From Plants vs. Zombies Wiki
This article contains the various community-built decks for Rose in Plants vs. Zombies Heroes. You are free to add your decks, but please refer to the rules page first.
| Zom-Be-Gone! (created by Sushi)
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This deck's cards can win against most matchups. Kernel-Pult and Eyespore knock out Zombies fast, Haunted Pumpking and Ketchup Mechanic let you do big damage and stay ahead, and Elderberry and Astrocado sweep up the rest of the match!
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| Ramp To The Floral Throne (created by Ummidkwhattoputsorry)
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Play Your Very Own Cheap Sunflowers at the Start of the game! When Gravestones start to get Mysterious on your Sunflowers, Just Play Grave Mistake or Cool Bean! When Everything Goes Well According to the Game Plan, Play as Much Powerhouses as you can, So You can Finish Off the Opponent As Soon as Possible!
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| Flora Flunker (created by GamesterD)
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This deck contains many flower plants. Fire the flowery power to get the good stuff faster than all others.
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| Freeze Rose (created by PvZTryHard)
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After much testing this is what I believe to be is the most consistent freeze deck for Rose.
The thing I've discovered and is interesting about the mulligan process is that in the early game players will give rose respect and not play a zombie for fear of the freeze combo
this is what we take advantage of and keeping 3 drops like Rescue Radish and Vanilla are all pretty viable. The beauty of Rescue Radish is that
its great on turn 3 when you have no plants and later on we could bounce back our "When played" cards like Chilly Pepper, Brainana, and The Greaat Zucchini. However, if we have freezing in our hand or snow drop we obviously want to keep that.
Against Gravestone decks Snow pea is a good keep to combat the inevitable Swashbuckler, against crazy decks water balloons are a good keep to kill off low health minions, and snapdragon could be a good keep
to combat zombie heroes without nibble or plumber. These are all very good situational keeps but remember our top priority is freezing, and stalling for our late game finisheres. Most games with this deck will
go to the late game and that's where we rely on our Great Zucchini or Cornucopia to finish the game. Don't underestimate snowdrop however, it very well could be our win condition along with Power Flower if our opponent has no removal in hand
but snowdrop is more of a distraction for our opponent that they have to deal with in the meanwhile before we get to the late game.
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| Freeze power version 1. (created by Iamarepeater)
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At first glance, this deck looks similar to PvZTryHard's "Freeze Rose" deck. However, the way you use this deck is different from that deck. For your information, I tested this a lot on ranked in the early diamond league. It has fared kinda well. To use this deck effectively, you need to keep either your snowdrops and/or your mayflowers alive. Depending on your play style, you might want to either freeze zombies to buff your snowdrops and play mayflowers as a distraction or vice versa. Here's the list of each plant and their purpose in this deck. (As to why I call this version 1, I didn't have winter melon as when I made this card deck but this deck works surprisingly well. If I do add that plant, it may disrupt the deck synergy so it must have its own deck)
- Iceberg Lettuce (Used to buff snowdrops and to destroy zombies if a winter squash is currently in play.)
- Snowdrop (One of your two crucial plants in this deck)
- Snow Pea (An early way to freeze zombies. Also very cheap)
- Water Balloons (Well, stat reduction of zombies never hurt plant hero)
- Chilly Pepper (like Iceberg Lettuce but you can also defend a lane)
- Mayflower (Your other crucial plant. She is going to supply you with extra cards and can also distract the zombie hero)
- Spring Bean (A nice way to wipe clean those buffs that zombie earned)
- Whack-a-Zombie (You need this to eliminate weak strength zombies. They may cause your downfall if you don't bring this)
- Carrotillery (Huge damage giver)
- Lawnmower (A cheaper squash that works only on ground lanes)
- Winter Squash (A nice way to kill zombies anywhere for just 1 sun, Iceberg Lettuce. He can tank a few hits so he can last a few turns before dying unless he gets hit by deadly)
- Squash (Use this if you don't have any other instant-kill options)
- Brainana (because who likes getting tricked?)
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| Flower Blaster (created by Honeyfungus)
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This deck is a flower deck which can help controlling the field while gaining sun to plant strong plants earlier. If you don't have the legendary plants i had listed, add other flowers instead. (Any of them! Add whatever you like.) Add 2 Metal Petal Sunflower and 1 Bloomerang if you don't have Witch Hazel
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| Cyclerose (BUDGET) (created by TheMajesticStork)
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Below is the non-budget version of this deck! Make sure to check out that one if you have the cards to supply it!
This deck is just like Cyclecap. But because this is Rose, you don't swarm, you control. It's just like my budget version of Cyclecap, with some beans on the side. Except, because of the absence of Sonic Bloom, our replacement will be Sportacus. Now, I promised no Super-Rares, but Cyclerose here won't accept that rule, and thus we will be running 4 copies of Sow Magic Beans. No Legendaries though! Keep shuffling them Magic Beanstalks in your deck, and Admiral Navy Bean will keep dishing out damage and drawing you cards. Or Sportacus could be doing that, who knows. As long as they're in a Planet of the Grapes and you have their respective activators ready, then you'll be fine. Sportacus is useless against non-trick decks on the Zombies side, however, but so far I haven't seen a Zombie deck without Tricks.
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| Cyclerose (created by TheMajesticStork)
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The budget version of this deck is above! Although, if you have already it, you might not have to read this. If you don't have the cards to supply this deck, then be sure to use the budget version instead!
Now that this version of Cyclerose doesn't have limits instead of the budget version, we can finally work with the cards that makes the Smarty part of Cyclecap work! So this is how it goes: Turn 1, Admiral Navy Bean. Unless you're unsure about its safety, never play it in the water lane. Turn 2, Lima-Pleurodon and another Admiral Navy Bean, control, double ANB, double LP, or Sow Magic Beans! If you don't have any of the combos in your hand, go for control. Turn 3, Planet of the Grapes! Put it wherever Admiral Navy Bean is. If you don't have ANB in the ground lane, don't have ANB at all, or don't have PotG in your hand, go for Sportacus, or keep controlling. Turn 4, it's time to cycle! Put your defenses up, and every bean you play always has backup. Never run out of cards to cycle through with an endless supply of Magic Beanstalks, sponsored by Sow Magic Beans and Lima-Pleurodon! Your late game touch is full of Legendary beasts that roam the battlefield.
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| Sunpower (created by ByeGuys)
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Go-Nuts buffs your flowers, so what is the point of its Primal version?
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| Bouncing Beans (created by EvoSwag)
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Super Brainz had a bounce deck, why not Rose? Between the bouncing and removal Rose brings to the table, your opponent will have a full hand and an empty board until you can obliterate your foes with an army of beans!
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| Jolly Holly's Feastivus (created by zcgreen2005)
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This is a chilly deck that will freeze Zombies in their tracks! During Feastivus, a brand new card was added to the Plant side of the battle. She is always in a good mood, even when she's fighting Zombies. Jolly Holly is an Amphibious card who freezes Zombies in the lanes next door when played, and is a great compliment to a strong freeze deck both for control and buffing up a Snowdrop. If you missed Feastivus, don't worry. Jolly Holly should be available next year around the same time. Also, look for Mayflower during Fall Food Fight.
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| Legendary Legendary! (created by Botor Won)
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The most great deck in PvZH game! This deck can fit so many Legendaries on it. Legendaries and Heal is the best combo everyone that don't know.
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| The OG Skinny Legend (created by EvieZyanide)
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This is a typical Ramp Rose deck that helps counter most Zombie deck tricks and cover some of Rose's problems such as card draw. Bear in mind that, this is is a very expensive deck and requires a lot of sparks or luck in card packs to get there.
Alternatives:
Shrinking Violet - removes small attack minions instantly (prevents BMR ramp)
Briar Rose - replaces Astrocado for more protection on your sunflowers
Birds of Paradise - replaces Astrocado, this can help you with having more card draw and having more trick options
Sunflower Seed - Replaces Twin Sunflower, I'd rather not recommend this card over TS because the nerf hits to hard since it has more HP and less attack power and TS can become a serious threat when left unchecked
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| Stone Cold Sweetie (created by EvieZyanide)
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This is another variant of Ramp that includes Freeze in to the mix and give you more play options once you have more sun.
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| A shiny day (created by Spuv1123)
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Wow! You have many expensive plants in this deck. How can we use it? That's easy! Make many sun to play these massive plant. Heal a little to keep up before a twist. What a shiny day!
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| Together forever (created by Alon.roz)
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And now for a brand new kind of synergy: team-up synergy! start off with ramping, boost your Mixed Nuts and Laser Cattails, and then Go-Nuts and finish your opponent with one cob kaboom!
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| Amphibibois (created by theamazingtommo)
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This amphibious deck will be swimming well with Michael Phelps! Use Bog of Enlightenment to buff your amphibious assault and weaken the brain-dead zombies! Navy Bean buffs up the whole arsenal, then let Brainana, Cob Cannon, and Dark Matter Dragonfruit join the arsenal to give the plants a decisive victory!
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