User blog:TheHandsomePlant/(SPOILERS) New MD levels (5.8)
At last, the PvZ2 renaissance era is about to begin. Let's start out with some finally new made levels for the existing worlds.
All new features that were added to the existing ones will be presented in bold. All removed features in existing ones will be crossed out.
This is second part of the blog trilogy of showcasing the 5.8 features. The third part is going is showcase the other miscellaneous data included in the beta.
Modern Day - Day 35
Stage: Modern Day
Dialogue:
(Crazy Dave and Penny appear)
Crazy Dave: My Taco-With-a-Waffle-In-It is yum-licious!
Crazy Dave: But do I smell more zombies ahead?
Penny: Tacos-With-Waffles-In-Them or not, zombies still want brains.
Penny: Stay on the lookout for stronger versions of zombies we've seen.
(Crazy Dave and Penny leave)
Prize: A money bag
Level type: Normal
Challenges: None
Dynamic zombies:
Amount of subwaves: 12
Amount of waves: 3 (one flag per each 4 subwaves)
Rally Zombie appears on: Flags 1 and 3
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | 2 4 | None | First flag spawns at C5R4 2 spawns at C5R2 |
5 | None | ||
6 | None | ||
7 | 1 1 5 5 | None | 100% Plant Food |
8 | 1 5 3 | None | Second flag spawns at C5R3 2 spawns at C5R1 2 spawns at C5R5 |
9 | 2 4 | None | |
10 | None | ||
11 | 1 3 5 3 | None | 100% Plant Food |
12 | 1 3 5 | None | Final flag spawns at C5R3 spawns at C5R5 2 spawns at C5R2 2 spawns at C5R4 |
Modern Day - Day 36
Stage: Modern Day
Prize: A gift box
Level type: Normal with objective
Challenges:
- Survive without planting on Dave's mold colonies (columns 1 to 3)
Dynamic zombies:
Amount of subwaves: 6
Amount of waves: 3 (one flag per each 2 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 2 4 | None | |
2 | 2 4 | None | First flag; 100%/7 Plant Food |
3 | 2 4 | None | 100% Plant Food |
4 | 1 5 1 3 5 | None | Second flag |
5 | 1 5 | None | 500%/7 Plant Food |
6 | 2 4 2 3 4 | None | Final flag |
Modern Day - Day 37
Stage: Modern Day
Prize: A money bag
Level type: Last Stand
- Starting Sun: 1700
- Starting Plant Food: 2
Challenges: None
Dynamic zombies:
Amount of subwaves: 10
Amount of waves: 5 (one flag per each 2 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Modern Day - Day 38
Stage: Modern Day
Prize: A money bag
Level type: Normal with objective
Challenges:
- Don't let the zombies trample the flowers (put between columns 1 and 2)
Dynamic zombies: Brickhead Zombie,
Amount of subwaves: 12
Amount of waves: 4 (one flag per each 3 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Dinosaurs | Note(s) |
---|---|---|---|---|
1 | 5 2 | None | None | |
2 | None | None | ||
3 | 1 2 3 4 5 | None | 1 3 5 | First flag; 100% Plant Food |
4 | None | None | ||
5 | None | None | ||
6 | 1 2 3 4 5 | None | None | Second flag |
7 | Brickhead Zombie, | None | None | |
8 | Brickhead Zombie, | None | None | |
9 | 1 2 3 4 5 1 2 3 4 5 | None | None | Third flag; 100% Plant Food |
10 | 3 3 | None | None | |
11 | 1 2 3 4 5 | None | None | |
12 | 1 2 3 3 4 5 5 2 2 4 4 | None | None | Final flag |
Modern Day - Day 39
Stage: Modern Day
Starting gravestones: 15 at tiles C2R1, C4R1, C7R1, C8R2, C9R2, C3R2, C2R3, C4R3, C7R3, C8R4, C9R4, C3R4, C2R5, C4R5, C7R5
Prize: A gift box
Level type: Save Our Seeds
Challenges:
Dynamic zombies:
Amount of subwaves: 16
Amount of waves: 4 (one flag per each 4 subwaves)
Egypt Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 1 5 3 | None | |
2 | 4 | None | |
3 | 2 | None | 100% Plant Food |
4 | 1 5 †3 | None | First flag |
5 | 2 3, Brickhead Zombie | None | |
6 | 3 4 | None | 200%/7 Plant Food |
7 | 1 †5 | None | |
8 | 4 †2 † | None | Second flag |
9 | , Brickhead Zombie, 2 | None | |
10 | 1 2 3 4 5 | None | 100% Plant Food |
11 | Brickhead Zombie, 5 †1 | None | |
12 | 4 2 † | None | Third flag |
13 | 1 2 3 4 5 | None | |
14 | 1 †5 | None | 200%/7 Plant Food |
15 | 1 2 3 4 5 | None | |
16 | 1 5 3 † | None | Final flag |
Modern Day - Day 40
Stage: Modern Day
Dialogue:
(Crazy Dave and Penny appear)
Crazy Dave: Our lawnmowers are non-mowers!
Penny: Indeed, User Dave. Perhaps this is a consequence of Dr. Zomboss' Project Paradox.
Penny: We likely will not be able to rely on them going forward.
Crazy Dave: But I need them for squirbo hunting!
(Crazy Dave and Penny leave)
Prize: A money bag
Level type: Normal
Challenges: None
Dynamic zombies:
Amount of subwaves: 15
Amount of waves: 3 (one flag per each 5 subwaves)
Info: Lawnmowers are not present
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | 3 | None | |
3 | 2 4 | None | 100% Plant Food |
4 | None | 2 spawns at C6R2 2 spawns at C6R4 | |
5 | 4 | None | First flag |
6 | 2 4 5 †1 | None | |
7 | 2 4 † | None | 100% Plant Food |
8 | 1 3 5 | None | |
9 | 1 2 4 5 †3 | None | 100% Plant Food 2 spawns at C6R1 spawns at C5R3 2 spawns at C6R5 |
10 | 2 †4 | None | Second flag; 100%/7 Plant Food |
11 | 2 † | None | |
12 | , Brickhead Zombie | None | spawns at C5R2 |
13 | 3 , Brickhead Zombie, 3 | None | 100% Plant Food |
14 | 2 1 3 †5 4 | None | 2 spawns at C5R2 |
15 | , Brickhead Zombie, 1 5 † | None | Final flag spawns at C4R4 |
† is Torchlight Zombie
† is Sunday Edition Zombie
2 summons 3x
Modern Day - Day 41
Stage: Modern Day
Prize: A money bag
Level type: Normal with objective
Challenges:
- Don't lose more than 5 plants
Dynamic zombies:
Amount of subwaves: 12
Amount of waves: 2 (one flag per each 6 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 2 | None | |
2 | None | 200%/7 Plant Food | |
3 | , Brickhead Zombie | None | 100% Plant Food |
4 | 4 | None | |
5 | 2 4 | None | 100% Plant Food spawns at C5R3 |
6 | None | First flag | |
7 | , Brickhead Zombie, 1 | None | |
8 | 1 3 5 | None | 100%/7 Plant Food |
9 | 5 | None | |
10 | 1 2 4 5 | None | 100% Plant Food spawns at C5R3 |
11 | , Brickhead Zombie, 2 4 | None | |
12 | 2 3 4 | None | Final flag |
Modern Day - Day 42
Stage: Modern Day
Prize: A money bag
Starting Gravestones:
- 3 at tiles C5R2, C4R3, C5R4
- 8 put in random tiles on columns 5 to 8
Level type: Locked and Loaded
Challenges: None
Dynamic zombies:
Amount of subwaves: 14
Amount of waves: 2 (one flag per each 7 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | 2 2 2 | None | |
3 | 4 4 4 | None | 100%/7 Plant Food |
4 | 3 3 | None | |
5 | 1 5 1 5 1 5 | None | 100% Plant Food |
6 | 2 1 3 4 5 | None | |
7 | , Brickhead Zombie, 2 4 2 2 4 | None | First flag |
8 | 1 2 3 4 5 1 2 3 4 5 | None | |
9 | 1 3 4 3 4 | None | 100% Plant Food |
10 | 2 1 5 1 2 5 1 2 5 | None | |
11 | Brickhead Zombie2, Brickhead Zombie3, Brickhead Zombie4, 2 3 4 | None | |
12 | 4 2 5, Brickhead Zombie1, Brickhead Zombie3 | None | 300%/7 Plant Food |
13 | Brickhead Zombie2, Brickhead Zombie4, 1 2 3 4 5 1 2 3 4 5 | None | |
14 | 2 4 | None | Final flag |
Modern Day - Day 43
Stage: Modern Day
Prize: A gift box
Level type: Normal with objective
Challenges:
- Produce at least 3500 sun
Blacklisted plants:
Dynamic zombies:
Pre-planted plants: Five put on column 7
Amount of subwaves: 9
Amount of waves: 3 (one flag per each 3 subwaves)
Rally Zombie appears on: All flags
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 3 | None | |
2 | 4 3 4 | None | 200%/7 Plant Food |
3 | , Brickhead Zombie, 1 2 5 | None | First flag; 100% Plant Food |
4 | , Brickhead Zombie, | None | |
5 | † | None | |
6 | † | None | Second flag; 100% Plant Food |
7 | † † | None | |
8 | †2 †4 2 4 | None | 100%/7 Plant Food |
9 | † † 1 3 5 | None | Final flag |
Modern Day - Day 44
Stage: Modern Day
Starting dialogue:
(Dr. Zomboss appears)
Dr. Zomboss: Did you enjoy your augmented taco, David?
Dr. Zomboss: Its crispy shell?
Dr. Zomboss: Its syrupy center?
Dr. Zomboss: Its SECRET INGREDIENT?
Dr. Zomboss: Surely then you shall appreciate my augmented zombies in equal measure!
Dr. Zomboss: Ha! Ha-ha! HAHAHAHA HAAAAAH!
Dr. Zomboss: Heh.
(Dr. Zomboss leaves)
Ending dialogue:
(Crazy Dave and Penny appear)
Crazy Dave: I think we survived, Penny! Can you check?
Penny: Scanning... I calculate 98% chance of survival with 3% margin of error.
Crazy Dave: Thank Taco for powered-up plants!
(Crazy Dave and Penny leave, Dr. Zomboss appears)
Dr. Zomboss: Curses! It appears that further zombie game-upping shall be required!
Starting gravestones: 5 (randomly put in columns 4 to 7)
Prize: A money bag
Level type: Zomboss battle
Given plants:
Zomboss properties
NOTE: For now appears to be using Zombot Tommorow-Tron's properties and textures. Unknown if placeholder or not.
Phase 1
Hitpoints: 500
Zombies summoned:
Walk, rush, and rocket fire properties are as from Phase 2 of Tommorow-Tron
Stun and chill durations are twice as short as in Tommorow-Tron
Phase 2
Hitpoints: 1000
Zombie sets summoned:
Walk, rush, and rocket fire properties are as from Phase 3 of Tommorow-Tron
Stun and chill durations are twice as short as in Tommorow-Tron
Phase 3
Hitpoints: 900
Zombie sets summoned:
Walk, rush, and rocket fire properties are as from Phase 3 of Tommorow-Tron
Stun and chill durations are twice as short as in Tommorow-Tron