User:TheHandsomePlant/Just stuff stuff
Gold Bloom Epic Quest
Gold Bloom 1 (Epic Quest 1)
Type: Normal level (Modern Day - Day 21)
Prize: A money bag
Dynamic zombies:
Flags: 3
Non-dynamic zombies:
Jam: Rap
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | 3 | None | 100% Plant Food |
3 | 2 | None | |
4 | 1 4 | None | First flag |
5 | 1 3 | None | is spawned at row 3, column 6 |
6 | 3 2 | None | 100% Plant Food |
7 | 1 2 3 5 4 4 | None | |
8 | 1 5 3 2 4 | None | Second flag; is spawned at row 4, column 4 |
9 | 2 3 4 1 5 | None | |
10 | 3 3 3 1 5 1 5 | None | 100% Plant Food |
11 | 1 5 2 4 | None | |
12 | 1 1 5 5 2 4 3 | None | Final flag; is spawned at row 1, column 2; is spawned at row 5, column 3 |
Gold Bloom 2 (Epic Quest 2)
Type: Normal level (Neon Mixtape Tour - Day 10)
- Gold Bloom is pre-selected on the seed bar
Prize: A money bag
Dynamic zombies:
Flags: 2
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Gold Bloom 3 (Epic Quest 3)
Type: Normal level with objective (Frostbite Caves - Day 13)
- Don't let the zombies trample the flowers (between columns 1 and 2)
Prize: A money bag
Environmental modifiers: Sliders
- Two at tiles R1C5 and R5C5
Dynamic zombies:
Flags: 4
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 2 | None | |
2 | 3 4 | None | Freezing Winds affect rows 3 and 4; 100% Plant Food |
3 | 2 4 | None | |
4 | 2 3 5 1 | None | First flag; 400%/7 Plant Food |
5 | None | Freezing Winds affect rows 3 and 4; Snowstorm! | |
6 | 2 3 4 3 | None | |
7 | None | Snowstorm! | |
8 | 2 4 1 3 3 5 | None | Second flag; Freezing Winds affect rows 1 and 5; 500%/7 Plant Food |
9 | 2 | Snowstorm! | |
10 | 2 2 3 3 4 | None | Freezing Winds affect rows 1 and 5 |
11 | 1 4 | 100% Plant Food; Snowstorm! | |
12 | 1 3 5 2 4 2 4 2 2 4 4 | None | |
13 | 3 1 | 600%/7 Plant Food; Snowstorm! | |
14 | 2 3 4 3 | None | |
15 | 2 | Snowstorm! | |
16 | 2 3 4 2 3 4 1 5 | None | Final flag |
Gold Bloom 4 (Epic Quest 4)
Type: Dark Alchemy with objective (Dark Ages - Night 9)
- Produce at least 3000 sun
Prize: A money bag
Environmental modifiers: Graves
- Three normal at tiles R1C5, R2C8, and R5C6
- Three sun-on-destruction at tiles R2C6, R4C7, and R5C9
Dynamic zombies:
Flags: 2
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 600%/7 Plant Food | |
4 | None | One normal and two sun-on-destruction graves are spawned | |
5 | Necromancy! | ||
6 | None | ||
7 | None | 400%/7 Plant Food | |
8 | 2 4 1 3 5 | None | First flag; two normal and two sun-on-destruction graves are spawned |
9 | Necromancy! | ||
10 | None | ||
11 | None | 100% Plant Food; one normal and one sun-on-destruction grave is spawned | |
12 | 2 4 | None | |
13 | None | ||
14 | 2 4 | None | One normal and one sun-on-destruction grave is spawned |
15 | 500%/7 Plant Food; Necromancy! | ||
16 | 1 3 5 2 4 | None | Final flag |
Gold Bloom 5 (Epic Quest 5)
Type: Normal (Pirate Seas - Day 18, not Locked and Loaded!)
- Gold Bloom is preset on the seed bar
Prize: A money bag
Environmental modifiers: Planks
- Occupying rows 4 and 5
Flags: 2
Dynamic zombies:
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | 100% Plant Food | |
4 | None | ||
5 | 1 3 | None | |
6 | 5 | None | 600%/7 Plant Food |
7 | 2 | None | |
8 | 5 1 2 3 +4 +5 | None | First flag; 600%/7 Plant Food |
9 | 4 4 5 1 | None | |
10 | +4 +5 | None | |
11 | 1 3 | None | 600%/7 Plant Food |
12 | +4 +4 +5 +5 1 2 4 5 | None | |
13 | 4 1 1 | None | 500%/7 Plant Food |
14 | 2 2 | None | |
15 | 1 3 5 1 2 2 3 | None | 600%/7 Plant Food |
16 | 1 2 3 4 | None | Final flag; 100% Plant Food |
Gold Bloom 6 (Epic Quest 6)
Type: Normal with objectives (Lost City - Day 24)
- Don't let the zombies trample the flowers (between columns 3 and 4)
- Produce at least 3000 sun
Prize: A money bag
Environmental modifiers: Gold Tiles
- Eight at tiles R1C5, R2C3, R2C7, R3C1, R3C3, R4C3, R4C7, and R5C5
Flags: 2
Dynamic zombies:
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 3 | None | |
2 | None | 400%/7 Plant Food | |
3 | 5 5 | None | |
4 | 3 | 400%/7 Plant Food; Parachute Rain! | |
5 | 2 | None | First flag; 100% Plant Food |
6 | 2 4 2 4 | None | |
7 | 1 3 5 | None | |
8 | 2 4 1 3 5 | None | 600%/7 Plant Food |
9 | 2 4 2 3 4 1 5 | None | |
10 | 1 4 3 3 2 4 2 4 1 1 2 2 4 4 5 5 | None | Final flag |
Gold Bloom 7 (Epic Quest 7)
Type: Normal level (Jurassic Marsh - Day 29, not Locked and Loaded!)
- Gold Bloom is preset on the seed bar
Prize: A money bag
Flags: 3
Dynamic zombies:
Non-dynamic zombies:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Dinosaurs | Note(s) |
---|---|---|---|---|
1 | 3 | None | None | |
2 | 2 3 | None | None | |
3 | 1 1 1 1 | None | 1 | 100% Plant Food |
4 | 4 4 4 4 5 5 5 5 | None | 5 | First flag |
5 | 5 1 2 4 | None | None | |
6 | 3 3 3 3 3 3 | None | 3 | |
7 | 2 2 2 1 4 5 5 | None | None | |
8 | 1 2 3 4 5 1 5 1 1 5 5 | None | None | Second flag |
9 | 2 2 2 2 2 2 | None | 2 | |
10 | 1 1 1 1 5 | None | 4 | |
11 | 1 5 3 1 1 2 2 3 3 4 4 5 5 | None | None | |
12 | 3 1 5 2 3 4 3 | None | None | Final flag |
Electric Currant Epic Quest
Level Length: 10
Dialogues:
[EPIC_QUEST_ELECTRICCURRANT_STEP_02_TITLE]
Get tricky with sliders and the incomparable Electric Currant!
[EPIC_QUEST_ELECTRICCURRANT_STEP_03_TITLE]
Blast 80s baddies with Electric Blueberry!
[EPIC_QUEST_ELECTRICCURRANT_STEP_04_TITLE]
Move Electric Currants on mine carts to zap hapless zombies!
[EPIC_QUEST_ELECTRICCURRANT_STEP_05_TITLE]
Take a relaxing banana break at the Big Wave Beach!
[EPIC_QUEST_ELECTRICCURRANT_STEP_06_TITLE]
Set up sneaky blast zones with Electric Currants and sliders!
[EPIC_QUEST_ELECTRICCURRANT_STEP_07_TITLE]
Yikes! More mine cart madness! CAN YOU PREVAIL???
[EPIC_QUEST_ELECTRICCURRANT_STEP_08_TITLE]
Garlic and Magnets and Currants, Oh My!
[EPIC_QUEST_ELECTRICCURRANT_STEP_09_TITLE]
Smash, bash and mash zombies with huge rolling rocks!
[EPIC_QUEST_ELECTRICCURRANT_STEP_10_TITLE]
It's the sense-shattering finale to the Electrical Boogaloo!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Alert, User Dave! My batteries are losing power.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_2]
{SAY:crazydave}But you need power to roll your windows up and down!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_3]
{SAY:winnie}Correct. Perhaps some electrical plants can restore my charge.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_4]
{SAY:crazydave}That's so plausible, it just might work!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}My batteries are nearly charged, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_2]
{SAY:crazydave}Wahoo! So many electrons!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:crazydave}That Electric Currant is sparky AND sparkly!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_2]
{SAY:winnie} Indeed, its electrical power is most invigorating.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_3]
{SAY:winnie}It will make an excellent addition to our collection.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I have detected an Electric Currant plant, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_2]
{SAY:winnie}Two in the same row or column will create an electric field between them.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_3]
{SAY:winnie}The field will damage zombies and recharge my batteries.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_4]
{SAY:crazydave}What a positive development!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I detect mine carts, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_2]
{SAY:winnie}Use them to zap zombies with Electric Currant fields.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_3]
{SAY:crazydave}Watt a great idea!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}All this electricity makes my face-beard hurt! Can we stop for a beach break?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_2]
{SAY:winnie}Of course, User Dave. Prepare for Beach Party onslaught.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_3]
{SAY:crazydave}Can we have bananas?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_4]
{SAY:winnie}Bananas will be provided.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave} How are your batteries, Penny?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_2]
{SAY:winnie}They are charging nicely, User Dave, thank you for inquiring.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_3]
{SAY:winnie}The Electric Currants are most helpful.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_4]
{SAY:crazydave}They sure make a powerful coulomb-ination!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_1]
{NPC_ENTER:winnie}{SAY:winnie}Note the rolling boulders.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_2]
{SAY:winnie}When triggered they destroy plants and zombies alike.
Levels:
Electric Currant - Step 1 (remixed Modern Day - Day 4)
Stage: Modern Day
Type: Special Delivery
*Plants:
Dynamic Zombies:
Non-dynamic Zombies:
Level Jam: Pop
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 4 | None | |
2 | 3 | None | |
3 | 4 1 | None | |
4 | 4 1 3 2 5 | None | First flag; 100% Plant Food |
5 | 2 2 3 3 | None | is available |
6 | 2 4 1 5 3 1 5 | None | 100% Plant Food |
7 | 2 3 4 | None | |
8 | 1 2 4 1 1 2 2 4 4 | None | Second flag |
9 | 1 3 5 2 4 | None | 100% Plant Food |
10 | 2 4 5 5 1 3 | None | |
11 | 1 5 1 2 3 4 5 | None | |
12 | 2 4 1 3 5 1 2 3 4 5 | None | Final flag |
Electric Currant - Step 2 (remixed Frostbite Caves - Day 6)
Stage: Frostbite Caves
Type: Normal with objective
*Survive with most plants chosen for you
**Plants: Electric Currant,
Pre-placed Plants: Two Electric Currants at tiles C6R1 and C6R5
Slider Placements: Down-facing at C7R1 and Up-facing at C7R5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 1 3 5 | None | |
2 | 2 4 3 3 | None | |
3 | 2 4 3 3 | None | 400%/7 Plant Food |
4 | 1 5 2 4 | None | |
5 | 1 1 5 5 1 5 2 4 2 3 4 | None | First flag; 100% Plant Food |
6 | 1 5 2 2 3 3 4 4 | None | |
7 | 2 3 4 3 | None | |
8 | 1 1 5 5 2 4 | None | 500%/7 Plant Food |
9 | 1 3 3 5 2 4 1 2 2 3 3 4 4 5 | None | |
10 | 2 2 3 3 4 4 2 4 3 | None | Final flag |
Electric Currant - Step 3 (remixed Neon Mixtape Tour - Day 19)
Stage: Neon Mixtape Tour
Type: Special Delivery
*Plants:
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | is available | |
2 | |
None | is available |
3 | 3 3 |
None | Rap plays; 100% Plant Food; is available |
4 | 1 5 3 1 5 |
None | First flag; is available |
5 | 2 4 3 |
None | Punk plays; 100% Plant Food |
6 | 3 2 4 |
None | |
7 | 3 1 2 3 4 5 |
None | Rap plays; 100% Plant Food |
8 | 2 4 2 4 2 4 |
None | Second flag |
9 | 5 1 5 |
None | 100% Plant Food |
10 | 2 4 |
None | Punk plays |
11 | 3 1 3 5 |
None | |
12 | 1 3 5 |
None | Final flag |
Electric Currant - Step 4
Stage: Wild West
Type: Special Delivery
*Plants: Electric Currant and
Rail locations: C1R1-5, C2R1-5, C3R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | |
None | |
2 | |
None | |
3 | |
None | 100% Plant Food |
4 | None | 600%/7 Plant Food | |
5 | |
None | |
6 | |
None | First flag |
7 | |
None | 100% Plant Food |
8 | |
|
Bot Swarm! |
9 | |
None | 500%/7 Plant Food |
10 | None | 400%/7 Plant Food | |
11 | |
|
100% Plant Food; Bot Swarm! |
12 | |
None | Final flag |
Electric Currant - Step 5 (Big Wave Beach - Day 26)
Everything appears to be the same as that level
Electric Currant - Step 6 (remixed Frostbite Caves - Day 6)
Stage: Frostbite Caves
Type: Normal with objective
*Survive with most plants chosen for you
**Plants: Electric Currant,
Pre-placed Plants: Two Electric Currants at tiles C1R1 and C7R5
Slider Placements: Down-facing at C8R1 and C6R4, and Up-facing at C6R2 and C8R5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 1 2 |
None | |
2 | 2 4 3 3 |
None | |
3 | 2 4 3 3 |
None | 100% Plant Food |
4 | 1 5 2 4 |
None | |
5 | 1 1 5 5 1 5 2 3 4 |
None | First flag; 100% Plant Food |
6 | 1 5 2 3 3 4 |
None | |
7 | 2 3 4 3 |
None | |
8 | 1 1 5 5 3 2 4 |
None | 100% Plant Food |
9 | 1 3 3 5 2 4 1 2 2 3 3 4 4 5 |
None | |
10 | 2 2 3 3 4 4 2 4 3 |
None | Final flag |
Electric Currant - Step 7
Stage: Wild West
Type: Special Delivery
*Plants: Electric Currant and
Rail locations: C1R1-5, C2R1-5, C3R1-5, C4R1-2, C4R4-5, C5R1-5, C6R1-2, C6R4-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | - |
None | |
2 | |
None | |
3 | |
None | 100% Plant Food |
4 | + |
None | 600%/7 Plant Food |
5 | - |
None | First flag |
6 | |
None | |
7 | - + |
None | 100% Plant Food |
8 | |
None | |
9 | |
None | 500%/7 Plant Food |
10 | - |
None | Final flag; 400%/7 Plant Food |
- never carries metal grate
+ always carries metal grate
randomly carries metal grate
Electric Currant - Step 8 (remixed Modern Day - Day 4)
Stage: Modern Day
Type: Normal with objectve
*Survive with most plants chosen for you
**Plants: Electric Currant,
Pre-placed Plants: Two at tiles C7R1 and C7R5
Dynamic Zombies:
Non-dynamic Zombies:
Level Jam: Pop
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 4 |
None | |
2 | 3 |
None | |
3 | 4 1 |
None | |
4 | 4 1 3 2 5 |
None | First flag; 100% Plant Food |
5 | 2 2 3 3 |
None | |
6 | 2 4 1 1 3 3 5 5 |
None | |
7 | 2 3 4 |
None | |
8 | 1 2 4 5 1 1 2 2 4 4 5 5 |
None | Second flag |
9 | 1 3 5 2 4 |
None | 100% Plant Food |
10 | 2 4 5 5 1 3 |
None | |
11 | 1 5 1 2 3 4 5 1 1 1 5 5 5 |
None | |
12 | 1 5 2 3 4 1 4 3 5 2 |
None | Final flag |
Electric Currant - Step 9 (remixed Lost City - Day 22)
Stage: Lost City
Type: Trap Tiles \ Locked and Loaded
*Plants: (yes, 2)
Grid Item Placements:
*Gold Tiles: C1R1, C1R2, C1R3, C1R4, C1R5
*Flame-Spreader Trap: C5R1, C5R5
*Boulder Trap: C2R3, C5R3, C8R3
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 1 2 3 4 5 |
None | |
2 | 4 4 2 2 |
None | 100% Plant Food |
3 | 2 4 |
None | |
4 | 3 1 5 |
None | |
5 | 2 2 2 4 4 4 |
None | 100% Plant Food |
6 | 4 2 |
|
First flag; Parachute Rain! |
7 | 1 5 |
None | |
8 | 1 5 |
None | |
9 | 1 5 |
None | |
10 | 3 |
None | Final flag |
Electric Currant - Step 10
Stage: Wild West
Type: Special Delivery
*Plants: Electric Currant and
Rail Placements: C1R1-5, C2R1-5, C3R1-5, C4R1-5, C5R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.