Peel that Orange!

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Peel that Orange! is the fortieth and final mission for the zombie side in Plants vs. Zombies Heroes. The main opposing plant hero is Citron. This mission also features Nightcap and Rose as opposing plant heroes.

Levels

Encounter Battle

PvZ Heroes logo.png
Peel that Orange! - Encounter Battle
Enemy Nº of height lanes Nº of water lanes
Citron 1 1
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Teammate Battle (I)

PvZ Heroes logo.png
Peel that Orange! - Teammate Battle (I)
Enemy Nº of height lanes Nº of water lanes
Nightcap 1 1
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Mini-Boss Battle

PvZ Heroes logo.png
Peel that Orange! - Mini-Boss Battle
Special gimmick
Citron starts with a Pea-NutH.png and Potato MineH.png in the 2nd lane.
Enemy Nº of height lanes Nº of water lanes
Citron 1 1
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Teammate Battle (II)

PvZ Heroes logo.png
Peel that Orange! - Teammate Battle (II)
Enemy Nº of height lanes Nº of water lanes
Rose 1 1
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Boss Battle

PvZ Heroes logo.png
Peel that Orange!- Boss Battle
Boss Mode
Start of Turn: The Zombie then Plant Hero gets BrainPvZH.png+1  /SunPvZH.png+1   this turn and for the rest of the game; Conjure any one card each to the Plant then Zombie Heroes.
Enemy Nº of height lanes Nº of water lanes
Citron 1 1
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Strategies

Citron's deck is primarily designed around beans, Team-Up, and Amphibious cards. These combinations are very deadly, and can spell out disaster if not treated correctly. His deck can be especially dangerous because of the numerous amounts of low costing plants at his disposal, and the fact Citron has Doom-Shroom, which can take out many non-rushing strategies. The boss is the most unpredictable part of this mission, as each hero gets a random card from the entire game each turn, and sun/brains are doubled than normal matches. This combination allows Citron to either spam many weak and troublesome plants late in the game, or place powerful plants earlier in the game. The biggest problem for beating the boss is the sheer amount of Jumping Beans in his deck, specifically 7, and how early he can start using them.

The addition of Doom-Shrooms, beans, Team-Up, and Amphibious make this boss very difficult to plan out and defeat. Some strategies are to use either a rush deck or many mid-game cards. This is because Citron will have the ability to take out a very tanky set-up of zombies. A rush deck can work, but the player must avoid Lightning Reed, which can easily ruin most rush decks. Mid-game cards are really useful in this mission, as they will likely not be affected by Doom-Shroom, and Citron will have a harder time using Jumping Bean, as there is no clear zombie to bounce.

One viable strategy is to use PvZH Crazy Icon.pngCrazy heroes with a focus on damaging tricks to wipe out Citron's army as he plays them. Since most of Citron's cards have low health, cards such as Bungee Plumber and Zombot's Wrath will almost certainly destroy them. Once Citron starts to play multiple cards, deploy The Chickening to wipe the board, leaving him shorthanded. Send in cards with high attack one at a time (to avoid Doom-shroom from destroying them all), and eventually you will outnumber Citron in terms of cards. Control decks like Electric Boogaloo's "No Escape" is especially good at this as they will have little to no trouble dealing with any threats that Citron draws randomly.

Gravestones are also a good idea to use, because Jumping Bean cannot target them on the turn they are played.. Citron also does not have cards such as Grave Buster, Grave Mistake, or Blockbuster, so the odds of him using it are very slim. Beastly heroes are not recommended, as buffing zombies is almost useless due to previously mentioned plants. Ultimately, the best strategy is to strategically place zombies, be aware of Jumping Beans and Doom-Shrooms, and use tricks of your own to defeat Citron's army.

Boss Battle

The additional brains gained at the start of turns offer earlier chances to play high-cost cards in your normal deck without needing to buy time yourself. However, beware that the cards in Citron's deck cost no more than SunPvZH.png5  , which not only enables Citron to spam cards later in the game, but the same gimmick also make the SunPvZH.png5   Doom-shroom and Jumping Bean playable as early as turn 3, both of which might ruin your strategies. Therefore, being passive may not help much in this battle; instead, utilizing the gimmicks and playing stronger threats and counterattacks actively usually make better works.

As for the "draw a random card from the entire game" gimmick, keep in mind that unlike previous battles where the AI decks contains only Premium plant cards, the gimmick offers chances for both player to Conjure any card that can be conjured in the entire game, giving Citron potential access to any Galactic, Colossal or Triassic (or Token) plant cards, which may be tide-turners of the battle by making Citron easier to deal with or more troublesome with the aid of more powerful cards. Remember to pack a couple of environments yourself, as unlike previous battles, Citron might conjure himself an environment or two for his advantage.

Keep in mind that Dr. Spacetime will reduce the cost "random cards drawn" by 1 as that was how it was termed before Galactic Gardens introduced the term Conjure. The same applies for Captain Cucumber, should Citron Conjure and play him..

Both Dino-Roar zombies and plants (should Citron Conjures and plays) can activate their Dino-Roar abilities twice before each Start of Turn here , making them all huge tempo plays, though both sides still need to beware the potential of faster-paced rushing. On the other hand, Quickdraw Con Man will equivalently do an additional 1 damage (a total of 2) to Citron before each Start of Turn.

Decks

Encounter Battle

link=Citron (PvZH) 100px Encounter Battle AI Deck

PvZH Guardian Icon.png PvZH Smarty Icon.png
The main strategy for this deck is use of Beans, Team-up, and some Bouncing and Splash Damage. Place zombies accordingly and strategically to win.
Admiral Navy BeanH.png x4 Potato MineH.png x4 Sting BeanH.png x4 Wall-NutH.png x4 Sow Magic BeansH.png x3
Water ChestnutH.png x3 Bean CounterH.png x4 Navy BeanH.png x3 SnapdragonH.png x4 Doom-ShroomH.png x4
Jumping BeanH.png x3


Teammate Battle (I)

link=Nightcap (PvZH) 100px Teammate Battle (I) AI Deck

PvZH Kabloom Icon.png PvZH Smarty Icon.png
Unlike usual Nightcap decks, this one focuses on playing his expensive Legendaries in his classes. Nightcap, however, will have to trade a good early game for a great late game to get their benefits. In doing this, you can practically do anything Turn 1 and 2, as he will only be able to use a few cards. You might be able to beat him just before he has the chance.
Berry BlastH.png x4 Lightning ReedH.png x4 Sergeant StrongberryH.png x4 Sour GrapesH.png x4 BluesberryH.png x4
Jumping BeanH.png x4 Cherry BombH.png x4 Dandy Lion KingH.png x4 Grapes of WrathH.png x4 Kernel CornH.png x4


Mini-Boss Battle

link=Citron (PvZH) 100px Mini-Boss Battle AI Deck

PvZH Guardian Icon.png PvZH Smarty Icon.png
Like the previous deck, this focuses on Amphibious, Team-Up, and Beans. Take caution when placing zombies, as they'll likely be defeated from Beans or from tricks such as Doom-Shroom.
Admiral Navy BeanH.png x4 Potato MineH.png x4 Sting BeanH.png x4 Wall-NutH.png x3 Lightning ReedH.png x3
Sow Magic BeansH.png x3 Water ChestnutH.png x3 Bean CounterH.png x4 Navy BeanH.png x3 Doom-ShroomH.png x3
Jumping BeanH.png x3 Winter MelonH.png x3


Teammate Battle (II)

link=Rose (PvZH) 100px Teammate Battle (II) AI Deck

PvZH Smarty Icon.png PvZH Solar Icon.png
Her deck will focus on a few things. First, the primary goal is a freeze deck. Secondly, there are some Strikethrough Plants included. Finally, there are dangerous and heavy hitting plants like Smoosh-shroom or The Great Zucchini. The best option is to rush her, and not let her pull out her dangerous plants.
Iceberg LettuceH.png x4 Morning GloryH.png x3 SnowdropH.png x4 Fume-ShroomH.png x4 Chilly PepperH.png x4
BloomerangH.png x3 Winter SquashH.png x4 Jumping BeanH.png x3 Smoosh-ShroomH.png x3 Laser BeanH.png x3
Winter MelonH.png x3 The Great ZucchiniH.png x2


Boss Battle

link=Citron (PvZH) 100px Boss Battle AI Deck

PvZH Guardian Icon.png PvZH Smarty Icon.png
This is a dangerous Bean, Amphibious, and Team-up deck due to the gimmick of the boss battle. By turn 3 Citron will be able to use Doom-shroom and Jumping Bean, which can ruin your strategies and help him buff Bean Counter or use Admiral Navy Bean. In addition, all the plants are cheap, which means later in the game Citron can start spamming cards. However, since you yourself also have the gimmick, you too can also rush him.
Admiral Navy BeanH.png x4 Iceberg LettuceH.png x4 Potato MineH.png x4 Sting BeanH.png x4 Wall-NutH.png x4
Lightning ReedH.png x3 Sow Magic BeansH.png x3 Bean CounterH.png x2 Navy BeanH.png x3 Doom-ShroomH.png x3
Jumping BeanH.png x7


Gallery

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Trivia

  • This and Brains in Danger! are the only missions that can never be completed, due to the final level never being able to be finished.
    • The player can repeat the final level an infinite amount of times, but will never truly complete it.
Plants vs. Zombies Heroes missions
Plants Side Mission Zombies Side
Impfinity's Wild Ride 01 Battle at the BBQ
Junkyard Ambush! 02 The Great Cave Raid
Ice Zombie Cometh 03 It Came from the Greenhouse!
IMPossible Mission! 04 Code Orange! Citron Invades!
Beware the Bewitching Zombie 05 KO at the OK Arcade
Attack of the Tentacles! 06 A Fight to the Finish Line
Dance-Off at the Disco 07 Everything's Coming Up Goats!
Zombopolis Apocalypse! 08 Menace on Molten Mountain!
Battle for the Belt 09 Mini-Golf Standoff
A Schooling at Zombie U 10 When Fungi Attack!
The Mechanical Menace Rises 11 Hot Lava Deadlock
Zombies on Ice! 12 Putt-Putt Rumble
A Fun-Dead Education 13 Mushroom Mayhem!
She Came From The Sea 14 The Foe with the Furious Fists
Haunting at Morbid Manor 15 Stormin' the Castle
Impfinity Rides Again 16 Attack of the Explosive Spuds!
Boom at the Backyard Brawl 17 Return of Chompzilla!
Return to Zombopolis 18 To the Moon!
Disco Inferno! 19 Game Time! Flame Time!
No Joke at the Junkyard 20 A Shadow Falls
Imps Alive! 21 A Hard Nut to Crack
A Grave Situation 22 All Fired Up
A Toaster Full of Trouble! 23 Danger at the Dojo
A Chilling Tale 24 A Taste for Zombies
Something Fishy at the Seafront 25 The Un-trustable Captain Combustible
Electric Boogaloo's Shocking Moves 26 The Spud Must Be Stopped!
The Problem with the Professor 27 Grass Knuckles Strikes Back
Attack of the Wrestle Maniac 28 Moon Madness!
Super Brainz Flies Again! 29 Shadow of the Peashooter
Part Imp! Part Machine! All Trouble! 30 A Thorny Situation
Dead or Alive Jive 31 The Sack of Seedling City
IMPfestation Ahead! 32 A Knight Like No Other
Doom from the Deep 33 Spudow Blows Up
Fracas at the Factory! 34 Nightcap's Trap
Can Anyone Stop the Super Zombie? 35 The Power of the Rose
The Smash Unleashed! 36 Big Mouth! Big Problem!
Chilled Out! 37 No Vacation at the Volcano
The Witch's Brew Bubbles Over! 38 Kick Grass!
Rustbolt's Revenge! 39 Playing with Fire
Brains in Danger! 40 Peel that Orange!
(Mission)RED Alert RED N/A