Playing with Fire
- Not to be confused with the achievement, Playing With Fire.
Playing with Fire is the thirty-ninth mission for the zombie side in Plants vs. Zombies Heroes. The main opposing plant hero is Solar Flare. This mission also features Rose and Wall-Knight as opposing plant heroes.
This mission features a special "rule" named "Sweet Revenge!", which states that if a plant is destroyed, the plant hero gets +1 permanently, and when a zombie is destroyed, the zombie hero gets +1 permanently.
Levels
Encounter Battle
Playing with Fire - Encounter Battle | ||||
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Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (I)
Playing with Fire - Teammate Battle (I) | ||||
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Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Rose | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Mini-Boss Battle
Playing with Fire - Mini-Boss Battle | ||||
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Special gimmick | ||||
Solar Flare starts with 2 on the 1st and 3rd lanes. Your hero starts with 2 on the 2nd and 4th lanes. When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (II)
Playing with Fire - Teammate Battle (II) | ||||
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Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Wall-Knight | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Boss Battle
Playing with Fire- Boss Battle | ||||
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Boss Mode | ||||
Solar Flare starts with 2 on the 2nd and 4th lanes and a on the 3rd lane. Your hero starts with 2 on the 2nd and 4th lanes and +10. | ||||
Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Strategies
Solar Flare's deck revolves around the usage of plants and tricks that deal damage on use, instantly destroy zombies, or are just plain powerful. The player should be cautious when placing a zombie, especially during the late game, as Solar Flare will likely do damage or defeat it. The boss battle can be totally unpredictable, as your hero is given 2 Portal Technicians, which will likely die that turn due to Solar Flare's Three-Headed Chomper. However, this can be a good thing, as useful zombies can appear from Portal Technicians, such as Zombot 1000. This mission will be either easy or hard, depending on how fast you can deal damage, what zombies Portal Technician turn into in the boss mission, and some luck with Solar Flare (with cards like Cornucopia). An alternative solution is to play as Super Brainz or Rustbolt to get Cut Down to Size as the first superpower (restart if needed). This will make the level much easier as you'll start turn 2 with two 4/4 Portal Technicians.
Another strategy is to use Crazy heroes, which will gain extra brains by creating disposable dancing zombies. Once the player has enough brains, they can play powerful zombies such as Gargantuars. They can also play Flamenco Zombie to hurt the hero directly, making a kill much easier. When facing the boss battle, Exploding Imp can knock the Three-Headed Chomper out of commission on the second turn. The best way is to use overshoot and strikethrough cards, so Impfinity is likely the best choice, as he can get you lots of extra brains with spam cards, and can avoid direct attack to save late-game plants until the late game.
Another strategy is to play a deck with strong Bouncing cards (such as Backyard Bounce or Pogo Bouncer) to get the Three-Headed Chomper off the board. This buys enough time to get out a few strong minions before one that gets played again.
Decks
Encounter Battle
Teammate Battle (I)
Teammate Battle (I) AI Deck |
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x4 | x4 | x4 | x4 | x4 | |||||
x3 | x4 | x3 | x3 | x3 | |||||
x4 | |||||||||
Mini-Boss Battle
Teammate Battle (II)
Teammate Battle (II) AI Deck |
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x3 | x4 | x4 | x4 | x3 | |||||
x3 | x4 | x3 | x4 | x3 | |||||
x2 | |||||||||
Boss Battle
Gallery
Encounter Battle by BF10
Trivia
- In older versions, the player was not given additional health on the boss battle.