It costs 1 to play, and its ability gives a selected plant -1/-1 and Conjures a Gourmet Trick costing 3 or less if the plant it is used on is destroyed.
WARNING: After the December 19th 2024 Hotfix for this card, Nibble is able to softlock the game if used on plants that have a "When destroyed" ability. Due to the current lack of a development team, it is uncertain when this will be patched.
It is based on chattery teeth, a children's wind-up toy.
Its name is based on the real meaning of nibble, which is to take small bites out of something.
Statistics
Class: Beastly
Tribe: Gourmet Trick
Abilities: A Plant gets -1/-1. If this destroys that Plant, Conjure a Gourmet card.
Set - Rarity: Premium - Uncommon
Card description
Just a quick bite.
Update history
Update 1.14.13
Set - Rarity change: Basic - Common → Premium - Uncommon
Update 1.60.79
▲ Ability added: "If this destroys that Plant, Conjure a Gourmet card."
Bug: Nibble always Conjures a Gourmet card no matter this destroys the targeted Plant or not.
▼ Ability removed: "Heal your Hero for 2."
Bug: This ability was not actually removed despite the card description no longer saying so.
Card Hotfix #2 (Dec. 19th, 2024)
Actual ability changed: "Conjure a Gourmet card." → "If this destroys that Plant, Conjure a Gourmet card that costs 3 or less."
Bug: The card description doesn't mention the 3-or-less cost limit.
Bug: The game softlocks when this destroys a Plant with a "when destroyed" ability.
Bug fix: "Heal your Hero for 2" is removed.
Card Hotfix #3 (May 29th, 2025)
Actual ability changed: "If this destroys that Plant, Conjure a Gourmet card that costs 3 or less." → "If this destroys that Plant, Conjure a Gourmet Trick that costs 3 or less."
Bug: The card description doesn't mention the 3-or-less cost limit or the fact that it can only Conjure Tricks.
Strategies
With
This trick is a cheap way to either disable or eliminate weak threats in the early game. If Nibble ends ends up killing a plant early in the game, the gourmet trick it conjures can come in handy later on, thus forcing the enemy to think twice before facing any Beastly hero. Note that Nibble can only conjure gourmet tricks that cost 3 or less.
For easy reference, here is the list of cards this card can Conjure:
Since its Conjure ability adds a card to the Zombie Hero's hand, this can easily activate Dino-Roar abilities, all the whilst relieving enemy pressure.
Although, because it does not do damage but instead simply lowers a plant's stats, this can get rid of glass cannons protected by Force Field or Peel Shield, which soft removals cannot do.
Against
Nibble is a very cheap trick that is able to mess up your plants by lowering their stats so that they fail to destroy the target or survive an attack. Fortunately, a stat-boosting card can easily negate or lessen its ability.
A plant that is basically immune to this trick is Black-Eyed Pea, as its ability negates Nibble's ability. However, Nibble can destroy it if its health has been knocked down to 1.