Dave's mold colonies
Dave's mold colonies are green chunks of mold in Plants vs. Zombies 2 that appear on certain tiles. They only appear in levels where one of the requirements is to not plant on them. They are environment modifiers. In the current version, it is impossible to plant on them at all, which means their associated objective cannot be failed thus acting like lawn obstacles such as tombstones. However, before the 1.7 update, they could be planted on, but the objective was still there and the player would not earn a star if they planted on them.
In Arena and Penny's Pursuit levels, as well as in Backyard Big Top - Level 30, they are often used at the last three columns to denote the "dead-zone" that Dr. Zomboss occupies.
Appearances
Ancient Egypt
Pirate Seas
Wild West
Far Future
Big Wave Beach
Lost City
- Day 30
- Aloe, Salut! Step 6
Jurassic Marsh
Modern Day
Piñata Party
Appearances before the 1.7 update
Ancient Egypt
- Day 1, Star 2
- Day 4, Star 1
- Day 6, Star 2
- Day 9, Star 2
Pirate Seas
- Day 1, Star 1
- Day 3, Star 2
- Day 6, Star 3
Wild West
- Day 1, Star 2
- Day 3, Star 3
- Day 4, Star 1
- Day 7, Star 2
- Day 9, Star 3
Gallery
A glitch in earlier versions when the player uses Plant Food on a Chili Bean or Potato Mine, where if one lands on the mold, the mold will not disappear
Mold colonies in a Piñata Party
Mold colonies on an aura tile emitted by Moonflower
Mold colonies on a Gold Tile (Only in Piñata Party)
Trivia
- In earlier versions, plants which multiply themselves under Plant Food (such as Potato Mine and Chili Bean) could land on a mold colony and not disable the objective.
- In newer versions, it is impossible for them to land on a mold colony. If there is no room left on the lawn other than on mold colonies, they simply will not spawn.
- When the player completes a level with them, the mold colonies will start jumping. The player will hear a squishing sound while the mold colonies are doing so.
- The mold colonies will hide if the player hovers a plant above them.
- In earlier versions, planting on mold colonies would make them splat.
- In some Lost City levels with Turquoise Skull Zombies, the game may have used the mold colonies as a trap to make the player plant closer to the zombies, so when Turquoise Skull Zombies appear, it will make it easier for them to burn the player's plants.
- Before the objective description change, it was possible to lose in levels (including Piñata Parties) with these by directly planting into them (after the 1.7 update). It would display "Don't plant on Dave's mold colonies" in green text when the player loses. A brain would still appear when this happens, despite the zombies not eating the player's brains.
- However, before the 1.7 update, the same message would display, but in red text instead of green text (except for the objective description change) and the player will not get the star.
- This is the only time (along with other normal objectives) in which a game over message is in a different font (the objective description font).
- There are seven molds on each tile.
- The plant will be kicked out of the lawn if a Mecha-Football Zombie or an Ankylosaurus pushes a plant before the mold colonies.
- The objective "Don't plant ln Dave's mold colonies" was replaced to "Survive without planting Dave's mold colonies".
- When you try to plant on the mold colonies, the game will display "You can't plant on the mold colonies", meaning its associated objective cannot be failed and cause the loss of a level, and act like lawn obstacles such as tombstones where those tiles are not plantable.
- Plants vs. Zombies 2
- Ancient Egypt
- Big Wave Beach
- Environment modifiers
- Plants vs. Zombies 2 (Chinese version)
- Ancient Egypt (Chinese version)
- Pirate Seas (Chinese version)
- Wild West (Chinese version)
- Far Future (Chinese version)
- Dark Ages (Chinese version)
- Big Wave Beach (Chinese version)
- Frostbite Caves (Chinese version)
- Sky City
- Lost City
- Jurassic Marsh
- Kongfu World