From Plants vs. Zombies Wiki
Disco Dance Floor is a triassic rare zombie card in Plants vs. Zombies Heroes and a member of the
Crazy class. It costs 2
to play and has 3
. It has the
Overshoot 3 trait, and its Fusion ability gives the zombie played on it the
Overshoot 3 trait.
Origins
It is based on the object in real life with a similar name.
Statistics
- Class: Crazy
- Tribes: Dancing Science Zombie
- Trait:
Overshoot 3
- Ability: Fusion: A Zombie played on this gets
Overshoot 3.
- Set - Rarity: Triassic - Rare
Card description
The Triassic Invasion brought the very best of Zombie culture: Disco.
Update history
Update 1.24.6
Strategies
With
Disco Dance can be treated like a fighter version of Moon Base Z that can be played and attack starting from turn 2. Just like said environment, it is a good card fit for any zombie, simply because how good
Overshoot 3 is. However, since it only benefits one zombie you'll have to get the most value out of it.
Disco Dance Floor is especially good with zombies whose ability activates by doing damage to your opponent like Cheese Cutter, Raiding Raptor, and Imp Commander. You might also want to boost their health so that they can survive longer, but the
Crazy class lacks health-boosting cards, so that option is out unless you are playing as Electric Boogaloo or Z-Mech. And since you will most likely use its Fusion ability, it is best to instead focus on the Zombie you will fuse with it.
Disco Dance Floor is also good with
Bullseye zombies (including Headhunter, whose Evolution specifically requires a Dancing Zombie), since their
Overshoot attack will not charge your opponent's Super-Block Meter. Disco Dance Floor itself ca gain
Bullseye via Disco-Naut's ability, since it has less than 2 strength by default, and the same also applies for any zombie with less than 2 strength on it.
Each Crazy hero can use this to their advantage.
- Impfinity gets the best use out of Disco Dance Floor, as he has plenty of zombies whose ability activates by damaging the plant hero. For example, he can play a pirate on this while Swashbuckler Zombie is on the field to boost said pirate, Dr. Spacetime or Raiding Raptor to Conjure a card, Space Cowboy to make him move to the right, or Zombot Aerostatic Gondola to make a zombie. For Zombot Aerostatic Gondola, due to
Overshoot activating before combat, the zombie made by it will also be able to attack on that turn.
- Electric Boogaloo has access to Cheese Cutter to allow for easy conjures, and can use Biodome Botanist to prevent more powerful plants destroying the Disco Dance Floor quicker, but that is about it for him. However, he has strong individual boosting cards that can help the Fused zombie stay alive longer.
- Professor Brainstorm has many dangerous
Bullseye zombies outside of the ones in the Crazy class, the most dangerous example being Shieldcrusher Viking, who can instantly empty the opponent's super-block meter before combat. Because it is also a science zombie, it can activate Interdimensional Zombie's ability the next turn, and be used with Zombot Drone Engineer to get a strength boost before combat if it hurts the plant hero. However, unless its strength is boosted beforehand, it is useless to combine this with Gadget Scientist, and Disco Dance Floor, being a Fusion card, should not be used for Science synergy.
- Z-Mech has the worst synergy with this card, as the
Hearty class does not have
Bullseye zombies or zombies whose ability activates by hurting your opponent. But at the very least, he has several high-health zombies and health-boosting cards, so he too can keep the fused Zombie alive for longer.
But one of Disco Dance Floor's downsides is that unlike Moon Base Z, it affects only one zombie, and none with the Gravestone trait. Also, while it can attack and chip off the plant hero, it has to survive the Plants Play phase, where they could destroy it with a trick. And because it can't attack plant fighters initially, it can't make an exchange even if gets destroyed. You could play it in the late game, but you will miss out on some turns you could've attacked your opponent for more damage.
Against
Disco Dance Floor is basically a 3
/3
fighter, albeit it can only hit you no matter what. While that is threatening to you, you can use the fact that it can't hurt your plants, and play a glass cannon like Bonk Choy without any risk of it being destroyed. If not, Berry Blast is fine too; this is especially recommended if you have Hot Date, Primal Potato Mine, or Hibernating Beary on the field, as that lane will be a perfect spot for your opponent to set up with this.
But if Disco Dance Floor is played later on in the game, or if you don't have something that can destroy it at once in the early game, you will have a zombie with
Overshoot 3 to worry about. Any strategy about dealing with said zombie depends on what zombie it is, so play accordingly.
Gallery
Disco Dance Floor's statistics
Disco Dance Floor unlocked
Disco Dance Floor's grayed out card
Disco Dance Floor's card image
Disco Dance Floor's textures (1)
Disco Dance Floor's textures (2)
Disco Dance Floor's
Overshoot attack
Disco Dance Floor destroyed
Disco Dance Floor in Hunting Grounds, note that its
Overshoot trait isn't shown on its strength
Disco Dance Floor with the
Deadly trait
Disco Dance Floor with the
Bullseye trait
Berry Blast about to be played on Disco Dance Floor
In other languages
Please note that only official translations are used.
Language |
Name |
Description
|
English
|
Disco Dance Floor
|
|
Simplified Chinese
|
迪斯科舞池
|
|
Traditional Chinese
|
迪斯可舞池
|
|
French
|
Dancefloor disco
|
|
German
|
Disco-Tanzfläche
|
|
Italian
|
Pista da ballo disco
|
|
Japanese
|
ディスコダンスフロア
|
|
Korean
|
디스코 무도회장
|
|
Brazilian Portuguese
|
Pista de Dança
|
|
Russian
|
Танцпол
|
|
Spanish
|
Pista de baile disco
|
|
Trivia
- If Disco Dance Floor's strength is strongly increased, the player will see that the
Overshoot icon is unusually absent.