
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None
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Five graves are summoned at random in columns 5-6
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16
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Final wave; Necromancy! (from AE graves)
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GO-GO-Ghost! (Halloween Epic Quest 3)
Stage: Halloween
Level type: Locked and Loaded
Power Tile placements:
0 1 2 3 4 5 6 7 8
0 _ _ _ _ _ _ _ _ _
1 _ _ _ _ _ G _ _ _
2 _ _ _ _ _ _ _ _ _
3 _ _ _ _ _ G _ _ _
4 _ _ _ _ _ _ _ _ _
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Dinosaurs
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Note(s)
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1
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None
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None
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2
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None
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None
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3
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None
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None
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4
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2
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None
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None
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5
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1 2 3 4 5
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None
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None
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1x Plant Food is available
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6
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2 2 2 4 4 4 1 3 5
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None
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2
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First flag
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7
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1 3 5
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None
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None
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8
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1 3 5 2 4
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None
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None
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9
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None
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None
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10
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2 4
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None
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None
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11
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1 1 2 2 3 3 4 4 5 5
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None
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None
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1x Plant Food is available
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12
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1 3 5 1 3 5 2 4
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None
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2 4
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Second flag
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13
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2 4
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None
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None
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14
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None
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None
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15
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None
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None
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16
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1 2 3 4 5
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None
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None
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17
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1 1 1 2 2 2 3 3 3 4 4 4 5 5 5
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None
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None
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1x Plant Food is available
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18
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1 2 3 4 5
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None
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None
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Final wave
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You Only Rise Twice (Halloween Epic Quest 4)
Stage: Halloween
Level type: Normal
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves
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Non-dynamic zombies
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Ambush zombies
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Note(s)
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1
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None
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2
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None
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3
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None
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4
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None
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5
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None
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6
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Necromancy!
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7
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First flag; Necromancy!; 1x Plant Food is available
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8
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Necromancy!
|
9
|
|
|
Necromancy!
|
10
|
|
|
Necromancy!
|
11
|
|
|
Necromancy!
|
12
|
|
|
Necromancy!; 1x Plant Food is available
|
13
|
|
|
Necromancy!
|
14
|
|
|
Second flag; Necromancy!
|
15
|
|
None
|
|
16
|
|
|
Necromancy!
|
17
|
|
|
Necromancy!
|
18
|
|
|
Necromancy!
|
19
|
|
|
Necromancy!
|
20
|
|
|
Necromancy!; 1x Plant Food is available
|
21
|
|
|
Final wave; Necromancy!
|
Trial of Fear (Halloween Epic Quest 5)
Stage: Halloween
Level type: Special Delivery
Zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves
|
Non-dynamic zombies
|
Ambush zombies
|
Note(s)
|
1
|
2
|
None
|
|
2
|
1
|
None
|
|
3
|
2 4
|
None
|
|
4
|
32
|
None
|
is available
|
5
|
1 3 5 34
|
None
|
|
6
|
2 11 13
|
None
|
|
7
|
4 13 25
|
None
|
|
8
|
2 4 1 33 3
|
None
|
First flag
|
9
|
2
|
None
|
is no longer available; is available
|
10
|
3 4 2
|
None
|
|
11
|
1 2 3
|
None
|
|
12
|
|
None
|
|
13
|
|
|
Necromancy!
|
14
|
|
None
|
|
15
|
|
None
|
|
16
|
2 1 2 3 4 5
|
None
|
Second flag
|
17
|
|
None
|
is no longer available; is available
|
18
|
2 4 2 4
|
None
|
|
19
|
|
None
|
|
20
|
|
None
|
|
21
|
1 3 5 1 3 5
|
None
|
|
22
|
|
None
|
|
23
|
|
None
|
|
24
|
|
None
|
Third flag
|
25
|
2 4 31 33 35
|
None
|
and are available
|
26
|
2 2 4 4 1 2 3 4 5
|
None
|
|
27
|
|
None
|
|
28
|
1 3 5 2 2 4 4
|
None
|
|
29
|
|
None
|
|
30
|
|
None
|
|
31
|
|
None
|
|
32
|
|
None
|
Final wave
|