It does not have any traits, and its ability destroys all zombies on its lane and the lanes next door at the end of every turn if it does not get destroyed after combat on its lane.
In the boss battle of the mission Playing with Fire, Solar Flare starts with a Three-Headed Chomper on the 3rd lane. The player starts with two Portal Technicians on the 2nd and 4th lanes.
Its description makes a play on the phrase "two heads are better than one."
Statistics
Class: Solar
Tribe: Flytrap Plant
Traits: None
Ability: End of Turn: Destroy all Zombies here and next door.
Set - Rarity: Premium - Legendary
Card description
"You know the old saying, 'Three heads are better than one'? Totally true."
Update history
Update 1.16.10
▲ Health change: 5 → 6
Strategies
With
Not only does Three-Headed Chomper has pretty good stats for its cost, but it also has an ability that can instantly destroy zombies on its lane and next door, regardless of stats.
But since its ability only activates after the Fight! phase, you have to make sure that this plant can survive not just the Fight! phase, but also the Zombie Tricks phase before it. Since Three-Headed Chomper's ability is a huge threat to your opponent, they will attempt to destroy it given the opportunity; if you see your opponent hold back on their brains, they most likely have a way of dealing with Three-Headed Chomper. Hence, you have to play it with support cards to prevent your powerful play from being wasted.
Being a Solar card, you have access to ramp cards such as Sunflower and Solar Winds, as the earlier you can play it, the harder it would be to deal with it. If push comes to shove, there are also instant-kill cards to remove any zombie threat in front of Three-Headed Chomper.
There are also other classes to consider:
Chompzilla has access to the Mega-Grow moving cards like Sweet Pea and Whipvine to move zombies fronting Three-Headed Chomper out of its lane or Plant Food to dispatch such threats. She can also use Umbrella Leaf to give it immunity to tricks.
Rose has access to anti-trick cards such as Brainana and Dark Matter Dragonfruit. Again, that would help ensure that Three-Headed Chomper can live through at least the Zombie Tricks phase. She can also Freeze zombies with Iceberg Lettuce and Chilly Pepper and allow the plant to destroy them.
Wall-Knight has a huge array of Team-Up plants like Wall-Nut and Water Chestnut to help protect against potential zombie attacks, but otherwise, does not have the best synergy with Three-Headed Chomper.
Solar Flare has access to direct damage cards like Berry Blast, but otherwise, she also doesn't have a lot of options to synergize with Three-Headed Chomper.
Three-Headed Chomper faces slight competition from Cob Cannon as a removal powerhouse. While its ability is reusable as long as it is on the field, can take out up to three threats at once and does not require another plant to play, Cob Cannon's abilities activate on play, and hence he does not have to survive the zombie tricks/fight phases, while being better at dealing with weaker zombies by reducing their stats.
Against
Although Three-Headed Chomper is dangerous, the fact that it does nothing until the end of the Fight! phase gives you a chance to deal with it easily. Brainy heroes can play Rocket Science to easily remove it, or use Teleport or Teleportation Zombie to intercept it safely (if they don't have Rocket Science).
Similarly, Beastly heroes can destroy it with Locust Swarm or a full-powered Alien Ooze, although Locust Swarm is more expensive and destruction via Alien Ooze requires Three-Headed Chomper to be in an environment (while it is usually played outside of the height/aquatic lanes, you may not have an environment ready).
Sneaky heroes can simply Bounce it, use Smoke Bomb to move valuable zombies away from Three-Headed Chomper's reach, or use a Deadly zombie to destroy it before its ability can activate.
Hearty heroes can move Three-Headed Chomper to a lane where it can be dealt with easily. Crazy heroes must rely on damaging tricks, glass cannons, or cards from their secondary class.
Gallery
Three-Headed Chomper's statistics
Three-Headed Chomper's card
Three-Headed Chomper unlocked
Three-Headed Chomper's grayed out card
Three-Headed Chomper's card image
HD Three-Headed Chomper
Three-Headed Chomper attacking
Activating its ability in plant hero view (animated)
Activating its ability in zombie hero view (animated)
Three-Headed Chomper on the advertisement for the Legendary Pack
Three-Headed Chomper as the profile picture for a Rank 40 player
In other languages
Please note that only official translations are used.
Language
Name
Description
English
Three-Headed Chomper
Simplified Chinese
三头大嘴花
lit. “Three-Headed Chomper”
Traditional Chinese
三頭大嘴花
Trivia
There was a glitch involving Three-Headed Chomper where its ability would activate during the next turn instead of right at the end of the turn. This could cause other zombies to be turned into Knights of the Living Dead by Zombie King instead of being destroyed.
Both the simplified and the traditional Chinese translation of its description references a Chinese proverb.