User:TheHandsomePlant/Just stuff stuff

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Gold Bloom Epic Quest

Gold Bloom 1 (Epic Quest 1)

Type: Normal level (Modern Day - Day 21)
Prize: A money bag
Dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Buckethead Zombie2.png
Flags: 3
Non-dynamic zombies: Basic Zombie2.png Conehead Zombie2.png Flag Zombie2.png Jurassic Bully2.png Jurassic Imp2.png Newspaper Zombie2.png Balloon Zombie2.png All-Star Zombie2.png
Jam: Rap

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Basic Zombie2.png None
2 Conehead Zombie2.png3 None 100% Plant Food
3 Newspaper Zombie2.png2 None
4 Flag Zombie2.png Jurassic Imp2.png1 Jurassic Imp2.png4 None First flag
5 Basic Zombie2.png1 Basic Zombie2.png3 None PortalNMT.png is spawned at row 3, column 6
6 Jurassic Bully2.png3 All-Star Zombie2.png2 None 100% Plant Food
7 Conehead Zombie2.png1 Conehead Zombie2.png2 Conehead Zombie2.png3 Conehead Zombie2.png5 Jurassic Imp2.png4 Newspaper Zombie2.png4 None
8 Flag Zombie2.png Jurassic Imp2.png1 Jurassic Imp2.png5 Newspaper Zombie2.png3 All-Star Zombie2.png2 All-Star Zombie2.png4 None Second flag; PortalAE.png is spawned at row 4, column 4
9 Basic Zombie2.png2 Conehead Zombie2.png3 Buckethead Zombie2.png4 Newspaper Zombie2.png1 Newspaper Zombie2.png5 None
10 Jurassic Bully2.png3 Jurassic Imp2.png3 Jurassic Imp2.png3 Newspaper Zombie2.png1 Newspaper Zombie2.png5 Balloon Zombie2.png1 Balloon Zombie2.png5 None 100% Plant Food
11 Jurassic Bully2.png1 Jurassic Bully2.png5 All-Star Zombie2.png2 All-Star Zombie2.png4 None
12 Flag Zombie2.png Jurassic Imp2.png1 Jurassic Imp2.png1 Jurassic Imp2.png5 Jurassic Imp2.png5 Newspaper Zombie2.png2 Newspaper Zombie2.png4 All-Star Zombie2.png3 None Final flag; PortalNMT.png is spawned at row 1, column 2; PortalBWB.png is spawned at row 5, column 3


Gold Bloom 2 (Epic Quest 2)

Type: Normal level (Neon Mixtape Tour - Day 10)

  • Gold Bloom is pre-selected on the seed bar

Prize: A money bag
Dynamic zombies: Neon Zombie2.png Neon Conehead2.png Neon Buckethead2.png
Flags: 2
Non-dynamic zombies: Excavator Zombie2.png Parasol Zombie2.png Neon Zombie2.png Neon Conehead2.png Neon Flag Zombie2.png Punk Zombie2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Neon Zombie2.png3 None
2 Punk Zombie2.png5 None Punk plays
3 Neon Zombie2.png1 Neon Zombie2.png3 None
4 Neon Zombie2.png1 Punk Zombie2.png1 None
5 Excavator Zombie2.png2 Neon Zombie2.png1 Neon Zombie2.png5 Punk Zombie2.png2 None
6 Parasol Zombie2.png3 Neon Zombie2.png1 Neon Zombie2.png1 Neon Zombie2.png5 Neon Conehead2.png5 Neon Flag Zombie2.png Punk Zombie2.png3 None First flag
7 Neon Conehead2.png1 Neon Conehead2.png5 Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png5 Punk Zombie2.png5 None
8 Excavator Zombie2.png3 Excavator Zombie2.png4 Punk Zombie2.png3 Punk Zombie2.png4 None
9 Excavator Zombie2.png1 Excavator Zombie2.png5 Parasol Zombie2.png1 Parasol Zombie2.png5 Punk Zombie2.png1 Punk Zombie2.png5 None Rap plays
10 Excavator Zombie2.png2 Excavator Zombie2.png3 Excavator Zombie2.png4 Parasol Zombie2.png2 Parasol Zombie2.png3 Parasol Zombie2.png4 Punk Zombie2.png2 Punk Zombie2.png3 Punk Zombie2.png4 None
11 Neon Conehead2.png1 Neon Conehead2.png1 Neon Conehead2.png5 Neon Conehead2.png5 None Punk plays
12 Excavator Zombie2.png1 Excavator Zombie2.png1 Excavator Zombie2.png3 Excavator Zombie2.png5 Excavator Zombie2.png5 Parasol Zombie2.png1 Parasol Zombie2.png3 Parasol Zombie2.png3 Parasol Zombie2.png5 Neon Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png5 None Final flag


Gold Bloom 3 (Epic Quest 3)

Type: Normal level with objective (Frostbite Caves - Day 13)

  • Don't let the zombies trample the flowers (between columns 1 and 2)

Prize: A money bag
Environmental modifiers: Sliders

  • Two at tiles R1C5 and R5C5

Dynamic zombies: Cave Zombie2.png Cave Conehead Zombie2.png Cave Buckethead Zombie2.png
Flags: 4
Non-dynamic zombies: Tomb Raiser Zombie2.png Wizard Zombie2.png Cave Zombie2.png Cave Conehead Zombie2.png Cave Buckethead Zombie2.png Blockhead Zombie2.png Cave Flag Zombie2.png Hunter Zombie2.png Sloth Gargantuar2.png Yeti Imp2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cave Zombie2.png2 None
2 Cave Zombie2.png3 Cave Zombie2.png4 None Freezing Winds affect rows 3 and 4; 100% Plant Food
3 Cave Zombie2.png2 Cave Conehead Zombie2.png4 None
4 Cave Zombie2.png2 Cave Zombie2.png3 Blockhead Zombie2.png5 Cave Flag Zombie2.png Hunter Zombie2.png1 None First flag; 400%/7 Plant Food
5 None Cave Zombie2.png Cave Zombie2.png Cave Zombie2.png Freezing Winds affect rows 3 and 4; Snowstorm!
6 Wizard Zombie2.png2 Wizard Zombie2.png3 Wizard Zombie2.png4 Cave Zombie2.png3 None
7 None Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Snowstorm!
8 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png4 Cave Buckethead Zombie2.png1 Blockhead Zombie2.png3 Blockhead Zombie2.png3 Cave Flag Zombie2.png Hunter Zombie2.png5 None Second flag; Freezing Winds affect rows 1 and 5; 500%/7 Plant Food
9 Cave Conehead Zombie2.png2 Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Snowstorm!
10 Cave Conehead Zombie2.png2 Yeti Imp2.png2 Yeti Imp2.png3 Yeti Imp2.png3 Yeti Imp2.png4 None Freezing Winds affect rows 1 and 5
11 Cave Zombie2.png1 Cave Conehead Zombie2.png4 Cave Zombie2.png Cave Zombie2.png Cave Conehead Zombie2.png Yeti Imp2.png 100% Plant Food; Snowstorm!
12 Wizard Zombie2.png1 Wizard Zombie2.png3 Wizard Zombie2.png5 Cave Conehead Zombie2.png2 Cave Conehead Zombie2.png4 Blockhead Zombie2.png2 Blockhead Zombie2.png4 Cave Flag Zombie2.png Yeti Imp2.png2 Yeti Imp2.png2 Yeti Imp2.png4 Yeti Imp2.png4 None
13 Cave Conehead Zombie2.png3 Hunter Zombie2.png1 Cave Conehead Zombie2.png Yeti Imp2.png Yeti Imp2.png 600%/7 Plant Food; Snowstorm!
14 Wizard Zombie2.png2 Wizard Zombie2.png3 Wizard Zombie2.png4 Cave Buckethead Zombie2.png3 None
15 Cave Buckethead Zombie2.png2 Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png Snowstorm!
16 Tomb Raiser Zombie2.png2 Tomb Raiser Zombie2.png3 Tomb Raiser Zombie2.png4 Wizard Zombie2.png2 Wizard Zombie2.png3 Wizard Zombie2.png4 Blockhead Zombie2.png1 Cave Flag Zombie2.png Sloth Gargantuar2.png5 None Final flag


Gold Bloom 4 (Epic Quest 4)

Type: Dark Alchemy with objective (Dark Ages - Night 9)

  • Produce at least 3000 sun

Prize: A money bag
Environmental modifiers: Graves

  • Three normal at tiles R1C5, R2C8, and R5C6
  • Three sun-on-destruction at tiles R2C6, R4C7, and R5C9

Dynamic zombies: Peasant Zombie2.png Conehead Peasant2.png Buckethead Peasant2.png Knight Zombie2.png Jester Zombie2.png
Flags: 2
Non-dynamic zombies: Pirate Zombie2.png Barrel Roller Zombie2.png Pirate Captain Zombie2.png Peasant Zombie2.png Conehead Peasant2.png Peasant Flag Zombie2.png Jester Zombie2.png Imp Monk Zombie2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2.png None
2 Peasant Zombie2.png None
3 Peasant Zombie2.png None 600%/7 Plant Food
4 Pirate Zombie2.png Conehead Peasant2.png None One normal and two sun-on-destruction graves are spawned
5 Peasant Zombie2.png Jester Zombie2.png Imp Monk Zombie2.png Necromancy!
6 Pirate Zombie2.png Pirate Zombie2.png None
7 Pirate Zombie2.png Peasant Zombie2.png Conehead Peasant2.png None 400%/7 Plant Food
8 Pirate Zombie2.png2 Pirate Zombie2.png4 Conehead Peasant2.png1 Conehead Peasant2.png3 Conehead Peasant2.png5 Peasant Flag Zombie2.png None First flag; two normal and two sun-on-destruction graves are spawned
9 Peasant Zombie2.png Jester Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Necromancy!
10 Peasant Zombie2.png Barrel Roller Zombie2.png None
11 Peasant Zombie2.png Peasant Zombie2.png Peasant Zombie2.png Conehead Peasant2.png Conehead Peasant2.png None 100% Plant Food; one normal and one sun-on-destruction grave is spawned
12 Jester Zombie2.png2 Jester Zombie2.png4 None
13 Conehead Peasant2.png Conehead Peasant2.png Buckethead Peasant2.png None
14 Barrel Roller Zombie2.png2 Barrel Roller Zombie2.png4 None One normal and one sun-on-destruction grave is spawned
15 Peasant Zombie2.png Jester Zombie2.png Jester Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png Imp Monk Zombie2.png 500%/7 Plant Food; Necromancy!
16 Barrel Roller Zombie2.png1 Barrel Roller Zombie2.png3 Barrel Roller Zombie2.png5 Pirate Captain Zombie2.png2 Pirate Captain Zombie2.png4 Peasant Flag Zombie2.png None Final flag


Gold Bloom 5 (Epic Quest 5)

Type: Normal (Pirate Seas - Day 18, not Locked and Loaded!)

  • Gold Bloom is preset on the seed bar

Prize: A money bag
Environmental modifiers: Planks

  • Occupying rows 4 and 5

Flags: 2
Dynamic zombies: Pirate Zombie2.png Conehead Pirate2.png Buckethead Pirate2.png Swashbuckler Zombie2.png Imp Cannon2.png
Non-dynamic zombies: Pirate Zombie2.png Conehead Pirate2.png Buckethead Pirate2.png Flag Pirate Zombie2.png Swashbuckler Zombie2.png Imp Cannon2.png Poncho Zombie2.png Wild West Gargantuar2.png Balloon Zombie2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pirate Zombie2.png None
2 Pirate Zombie2.png None
3 Pirate Zombie2.png None 100% Plant Food
4 Conehead Pirate2.png None
5 Swashbuckler Zombie2.png1 Swashbuckler Zombie2.png3 None
6 Pirate Zombie2.png Conehead Pirate2.png5 None 600%/7 Plant Food
7 Imp Cannon2.png2 None
8 Buckethead Pirate2.png5 Flag Pirate Zombie2.png Swashbuckler Zombie2.png1 Swashbuckler Zombie2.png2 Swashbuckler Zombie2.png3 Poncho Zombie2.png+4 Poncho Zombie2.png+5 None First flag; 600%/7 Plant Food
9 Conehead Pirate2.png4 Conehead Pirate2.png4 Conehead Pirate2.png5 Imp Cannon2.png1 None
10 Poncho Zombie2.png+4 Poncho Zombie2.png+5 None
11 Swashbuckler Zombie2.png1 Swashbuckler Zombie2.png3 None 600%/7 Plant Food
12 Poncho Zombie2.png+4 Poncho Zombie2.png+4 Poncho Zombie2.png+5 Poncho Zombie2.png+5 Balloon Zombie2.png1 Balloon Zombie2.png2 Balloon Zombie2.png4 Balloon Zombie2.png5 None
13 Imp Cannon2.png4 Balloon Zombie2.png1 Balloon Zombie2.png1 None 500%/7 Plant Food
14 Buckethead Pirate2.png Buckethead Pirate2.png Balloon Zombie2.png2 Balloon Zombie2.png2 None
15 Swashbuckler Zombie2.png1 Swashbuckler Zombie2.png3 Wild West Gargantuar2.png5 Balloon Zombie2.png1 Balloon Zombie2.png2 Balloon Zombie2.png2 Balloon Zombie2.png3 None 600%/7 Plant Food
16 Flag Pirate Zombie2.png Imp Cannon2.png1 Imp Cannon2.png2 Imp Cannon2.png3 Wild West Gargantuar2.png4 None Final flag; 100% Plant Food


Poncho Zombie2.png+ always carries metal grate

Gold Bloom 6 (Epic Quest 6)

Type: Normal with objectives (Lost City - Day 24)

  • Don't let the zombies trample the flowers (between columns 3 and 4)
  • Produce at least 3000 sun

Prize: A money bag
Environmental modifiers: Gold Tiles

  • Eight at tiles R1C5, R2C3, R2C7, R3C1, R3C3, R4C3, R4C7, and R5C5

Flags: 2
Dynamic zombies: Adventurer Zombie2.png Conehead Adventurer Zombie2.png Buckethead Adventurer Zombie2.png
Non-dynamic zombies: Robo-Cone Zombie2.png Disco-tron 30002.png Mecha-Football Zombie2.png Flag Adventurer Zombie2.png Excavator Zombie2.png Parasol Zombie2.png Bug Zombie2.png Bug Conehead Zombie2.png Imp Porter2.png Relic Hunter Zombie2.png Lost City Imp Zombie2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Parasol Zombie2.png3 None
2 Relic Hunter Zombie2.png None 400%/7 Plant Food
3 Excavator Zombie2.png5 Parasol Zombie2.png5 None
4 Bug Zombie2.png3 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png 400%/7 Plant Food; Parachute Rain!
5 Robo-Cone Zombie2.png2 Flag Adventurer Zombie2.png None First flag; 100% Plant Food
6 Parasol Zombie2.png2 Parasol Zombie2.png4 Imp Porter2.png2 Imp Porter2.png4 None
7 Relic Hunter Zombie2.png1 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png5 None
8 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 Bug Zombie2.png1 Bug Conehead Zombie2.png3 Bug Conehead Zombie2.png5 None 600%/7 Plant Food
9 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 Excavator Zombie2.png2 Excavator Zombie2.png3 Excavator Zombie2.png4 Imp Porter2.png1 Imp Porter2.png5 None
10 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png4 Disco-tron 30002.png3 Mecha-Football Zombie2.png3 Flag Adventurer Zombie2.png Parasol Zombie2.png2 Parasol Zombie2.png4 Bug Zombie2.png2 Bug Zombie2.png4 Lost City Imp Zombie2.png1 Lost City Imp Zombie2.png1 Lost City Imp Zombie2.png2 Lost City Imp Zombie2.png2 Lost City Imp Zombie2.png4 Lost City Imp Zombie2.png4 Lost City Imp Zombie2.png5 Lost City Imp Zombie2.png5 None Final flag


Gold Bloom 7 (Epic Quest 7)

Type: Normal level (Jurassic Marsh - Day 29, not Locked and Loaded!)

  • Gold Bloom is preset on the seed bar

Prize: A money bag
Flags: 3
Dynamic zombies: Jurassic Zombie2.png Jurassic Conehead2.png Jurassic Buckethead2.png
Non-dynamic zombies: Chicken Wrangler Zombie2.png Octo Zombie2.png Weasel Hoarder2.png Jurassic Zombie2.png Jurassic Conehead2.png Jurassic Buckethead2.png Jurassic Fossilhead2.png Jurassic Flag Zombie2.png Jurassic Bully2.png Jurassic Gargantuar2.png Jurassic Imp2.png

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie2.png3 None None
2 Jurassic Zombie2.png2 Jurassic Imp2.png3 None None
3 Jurassic Zombie2.png1 Jurassic Conehead2.png1 Jurassic Imp2.png1 Jurassic Imp2.png1 None Raptor2.png1 100% Plant Food
4 Chicken Wrangler Zombie2.png4 Weasel Hoarder2.png4 Jurassic Zombie2.png4 Jurassic Zombie2.png4 Jurassic Zombie2.png5 Jurassic Zombie2.png5 Jurassic Conehead2.png5 Jurassic Flag Zombie2.png Jurassic Imp2.png5 None Ankylosaurus2.png5 First flag
5 Jurassic Zombie2.png5 Jurassic Conehead2.png1 Jurassic Buckethead2.png2 Jurassic Imp2.png4 None None
6 Chicken Wrangler Zombie2.png3 Weasel Hoarder2.png3 Jurassic Zombie2.png3 Jurassic Conehead2.png3 Jurassic Imp2.png3 Jurassic Imp2.png3 None Stegosaurus2.png3
7 Chicken Wrangler Zombie2.png2 Chicken Wrangler Zombie2.png2 Weasel Hoarder2.png2 Jurassic Conehead2.png1 Jurassic Conehead2.png4 Jurassic Conehead2.png5 Jurassic Imp2.png5 None None
8 Jurassic Conehead2.png1 Jurassic Conehead2.png2 Jurassic Conehead2.png3 Jurassic Conehead2.png4 Jurassic Conehead2.png5 Jurassic Fossilhead2.png1 Jurassic Fossilhead2.png5 Jurassic Flag Zombie2.png Jurassic Imp2.png1 Jurassic Imp2.png1 Jurassic Imp2.png5 Jurassic Imp2.png5 None None Second flag
9 Octo Zombie2.png2 Jurassic Conehead2.png2 Jurassic Conehead2.png2 Jurassic Buckethead2.png2 Jurassic Imp2.png2 Jurassic Imp2.png2 None Raptor2.png2
10 Chicken Wrangler Zombie2.png1 Chicken Wrangler Zombie2.png1 Weasel Hoarder2.png1 Weasel Hoarder2.png1 Jurassic Buckethead2.png5 None Pterodactyl2.png4
11 Octo Zombie2.png1 Octo Zombie2.png5 Jurassic Bully2.png3 Jurassic Imp2.png1 Jurassic Imp2.png1 Jurassic Imp2.png2 Jurassic Imp2.png2 Jurassic Imp2.png3 Jurassic Imp2.png3 Jurassic Imp2.png4 Jurassic Imp2.png4 Jurassic Imp2.png5 Jurassic Imp2.png5 None None
12 Octo Zombie2.png3 Jurassic Zombie2.png1 Jurassic Zombie2.png5 Jurassic Flag Zombie2.png Jurassic Bully2.png2 Jurassic Bully2.png3 Jurassic Bully2.png4 Jurassic Gargantuar2.png3 None None Final flag


Electric Currant Epic Quest

Level Length: 10

Dialogues:

[EPIC_QUEST_ELECTRICCURRANT_STEP_02_TITLE]
Get tricky with sliders and the incomparable Electric Currant!

[EPIC_QUEST_ELECTRICCURRANT_STEP_03_TITLE]
Blast 80s baddies with Electric Blueberry!

[EPIC_QUEST_ELECTRICCURRANT_STEP_04_TITLE]
Move Electric Currants on mine carts to zap hapless zombies!

[EPIC_QUEST_ELECTRICCURRANT_STEP_05_TITLE]
Take a relaxing banana break at the Big Wave Beach!

[EPIC_QUEST_ELECTRICCURRANT_STEP_06_TITLE]
Set up sneaky blast zones with Electric Currants and sliders!

[EPIC_QUEST_ELECTRICCURRANT_STEP_07_TITLE]
Yikes! More mine cart madness! CAN YOU PREVAIL???

[EPIC_QUEST_ELECTRICCURRANT_STEP_08_TITLE]
Garlic and Magnets and Currants, Oh My!

[EPIC_QUEST_ELECTRICCURRANT_STEP_09_TITLE]
Smash, bash and mash zombies with huge rolling rocks!

[EPIC_QUEST_ELECTRICCURRANT_STEP_10_TITLE]
It's the sense-shattering finale to the Electrical Boogaloo!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Alert, User Dave! My batteries are losing power.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_2]
{SAY:crazydave}But you need power to roll your windows up and down!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_3]
{SAY:winnie}Correct. Perhaps some electrical plants can restore my charge.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_4]
{SAY:crazydave}That's so plausible, it just might work!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}My batteries are nearly charged, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_2]
{SAY:crazydave}Wahoo! So many electrons!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:crazydave}That Electric Currant is sparky AND sparkly!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_2]
{SAY:winnie} Indeed, its electrical power is most invigorating.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_3]
{SAY:winnie}It will make an excellent addition to our collection.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I have detected an Electric Currant plant, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_2]
{SAY:winnie}Two in the same row or column will create an electric field between them.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_3]
{SAY:winnie}The field will damage zombies and recharge my batteries.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_4]
{SAY:crazydave}What a positive development!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I detect mine carts, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_2]
{SAY:winnie}Use them to zap zombies with Electric Currant fields.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_3]
{SAY:crazydave}Watt a great idea!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}All this electricity makes my face-beard hurt! Can we stop for a beach break?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_2]
{SAY:winnie}Of course, User Dave. Prepare for Beach Party onslaught.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_3]
{SAY:crazydave}Can we have bananas?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_4]
{SAY:winnie}Bananas will be provided.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave} How are your batteries, Penny?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_2]
{SAY:winnie}They are charging nicely, User Dave, thank you for inquiring.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_3]
{SAY:winnie}The Electric Currants are most helpful.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_4]
{SAY:crazydave}They sure make a powerful coulomb-ination!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_1]
{NPC_ENTER:winnie}{SAY:winnie}Note the rolling boulders.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_2]
{SAY:winnie}When triggered they destroy plants and zombies alike.

Levels:

Electric Currant - Step 1 (remixed Modern Day - Day 4)

Stage: Modern Day

Type: Special Delivery
*Plants: Lightning Reed2.png Magnet-shroom2.png
Dynamic Zombies: Basic Zombie2.png Buckethead Zombie2.png

Non-dynamic Zombies: Buckethead Zombie2.png Flag Zombie2.png Buckethead Mummy2.png Future Buckethead Zombie2.png Gargantuar Prime2.png Bug Bot Imp2.png Knight Zombie2.png Pompadour Buckethead2.png Bikini Buckethead2.png Buckethead Adventurer Zombie2.png Neon Buckethead2.png

Level Jam: Pop

Flags: 3

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pompadour Buckethead2.png4 None
2 Punk Zombie2.png3 None
3 Buckethead Mummy2.png4 Neon Buckethead2.png1 None
4 Buckethead Zombie2.png4 Flag Zombie2.png Future Buckethead Zombie2.png1 Knight Zombie2.png3 Bikini Buckethead2.png2 Buckethead Adventurer Zombie2.png5 None First flag; 100% Plant Food
5 Bug Bot Imp2.png2 Bug Bot Imp2.png2 Bug Bot Imp2.png3 Bug Bot Imp2.png3 None Electric Blueberry2.png is available
6 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Bug Bot Imp2.png1 Bug Bot Imp2.png5 Punk Zombie2.png3 Impunk2.png1 Impunk2.png5 None 100% Plant Food
7 Pompadour Buckethead2.png2 Pompadour Buckethead2.png3 Pompadour Buckethead2.png4 None
8 Buckethead Zombie2.png1 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png4 Punk Zombie2.png4 None Second flag
9 Buckethead Zombie2.png1 Buckethead Mummy2.png3 Future Buckethead Zombie2.png5 Buckethead Adventurer Zombie2.png2 Neon Buckethead2.png4 None 100% Plant Food
10 Buckethead Mummy2.png2 Buckethead Mummy2.png4 Knight Zombie2.png5 Knight Zombie2.png5 Impunk2.png1 Impunk2.png3 None
11 Pompadour Buckethead2.png1 Pompadour Buckethead2.png5 Bikini Buckethead2.png1 Bikini Buckethead2.png2 Bikini Buckethead2.png3 Bikini Buckethead2.png4 Bikini Buckethead2.png5 None
12 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Flag Zombie2.png Gargantuar Prime2.png1 Gargantuar Prime2.png3 Gargantuar Prime2.png5 Bug Bot Imp2.png1 Bug Bot Imp2.png2 Bug Bot Imp2.png3 Bug Bot Imp2.png4 Bug Bot Imp2.png5 None Final flag


Electric Currant - Step 2 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves

Type: Normal with objective
*Survive with most plants chosen for you
**Plants: Electric Currant, Sunflower2.png Spikeweed2.png Wall-nut2.png

Pre-placed Plants: Two Electric Currants at tiles C6R1 and C6R5

Slider Placements: Down-facing at C7R1 and Up-facing at C7R5

Dynamic Zombies: Cave Zombie2.png Cave Conehead Zombie2.png Hunter Zombie2.png

Non-dynamic Zombies: Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Shield Zombie2.png Disco-tron 30002.png Mecha-Football Zombie2.png Cave Flag Zombie2.png Weasel Hoarder2.png Relic Hunter Zombie2.png

Flags: 2

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png1 Future Zombie2.png3 Future Zombie2.png5 None
2 Future Zombie2.png2 Future Zombie2.png4 Future Conehead Zombie2.png3 Future Conehead Zombie2.png3 None
3 Future Zombie2.png2 Future Zombie2.png4 Future Buckethead Zombie2.png3 Shield Zombie2.png3 None 400%/7 Plant Food
4 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 None
5 Future Zombie2.png1 Future Zombie2.png1 Future Zombie2.png5 Future Zombie2.png5 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Cave Flag Zombie2.png Weasel Hoarder2.png2 Weasel Hoarder2.png4 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 None First flag; 100% Plant Food
6 Future Zombie2.png1 Future Zombie2.png5 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 None
7 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Disco-tron 30002.png3 None
8 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Future Buckethead Zombie2.png5 Weasel Hoarder2.png2 Weasel Hoarder2.png4 None 500%/7 Plant Food
9 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png5 Shield Zombie2.png2 Shield Zombie2.png4 Relic Hunter Zombie2.png1 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png5 None
10 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Future Buckethead Zombie2.png4 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 Cave Flag Zombie2.png Weasel Hoarder2.png3 None Final flag


Electric Currant - Step 3 (remixed Neon Mixtape Tour - Day 19)

Stage: Neon Mixtape Tour

Type: Special Delivery
*Plants: Electric Blueberry2.png

Dynamic Zombies: Neon Zombie2.png Neon Conehead2.png Punk Zombie2.png Breakdancer Zombie2.png

Non-dynamic Zombies: Wizard Zombie2.png Neon Zombie2.png Neon Conehead2.png Neon Buckethead2.png Neon Flag Zombie2.png Punk Zombie2.png Breakdancer Zombie2.png Hair Metal Gargantuar2.png

Flags: 3

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Neon Zombie2.png
None Phat Beet2.png is available
2 Neon Zombie2.png Neon Zombie2.png
None Garlic2.png is available
3 Neon Zombie2.png3 Neon Zombie2.png Neon Zombie2.png Breakdancer Zombie2.png3
None Rap plays; 100% Plant Food; Celery Stalker2.png is available
4 Neon Zombie2.png1 Neon Zombie2.png5 Neon Zombie2.png Neon Buckethead2.png3 Neon Flag Zombie2.png Breakdancer Zombie2.png1 Breakdancer Zombie2.png5
None First flag; Thyme Warp2.png is available
5 Neon Zombie2.png Neon Conehead2.png2 Neon Conehead2.png4 Punk Zombie2.png3
None Punk plays; 100% Plant Food
6 Neon Zombie2.png3 Neon Zombie2.png Neon Zombie2.png Punk Zombie2.png2 Punk Zombie2.png4
None
7 Neon Zombie2.png3 Neon Zombie2.png Breakdancer Zombie2.png1 Breakdancer Zombie2.png2 Breakdancer Zombie2.png3 Breakdancer Zombie2.png4 Breakdancer Zombie2.png5
None Rap plays; 100% Plant Food
8 Wizard Zombie2.png2 Wizard Zombie2.png4 Neon Conehead2.png Neon Buckethead2.png Neon Flag Zombie2.png Punk Zombie2.png2 Punk Zombie2.png4 Breakdancer Zombie2.png2 Breakdancer Zombie2.png4
None Second flag
9 Neon Conehead2.png5 Breakdancer Zombie2.png1 Breakdancer Zombie2.png5
None 100% Plant Food
10 Neon Zombie2.png Neon Conehead2.png Punk Zombie2.png2 Punk Zombie2.png4
None Punk plays
11 Neon Buckethead2.png3 Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png5
None
12 Neon Flag Zombie2.png Hair Metal Gargantuar2.png1 Hair Metal Gargantuar2.png3 Hair Metal Gargantuar2.png5
None Final flag


Electric Currant - Step 4

Stage: Wild West

Type: Special Delivery
*Plants: Electric Currant and Wall-nut2.png

Rail locations: C1R1-5, C2R1-5, C3R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5

Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png

Non-dynamic Zombies: Flag Cowboy Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Bug Bot Imp2.png

Flags: 2

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png Future Zombie2.png
None
2 Future Zombie2.png Future Conehead Zombie2.png
None
3 Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png
None 100% Plant Food
4 Future Buckethead Zombie2.png
None 600%/7 Plant Food
5 Future Conehead Zombie2.png Future Conehead Zombie2.png
None
6 Flag Cowboy Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png
None First flag
7 Future Conehead Zombie2.png Future Buckethead Zombie2.png
None 100% Plant Food
8 Future Zombie2.png Future Conehead Zombie2.png
Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png
Bot Swarm!
9 Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png
None 500%/7 Plant Food
10 Future Conehead Zombie2.png
None 400%/7 Plant Food
11 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png
Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png
100% Plant Food; Bot Swarm!
12 Flag Cowboy Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png
None Final flag


Electric Currant - Step 5 (Big Wave Beach - Day 26)

Everything appears to be the same as that level

Electric Currant - Step 6 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves

Type: Normal with objective
*Survive with most plants chosen for you
**Plants: Electric Currant, Sunflower2.png Spikeweed2.png Wall-nut2.png

Pre-placed Plants: Two Electric Currants at tiles C1R1 and C7R5

Slider Placements: Down-facing at C8R1 and C6R4, and Up-facing at C6R2 and C8R5

Dynamic Zombies: Cave Zombie2.png Cave Conehead Zombie2.png Hunter Zombie2.png

Non-dynamic Zombies: Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Shield Zombie2.png Robo-Cone Zombie2.png Disco-tron 30002.png Mecha-Football Zombie2.png Jester Zombie2.png Cave Flag Zombie2.png Weasel Hoarder2.png Relic Hunter Zombie2.png

Flags: 2

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png1 Future Zombie2.png2
None
2 Future Zombie2.png2 Future Zombie2.png4 Jester Zombie2.png3 Jester Zombie2.png3
None
3 Future Zombie2.png2 Future Zombie2.png4 Future Conehead Zombie2.png3 Shield Zombie2.png3
None 100% Plant Food
4 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4
None
5 Future Zombie2.png1 Future Zombie2.png1 Future Zombie2.png5 Future Zombie2.png5 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Jester Zombie2.png2 Jester Zombie2.png3 Jester Zombie2.png4 Cave Flag Zombie2.png
None First flag; 100% Plant Food
6 Future Zombie2.png1 Future Zombie2.png5 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4
None
7 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Disco-tron 30002.png3
None
8 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Future Buckethead Zombie2.png5 Robo-Cone Zombie2.png3 Weasel Hoarder2.png2 Weasel Hoarder2.png4
None 100% Plant Food
9 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png5 Shield Zombie2.png2 Shield Zombie2.png4 Relic Hunter Zombie2.png1 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png5
None
10 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Future Buckethead Zombie2.png4 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 Cave Flag Zombie2.png Weasel Hoarder2.png3
None Final flag


Electric Currant - Step 7

Stage: Wild West

Type: Special Delivery
*Plants: Electric Currant and Wall-nut2.png

Rail locations: C1R1-5, C2R1-5, C3R1-5, C4R1-2, C4R4-5, C5R1-5, C6R1-2, C6R4-5, C7R1-5, C8R1-5, C9R1-5

Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png

Non-dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png

Flags: 2

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png Poncho Zombie2.png-
None
2 Cowboy Zombie2.png Conehead Cowboy2.png
None
3 Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png
None 100% Plant Food
4 Buckethead Cowboy2.png Poncho Zombie2.png+
None 600%/7 Plant Food
5 Conehead Cowboy2.png Flag Cowboy Zombie2.png Poncho Zombie2.png-
None First flag
6 Buckethead Cowboy2.png Buckethead Cowboy2.png
None
7 Poncho Zombie2.png Poncho Zombie2.png- Poncho Zombie2.png+
None 100% Plant Food
8 Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Conehead Cowboy2.png
None
9 Cowboy Zombie2.png Buckethead Cowboy2.png Buckethead Cowboy2.png Pianist Zombie2.png
None 500%/7 Plant Food
10 Conehead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png-
None Final flag; 400%/7 Plant Food


Poncho Zombie2.png- never carries metal grate

Poncho Zombie2.png+ always carries metal grate

Poncho Zombie2.png randomly carries metal grate

Electric Currant - Step 8 (remixed Modern Day - Day 4)

Stage: Modern Day

Type: Normal with objectve
*Survive with most plants chosen for you
**Plants: Electric Currant, Magnet-shroom2.png Garlic2.png

Pre-placed Plants: Two Garlic2.png at tiles C7R1 and C7R5

Dynamic Zombies: Basic Zombie2.png Buckethead Zombie2.png

Non-dynamic Zombies: Buckethead Zombie2.png Flag Zombie2.png Buckethead Mummy2.png Future Buckethead Zombie2.png Gargantuar Prime2.png Bug Bot Imp2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Dragon Zombie2.png Pompadour Buckethead2.png Bikini Buckethead2.png Imp Mermaid Zombie2.png Buckethead Adventurer Zombie2.png Lost City Imp Zombie2.png Neon Buckethead2.png Impunk2.png Jurassic Imp2.png

Level Jam: Pop

Flags: 3

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pompadour Buckethead2.png4
None
2 Bikini Buckethead2.png3
None
3 Buckethead Mummy2.png4 Neon Buckethead2.png1
None
4 Buckethead Zombie2.png4 Flag Zombie2.png Future Buckethead Zombie2.png1 Knight Zombie2.png3 Bikini Buckethead2.png2 Buckethead Adventurer Zombie2.png5
None First flag; 100% Plant Food
5 Imp Dragon Zombie2.png2 Imp Dragon Zombie2.png2 Yeti Imp2.png3 Yeti Imp2.png3
None
6 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Bug Bot Imp2.png1 Bug Bot Imp2.png1 Bug Bot Imp2.png3 Bug Bot Imp2.png3 Bug Bot Imp2.png5 Bug Bot Imp2.png5
None
7 Pompadour Buckethead2.png2 Pompadour Buckethead2.png3 Pompadour Buckethead2.png4
None
8 Buckethead Zombie2.png1 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Buckethead Zombie2.png5Flag Zombie2.png Impunk2.png1 Impunk2.png1 Impunk2.png2 Impunk2.png2 Impunk2.png4 Impunk2.png4 Impunk2.png5 Impunk2.png5
None Second flag
9 Buckethead Zombie2.png1 Buckethead Mummy2.png3 Future Buckethead Zombie2.png5 Buckethead Adventurer Zombie2.png2 Neon Buckethead2.png4
None 100% Plant Food
10 Buckethead Mummy2.png2 Buckethead Mummy2.png4 Knight Zombie2.png5 Knight Zombie2.png5 Jurassic Imp2.png1 Jurassic Imp2.png3
None
11 Pompadour Buckethead2.png1 Pompadour Buckethead2.png5 Bikini Buckethead2.png1 Bikini Buckethead2.png2 Bikini Buckethead2.png3 Bikini Buckethead2.png4 Bikini Buckethead2.png5 Impunk2.png1 Impunk2.png1 Impunk2.png1 Impunk2.png5 Impunk2.png5 Impunk2.png5
None
12 Buckethead Zombie2.png1 Buckethead Zombie2.png5 Flag Zombie2.png Gargantuar Prime2.png2 Gargantuar Prime2.png3 Gargantuar Prime2.png4 Imp Monk Zombie2.png1 Imp Dragon Zombie2.png4 Imp Mermaid Zombie2.png3 Yeti Imp2.png5 Lost City Imp Zombie2.png2
None Final flag


Electric Currant - Step 9 (remixed Lost City - Day 22)

Stage: Lost City

Type: Trap Tiles \ Locked and Loaded
*Plants: Sun-shroom2.png Lightning Reed2.png Stallia2.png Puff-shroom2.png Puff-shroom2.png (yes, 2)

Grid Item Placements:
*Gold Tiles: C1R1, C1R2, C1R3, C1R4, C1R5
*Flame-Spreader Trap: C5R1, C5R5
*Boulder Trap: C2R3, C5R3, C8R3
Dynamic Zombies: Adventurer Zombie2.png Conehead Adventurer Zombie2.png Buckethead Adventurer Zombie2.png

Non-dynamic Zombies: Disco-tron 30002.png Adventurer Zombie2.png Buckethead Adventurer Zombie2.png Flag Adventurer Zombie2.png Lost Pilot Zombie2.png Excavator Zombie2.png Parasol Zombie2.png Bug Zombie2.png Bug Conehead Zombie2.png Porter Gargantuar2.png Lost City Imp Zombie2.png

Flags: 2

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie2.png1 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Adventurer Zombie2.png4 Adventurer Zombie2.png5
None
2 Excavator Zombie2.png4 Excavator Zombie2.png4 Lost City Imp Zombie2.png2 Lost City Imp Zombie2.png2
None 100% Plant Food
3 Parasol Zombie2.png2 Parasol Zombie2.png4
None
4 Disco-tron 30002.png3 Bug Zombie2.png1 Bug Zombie2.png5
None
5 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png4 Buckethead Adventurer Zombie2.png4 Buckethead Adventurer Zombie2.png4
None 100% Plant Food
6 Flag Adventurer Zombie2.png Bug Zombie2.png4 Bug Conehead Zombie2.png2
Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png
First flag; Parachute Rain!
7 Excavator Zombie2.png1 Excavator Zombie2.png5
None
8 Bug Zombie2.png1 Bug Zombie2.png5
None
9 Porter Gargantuar2.png1 Porter Gargantuar2.png5
None
10 Flag Adventurer Zombie2.png Bug Zombie2.png3
None Final flag


Electric Currant - Step 10

Stage: Wild West

Type: Special Delivery
*Plants: Electric Currant and Wall-nut2.png

Rail Placements: C1R1-5, C2R1-5, C3R1-5, C4R1-5, C5R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png

Non-dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png Wild West Gargantuar2.png

Flags: 3

Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png Poncho Zombie2.png-
None
2 Cowboy Zombie2.png Conehead Cowboy2.png
None 100% Plant Food
3 Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png
None
4 Buckethead Cowboy2.png Poncho Zombie2.png+
None 600%/7 Plant Food
5 Conehead Cowboy2.png Poncho Zombie2.png-
None
6 Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png
None First flag
7 Cowboy Zombie2.png4 Cowboy Zombie2.png5
None 100% Plant Food
8 Cowboy Zombie2.png4 Conehead Cowboy2.png1 Conehead Cowboy2.png4
None
9 Cowboy Zombie2.png Pianist Zombie2.png
None 500%/7 Plant Food
10 Conehead Cowboy2.png Prospector Zombie2.png Poncho Zombie2.png-
None 600%/7 Plant Food
11 Cowboy Zombie2.png1 Conehead Cowboy2.png3 Conehead Cowboy2.png3
None 100% Plant Food
12 Flag Cowboy Zombie2.png Poncho Zombie2.png+3 Poncho Zombie2.png+3
None Second flag
13 Cowboy Zombie2.png2 Conehead Cowboy2.png4
None
14 Pianist Zombie2.png4
None 100% Plant Food
15 Poncho Zombie2.png3 Poncho Zombie2.png-5
None
16 Cowboy Zombie2.png3 Prospector Zombie2.png2
None 100% Plant Food
17 Conehead Cowboy2.png Poncho Zombie2.png- Poncho Zombie2.png-
None 100% Plant Food
18 Conehead Cowboy2.png2 Conehead Cowboy2.png4 Flag Cowboy Zombie2.png Wild West Gargantuar2.png3
None Final flag