User blog:Snöiller Fitzroy/Mod ideas, if anyone wants to make them, for some reason
Very heavy WIP! The wave box is not even close to done, I suck at wikitext!
In this post, I'll be posting mod ideas that are not typical hacks, usually dangerroom mods or level mods. Note that I'll be using codenames for most of the characters.
Notes:
- If an idea mods a level to have Jams, this doesn't necessarily mean there will be NMT zombies. However, some Arcade zombies may be allowed to appear, it's your choice, since I can't make these.
- Assume these are all SeedBank levels, unless otherwise noted.
- Assume these are levels, and not modified dangerrooms, unless otherwise noted.
- Stuff like "L(number)C(number)" mean a location. L=Lane, which is CANONICALLY horizontal. C=Column, which is CANONICALLY vertical.
- Lanes are counted top-to-bottom.
- Columns are counted left-to-right.
- Waveboxes are at the bottom of a level info thingie.
Mod 1: Birdstar's Surprise
Summary: SURPRISE!
Selection Method: Chooser //AlwaysUseChooser01 //WTF hannah this isn't an EZ
- Preset Plants:
- Goldbloom
- Imitater
- Power Lily
- Sun-shroom
- Grapeshot
- Thyme Warp
- Forbidden plants: Laser Bean, Blover, Spring Bean, Fume-shroom, Sunflower, Peashooter, Wall-nut, Potato Mine, Cabbage-pult, Melon-pult, Bonk Choy, Repeater, Spikeweed, Lily Pad (obviously), Tangle Kelp (obviously), Banana Launcher, Hot Potato (obviously), Xshot, Gold Leaf, Endurian, Phat Beet, Garlic, Perfume-shroom (obviously. Note that there are NO dinos on this level. Or any level I think-tank up.), Primal Sunflower, Nightshade, Shadow-shroom.
Dynamic Zombies: future_basicgroup, eighties_arcade, eighties_imp, dark_wizard, iceage_weaselhoarder
Stage: Eighties.
Player's trip to: House.
Level name: Temporal Death - Day 666 (set the string as the name)
Flags: 4 (yes, 4. Because I want to make true hell.)
Flag Wave Interval: 6
First Wave: First zombie is eighties_8bit. This will appear in the middle lane.
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Second Wave: One eighties_imp in the second lane, one cowboy_imp in the fourth lane. Both carry Plant Food. 8-bit Jam plays and there is a sandstorm which brings a tutorial to L2C6
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Third Wave: one future_armor1 in the second lane, one pirate_imp in the second lane, one eighties_imp in the fifth lane. Two Plant Food.
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Fourth Wave: one eighties_arcade each in the top three lanes, one future in the fifth lane. One to three Plant Food.
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Fifth Wave: One future_armor1 in the first, third, and fourth lanes. One future_armor2 in the second, fourth, and fifth lanes. One eighties_imp in the fifth lane. Sandstorm, brings an iceage to L2C7, a tutorial to L3C6, and a future protector to L5C5.
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Sixth Wave: One dark_wizard each in lanes 1, 2, 3, and 5. Snowstorm brings one future_protector to L1C6, one dark_wizard to L2C5, one iceage_armor3 to L2C4 (trolololol) and one beach_octopus to L5C7. Three plant food. 8-bit jam ceases.
First Flag/Seventh Wave: One dark_wizard in the first lane. Two eighties arcades each in lanes 2 and 5. Lanes 2, 3, and 4 each get 2 Swashbucklers. Gravestones spawn on L1C4, L1C6, L1C7, L2C5, L2C6, L3C4, L3C7, L3C9, L4C8, L5C6, and L5C9. One plant food. Sandstorm sends a future protector to L3C5.
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Eighth Wave: one future gargantuar in lanes 1, 3, and 4. Two future gargs in lane 2. Three crystalskulls each in lanes 1, 2, and 5. one arcade zombie in lane 2, two arcade zombies in lane 5. Necromancy of iceage_armor3 on each and every grave.
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Ninth Wave: three jesters in every lane (Remember that grapeshot? DARE YOU to use it here, on this wave.) One iceage gargantuar in lanes 1, 2, and 5. one future gargantuar in lane 3. Two tutorial Gargantuars in lane 4. One wizard each in lanes 2, 3, and 5. Two wizards each in lanes 1 and 4. (lenny). three eighties_arcades each in every lane. 8-bit jam plays. Another necromancy of iceage_armor3. Two weaselhoraders in each lane. Four plant food.
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Tenth wave: One footballmech in each lane. One jester in each lane. One weaselhorder. Two all-stars. Five suicide bomber imps. One plant food.
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Eleventh Wave: One future_protector. Two future_gargantuars. Three wizards. Seven arcades. Got light and superpositional co-ordinates?
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Twelfth Wave: One lone Boombox Zombie. That's it. One plant food. 8-bit jam ceases.
Second Flag/Thirteenth Wave: two allstars in each lane. Three future_gargantuars. Three plant food. Make sure plant food is in gargantuars, if possible, for this wave.
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Fourteenth Wave: One Boombox Zombie, two football mechs. BWB portal at L1C9.
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Fifteenth Wave: BWB portals at L1C6, L1C8, L2C6, L3C5, L3C7, L3C9, L4C6, L4C7, L5C5, L5C6, L5C8, L5C9. Gravestones on columns 7, 8, and 9 on all lanes. Two plant food. Portals last until end of level.
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Sixteenth Wave: Three Boombox Zombies. Five arcade Zombies. Excavator/Parasol combo x3 in every lane. Necromancy on all graves of wizards. Got Sheep? No? WELL NOW YOU DO :P (lenny) 8-bit jam begins again.
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Seventeenth Wave: 8-bit jam plays. Far Future Portals spawn on L1C5, L1C7, L2C5, L2C8, L3C8, L4C5, L4C8, L4C9, L5C9. Necromancy of iceage_armor3 on all graves. Portals last until end of level.
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Eighteenth Wave: Excavator/Parasol combo x2 in every lane. Jesters x3 in every lane. two football mechs and future gargantuars in every lane.
Third Flag/Nineteenth Wave: Exca-jane combo x5 in each lane. 2 arcades in each lane. Three future gargantuars in each lane. 5 shield zombies in each lane. Five boombox zombies in each lane. Six plant food. Sandstorm brings one future garg each to L1C4, L1C7, L2C8, L2C9, L3C5, L3C7, L4C4, L4C8, L5C4, L5C8, and L5C9. Sandstorm also brings one future protector each to L1C5, L2C4, L2C6, L3C6, L3C9, L4C5, L4C6, L4C7, L4C9, L5C5, and L5C6. two jesters in each lane.
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Twentieth Wave: One jurassic imp. 8-bit jam ceases and punk jam begins.
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Twenty-first Wave: three jesters in each lane. Two all-stars in lanes 1, 2, and 5. Three all-stars in lanes 3 and 4. One balloon zombie in lane 4. Two balloon zombies in all other lanes. Three future gargs each in lanes 2, 4, and 5. One future garg in lane 1. Two iceage_gargantuars in lanes 1 and 3. One tutorial_gargantuar in lane 3.
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Twenty-second Wave: One jurassic imp in the middle lane. One plant food. Four Punk Zombies in all lanes.
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Twenty-third Wave: Six eighties_gargantuars in every lane. Three Punk Zombies in every lane. Two future gargs in each lane. Two Plant Food.
Final Wave/Fourth Flag/Twenty-fourth Wave: Two eighties gargs in each lane. One future garg in each lane. Five all-stars in each lane. Metal jam begins. Kill all portals.
PORTAL NOTES: BWB portals - just spam surfers and octos. FF portals - just spam future protector and footballmech.
Summary: SURPRISE!
Selection Method: Player Choice with preset
- Preset Plants:
- Forbidden plants:
- Dynamic Zombies:
- Stage: Eighties.
- Player's trip to: House.
- Level name: Temporal Death - Day 666
- Flags: 4
- The number and letter codes next to ambushes are their location, with L being lane, 1 being the top, 5 being the bottom, the C is the column, 1 being the column infront of your lawn mower, 9 being the one in front of the zombie base.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() |
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Both carry Plant Food 8-bit Jam plays Sandstorm! |
3 | ![]() ![]() ![]() |
None | Two Plant Food. |
4 | ![]() ![]() ![]() ![]() |
None | One to three Plant Food. |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Sandstorm! |
6 | ![]() ![]() ![]() ![]() |
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Sandstorm! 8-bit jam ceases. |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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First Flag Gravestones spawn on L1C4, L1C6, L1C7, L2C5, L2C6, L3C4, L3C7, L3C9, L4C8, L5C6, and L5C9. One plant food. Sandstorm! |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Necromancy! |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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8-bit jam plays. Necromancy! Four plant food. |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | One plant food. |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() |
One plant food 8-bit jam ceases. | |
13 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Second Flag Three plant food carried in Gargantuars | |
14 | ![]() ![]() ![]() |
None | May carry Plant Food |
15 | ![]() ![]() ![]() ![]() |
None | |
16 | ![]() ![]() |
![]() ![]() ![]() ![]() |
May carry Plant Food, Sandstorm! |
17 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | May carry Plant Food |
18 | ![]() ![]() |
None | Final wave |