User blog:Da Cuke 45/Epic Quest 1 - Marigold
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Difficulty
- The goal is actually really easy, but the only problem is the zombies.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() |
None | 100% Plant Food |
3 | ![]() |
None | |
4 | ![]() ![]() |
None | One normal, two sun-on-destruction, and two Plant Food-on-destruction tombstones are spawned |
5 | ![]() |
![]() ![]() |
Necromancy!; 600%/7 Plant Food |
6 | ![]() |
None | |
7 | ![]() ![]() |
None | One normal, two sun-on-destruction, and two Plant Food-on-destruction tombstones are spawned |
8 | ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
First flag; Necromancy!; 100% Plant Food |
9 | ![]() |
None | |
10 | ![]() ![]() ![]() |
None | Two normal, two sun-on-destruction, and one Plant Food-on-destruction tombstones are spawned |
11 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Necromancy!; 400%/7 Plant Food |
12 | ![]() ![]() ![]() ![]() ![]() |
None | |
13 | ![]() ![]() ![]() ![]() |
None | Five normal and one Plant Food-on-destruction tombstones are spawned |
14 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Necromancy!; 100% Plant Food |
15 | ![]() ![]() ![]() ![]() |
None | 500%/7 Plant Food |
16 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Difficulty
- Surfer Zombies often appear.
- Snorkel Zombies are immune to peas while in water, however, still not immune to lobbed projectiles.
- There are large amounts of Buckethead Zombies, which absorb a large amount of damage.
- There are fewer seed slots available because there are pre-selected plants
- All-Star Zombies often appear on the final wave and few in low tides.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() |
None | |
4 | ![]() ![]() ![]() |
None | 400%/7 Plant Food |
5 | ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | 500%/7 Plant Food |
7 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Water reaches 8th column; Low Tide! |
8 | ![]() ![]() ![]() ![]() ![]() |
None | Water reaches 7th column; 100% Plant Food |
9 | ![]() ![]() ![]() |
None | Water reaches 6th column |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; water reaches 5th column |
11 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Water reaches 4th column |
12 | ![]() ![]() ![]() ![]() ![]() |
None | 600%/7 Plant Food |
13 | ![]() ![]() ![]() |
None | Water reaches 3rd column |
14 | ![]() ![]() ![]() |
None | |
15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Difficulty
- Producing 5,000 sun will not be difficult even if the player sticks to the beginning columns for planting sun-producing plants. However, it is still advised to plant on as many Gold Tiles as possible (which are plentiful in this level) as their sun also counts to producing 5,000 sun.
- In fact, the number of Gold Tiles in this level should make the player worry less about plants on them getting killed and therefore losing sun - practically paradoxical to the objective of the level.
- The real danger of this level are the fast-paced zombie attacks. The level starts extremely quickly. After the first Conehead Adventurer Zombie dies, a horde of zombies will approach, including Parasol Zombie and Bug Zombie. A hoard of Imps approach at the beginning, similar to Temple of Bloom. The waves only get bigger, and the first Gargantuar appears relatively quickly. Two more Gargantuars appear in the last wave.
- Even though that the Bug Bot Imp's are weak, they come in hoards
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() ![]() ![]() |
None | Skips to wave 3 immediately |
3 | ![]() ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
5 | ![]() ![]() ![]() |
None | |
6 | ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
100% Plant Food; Bot Swarm! |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; 100% Plant Food |
9 | ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() |
None | |
11 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100% Plant Food; Bot Swarm! |
12 | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Final flag; Bot Swarm! |