Danger at the Dojo
Danger at the Dojo is the twenty-third mission for the zombie side in Plants vs. Zombies Heroes. The main opposing plant hero in this mission is Nightcap. This mission also features Citron and Green Shadow as opposing plant heroes. A special gimmick, named That Hurts!, is present throughout the mission, stating that all fighters get hurt for 1 damage at the start of each turn.
Levels
Encounter Battle
![]() Danger at the Dojo - Encounter Battle | ||||
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Enemy | Nº of height lanes | Nº of water lanes | ||
Nightcap | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (I)
![]() Danger at the Dojo - Teammate Battle (I) | ||||
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Enemy | Nº of height lanes | Nº of water lanes | ||
Citron | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Mini-Boss Battle
![]() Danger at the Dojo - Mini-Boss Battle | ||||
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Special gimmick | ||||
Nightcap starts with two ![]() | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Nightcap | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (II)
![]() Danger at the Dojo - Teammate Battle (II) | ||||
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Enemy | Nº of height lanes | Nº of water lanes | ||
Green Shadow | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Boss Battle
![]() Danger at the Dojo - Boss Battle | ||||
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Boss Mode | ||||
Nightcap starts with 2 ![]() ![]() ![]() | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Nightcap | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Strategies
This level's gimmick will benefit zombies that will activate their abilities when hurt such as Newspaper Zombie and Jester. Armored zombies cannot be hurt by the gimmick at all, making All-Star Zombie and Knight of the Living Dead particularly effective. The latter, especially if Possessed is used, will put immense pressure on the plant hero if they can't bounce them. Flag Zombies can be used to bring these cards out sooner and end the battle quickly. Note that Shielded zombies are not immune to the gimmick's effect, as the shields will expire before damage is handed out.
Since he has access to Crazy and
Hearty cards, Z-Mech is a good choice, along with Rustbolt or The Smash, as they have access to more instant-kill cards, and, in The Smash's case, Nibble. The player will still have to be wary of legendaries such as Dandy Lion King and Kernel Corn (particularly as Z-Mech), along with the plant heroes spamming multiple bounce cards like Jumping Bean and crowd control plants like Sour Grapes and Snapdragon. It's helpful to bait out as many of the bounce/crowd-control plants as possible with a few sacrificial fighters so that they die off sooner, after which the plant hero can be overwhelmed with heavy hitters. Weak and frail plants like Lightning Reed can usually be safely ignored as the level's gimmick will eventually kill them for you.