User blog:BF10/PvZ2 Top 15 Plants and Zombies: Hurt and Heal

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WE HAVE A WINNER IN ALL...

Gold Sunflower Trophy.png Phat Beet2.png
PHAT BEET
Gold Sunflower Trophy.png

Special Mention...

Silversunflowertrophy.png
Sloth Gargantuar2.png

SLOTH GARGANTUAR
Silversunflowertrophy.png

Thanks for playing!


Since my Chinese hurt and heal failed and the PvZ2 plants and zombies games has ended with the top 15 moving on into this round! Who will take home the gold in this Hurt and Heal and be the best plant/zombie in the whole PvZ2? You decide!

Plants: http://plantsvszombies.wikia.com/wiki/User_blog:Nicko756/Hurt_and_Heal_Game
Zombies: http://plantsvszombies.wikia.com/wiki/User_blog:Jimmy2004/Hurt_And_Heal_(Side_Edition)

Days of Feastivus

  • On the first day of Feastivus they give us Power Snow. Votes used to be doubled, but it is now melted and useless.
  • On the second day of Feastivus they give us extra ice: Every Frostbite Caves and ice-based plant/zombie had their health increased by 5.
  • On the third day of Feastivus they give us frozen blocks: Blockhead Zombie did frozen some plants, but now they are free.
    • Encapsulated plants (now thawed):
      • Coconut Cannon (target)
      • Spikerock
      • Fume-shroom
  • On the fourth day of Feastivus they give us turkey?: Whoever has the highest health in plants or zombies will have itself deal 15 damage worth of turkey. You better vote up the highest health or the plant or zombie will be down for the count.
    • Hit plants/zombies:
      • Chard Guard
      • Phat Beet
      • Sloth Gargantuar
  • On the fifth day of Feastivus they give us cookies: You used to feed a cookie to a plant/zombie and heal them to 20 health, but they are now too stale.
  • On the sixth day of Feastivus they give us Sap-fling: Sap-fling did affected votes, but now its gone.
    • Target (missed): Wizard Zombie
  • On the seventh day of Feastivus they give us Snowmans: The lowest health on zombies has created a snowman for itself and have received a 15 health resistance to damage. However, the zombie cannot be healed.
    • Zombie in snowman: Imp
    • Snowman's health: EATEN (0)
  • On the eighth day of Feastivus they give us Reindeers: Whoever has the highest health in plants and zombies will be run over and deal 10 health of damage and will be stunned from healing above 20 health until the eleventh day of Feastivus. The runner-up will also deal 5 health of damage and will be stunned until the tenth day from healing altogether. As Imp is in a snowman, he is immune to this. You better lower the health/brains of zombies or else the plant or zombie will be down for the count.
  • On the ninth day of Feastivus they give us Jurassic Marsh Part 2: Zombot Dinotronic Mechasaur will come to attack everything dealing 2-8 damage. Get ready for it.
  • On the tenth day of Feastivus they give us Cold Snapdragon: Freezes up icicles for triple votes! You can now get rid of the trival ones! This melts on the twelfth day.
  • On the eleventh day of Feastivus they give us another Snowman: The lowest health on plants now has created a snowman for itself and have received a 25 health resistance to damage. The plant in the snowman can be healed.
    • Zombie in snowman: Winter Melon
    • Snowman's health: DESTROYED (0)
  • On the twelfth day of Feastivus they give us presents: You may choose to bring a present to a plant. After the day, 3 presents will be given to random plants and zombies for each side. A present has:
  • A 1/6 (3/18) chance of healing 2 health;
  • A 1/9 (2/18) chance of healing 4 health;
  • A 1/18 chance of healing 10 health;
  • A 1/6 (3/18) chance of hurting 3 health;
  • A 1/9 (2/18) chance of hurting 5 health;
  • A 1/18 chance of hurting 8 health;
  • A 1/18 chance of insta-killing the plant/zombie;
  • A 1/18 chance of healing the plant/zombie to 30 health;
  • A 1/18 chance of providing a 10 health snowman;
  • A 1/18 chance of providing a 25 health snowman (Red Stinger, destroyed by Ice-shroom (0 health));
  • A 1/18 chance of providing a 45 health snowman.
  • On the thirteenth day of Feastivus they give us Ice-shroom: This plant is so cold, killing it would explode freezing winds to make voting on plants doubled (but now it stopped). Zombies are not affected. However, it insta-kills the weakest plant so think twice before you kill the Ice-shroom.
    • Red Stinger has been insta-killed by Ice-shroom's freezing wind.
  • On the fourteenth day of Feastivus they give us Modern Day (again): All plants and zombies health are restarted to 15, and you must kill at least one thing on each side in order to vote anything higher than 20 on that side.
  • On the fifteenth day of Feastivus they give us 5 Gold Leaves: They are out to destroy a group of stuff still in. We gotta do it - target them and hopefully get them.
    • Targets (in order, attacked): Fume-shroom, Magnet-shroom, Intensive Carrot
  • On the sixteenth day of Feastivus they give us Jingle Brains: These notes from Jam Hsiao is so bad they double any damage and halve any health incresments. Too bad Sunflower Singer countered it.
  • On the seventeenth day of Feastivus they give us Wall-nut First Aid: You will have a chance to revive plants and zombies via voting them some health. They will then be in. However, if they die, they will die in their original positions.
  • On Feastivus they give us the miracle of Feastivus: Whoever has the highest health in plants and the lowest health in zombies will be sent as "grouches" of Feastivus and be instakilled by spirits. Being revived, Wizard is immune to this. Beware!
    • Tomb Raiser has been sacrificed, while the two plants are hurt by 8.
  • On the nineteenth day of Feastivus they give us Iceberg Lettuce: You can vote for which plant/zombie you want to freeze. Whoever wins the poll below will be frozen from healing until the twenty first day.
    • Phat Beet and Sloth Gargantuar has been frozen from the attack.
  • On the twentieth day of Feastivus they give us costumes: Time to plow off with some costumes for the plants.
  • On the twenty first day of Feastivus they give us Hurrikale: Blowing winds brings us down to 5 health on everything.
  • On the twenty second day of Feastivus they give us Shrinking Violet: All damage is increased twice.
  • Thyme Warp strangely skipped to the twenty fifth day.
  • On the twenty fifth day of Feastivus they give us "Sudden Death": All healing is disabled, and every health is one. You can only kill one thing, so choose wisely.

Rules

  • Every plant/zombie starts with 10 health/brains. The top 3 plants/zombies also gets a boost respective of their position:
    • 3rd (Tomb Raiser and Chard Guard) place starts with 11 health.
    • 2nd (Mecha-Football and Fume-shroom) place starts with 13 health.
    • 1st (Imitater and 8-Bit) place starts with 15 health!
  • You may vote every 3 hours. You can pillage damage to enemies every 1 hour.
    • Staff members may vote every 2 hours and can pillage damage to enemies every 30 minutes!
    • Nicko and Jimmy also may vote every 2 hours and pillage to enemies every 15 minutes! Thank the creators!
  • A plant/zombie dies when they reach 0 or less health/brains.
  • The maximum health/brains a plant/zombie can have is 30 health/brains.
    • However, as a twist, if a plant/zombie stays at 30 health/brains for 2 consecutive days, they will be harmed by random 4-10 health. You will need to let a day go by with it having 29 or less health if you do not want it to get harmed.
  • The game ends when only one plant/zombie remains or when December 31, 2015 has reached.
    • The 1st, 2nd, and 3rd place winner in plants, zombies, and overall will bring home a trophy!
  • Feastivus also have 25 days. It may increase voting points, hurt things, or even add enemies that must be defeated before you can interact with certain things.
  • If you fail to kill an enemy before 3 days has ended, every one in the opposite category (like a zombie enemy will harm the plant side) will be harmed by 1-5 health/brains and it will insta-kill the target, even if the target has 30 health. Kill it quickly if it is going to insta-kill something good.
  • Bonus enemies may also appear, it only lasts 1 day. They are known with a gold border. They grant a special ability but does not hurt anyone, even if it expires. If the enemy expires, nothing happens. You are not forced to attack them.

Scoreboard

Last update: 14:06, December 18, 2015 (UTC)
Spawned Enemies
WINNER
Phat Beet
Where did the zombies go?
Eliminated Plants
Phat Beet
Sun-shroom
Fume-shroom
Magnet-shroom
Intensive Carrot
Laser Bean
Kernel-pult
Red Stinger
Coconut Cannon
Winter Melon
Spikerock
Banana Launcher
Chard Guard
Imitater
Potato Mine
Eliminated Zombies
Sloth Gargantuar
MC Zom-B
Disco-tron 3000
Tomb Raiser Zombie
Mecha-Football Zombie
Gargantuar
Imp Porter
Punk Zombie
Imp
Wizard Zombie
Jetpack Zombie
Swashbuckler Zombie
Jester Zombie
8-Bit Zombie
Basic Zombie
Eliminated Plants and Zombies
Phat Beet
Sloth Gargantuar
MC Zom-B
Disco-tron 3000
Sun-shroom
Tomb Raiser Zombie
Fume-shroom
Magnet-shroom
Intensive Carrot
Mecha-Football Zombie
Gargantuar
Laser Bean
Kernel-pult
Red Stinger
Imp Porter
Coconut Cannon
Winter Melon
Punk Zombie
Imp
Spikerock
Wizard Zombie
Jetpack Zombie
Swashbuckler Zombie
Banana Launcher
Chard Guard
Imitater
Jester Zombie
8-Bit Zombie
Potato Mine
Basic Zombie
Dead Enemies
Hunter Zombie


Blockhead Zombie


Sap-fling


Ice-shroom


Gold Leaf


Gold Leaf