Z-mech ahead! And that means missiles incoming! This zombie hero also likes to put out sports zombies into play. The bigger they get, the bigger he'll score!
Z-Mech can build a team of Sports Zombies that’s as hard to take down as he is. Moving Plants out of the way helps keep his growing Zombies alive…or at least undead.
With
Z-Mech's Hearty and Crazy classes synergize really well with each other. For example, Armored or protected zombies can nullify the abilities of Fireworks Zombie, Barrel of Deadbeards, and Gas Giant, allowing the former three to damage plants without a single hit on the zombies. While Crazy zombies tend to have lots of strength but lack in health, Hearty tricks like Rock Wall and Camel Crossing allow them to survive longer while hitting equally hard. Similarly, Z-Mech can use strength-boosting cards to boost Armored zombies, turning them into ironclad tanks.
A dancing deck with health-boosting tricks, or a sports deck with strength-boosting tricks is ideal, although the latter depends less on boosting tricks due to Team Mascot. Using Bonus Track Buckethead, a zombie only Z-Mech can synergize in dancing decks is great, as he can give it more strength and stop most plant deck metas that revolve around using bonus attacks. Z-Mech's Missile Madness also allows him to destroy a plant with 3 health at most as well as splash damage of 1 to all other plants, allowing board control against some rushes.
He is also one of the best zombie heroes for swarm decks, as he not only has zombies that make other zombies like Disco Zombie or Disco-Tron 3000, he also has Flag Zombie to make zombies cost less, various health-boosting tricks like Camel Crossing, and Going Viral to ensure the zombies’ survival.
However, Z-Mech has a few drawbacks, most notably his difficulty in fighting big threats. Z-Mech lacks access to removal cards such as Rocket Science, Cut Down to Size, Evaporate, Locust Swarm, or Deadly zombies able to comfortably tackle them. He could use damaging tricks, conjure cards or rely on combos to destroy plants, but those can end up being inconsistent. Without Amphibious zombies, Z-Mech is forced to leave the water lane undefended unless he uses Sumo Wrestler/Rodeo Gargantuar/Terrify to move them out. Additionally, Z-Mech doesn't have good sources of card draw, so he will have to keep an eye on his card count.
Against
Z-Mech shouldn't be too much of a problem if the player has the appropriate strategy to deal with him. He has no Amphibious zombies and not many methods of dealing with powerful plants. If possible, use Mayflower to gain some extra cards, or even a legendary. However, Z-Mech is excellent at disposing of weak plants, so be careful in the early game. While you can sneak around his defenses with Amphibious plants in order to damage him directly, focusing on his zombies on land is crucial, as he can cause trouble if he plays zombies like Coffee Zombie or Valkyrie. He also has access to Armored zombies, so avoid playing weak plants, or the zombies will go nearly unaffected.
Mega-Grow heroes may struggle to build a defense against Z-Mech during the first few turns due to many early removal cards, but if you manage to set up something like Doubled Mint or Potted Powerhouse and it survives, Z-Mech can do almost nothing but block that plant to avoid defeat. Mega-Grow heroes can also use bonus attacks to their advantage, unless Bonus Track Buckethead is on the field.
Team Mascot and Zombie Coach combine to make your Sports Zombies nearly impossible to destroy. Meanwhile, Sumo Wrestler helps move Plants into fights they're sure to lose, against Arm Wrestler and All-Star Zombie!
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Dancing Machine
It's a dance-off at the Cone Zone! Disco-Nauts and Cosmic Dancers show their moves in this interstellar rave, while Bonus Track Buckethead slams the breaks on your enemy's Bonus Attacks.
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A Feast for Beasts
Gargologist makes your Gargantuars cheaper, so you can play big monsters early! The trick is that Gargologist also cheapens your Gargantuar Tricks. Play Zombot's Wraths, stay alive, and unleash a devastating, early Gargantuars' Feast!
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Stop Hitting Yourself
Fireworks Zombie and Barrel of Deadbeards hit not only Plants, but your own team as well! This means free hits on Newspaper Zombies, Gargantuar-throwing Imps, and Hippity Hop Gargantuars. For extra fun, see what happens when two Gas Giants collide!
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Get Down to Business
Think outside the box with these Professional Zombies'client-focused, scaling, best of breed core competency: eating brains. Then maximize leverage with the synergy of a paradigm shift: a win-win situation.
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A Feast For Beast
Gargologist makes your Gargantuars cheaper, so you can play big monsters early! The trick is that Gargologist also cheapens your Gargantuar Tricks. Play Zombot's Wraths, stay alive, and unleash a devastating, early Gargantuars' Feast!
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Audio
Sound
Description
Z-Mech when a plant hero is dealt over 4 damage or a legendary zombie is played
Gallery
Plants vs. Zombies Wiki has a gallery for Z-Mech (PvZH).
Please note that only official translations are used.
Language
Name
Description
English
Z-Mech
German
Z-Mech
Spanish
Z-Mech
French
Méca-Z
Italian
Z-Mech
Japanese
Zメカ Z Meka
Korean
Z-메카 Z-Meka
Brazilian Portuguese
Robô-Z
Russian
Z-Mech
Simplified Chinese
Z机甲 Z Jījiǎ
Traditional Chinese
Z機甲 Z Jījiǎ
Trivia
The small sad face
Z-Mech's comic illustrates him using his signature superpower, Missile Madness, to attack plants. However, the sprites are recycled from Rocket Science (a Brainy trick).
In the same comic, Z-Mech's pilot is styled after most other Imps in the game, but when he emerges in his Mech, he reverts back to his GW2 appearance.
During the Z-Mech's idle animation, its Imp sometimes breathes into the Z-Mech's window, and the player can see an "evil" face on it.
This face was originally a small, sad face.
When Z-Mech is damaged or defeated, the Imp inside face-plants into the glass.
Before update 1.16.10, he was the only zombie hero to be able to hit the opposing hero via his signature superpower.